PROPOSED FAN MOVELIST FOR STARDUST
Stardust is, together with Silver Surfer, the current Herald of Galactus - the Devourer indeed currently holds himself 2 of them. While the Surfer is the more popular Herald, and there are other better known former Heralds, Stardust is the most recent and loyal one. His loyalty was proven when he fed Galactus with the remaining members of his wiped out species; Stardust was the last one to remain. Additionally, Silver Surfer is difficult to implement due to his surf board, thusly, if there was a Herald of Galactus added, it should be Stardust, as he is current and most likely will stay with the Devourer. Not only would his powers add something very unique, but also the fact he uses a polearm as his main weapon, which is something we do not have in MvC3 yet.
Stardust is one of the several wielders of the Power Cosmic, the amazing powers that Galactus bestows upon his servants. To channel these immense energies, he uses a cosmic halberd, which he also is able to wield like its original weapon. Additionally, Stardust is an ethereal being, thusly he has no actual physical form unless he wishes so.
Here you can see the halberd in use.
For his normal stance, Stardust slightly hovers above the ground similarly to Storm, Dr. Strange and the likes. He has airdashes in all 8 directions and can fly.
NORMAL MOVES:
St.L: Stardust sticks out the lower end of his axe. It hits very quickly, but has low range and actually hits low.
St.M: He whacks forward with the upper blade of the halberd. It's fairly quick as well, but also has comparably low range. Using both this and St.L is very safe on block and allows for a very basic but useful mixup option.
St.H: Stardust brings his halberd down onto the opponent, doing a slash directly forward. This has high range (even hitting diagonally above Stardust and covering almost the entire screen) but its startup is a bit on the slower side. It does not link with St. L and M, thus the ABC-combination does not work for Stardust. However, this also causes a groundbounce.
Cr.L: The Herald whips his tail forward. It has decent range and is very quick.
Cr.M: Stardust sweeps the floor with his halberd. Good range, medium speed.
Cr.H: Engulfing himself with silver energy, Stardust slidekicks forward. It has about the same speed and range as Magneto's slide and hits OTG.
J.L: He does a quick karate chop forward, which has low range but is really quick.
J.M: The Herald stabs his blade forward, allowing for a move with quick startup but some bad ending time. It also has very good range, going almost the entire screen. If it does hit, it
J.H: Stardust slashes upwards, which moves the enemy up a little bit. It covers the air diagonally below and above him. He doesn't use the entire halberd for this, so while it has high range, it's not frightening much. It is fairly quick, though, and has the property of shoving an opponent hit with it to go upwards.
S: Slamming the ground with his halberd's staff, he causes a small energy blast. In terms of both speed and range it's similar to Dr. Doom's.
J.S: Swooping his halberd downward, Stardust can cover a lot of range with this and it has decent speed as well - comparable with Sentinel's pan.
SPEAR OF STARDUST: F+H
The Herald stabs forward his halberd, using the Power Cosmic to augment his own strength, thusly engulfing the blade into silver energy. This has insane range and wallbounces, however, it is very punishable, although the speed by itself is decent. It can be cancelled, though.
SPECIAL MOVES:
FLIGHT: QCB + S
TELEPORT: Reverse DP + Att.
L version teleports Stardust towards the target. He will appear just in front of the opponent. He is airborne in any case, whether the opponent is grounded or not.
M version teleports Stardust away from the target. If the opponent is grounded, then Stardust will teleport a set distance away from him (about 3/4 of the screen). If the opponent is in mid-air, then Stardust will teleport down and away to the ground just like in the game.
H versions teleports Stardust behind the enemy and tracks their current position - if they are in the air, so is Stardust, if they are on the ground, so will the Herald be.
In all versions, Stardust vanishes into... well... star dust and manifests himself at the location wanted. In terms of speed, they are comparable to Dormammu's, and Stardust is still vulnerable while he turns into particles. He is able to use all of his teleports both airborne and on the ground.
COSMIC RAY: QCF + Att
Stardust summons the Power Cosmic from his halberd, channeling it into a silver beam of energy. It has about the same startup and size of Doom's beams.
L version: On ground straight forward, airborne diagonally down.
M version: On ground diagonally upward, airborne straight forward.
H version: Same as L version in terms of direction, but this beam is thicker and more powerful, but has slower startup.
GRAVITATIONAL DISTURBANCE : DP + Att.
Stardust places a sphere of energy in front of him that causes the gravitation to change. This will allow him to manipulate the battlefield, and each version works differently. They stay out for 3 seconds and vanish. When Stardust already has a disturbance out and places another, the old one vanishes. If Stardust is hit, the sphere also will disappear. These disturbances are not as potent as Storm's or Magneto's shenanigans at first, but once the 3 seconds are over, it will have the same distance covered as Magneto's. These can only be put out on the ground, and the move is rather slow, so very punishable.
L Version: This sphere is black and purple in color. It causes the opponent to slowly get attracted to it.
M Version: This sphere is white and blue in color. It will force the opponent away.
H Version: This disturbance is colored green and yellow. It lowers the actual gravity of the battlefield, allowing both fighters to jump higher and float down slower.
S Version: Colored red and orange, this version of the move will only last 2 seconds. It disables the opponent from jumping. However, this has even slower startup than the standard disturbance.
STELLAR PORTAL: QCB + Att.
The Herald of Galactus places a portal. It looks a little like Ammy's counter shields. With these, Stardust is not able to move himself, but rather his enemy, allowing to place everything according to his likes. The portals come out rather quickly. There can only be one entrance and one exit. If an entrance or exit already exists when conjuring a new one, the old one disappears. This move also can be used airborne.
L Version: This is the entrance. It is blue. Stardust places it right in front of him. If it touches an opponent and an exit is already available, they will be immediately teleported.
M Version: One of the two exits. It is orange. Stardust places it slightly diagonally above himself. If an enemy touches the entrance, they will drop out of this.
H Version: The second of the two exits. It is purple. Stardust places it either slightly below himself if airborne or on the floor if grounded. When an opponent gets into the entrance, it will have them pop out and upward from the portal.
HYPER MOVES
COMET SHOWER (LVL1): QCF + 2 Att.
Stardust calls upon a shower of comets raining down. It will start directly in front of the Herald and several comets crash into it, making this a wave-styled hyper, just with the wave coming from above instead of below. It has about the same startup and speed as Magneto's.
STELLAR PROTECTORS (LVL1) : QCB + 2 Att.
The Herald summons 3 little energy spheres to come out and rotate around him, dealing damage to whomever they touch. If Stardust puts in the command for the hyper a second time, they will shoot towards the opponent and even home them, dealing quite a good bit of damage.
DEVOURER OF WORLDS (LVL3) : DP + 2 Att
Remember that one move Galactus does where he goes to the background, grabs you and squeezes you? This is exactly what this super does. Stardust holds up his halberd. The hyper hits almost the entire screen and OTGs (much like Gravity Squeeze). If it connects, Galactus will appear, grab the opponent and crush them in his hand. It does a LOT of damage (again, comparable with Gravity Squeeze).
ASSISTS
Alpha: Cosmic Ray M
Beta: Gravitational Disturbance L
Gamma: Spear of Stardust