UMVC3: Phoenix Wright and Nova Revealed!

That's what I guessed it to be. In my experience I get Berserker Charge way too easily off of a buffered input. So I guess this is mostly a good thing.

Like if I am doing Weapon X... and I do like a double QCF motion which is technically also how the game reads a single SRK motion (you are doing d, d/f, f, d, d/f, f but the system will read it as the bold). With something like a Berserker Charge move it might end up reading the bold portion: d, d/f, f, d, d/f, f and you get the undesired hyper.
 
Random Thought: If Frank West has his Shopping Cart OTG or A Hyper Involving shopping carts, i purpose we call it "SUPER-MARKET SWEEP!"


...i watched that game show all the time growing up as a kid.......

Clip
 
That should be fairly easy to test in training mode, shouldn't it? Do messy or buffered inputs that could be more than one Hyper and see what the game does. I know Felicia loves to toss out Kitty Helper if you don't remember to center the stick before going for Dancing Flash, for instance.

Also, those Thor changes. If I'm reading it right, Thor just got pretty much every thing on his wishlist, didn't he? I might have to pick him up, then. I like Thor as a character, and with his buffs, he'll be better. Plus, he's thematic with Phoenix Wright. How? Pointing and hammers!
 
I heard his cr.L was faster although the changelog didn't mention it. He definitely needed frames shaved off here and there which he got. Now it's about lab time and match experience to see how he stacks up.

Thor is buffed for sure and he is also one of those characters that gets a great boost from air X Factor. He is still going to be difficult to play around with, not the easiest of characters to get the grips with.

sooo I guess it's safe to say shuma is gonna turn into the worst character on the Marvel side of the roster... oh wait nothing new x.x
Fixed for accuracy
 
Well, I've pretty much planned that tomorrow I learn some Doom, so I'll be a tri-dashing machine, hopefully, when Ultimate comes out. I just want to see big old Thor be good. Basically justify his smacktalking. Because Thor is an S-tier smacktalker. That and I want him on my team, if possible.
 
Better to just learn Thor now while you are at it. His approaches, aerial maneuverability, throw set ups, karas, combos and hit confirms, resets and mix ups.


So, I guess nerfing Sent's launcher is Capcom's way of forcing people to take to the skies with Sent. -_-
Maybe if Sentinel had aerial armor...

Sentinel nerfs just proves that Capcom wants to balance the game around low level play as well (duh, nothing new). People get hit by Sentinel launcher online ALL DAY LONG. Most scrubs who play MVC3 still want more Sentinel nerfs.
 
Dahbomb said:
Changelog updated with the full translations. Everything should be in order now.

Also what the hell does this mean?

I'm guessing that as far as input leniency is concerned, Berserker Charge is now downgraded to be stricter.

The reason behind this might be because a sloppy input for Wolverine's Lvl 3 would end up being Berserker Charge instead.

EDIT: Wow, am I late.


Dahbomb said:
Maybe if Sentinel had aerial armor...

Sentinel nerfs just proves that Capcom wants to balance the game around low level play as well (duh, nothing new). People get hit by Sentinel launcher online ALL DAY LONG. Most scrubs who play MVC3 still want more Sentinel nerfs.

I want more Sentinel nerfs just because I hate him as a character. The less I see him, the better, in my opinion.
 
Dahbomb said:
Fixed for accuracy
He's not THAT bad. he has damage combos, one of the best assist in the game. It's just his damage combos are hard as fuck. Oh and he's actually pretty damn good in xfactor 3.

Only thing that sucks now is that he can't mvc2 assist anymore. But mashable chaos dimension might end up one shotting most of the cast in xfactor 3.
 
QisTopTier said:
He's not THAT bad. he has damage combos, one of the best assist in the game. It's just his damage combos are hard as fuck. Oh and he's actually pretty damn good in xfactor 3.

Only thing that sucks now is that he can't mvc2 assist anymore. But mashable chaos dimension might end up one shotting most of the cast in xfactor 3.
Shuma is the worst on the Marvel side.
 
i gotta dumb question for you guys

is air dashing the same as tri-dashing unsafe wise? like if Doom is at the peak of his tri dash, can he not block a beam hyper?
 
Edit:

well I mean he is the worst but he isn't hsienko status
Oh nevermind GG, touche.

I am still hoping for some unlisted Shuma changes particularly to his scaling and hit boxes. Even if they upped his minimum scaling that would be very good for him.
 
Dahbomb said:
Sentinel nerfs just proves that Capcom wants to balance the game around low level play as well (duh, nothing new). People get hit by Sentinel launcher online ALL DAY LONG. Most scrubs who play MVC3 still want more Sentinel nerfs.

This probably is true, but it doesn't jive with Hulk's extra armor on H now. Everybody is going to run into that move online now too.

I am going to do it too just for the lol's for my team blue.
 
QisTopTier said:
well I mean he is the worst but he isn't hsienko status
No one is talking about Hsien-Ko or Capcom characters though.

He is far and away the worst character on the Marvel side without more changes.
Twisted-Gamer said:
i gotta dumb question for you guys

is air dashing the same as tri-dashing unsafe wise? like if Doom is at the peak of his tri dash, can he not block a beam hyper?
People got all riled up about Tri dashes being unsafe, but they were completely wrong. The thing about Tri dashes is that they are so close to the ground that punishing them is nearly impossible unless you've got an instant hyper punish up your sleeve.

Tri dashers and teleporters are going to be just fine in Ultmate. Folks with regular horizontal air dashes or weird airdashes are caught in a shitty place though.
 
Top Tier Shuma Strategy: MYSTIC SMASH! MYSTIC SMASH! MYSTIC SMASH!

At least, that's what all the Shumas I've played do. Well, four out of the five Shumas I've played against, at least. The other one kicked my ass with him.
 
Frantic said:
Top Tier Shuma Strategy: MYSTIC SMASH! MYSTIC SMASH! MYSTIC SMASH!

At least, that's what all the Shumas I've played do. Well, four out of the five Shumas I've played against, at least. The other one kicked my ass with him.
You can air throw mystic smash LOL The range he can be hit in and the range that he hits with that move is super super off.

Dahbomb said:
I am still hoping for some unlisted Shuma changes particularly to his scaling and hit boxes. Even if they upped his minimum scaling that would be very good for him.

I some how have doubt that is the only things being changed. Otherwise he's prob always gonna be stuck as an anchor. An anchor that can instant kill one of your teammates, but still. meh. He needs real damage outside of mystic stare loops or at least make the timing on it a little easier.
 
This probably is true, but it doesn't jive with Hulk's extra armor on H now. Everybody is going to run into that move online now too.
Maybe that's removed now. It was a fairly old change although a confirmed one.

QisTopTier IS right about one thing... the Shuma assist is going to shut down a lot more offense now. No blocking during air dash is a decent buff to Shuma based teams.
 
Shuma's still probably going to be balls - the fact he's a charger helps him in absolutely no way in this game, lol.

Speaking of Shuma, is he actually able to cancel that taunt animation he does after doing hypers?
 
Becquerel said:
Shuma's still probably going to be balls - the fact he's a charger helps him in absolutely no way in this game, lol.
Well it would be fine if he had crazy damage output to go with the extra effort, but he doesn't. He's pretty much an assist tier character. On the funny sides of things. Patch notes didn't say anything about changing mystic rays properties so maybe he can still mvc2 assist with that.

Becquerel said:
Speaking of Shuma, is he actually able to cancel that taunt animation he does after doing hypers?
LOL no, dhc only.
 
QisTopTier said:
You can air throw mystic smash LOL The range he can be hit in and the range that he hits with that move is super super off.
I do remember that you can airthrow it, but I encounter Shuma so little that I always forget about it when I do, lol. I'm pretty terrible at airthrows, though. 98% of my airthrows come from Taskmaster, the rest are accidental inputs.
 
Frantic said:
. I'm pretty terrible at airthrows, though. 98% of my airthrows come from Taskmaster, the rest are accidental inputs.

If I ever face you, remind me to airthrow you every single time I can.
3AQmK.gif
 
QisTopTier said:
Well it would be fine if he had crazy damage output to go with the extra effort, but he doesn't. He's pretty much an assist tier character. On the funny sides of things. Patch notes didn't say anything about changing mystic rays properties so maybe he can still mvc2 assist with that.

Yea. It's really a shame, too. But I guess he serves a good example to people wanting more chargers in the game. I really wish he was somewhat viable, cause I really like him, I'm a huge Dr. Strange nerd, and Shuma is actually really fun to play.


LOL no, dhc only.

Yea, I thought so. This doesn't help his cause either. Looking at characters who can do relaunch shit even after supers, or follow them up in some way... this makes Shuma even worse.

Well, at least Jill is somewhat decent.
 
SolarPowered said:
People got all riled up about Tri dashes being unsafe, but they were completely wrong. The thing about Tri dashes is that they are so close to the ground that punishing them is nearly impossible unless you've got an instant hyper punish up your sleeve.

Tri dashers and teleporters are going to be just fine in Ultmate. Folks with regular horizontal air dashes or weird airdashes are caught in a shitty place though.

Thanks for answering Solar :D looks like im dropping Morrigan for good :/ i should practice my tri-dashing more now
 
Tiger uppercut said:
If I ever face you, remind me to airthrow you every single time I can.
3AQmK.gif
I can tech a lot better than I can throw, actually. I just can't airthrow others reliably with certain characters. :P
 
Twisted-Gamer said:
Thanks for answering Solar :D looks like im dropping Morrigan for good :/ i should practice my tri-dashing more now
Try to keep the hope alive for just a couple more days. We are bound to get the Capcom changelog and fortune may smile upon us after all.

Who am I kidding?
Dahbomb said:
Well aside from Shuma, I can safely say that no one in Marvel's side is ass or not viable in a competitive environment. Even in vanilla, only 2 Marvel characters were below Mid tier and they were Captain America and Shuma. Captain is hell buff and Shuma is slightly buffed but still not going to be all that great until they fix some of his weird issues (maybe they have who knows).
I wanted to find this little post in particular. I remember that you made a list with about 27 viable tournament characters in UMvC3. How much bigger does your list get now that we have seen the Marvel changelog? I'm thinking about 35-38 viable characters with the meh ones being Capcom characters and Shuma.
 
Becquerel said:
Shuma's still probably going to be balls - the fact he's a charger helps him in absolutely no way in this game, lol.

Speaking of Shuma, is he actually able to cancel that taunt animation he does after doing hypers?

That taunt is so stupid.

If you are gonna not pay attention to a character and leave him shit, it shouldnt be the character you want people to pay extra for.
 
I'm sure it was some skewed logic on Capcom's part. "We're not the only ones who like Shuma, honest! You'll see, people are going to be willing to pay money to use him!"

No, Capcom. Nobody wants to pay money to use Shuma.
 
Professor Beef said:
No, Capcom. Nobody wants to pay money to use Shuma.

I paid money to use Shuma and I don't regret buying him, he's one of my favorite characters to play as.

The thing is, though, I'm not the majority. If they made him more attractive to buyers by making him (and Jill) GOOD, then people would definitely buy him.
Oh well.
 
FWIW, I'd rather the DLC characters be underpowered than overpowered.

I'm waiting for the day when something like vanilla Phoenix is DLC. Pay2win.

I take some issues with saying that Shuma "isn't tournament viable" as-is, though. Wolverine/Shuma is more irritating to deal with than Wolverine/Akuma.
 
Sixfortyfive said:
FWIW, I'd rather the DLC characters be underpowered than overpowered.

I'm waiting for the day when something like vanilla Phoenix is DLC. Pay2win.

I take some issues with saying that Shuma "isn't tournament viable" as-is, though. Wolverine/Shuma is more irritating to deal with than Wolverine/Akuma.
Shuma (and Jill to a lesser extent) are so undeveloped relative to the rest of the cast that anyone making conclusions on whether they're tournament viable can't make a substantiated argument aside from "people haven't bought them, so they can't be good".

I do think Shuma is underpowered though and Jill's level 3 is not worth the meter.
 
My team admittedly in Vanilla was pretty easy mode. Ammy, Sentinel, and Phoenix. It worked pretty well, even though it was kinda scrubby. I think it's time to try out some new things and get my execution up before Ultimate. I had Thor on my team, but he sucked too much. Time to bring him back. =D
 
Dahbomb said:
Just checked in to see the fully translated changelog.

Our translators got pretty much everything right except for a few details (like that Sentinel launcher nerf lol). Editing now.



Some of it was new and undiscovered yes. And I am still confident that the changelog left out some other finer details on the characters.

エリアル始動 meant launcher, not aerial move startup- oops :(

Ah well, most of the translation was decent. At the top of this page, it does say that these are only the major changes- the lists are not comprehensive.
 
SolarPowered said:
Soooooo...

I'm about 95% sure that Morrigan is falling off my team now too. What characters would you guys recommend to complement Ammy and Nova?

My team order will most likely be like this:
Ammy/???/Nova
Ammy/Nova/???
don't use any of the characters i want like ghost rider. don't want to mirror match you.
 
Lol, poor Morrigan. At least this makes the decision to swap her for Nemesis that much easier

I'll definitely miss Level 3 X-Factor + Astral Vision (aka Get Your Hatemail Ready) and baiting the opponent with her meter-building assist
 
I don't know if this has been discussed before by why are Jill and Shuma still downloads for Ultimate? The characters are done, they should be included in the complete version of the game.
 
Mo the Hawk said:
I don't know if this has been discussed before by why are Jill and Shuma still downloads for Ultimate? The characters are done, they should be included in the complete version of the game.

They were finished before vanilla marvel shipped too. I think they've said that they're not included to be fair to those who purchased them already.
 
Mo the Hawk said:
I don't know if this has been discussed before by why are Jill and Shuma still downloads for Ultimate? The characters are done, they should be included in the complete version of the game.
They're still dlc. Something about Marvel royalty, etc.
 
Zissou said:
They were finished before vanilla marvel shipped too. I think they've said that they're not included to be fair to those who purchased them already.

That's confusing to me because UMvC3 is a separate product, and they can have separate download marketplaces.

Oh well, everyone already said it: those two characters are doomed.
 
Mo the Hawk said:
I don't know if this has been discussed before by why are Jill and Shuma still downloads for Ultimate? The characters are done, they should be included in the complete version of the game.
It becomes harder for Capcom to sell DLC if they set a precedent for just including it all in the next retail release. SF4 costumes work the same way; I don't know how people got it in their head that they'd do something different for Marvel.

Not that I don't want them to do it anyway or anything.
 
Somebody on srk asked if hailstorm could be done in the air now, because of this "Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses," in the change-log. Is that just a typo? o.0
 
Oldschoolgamer said:
Somebody on srk asked if hailstorm could be done in the air now, because of this "Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses," in the change-log. Is that just a typo? o.0
That would be.. the buff of all buffs, if true.

I wonder if (if it's true) it'll still have the startup animation and frames.
 
Oldschoolgamer said:
Somebody on srk asked if hailstorm could be done in the air now, because of this "Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses," in the change-log. Is that just a typo? o.0
That is not in the Japanese version. Probably a typo.
 
Oldschoolgamer said:
Somebody on srk asked if hailstorm could be done in the air now, because of this "Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses," in the change-log. Is that just a typo? o.0
ugh i hope it can't be used in air.
 
Doesn't ice storm automatically make you airborne anyway when you activate from the ground? The start-up time for both is the same too from what I remember.
 
Top Bottom