That's what I guessed it to be. In my experience I get Berserker Charge way too easily off of a buffered input. So I guess this is mostly a good thing.
Like if I am doing Weapon X... and I do like a double QCF motion which is technically also how the game reads a single SRK motion (you are doing d, d/f, f, d, d/f, f but the system will read it as the bold). With something like a Berserker Charge move it might end up reading the bold portion: d, d/f, f, d, d/f, f and you get the undesired hyper.
Like if I am doing Weapon X... and I do like a double QCF motion which is technically also how the game reads a single SRK motion (you are doing d, d/f, f, d, d/f, f but the system will read it as the bold). With something like a Berserker Charge move it might end up reading the bold portion: d, d/f, f, d, d/f, f and you get the undesired hyper.