viewtiful_dru
Member
Got to play a little. Im liking nova, but it feels like all his shit is unsafe
h3ro said:Sorry, was watching Justin get blown up on stream.
I have my fingers crossed that you get some Rocky news too.
viewtiful_dru said:Got to play a little. Im liking nova, but it feels like all his shit is unsafe
Capcom has stuff running on Sunday?AzureJericho said:OMFG my sister came through in the clutchest way today...
I'M GOING TO COMIC CON SUNDAY![]()
SolarPowered said:Capcom has stuff running on Sunday?
The only videogame that comes to mind is Skullgirls for that day.
Morrigan
+ Does more damage on combos due to her base damage being increased
+ Flight cancel combos appear to be more reliable/useful
+ New meter sucking fireball QCF+S that steals about 1/3rd of the opponents meter. The fireball itself has very slow start up though so it's difficult to use it in combos but it has high durability.
+ Astral Vision is much faster on startup. She can use her new meter sucking move during Astral Vision and the clone DOES steal meter in this mode.
+ Finishing Shower has faster startup, faster missile travel speed, and you can control their trajectory much more than before. For example, in MvC3, if you hold up after using Finishing Shower, the trajectory will "slant" up a bit, and the whole thing is pretty minor. In UMvC3, a player can curve the missiles upward to the top half of the screen and then swerve them back down to the bottom against a crouching opponent. They may even be able to reach superjump heights now.
+ The minimum height/frames for her airdashes has been decreased which allows for better rushdown and mixup opportunities at close range. Boosts her overall mobility a bit as well since she has more opportunities to dash in general.
viewtiful_dru said:I might get there early tomorrow, so give me stuff to try.
Did you make a video?Karsticles said:I unloaded on him. :-/
You have the game or are you at NYCC?ReiGun said:Seeing as how I'm not creative enough to come up with stuff like this, I'd be happy to test anything you guys have thought up.
No, because I don't know how to.Did you make a video?
tee-heeKarsticles said:I unloaded on him. :-/
At nycc. There isn't much I plan to do tomorrow and sunday, so I'm just going to try stuff at the mvc3 booth as often as I can.enzo_gt said:You have the game or are you at NYCC?
Could you check for Nova's THC hyper when you set that Aegis reflector thing as his assist? It'd be awesome if you could also check Ghost Rider's THC hyper when his assist is set to Heartless Spire.ReiGun said:At nycc. There isn't much I plan to do tomorrow and sunday, so I'm just going to try stuff at the mvc3 booth as often as I can.
All we know is that it is no longer spammable. We may find out more today at the panel.Oldschoolgamer said:Did they add the nerf to Mag's gravity moves in this build?
ReiGun said:At nycc. There isn't much I plan to do tomorrow and sunday, so I'm just going to try stuff at the mvc3 booth as often as I can.
SolarPowered said:I wanted to ask for a check on Hsien-Ko at NYCC since we have NY gaffers attending the event, but who am I kidding.
Can you blame them?number47 said:Do yourself a favor and don't bother. You wait online for 10 minutes minimum,then once your opponent hears they might win a shirt.they rather just try to body you instead of test new characters or old combos. It gets..........very.....annoying.
Sounds like a shitty experience. If I were in that gaffer's shoes I'd just test stuff and let them take the match.number47 said:Do yourself a favor and don't bother. You wait online for 10 minutes minimum,then once your opponent hears they might win a shirt.they rather just try to body you instead of test new characters or old combos. It gets..........very.....annoying.
SolarPowered said:Sounds like a shitty experience. If I were in that gaffer's shoes I'd just test stuff and let them take the match.
I'm more interested in character viability than a shirt haha.
Bullwinkle > RockyBecquerel said:You don't give a shit about Rocky either.
(╯°□°)╯︵ ┻━┻
I don't, but I would go out of my way to test him for you if he were revealed and you asked.Becquerel said:You don't give a shit about Rocky either.
(╯°□°)╯︵ ┻━┻
Yes, I can. It's UMVC3. there are new characters. everyone goes for what they know,and try to body you. like come on, you paid x amount of money to come here to try to play the same game you can at home?Professor Beef said:Can you blame them?
ThoughtsOfSpeaking said:Quick question.
Outside of well timed assists, what defense has vanilla phoneix wright got against teleports? I think that is going to be the biggest danger for him, people teleporting next to him when he is "looking for evidence" and eating half if not more of his life.
Becquerel said:Picking up evidence doesn't take that long, he can start defending himself even if he is approached, however, teleporters will make it much harder for him to collect the evidence.
crouching B: slide, special cancelable.
Crouching C: looks like Cammy's sweep (if I'm thinking of the right move), unsafe.
Toward + C: ground pound punch, can be charged by holding down the button, which makes it cause OTG and allows you to combo after. I guess it's like that Super Skrull move.
Air S: downward diving punch, does multiple hits.
qcf + A = mid range projectile, hits in front. Air OK. Doesn't seem remarkable, but might have some use I guess. I'm pretty sure this is a recycled animation from Storm and Iron Man.
qcf + B = same move, but angled upward. Air OK.
qcf + C = Nova creates a shield/barrier. Similar to Modoks in terms of speed and duration: not amazing. Red health is used to produce a larger version of the shield that lasts longer. This is one of his assists.
dp + A = Rushing slide attack, causes OTG. Pretty sure Nova can combo after it on his own. This is also one of his assists.
dp + B = Nova shoots up and does a dive kick (not an overhead) that you can combo out of on hit.
dp + C = Nova rushes forward and uppercuts the opponent, super jump cancelable. Reminds me of Captain Falcon's side + B in Smash.
Most of the above moves are fairly slow on start-up, but travel quickly and seem to have good priority.
qcb + A = rushing attack. I think this version is comboable, because it doesn't do much else.
qcb + B = rushing attack, causes wall bounce that is easily comboed off of. Air OK.
qcb + C = rushing attack, causes crumple. This special seemed pretty solid--it's probably unsafe as hell, but it moves really fast, does good damage, and the crumple is beast. I was doing it on reaction to assist calls and crumpling two characters at once. Pretty sure this works in the air.
Like the DP input specials, all of these moves have a bit of start up but travel relatively fast.
Air dash: horribly slow, and swerves around like Morrigan's.
number47 said:Do yourself a favor and don't bother. You wait online for 10 minutes minimum,then once your opponent hears they might win a shirt.they rather just try to body you instead of test new characters or old combos. It gets..........very.....annoying.
Becquerel said:Yay, Heath!
You got me that Rocky shirt? :3
Becquerel said:
Twisted-Gamer said:Just keep repeating to yourself "Bear Traps & Pendulums, Bear Traps & Pendulums, Bear Traps & Pendulums"
IntelliHeath said:Don't get your hope high but I might go there tmw. If I got it. It's your since I don't want one. I am happy with pw. Hopefully they have some.
An assist like Hidden Missiles is a great idea, because it comes out behind the character and covers their air behind them. I used to love Hidden Missiles because it completely screws over Dante players.Quick question.
Outside of well timed assists, what defense has vanilla phoneix wright got against teleports? I think that is going to be the biggest danger for him, people teleporting next to him when he is "looking for evidence" and eating half if not more of his life.