UMVC3: Phoenix Wright and Nova Revealed!

Zissou said:
I'm not sure- it might mean air time, but fighting game vocab is outside the my range of expertise, so I'm guessing on certain things :(
it says something about charging stars floatiness lowered. does that mean it hits lower? honzo gonzo pulled off tasks combos when he played ultimate. it looked like it still dealt good damage so i'm not too worried.
 
It means hang time, how long it stays afloat in the air when it activates.

Posted the other character changes on previous page and updated the changelog with Thor/Taskmaster stuff.

it says something about charging stars floatiness lowered. does that mean it hits lower?
Sounds to me like when you hot someone with Charging Star it doesn't float them in the air as long. Probably less hit stun from it so less time to convert it into a combo.

Also it sounds to me like they changed Iron Man's Repulsor Blast/Spread command inputs to just "Add L/M/H" as well as fixed when Iron Man crosses himself up during the Repulsor Spread.

We got Spider Man changes:

+ Web Zip is faster overall
+ Web Zip can now OTG
+ Able to cancel Web Swing, Web Ball, and Web Sting with Web Zip (Iffy Trans.)
+ You can now perform an air Web Swing from a ground Web Swing.
- Web Throw's damage now scales if used during a combo.
? All frames in Crawler Assault have been reduced. (Iffy Trans.)
+Crawler Assault causes hard knockdown.
? Ultimate Web Throw's horizontal attack range has been modified. (Iffy Trans.)
+ Crawler Assault is Mashable
+ Ultimate Web Throw can cause more damage and hits if you mash the directional buttons. (Not quite sure if that's what Rebagacha means but Ultimate Web Throw is mashable now.)
 
Dahbomb said:
Tons of changes on Dormammu's Dark Spells listed as well as many changes to Hulk's Gamma Charges.

Where Japanese GAF at?

Oh shit at them Taskmaster NERFS. Updating changelog.

Thor got buffed considerably. IMO they fixed all his problems without actually changing him drastically.

Phoenix:

・体力を3750に減少。
・しゃがみ中の前進距離を若干短く。
・TKショットを攻撃を受けたら消えるように。
・空中TKショット後に行動不能に。
・TKトラップを攻撃を受けたら消えるように。

Wolverine:

・ダイビングキックとジャンプ弱の攻撃判定を小さく。
・バーサーカースラッシュの無敵を削除。
・マシンガンクローを追加。
・バーサーカーチャージのコマンド入力優先順位をHCで一番低く。
・連打ヒット数アップ:バーサーカーバレッジX
・連打ヒット数アップ:フェイタルクロー(地上・空中)
・連打ヒット数アップ:ウェポンX

Sentinel:

・体力を9000に変更。
・エリアル始動のアーマーを1発に。
・ロケットパンチの受け身不能時間を減少。
・アシストαの後ろからガード時のノックバックを逆に。
・連打ヒット数アップ:プラズマストーム


Iron Man:

・空中ダッシュの挙動を調整(初速を遅く、加速を大きく)。
・2段ジャンプをなくし、空中ダッシュでジャンプ攻撃をキャンセルできるように。
・しゃがみ強をキャンセル可能に。
・しゃがみ強の受け身不能時間を増加。
・立ち強・ジャンプSの攻撃判定を拡大。
・通常技の最低ダメージ補正を減少。
・必殺技の最低ダメージ補正を上昇。
・リパルサーブラスト中のコマンド入力受付をアイアンマンの向いている方向に固定。
・リパルサースプレッドを強ボタンを追加入力するだけで発動できるようにコマンドを変更。
・リパルサースプレッドをダウン確定技に。
・スマートボムのダメージアップ。
・スマートボムの受け身不能時間を減少。
・地上スマートボムの全体フレームを短く。
・飛行の全体フレームを速く。
・連打ヒット数アップ:プロトンキャノン(正面・対空)
・連打ヒット数アップ:アイアンアヴェンジャー


Dormammu:

・地上チェーンを3HITまでつながるように。
・弱攻撃の仰け反りを増加。
・ダークマターをキャンセル可能に。
・フレイムカーペットを攻撃を喰らって消えるように。
・地上投げをダウン確定技に。
・ダークスペルとリベレーションが空中でも出せるように。
・ダークスペル噴火を発生保障技(1フレーム目で攻撃判定が出る技)に。
・ダークスペル噴火部分をダウン回避不能に。
・ダークスペル噴火の礫の発生を遅く。
・ダークスペル噴火の礫のダメージを増加。
・ダークスペル隕石を発生保障技に。
・連打ヒット数アップ:カオティックフレイム
Phoenix:
-Health is now 375,000
Not sure... Something was shortened
-If you get get, TK shot goes away
-You can't do anything immediately following an air TK shot
-If you get hit, traps disappear

I'll do wolverine next
 
Wolverine
-dive kick and and jumping L have hit box nerfs
-Beserker slash has had its invincibility removed
-His new move is machine gun claw
-The command input for beserker slash is now the lowest for any hyper combo(???)
-Beserker barrage, fatal claw, and weapon x are all mashable
 
Zissou said:
Wolverine
-dive kick and and jumping L have hit box nerfs
-Beserker slash has had its invincibility removed
-His new move is machine gun claw
-The command input for beserker slash is now the lowest for any hyper combo(???)
-Beserker barrage, fatal claw, and weapon x are all mashable
this better not mean they deal more freaking damage. he already deals too much as it is. bah it doesn't matter anymore. i'm going to zone the shit out of him.
 
The command input for beserker slash is now the lowest for any hyper combo(???)
? You mean Berserker Charge (the power up hyper).

this better not mean they deal more freaking damage. he already deals too much as it is.
No it does not deal more damage... they all do the same damage as before (more or less). Very few hypers actually do more damage than their MVC3 counterparts.

Also this is a HUGE NERF to Wolverine:

Reduced hit box on j.L
No more instant over head j.L with Wolverine makes me a very sad panda. :(
 
Sentinel:
-Health is a clean 900,000
-Aerial moves have one hit of super armor(?)
-Rocket punch recovery has been decreased
-When assist a is blocked from the opposite direction, the knockback is reversed
-Plasma storm is mashable
 
Zissou said:
Phoenix:
-Health is now 375,000

I don't get the way the nerfed Phoenix in Ultimate. Instead of nerfing her annoying/disliked Dark form directly they indrectly nerf it by making her normal mode less viable.
Wouldn't they want to make her normal form more desirable and her dark phoenix less so?

It's too bad because I enjoy the character except for the dark phoenix > whole other team part.
 
she hulk

・重量が軽すぎた為、重く。
・しゃがみ弱を連打不能に。
・しゃがみ強の移動距離を減少。
・サヴェッジスウィングを追加。
・クラウチングから一定時間コマンドを入力しないとスーパーアーマー状態のチャリオットが発動するように。
・クラウチングからのトーピードレシーブへの派生を速く。
・クラウチングからのクローズラインへの派生を速く。
・トーピードレシーブのヒット時に相手の吹き飛び距離を遠くへ。
・クローズラインの空中ヒット時を壁バウンドに。
・エメラルドキャノンを前に移動するように。
・レバガチャヒット数アップ:クリミナルランドリー

can you do her next?
 
Lord Phol said:
I don't get the way the nerfed Phoenix in Ultimate. Instead of nerfing her annoying/disliked Dark form directly they indrectly nerf it by making her normal mode less viable.
Wouldn't they want to make her normal form more desirable and her dark phoenix less so?

It's too bad because I enjoy the character except for the dark phoenix > whole other team part.
They are making Dark Phoenix difficult to get to by making system wide changes.

*Reduced meter gain on combos and on hit
*No more salty ball spaming or trap spamming (this applies to Dark Phoenix as well)
*Other moves/TAC that steal meter
*Snap backs changed and it takes longer for opponent to tag out/use assists again
*Reduced Phoenix health means she instantly dies by the hand of ALL LVL3s except I think Zero's

Also Dark Phoenix herself is also nerfed because any nerf that applies to regular Phoenix applies to DP as well (like reduced Slide range). LVL3 XF duration, damage and speed for DP is reduced. The creation of her feathers might have been nerfed too (F Champ was talking about how they are no longer an infinite block string and someone like Sentinel can counter it with his 3 hit super armor cr.M).
 
you know i don't mind doom buffs if only they countered it with a meter building nerf. i know they did an across the board meter building nerf but they need to nerf his meter building a tiny bit more if they are going to give him all those tools. it still seems stupid to me that capcom gave so many easy meter building characters powerful lvl 3 hyper combos.
 
smurfx said:
you know i don't mind doom buffs if only they countered it with a meter building nerf. i know they did an across the board meter building nerf but they need to nerf his meter building a tiny bit more if they are going to give him all those tools.
But that applies to everyone. He still shouldn't get a quadruple relaunch when so many characters can't do stuff like that anymore (including Taskmaster, Magneto, Dante, Zero etc.).

Meter building nerf affects Phoenix players, Dante, Magneto, Viper, Zero and any other character who had insanely long combos. It does affect Doom a bit but not terribly so. The thing is that now he can get to his longer combos easier with his throw game, dive kick and faster movement. They should have nerfed his combos a bit and then I would've been fine with it.

BTW Zissou if you get stuck with any changelog description you can refer to the GAF changelog as many stuff will over lap so you can double confirm it:

http://www.neogaf.com/forum/showpost.php?p=31784102&postcount=583
http://www.neogaf.com/forum/showpost.php?p=31784148&postcount=588
 
Dahbomb said:
They are making Dark Phoenix difficult to get to by making system wide changes.

*Reduced meter gain on combos and on hit
*No more salty ball spaming or trap spamming (this applies to Dark Phoenix as well)
*Other moves/TAC that steal meter
*Snap backs changed and it takes longer for opponent to tag out/use assists again
*Reduced Phoenix health means she instantly dies by the hand of ALL LVL3s except I think Zero's

Also Dark Phoenix herself is also nerfed because any nerf that applies to regular Phoenix applies to DP as well (like reduced Slide range). LVL3 XF duration, damage and speed for DP is reduced. The creation of her feathers might have been nerfed too (F Champ was talking about how they are no longer an infinite block string and someone like Sentinel can counter it with his 3 hit super armor cr.M).

Okey that makes a bit more sense then, thanks for explaining.
I would still have liked to see more direct nerfs to DP instead of nerfing things around her.
But at least with all those things combined people will hopefully put some more thought about having her on their team or not.
 
She-hulk (sorry, dahbomb, I'm a she-hulk player)!

-she's a heavyweight, so her weight (presumably fall speed) has been increased
-crouching light range had been nerfed
-Crouching heavy slide distance had been decreased
-She got a new move (Japanese name: savage wing? Wtf?
-when crouching, you must chariot cancel with specific timing to get one hit of super armor (?)
-when crouching, the time it takes to get torpedo has been made faster (?)
-If you hit clothesline hits on an aerial opponent, you are more free (?)
- Emerald cannon moves you forward
-Criminal laundry (taking out the trash, lol) is mashable
 
smurfx said:
you know i don't mind doom buffs if only they countered it with a meter building nerf. i know they did an across the board meter building nerf but they need to nerf his meter building a tiny bit more if they are going to give him all those tools. it still seems stupid to me that capcom gave so many easy meter building characters powerful lvl 3 hyper combos.

People are exaggerating Doom's buffs wayyyyyy too much. The only really big buff he has gotten is a new Wolverine-like dive kick, but it's not like you can spam it mindlessly all day and expect to win. His basic problems still remains, he has the worst ground dash in the game which makes his ground game poor, he needs to rely on his hopping which has been nerfed a bit in UMvC3, he is still rather limited character for DHCs, ground Proton Array is still the worst hyper in this game..... he's moving up the tier list but it's not like he's going to be the new Wolverine or Phoenix, not a lot of people are going to be good with him, so I don't understand why people are complaining about his buffs.
 
Here are Iron Man's changes from the previous changelog for comparison:
Iron Man

+ Iron Mans UniBeam is faster and recovers faster, spammable while on the ground. Both as an assist and as a point character. In the air, his beams most notably his L Unibeam is pretty much the same speed as before

+ Ground dash moves him at least 1/2 screen across. Before it moved him about 1/3rd distance. Possibly Iron Man can do a proper wave dash now.

+ Repulsor Blast/Spread activate faster. Upon hit Repulsor Spread causes a hard knockdown and it can be followed up afterward with Smart Bomb -> Proton Cannon

+ Smart Bombs have better start up frames and do more damage on hit

+ Iron Man can now cancel his normals into dashes in the air like Magneto allowing him to perform new flight/dash cancel combos

+ Even faster flight cancel

+ Iron Man's cr.H is now SPECIAL CANCELLABLE. Can even be canceled into flight mode. Iron Man can also now chain cr.H into launcher making his ground series much easier to execute

+ Proton Cannon hyper can be mashed for more damage/hits as well as Iron Avenger

- Triangle jump/air dash mechanics reworked. Seem to have different trajectories and acceleration. Possibly different types of dashes. In any case most players seem to agree that Iron Man's tri-jump game has been significantly nerfed because of this change due to the general speed of it is greatly reduced.

- Removal of double jump

The new stuff I found on the site was talk about Repulsor Blast/Spread command input changed so that you only have to press a single button for Spread (like Dante's change). Also there was talk about Iron Man's j.S which sounded like better priority or different property but don't know for sure.
 
Dahbomb said:
But that applies to everyone. He still shouldn't get a quadruple relaunch when so many characters can't do stuff like that anymore (including Taskmaster, Magneto, Dante, Zero etc.).

Meter building nerf affects Phoenix players, Dante, Magneto, Viper, Zero and any other character who had insanely long combos. It does affect Doom a bit but not terribly so. The thing is that now he can get to his longer combos easier with his throw game, dive kick and faster movement. They should have nerfed his combos a bit and then I would've been fine with it.

BTW Zissou if you get stuck with any changelog description you can refer to the GAF changelog as many stuff will over lap so you can double confirm it:

http://www.neogaf.com/forum/showpost.php?p=31784102&postcount=583
http://www.neogaf.com/forum/showpost.php?p=31784148&postcount=588
Doom really just needs an increase in hitstun degredation somewhere in that loop.
 
Karsticles said:
Zero is already top tier in MvC3, and he got buffs while everyone else at the top tier was nerfed aside from Viper. He's already a mindless, 100% safe character with ridiculous priority on everything he does, and now everything he does is even more safe, and he can self OTG-relaunch as well. You're going to see him all over the place, and if there are patch updates, you might be singing a different tune in the future.

Personally, I never rejoice too much for Dormammu buffs.

What Capcom giveth, Capcom may taketh away.


With the way zoning is buffed, the nerf to air dashes, and the fact that Zeros teleports are completely unsafe, im not so sure hes gonna be that much more popular. Will be interesting. I still expect guys like Taskmaster, and Dormamamu to be the more popular choices.
 
That Skrull Orbital Grudge buff is delicious. One of my ghetto teams had Wolverine + Skrull combo and it's looking like that's going to be very good in UMVC3.

Oh snaps... Deadpool can cancel his normals into Taunts. HATERS GONNA HATE... TROLLERS GONNA TROLL!!!!
 
Zissou said:
She-hulk (sorry, dahbomb, I'm a she-hulk player)!

-she's a heavyweight, so her weight (presumably fall speed) has been increased
-crouching light range had been nerfed
-Crouching heavy slide distance had been decreased
-She got a new move (Japanese name: savage wing? Wtf?
-when crouching, you must chariot cancel with specific timing to get one hit of super armor (?)
-when crouching, the time it takes to get torpedo has been made faster (?)
-If you hit clothesline hits on an aerial opponent, you are more free (?)
- Emerald cannon moves you forward
-Criminal laundry (taking out the trash, lol) is mashable

・重量が軽すぎた為、重く。
・しゃがみ弱を連打不能に。
・しゃがみ強の移動距離を減少。
・サヴェッジスウィングを追加。
・クラウチングから一定時間コマンドを入力しないとスーパーアーマー状態のチャリオットが発動するように。
・クラウチングからのトーピードレシーブへの派生を速く。
・クラウチングからのクローズラインへの派生を速く。
・トーピードレシーブのヒット時に相手の吹き飛び距離を遠くへ。
・クローズラインの空中ヒット時を壁バウンドに。
・エメラルドキャノンを前に移動するように。
・レバガチャヒット数アップ:クリミナルランドリー

- yep, she's heavier now, whatever that means
- crouching L can't be chained anymore
- crouching H's range has been reduced
- lamp post move is Savage Swing
- I think it says if you don't input any following command, Chariot will have super armor
- Cancelling into Torpedo from Chariot is faster (??)
- Cancelling into Clothesline from Chariot is faster (??)
- Opponent flies farther away when hit by Torpedo
- Clothesline causes wall bounce if hit opponent on air
- Emerald Cannon moves you forward
- Taking Out the Trash is mashable but you have to move the lever not press buttons.


Everything will probably be translated today in CU, so we'll have a better idea.
 
Man, they didn't do too much good with Spider-Man, luckily not too much bad either - shame about the web throw scaling, but fair is fair I guess.

The only real change I actually wanted was for Web Swing to go back to just QCB like it always used to be in the previous VS games, but they seem set in thinking that it will screw up with his other motions.
 
Dahbomb said:
That Skrull Orbital Grudge buff is delicious. One of my ghetto teams had Wolverine + Skrull combo and it's looking like that's going to be very good in UMVC3.

I saw that someone mention homing death penalty which is awesome news for me.
 
Those She Hulk changes make much more sense now. Added in changelog.

Here's the full She Hulk changelog:


+ New lampost swing move that causes wall bounce on impact. Has considerable start up and recovery but it can be canceled into Runner stance for follow up options

+ Emerald Cannon now makes her jump forward a bit on the dropkick AND has a few hits of armor. Easier to connect after a DHC

+ Taking out the Trash hyper can be mashed with the directional inputs for more damage

+ If you don't input any following command, Chariot will have super armor

+ Clothesline causes wall bounce if hit opponent on air

+ Cancelling into Torpedo from Chariot is faster

+ Cancelling into Clothesline from Chariot is faster

+/- Opponent flies farther away when hit by Torpedo

- Slide now covers less distance

- She Hulk is unable to chain numerous cr.L in order to hit confirm into a full combo.
 
Road said:
・重量が軽すぎた為、重く。
・しゃがみ弱を連打不能に。
・しゃがみ強の移動距離を減少。
・サヴェッジスウィングを追加。
・クラウチングから一定時間コマンドを入力しないとスーパーアーマー状態のチャリオットが発動するように。
・クラウチングからのトーピードレシーブへの派生を速く。
・クラウチングからのクローズラインへの派生を速く。
・トーピードレシーブのヒット時に相手の吹き飛び距離を遠くへ。
・クローズラインの空中ヒット時を壁バウンドに。
・エメラルドキャノンを前に移動するように。
・レバガチャヒット数アップ:クリミナルランドリー

- yep, she's heavier now, whatever that means
- crouching L can't be chained anymore
- crouching H's range has been reduced
- lamp post move is Savage Swing
- I think it says if you don't input any following command, Chariot will have super armor
- Cancelling into Torpedo from Chariot is faster (??)
- Cancelling into Clothesline from Chariot is faster (??)
- Opponent flies farther away when hit by Torpedo
- Clothesline causes wall bounce if hit opponent on air
- Emerald Cannon moves you forward
- Taking Out the Trash is mashable but you have to move the lever not press buttons.


Everything will probably be translated today in CU, so we'll have a better idea.

urgh

Fuckin Capcom
 
Eh... that's more buffs than we knew before on She Hulk. Although I am most concerned about the Torpedo hitting opponents higher, hopefully it doesn't affect her relaunch combo.
 
Dahbomb said:
Eh... that's more buffs than we knew before on She Hulk. Although I am most concerned about the Torpedo hitting opponents higher, hopefully it doesn't affect her relaunch combo.

Opponent flies farther away when hit by Torpedo


I think it might. Also if torpedo made opponent flies farther away then reset launcher might not work.

Who know.
 
Zissou said:
Thor!
-Standing medium's knockback has been shortened
-Standing light, jumping light, mighty spark on start-up, and might smash's (priority?) have been improved
-Normal moves' damage (guarantee?) has been increased overall
-Special move's damage (guarantee?) has been increased overall
-Mighty spark's recovery time has been improved (really not sure about this one)
-The time needed to do a maximum charge on Mighty smash H has been decreased
-Mighty Strike's frames have been shortened overall (?... maybe startup frames)
-The time needed to fully charge mighty strike has been decreased
-The range on all mighty hurricanes has been improved
-Mighty punish is invincible from the first frame
-Mighty punish's active frames have been increased (?)
-Mighty punish's range has been improved
-Mighty tornado is now mashable

....I think I'm out of my depth. We need someone who is smarter than me to translate this stuff.

Thank you Based Capgod!

Thanks for the translations Zissou.
 
Jintor said:
well sooooorrrrrry :P
Your build is different though. In your build Wesker is 1 million but in NYCC and later builds he is 900K. Also the glasses thing work differently. So it wasn't a crack at you... I mean so many people missed out on Chun Li's OTG while attending NYCC. Plus other stuff took priority... not enough people cared about checking Sentinel ESPECIALLY armor on aerial moves.
 
Dahbomb said:
Your build is different though. In your build Wesker is 1 million but in NYCC and later builds he is 900K. Also the glasses thing work differently. So it wasn't a crack at you... I mean so many people missed out on Chun Li's OTG while attending NYCC. Plus other stuff took priority... not enough people cared about checking Sentinel ESPECIALLY armor on aerial moves.

I wonder if it is in final build instead of nycc build.

I noticed some people played sentinel at NYCC, so they never notice it in first place. Which is very odd.
 
The salt from armored Frying Pan is going to be delicious.

The new "GET DOWN".

Can we get some Iron Man, Dormammu, Magneto and Hulk translations up in here? I think that's the only Marvel characters that remain now.
 
Dahbomb said:
The salt from armored Frying Pan is going to be delicious.

The new "GET DOWN".

I don't think it'll make a huge difference. The hitbox was huge already, and led to so much damage that most people didn't bother to snuff it because of the risk involved. It may has well have been armored.

I can't access the site. Are Dante, Wesker, or Morrigan changes listed?
 
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