Firewire said:
I feel sorry for people like you, the ones that can't properly coordinate the actions of their own two hands with a regular controller. Instead you need it to be easy, with your lock on pointer motion controls. :/
I can use dual analog just fine, but they're slower and not as accurate. Pointer controls are more natural, and more enjoyable. I feel sorry for people like you who are too scared to try something new just because its different. Good jump fearing what you don't know.
Kittonwy said:
Better dinosaurs than amoebas.
It's a fucking retarded option when you have to deal with a fucking bounding box to turn the camera just to look around in MP.
We're not dealing with fucking tank controls in RE4 where turning and camera view are locked together, we're not dealing with a FPS where you have to constantly twist your gun to one side or the other to nudge the camera to either side which is actually pretty fucking stupid, and we're not dealing with a platformer that takes the camera option out of the equation by essentially forcing an overhead view, Uncharted 2 MP requires much more 360 degree awareness, your character might be running in one direction and you might want to look in a different direction and control the turn gradually.
Move controls would make camera rotation a fucking pain in the ass, if the move controller actually has an analog stick it would have been viable but unfortunately it doesn't, if you've actually played enough Uncharted 2 MP then you would know that fucking motion controls wouldn't work.
Amoebas are still around, Dinosaurs are extinct. I don't think it would be the huge pain in the ass you think it will be. I don't feel the need to constantly be moving the camera the way others seem to need/want. Now here's the key fucking point, if they made it an option,... YOU WOULDN"T HAVE TO USE IT! GASP!!!! SHOCK!!!!! OMG!!!! So guess what, it wouldn't have to be the huge pain in the ass to you, that you think it would be. For those of us who wanted it, and can see its benefits, it would be there. It would be appeasing both audiences, instead of just one.
Galvanise_ said:
You wouldn't have to use it.
EXACTLY!
Lord Error said:
Move bashing is beyond stupid. First of all, not only it is more precise to use for aiming, but more fun too as it emulates natural process of aiming. Then you have people talking about the bounding box like it's a mandatory feature and not something that you can already disable in shooters that support it. I see no good reason why it wouldn't work either for aiming or the camera control in UC, it just does the same function as right analog stick, only faster and more precise.
Pretty much this. Pointer controls are a SHIT TON more accurate and faster than Dual Analog. What FPS was it that during E3 they said that during QA testing, those users playing with Move were just kicking the shit out of the Dual Analog folks, because it provides that much faster and more accurate aiming.
MoonsaultSlayer said:
True, but I'd bet the game would suffer for including the option to make it work effectively and consistently. So I stand by my comment.
There is no reason for the game to suffer. They don't need to change the level designs, or anything else for it to work.
Rez said:
Dual-analogue will remain the superior, more accurate and the only really competitive option until the technology significantly improves. It's not so much that we're dinosaurs so much as you're in Geocities-era internet calling the animated skull GIF the next big thing while we're just trying to read the text on a page without a giant gimmick flashing on screen and making it harder to digest.
this seems like a great idea until you realise how jittery the majority of people's hands are.
LOL what no. Dual Analog are definitely inferior and slower. I really wish I could remember what game they talked about during E3 where move users were just running over the Dual Analog folks. You don't see folks using Dual Analogs on the PC. It's slow and clunky, and NOT accurate.
No you guys are dinosaurs who are afraid of change. Dual Analog is the old and ancient. You are the guys who are still using Norton cause you're afraid to switch to AVG or MSE.
The rampant Move/Pointer Control hate in this thread is ridiculous. Specially since no one is saying to remove DS3 support from it. People just want to see Move/Pointer support as an option added to the game.
Pointer controls are second only to a KB/M set up for aiming speed and accuracy, any one saying other ways is just wrong.