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Uncharted 3 previews, screens and video

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Kittonwy

Banned
wenis said:
Why would the game suffer? You're adding on functionality to a completely separate piece of the experience. They wouldn't need to reconfigure anything in the core game to make Move capabilities possible. It's just a different controller...that's all.

Because the game always has to be tuned to fit a set of controls, whether it's single player or multiplayer.
 

TTP

Have a fun! Enjoy!
beast786 said:

I mentioned the Sixense tech in the very post you quoted :D

Look close at his right hand and you'll notice he uses the right stick frequently to re-center the device relative to the camera.

I have emailed both the Sixense and the Nihilistic guys (devs working on PlayStation Move Heroes) countless times to get some feedback about how they are doing fixed crosshairs but never got a reply for them :/

Edit - Funny I was just listening to the latest Zipper podcast and they touch upon this fixed cross hairs thing. They basically state they tried, but it just doesn't feel right. They don't go into much detail besides mentioning motion sickness tho.
http://zprpodcast.s3.amazonaws.com/Zipline/zipline_ep27_121710.mp3 starts @ 27:00
 

arne

Member
nelsonroyale said:
One thing I hope is that the fire has more decisive interaction...right now its just a pretty background, I want it to affect the player and provide a greater sense of urgency...


what, the house is on fire for crissakes! how that can be just pretty background! it's even making the chateau fall apart around you. and it's dangerous.
 

TTP

Have a fun! Enjoy!
arne said:
what, the house is on fire for crissakes! how that can be just pretty background! it's even making the chateau fall apart around you. and it's dangerous.

I think he means to say that you can't get hurt by the fire. You can't even walk through it can you?

Not complaining btw. I'm fine with the way it is :)
 
arne said:
what, the house is on fire for crissakes! how that can be just pretty background! it's even making the chateau fall apart around you. and it's dangerous.
Do we get to see more of said falling apart in that 10 minute video? :D
 
I wouldn't mind at least having an option for Move controls. Nothing wrong with options, as long as the people who only want to play with a DS3 can.

It should be SCEWWS's new initiative to have Move controls in all PS3 games. Maybe set up a 'Sony Advancement League', which in my head is a team dedicated to adding to Move and trophy support to existing PS3 titles.
 

TTP

Have a fun! Enjoy!
All it takes is some little open minded effort to get used to them. Once you get past the learning phase, going back to the standard controller feels like going back to pre-analog stick controls.

I believe many people expect to find it second nature and to be owning people right away, but that's not the case. It takes time to get used to it just like the mouse did along with the analog stick. You will feel underpowered. You will feel discouraged. You will tweak the settings at every corner. You'll say "jeez why am I doing this to begin with?". But it will all go away.

This is my suggestion: don't surrender after the first 5 minutes. Spend some serious time with it. It took me a day with MAG (and that was not the ideal environment to learn the controls either as the game is quite chaotic and you have no AI to train with but rather experienced people - so I was dieing a lot).

Once you have adjusted, next time you'll fire up a motion based shooter you'll feel at home. Of course some tweaking will still be necessary (just like you tweak stuff when playing any shooter with a standard controller), but you'd be accustomed to its basic "principles" and won't feel frustrated anymore.

Of course it also depends on the quality of the controls as implemented by the devs (just like with any traditionally controlled shooter out there).
 

StarEye

The Amiga Brotherhood
I prefer the Dual Shock over the X360 pad still, because it's a better allround controller. I don't want controls to go down the "perfect for one thing, not so good for others" route. I prefer a controller which does everything quite well, rather than one that does one thing spectacularly.

What next, should we adjust to using a wheel in games like GTA, because the driving is much better with it?

And I don't think I've heard of anyone having to learn how to use a mouse. If something is second-nature from the get go, a mouse is.
 

dark10x

Digital Foundry pixel pusher
Pointer controls are very hit or miss for me.

I love them in certain games and hate them in others. I've tried several times to play through Goldeneye on the Wii and I just can't get used to the controls. The Gamecube controller is also an option there, but it's not a good FPS controller either (feels very awkward) so I've been unable to play the game.

It seems like it must be the implementation or something. I can't pinpoint what it is that is giving me issues other than the fact that once the action heats up, I just can't move as I'd like.
 
arne said:
what, the house is on fire for crissakes! how that can be just pretty background! it's even making the chateau fall apart around you. and it's dangerous.

Yeah, I meant to say that you can be hurt by it...the carbon monoxide from the fumes etc should deplete your health...perhaps there are spots where you can go which can replenish your health, but perhaps there should be a general depletion of health when you are standing in the fumes. Also sections where flames begin to spread throughout the room when you are in it...a time limit without actually having a count down timer
 

deepbrown

Member
nelsonroyale said:
Yeah, I meant to say that you can be hurt by it...the carbon monoxide from the fumes etc should deplete your health...perhaps there are spots where you can go which can replenish your health, but perhaps there should be a general depletion of health when you are standing in the fumes. Also sections where flames begin to spread throughout the room when you are in it...a time limit without actually having a count down timer
That sounds very frustrating.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
rhino4evr said:
I don't. If you read the impressions it seems like you are always defending Sully. Co-op would probably ruin that.

A giant escort mission? No thank you.
 

StuBurns

Banned
rhino4evr said:
I think it's more team work then escort missions. Uncharted series has always handled your partner well.
I disagree with that. Elena gets in the way of fire fights in UC2, she can even kick you out of cover by trying to take the same cover as you. Fuck that.
 

rhino4evr

Member
StuBurns said:
I disagree with that. Elena gets in the way of fire fights in UC2, she can even kick you out of cover by trying to take the same cover as you. Fuck that.
Really? I don't think that's ever happened to me once.
 

StuBurns

Banned
rhino4evr said:
Really? I don't think that's ever happened to me once.
Yeah, I was playing it the other night, and she got me killed a couple of times. And I remember it happening the other times I'd played thru it. Very frustrating. I think it's why I dislike her actually. It never happened to me in the original and I liked her then.
 
deepbrown said:
That sounds very frustrating.

Perhaps, but if they want to bring more intensity to the scene then they need to make sure the fire has more of an actual affect on gameplay... I like what I have seen so far, but I want the scene to me more differentiated from other setpieces
 

TTP

Have a fun! Enjoy!
dark10x said:
Pointer controls are very hit or miss for me.

I love them in certain games and hate them in others. I've tried several times to play through Goldeneye on the Wii and I just can't get used to the controls. The Gamecube controller is also an option there, but it's not a good FPS controller either (feels very awkward) so I've been unable to play the game.

It seems like it must be the implementation or something. I can't pinpoint what it is that is giving me issues other than the fact that once the action heats up, I just can't move as I'd like.

Don't base your Move preconceptions on Wiimote experience. Haven't played many Wii shooters to be honest (only the Metroid Prime series), but friends on mine who have, consider the Move implementation in MAG smoother than anything they have experienced on the Wii. Let's not forget we are talking limited res IR tracking on a 2D plane versus a much more rich gyros data tracking.

For instance, with the Wii, you are limited to the built in camera angle of view for angle tracking. Not so with the Move, which allows you to keep track of its angle even it it's not pointing at the screen. What this means is that once the two IR dots disappear from the Wiimote camera you either stop the turning or keep it going at a constant speed. With the Move, you can have it so that you can still affect rotation speed even if it's not pointed at the screen anymore. I think this allows for a greater finesse in angle detection.

StarEye said:
And I don't think I've heard of anyone having to learn how to use a mouse. If something is second-nature from the get go, a mouse is.

Really? Really you have seen people using a mouse for the first time ever doing so effectively from the get go? I honestly and respectfully doubt that.

Heck I still remember gamers claiming keyboard superiority in FPSs over the mouse when it was first introduced.
 
StuBurns said:
I disagree with that. Elena gets in the way of fire fights in UC2, she can even kick you out of cover by trying to take the same cover as you. Fuck that.
This needs to be fixed. Sometimes Sully, Elena or Chloe take the spots you want during cover which is stupid. Two people should be able to share the same spot, like huddle together or the person further from the cover lying down.
 

StarEye

The Amiga Brotherhood
TTP said:
Really? Really you have seen people using a mouse for the first time ever doing so effectively from the get go? I honestly and respectfully doubt that.

Heck I still remember gamers claiming keyboard superiority in FPSs over the mouse when it was first introduced.

Uhm, you think that was because they didn't know how to use a mouse? Seriously?

I can't remember having to "practice" using a mouse when I first used one. I went from C64 to an Amiga, which had mouse as a standard, and it took what, two seconds to "get it"? I mean, what is there to get? Move up, to move up, move left to move left, etc.
 

Kittonwy

Banned
Sn4ke_911 said:

They're the best developer on the PS3, feature-wise every developer has been behind them in tech.
Indifferent2.gif
 

Rolf NB

Member
Kittonwy said:
Better dinosaurs than amoebas.
Indifferent2.gif


Uncharted 2 MP requires much more 360 degree awareness, your character might be running in one direction and you might want to look in a different direction and control the turn gradually.
You can still control your movement independently from your view with a pointer control scheme. Rogue Trooper Wii does this, and it controls just fine. It's a piece of shit game for a host of reasons, but the controls are not one of them.

I wouldn't mind it as an option.
 

Lord Error

Insane For Sony
I dont' think bounding boxes with move are a necessity at all, and even when they are they can be shrunk down to practically nothing, making it work like if there was no bounding box. I'm pretty sure Mag works that way, and from what I've seen KZ3 will be the same way.

With no bounding box, you can argue that the camera movement would then be twitchier than with analog, which would hurt the presentation aspect of Uncharted games, but that all depends on how steady a hand you have. Another thing in general, controller seems like it would be a more leisurely type of control for this game and one that would let you play for longer without getting tired, but I still can't help but think how immersive would it be playing this game with Move.
 
StarEye said:
I can't remember having to "practice" using a mouse when I first used one. I went from C64 to an Amiga, which had mouse as a standard, and it took what, two seconds to "get it"? I mean, what is there to get? Move up, to move up, move left to move left, etc.
a mouse is easy to learn. But in combination with keyboard it will take longer.

What people REALLY seem to forget is how fucking horrible and hard it is to learn to play a Shooter with a dual analog controller. Boggles my mind.
 
Always-honest said:
a mouse is easy to learn. But in combination with keyboard it will take longer.

What people REALLY seem to forget is how fucking horrible and hard it is to learn to play a Shooter with a dual analog controller. Boggles my mind.
When I first learned to play FPS / TPS with dual shock it was neither horrible nor hard.
 
Always-honest said:
What people REALLY seem to forget is how fucking horrible and hard it is to learn to play a Shooter with a dual analog controller. Boggles my mind.

HUGELY depends on the player. My first dual analog first person game was TES IV: Oblivion, a game with horrible controls (deadzones, vsync leads to extreme controling issues etc.) and I virtually learned to play within seconds.

Some people can NEVER get used to. I've seen my friends using dual analog, not being able to play properly even after hours of use.
 
Lagspike_exe said:
HUGELY depends on the player. My first dual analog first person game was TES IV: Oblivion, a game with horrible controls (deadzones, vsync leads to extreme controling issues etc.) and I virtually learned to play within seconds.

Some people can NEVER get used to. I've seen my friends using dual analog, not being able to play properly even after hours of use.
for noobs it will take days to learn dual analog controls in shooters. hours with a move controler.
 

TTP

Have a fun! Enjoy!
StarEye said:
Uhm, you think that was because they didn't know how to use a mouse? Seriously?

I can't remember having to "practice" using a mouse when I first used one. I went from C64 to an Amiga, which had mouse as a standard, and it took what, two seconds to "get it"? I mean, what is there to get? Move up, to move up, move left to move left, etc.

There is a difference between knowing how to use something and doing so effectively. I'm not saying it takes time to understand how to use a Move. It take time to get good results with it.
 

JaseC

gave away the keys to the kingdom.
xenorevlis said:
When I first learned to play FPS / TPS with dual shock it was neither horrible nor hard.

Despite owning a PSX and PS2, Resistance: Fall of Man was my first FPS on a PlayStation console, and my second one after GoldenEye on the N64. Naturally, when I began the game I completely sucked, but by the end I was comfortable with the control method.

These days I don't mind playing shooters on consoles.
 

Cyberia

Member
It looks like they jumped the gun on the embargo as it's not supposed to lift for another three and a half hours. And they didn't post the third part, which is apparently the best part of that demo. Still, the first video is very impressive just for the subtle new animations that they've added. Pretty amazing that they've improved that aspect even more over U2.
 
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