Gustav said:make fun of a persons blog
I think the general public sees making fun of blogs as well within the bounds of socially permissible comment.
I'm faintly embarrassed for anyone who doesn't think that, really.
Gustav said:make fun of a persons blog
And what would you rate gears 3?Amir0x said:hahaha @ the reaction to the Eurogamer review. Sounds exactly like my experience with Uncharted 1 and 2, so that sounds like the review to believe to me.
Salazar said:I think the general public sees making fun of blogs as well within the bounds of socially permissible comment.
tha_devil said:And what would you rate gears 3?
Although for me uncharted is a 9/10 or maybe 10/10 game, i can understand if u think its an 8 game. But if u compare it to other 8/10 reviews on eurogamer, i think this is very unfair to uncharted. With it unmatched production values.
StuBurns said:GTA4 is 98, higher than both SMGs, however I wasn't really counting the Wii given the fact it has virtually no serious third party support, but I guess that is true of that one platform, it's not of the other two though.
98 - GTA4
96 - Batman AC
96 - Uncharted 2
95 - LittleBigPlanet
95 - Red Dead Redemption
95 - Portal 2
94 - Modern Warfare 2
94 - Modern Warfare
94 - BioShock
94 - Mass Effect 2
98 - GTA4
96 - BioShock
96 - The Orange Box
96 - Mass Effect 2
95 - Batman AC
95 - Portal 2
94 - Gears of War
94 - Oblivion
94 - Halo 3
94 - Modern Warfare
tha_devil said:But if u compare it to other 8/10 reviews on eurogamer, i think this is very unfair to uncharted. With it unmatched production values.
KAOz said:You know, I am a huge Uncharted fan, but production values ain't everything really. Sure, it's a big part of it, but if it's really as linear and under constant control as they say, then I understand them.
It might have huge amazing setpieces, awesome voiceacting and everything, but if you can't steer off path without dying then yes, I can see why some people have problems with it.
Mr_Zombie said:He wasn't a "whiny little bitch", he just disliked the type of game Uncharted is, ie. highly linear interactive movie that keeps player strictly within a script. There are many linear games that still allows you to "play" the game; where platforming does require skills, where you have to explore the levels (not only as a side quest to hunt for treasures, but as a main aspect of the game) and think when solving puzzles. As someone already said in the thread, most games are linear, the main difference is how wide corridors are.
Just say the word, Salazar....Gustav said:Great you picked out the one thing you think is totally acceptable - and ignored the rest.
Edit: ah, some nice condescension edited in. Well, I'm slightly embarrassed for people who have asian woman as their avatars. Pretty easy, eh?
SmokyDave said:Just say the word, Salazar....
I promise they won't find the body this time.
I would have thought the fact both lists contain some exclusives would have made it pretty easy to see which list belongs to which platform.Jarmel said:You really need to label which scores are for which platform. Such as PS3 ME2 got 94 and 360 ME2 got 96.
Callibretto said:eurogamer review totally dismiss the gameplay portion of the game though, he talk as if the whole game is about setpieces. he didn't talk about the gunplay/combat, level design, enemy ai, which is the main gameplay portion of uncharted. he mention the shooting is robust in one paragraph and that's it. compare to gamespot review that go at length why the gunplay is great, how the level design is good and encourage multiple approach, there's 'freedom' in how you tackle a shootout.
Uncharted has always been a shooter first and everything else second, but some people keep denying it.
tha_devil said:And what would you rate gears 3?
Although for me uncharted is a 9/10 or maybe 10/10 game, i can understand if u think its an 8 game. But if u compare it to other 8/10 reviews on eurogamer, i think this is very unfair to uncharted. With it unmatched production values.
Carcetti said:The whole thread is just depressing. A 8/10 for a blockbuster is now controversial?
People don't want reviews or opinions, they just want rubber stamp to approve of their purchases. It's a known fact, but rarely do we see it appear so blatantly.
I haven't played the game yet but I'm pretty sure i will enjoy it if it's good despite someone else in the world not going crazy over it.
Why you gotta bust balls?Gustav said:Well, I'm slightly embarrassed for people who have asian woman as their avatars.
Maleficence said:WHERE'S THE OT!?
iratA said:Anti-spoiler GAF assemble: I'm busting my left tit to see or read a review of Uncharted 3. Can someone point me to some of the least spoiler filled reviews out there. Just for reference I've seenand thats about it.the start of the cargo plane and chateau sequences,
Indeed. People who complain about the 8/10 are perfectly happy to destroy any and all integrity in games writing just to keep the metascore of their favorite game up.Carcetti said:The whole thread is just depressing. A 8/10 for a blockbuster is now controversial?
People don't want reviews or opinions, they just want rubber stamp to approve of their purchases. It's a known fact, but rarely do we see it appear so blatantly.
I haven't played the game yet but I'm pretty sure i will enjoy it if it's good despite someone else in the world not going crazy over it.
Gustav said:Please link to where I insulted the reviewer or posted an one liner opinion.
Callibretto said:eurogamer review totally dismiss the gameplay portion of the game though, he talk as if the whole game is about setpieces. he didn't talk about the gunplay/combat, level design, enemy ai, which is the main gameplay portion of uncharted. he mention the shooting is robust in one paragraph and that's it. compare to gamespot review that go at length why the gunplay is great, how the level design is good and encourage multiple approach, there's 'freedom' in how you tackle a shootout.
Uncharted has always been a shooter first and everything else second, but some people keep denying it.
The way I read it, it's more the illusion of autonomy that games should have and, according to Parkin, Uncharted failed a number of times in. Walk in the wrong direction and suddenly topple over and die just because you went past an invisible wall. I can totally see why this would break the immersion, which in turn is important for a game such as this. It's a delicate line and in the opinion of this reviewer, in his playthrough, it crossed that line a couple of times. So, not a perfect experience (that, and maybe a 'simple' blockbuster ride), still a great game, 8/10.Mr_Zombie said:He wasn't a "whiny little bitch", he just disliked the type of game Uncharted is, ie. highly linear interactive movie that keeps player strictly within a script. There are many linear games that still allows you to "play" the game; where platforming does require skills, where you have to explore the levels (not only as a side quest to hunt for treasures, but as a main aspect of the game) and think when solving puzzles. As someone already said in the thread, most games are linear, the main difference is how wide corridors are.
If it's difficult to gush over a game's good points and easy to criticize, then game critics must be the world's greatest journalists by a mile.lowrider007 said:I really feel that some reviewers struggle with games like this as it's always easier to 'pad out' a review with mundane criticisms than it is to explain what makes the game good.
Timber said:Some unwavering misconstructions here. He wasn't criticizing the game for being linear.
Timber said:Some unwavering misconstructions here. He wasn't criticizing the game for being linear.
spekkeh said:If it's difficult to gush over a game's good points and easy to criticize, then game critics must be the world's greatest journalists by a mile.
Mr_Zombie said:You see, this is where score system as we know it fails. Because according to your logic reviewers shouldn't give indie games good scores (even if the game is amazing and addictive) because those games automatically lose due to lower production values than most AAA games.
Also, why do you need to compare games with similar grades. Each game is different, each has different cons and pros, you can't compare them based just on a single number.
Mama Robotnik said:Just been catching up. Wow at some of the participants in this thread.
Even in your most intense, eight-out-of-ten induced fanatic delirium over a game none of you have played, I still love you GAF.
EDIT : More from the thread from before and after this post:
EDIT 2 - further comments from the thread:
and everything on this page onwards treating the oft-lambasted IGN as gospel when it produces scores judged as acceptable by those who haven't played the bloody game yet.
You can fill your game with branching paths and still have jump assist and deadly invisible walls. These are not so much problems inherent to linearity (they're not shared by most perfectly linear games) as problems caused by the cinematic style. He writes that it's cinematic gaming taken to an extreme: The developers direct the player and yell cut whenever he messes up slightly. You can make a game that's 100% linear without these added restrictions. It's been done before.lowrider007 said:really? I think I must of read a different review then,
"But it also reveals another truth. Uncharted 3 is the most exciting game in the world, but only until you deviate from the script. Even in this chase the conflict between the developer's theatrical choreography and player-controlled interactions is clear. In order to ensure each set-piece is set off correctly, the game commits the cardinal sin of insinuating you have full control of your character, but in fact tugging you towards trigger points - making sure you're in the right spot to tumble over the bonnet of that braking car, for example.
Likewise, mistimed leaps are given a gentle physics-defying boost to reduce the staccato rhythm of having to restart a section. It's entirely understandable given what the developer is attempting to achieve - an unbroken flow of action that leads to climax - but, at the same time, beneath the spectacle there's a nagging feeling that your presence in the scene is an irritation rather than a preference.
Your freedom of choice risks ruining the shot. Indeed, throughout the game, if you jump into an area you are not supposed to visit, Drake will crumple on the floor dead, Naughty Dog switching role from movie director to vindictive god. That is not your predestined path: Game Over."
Wallach said:I tried to explain that earlier and nobody even noticed.
This sounds like a very good reason to not give the game a 10. I can't see this happening in a 'perfect' game.lowrider007 said:really? I think I must of read a different review then,
"But it also reveals another truth. Uncharted 3 is the most exciting game in the world, but only until you deviate from the script. Even in this chase the conflict between the developer's theatrical choreography and player-controlled interactions is clear. In order to ensure each set-piece is set off correctly, the game commits the cardinal sin of insinuating you have full control of your character, but in fact tugging you towards trigger points - making sure you're in the right spot to tumble over the bonnet of that braking car, for example.
Likewise, mistimed leaps are given a gentle physics-defying boost to reduce the staccato rhythm of having to restart a section. It's entirely understandable given what the developer is attempting to achieve - an unbroken flow of action that leads to climax - but, at the same time, beneath the spectacle there's a nagging feeling that your presence in the scene is an irritation rather than a preference.
Your freedom of choice risks ruining the shot. Indeed, throughout the game, if you jump into an area you are not supposed to visit, Drake will crumple on the floor dead, Naughty Dog switching role from movie director to vindictive god. That is not your predestined path: Game Over."
I'm saying it's difficult to do it well, it's always easier to criticise, almost any jornouslist will tell you that.
SmokyDave said:This sounds like a very good reason to not give the game a 10. I can't see this happening in a 'perfect' game.
I'm sure many, many people will still get 10/10 enjoyment from the game.
Timber said:You can fill your game with branching paths and still have jump assist and deadly invisible walls. These are not so much problems inherent to linearity (they're not shared by most perfectly linear games) as problems caused by the cinematic style. He writes that it's cinematic gaming taken to an extreme: The developers direct the player and yell cut whenever he messes up slightly. You can make a game that's 100% linear without these added restrictions. It's been done before.
You must be joking, right?SmokyDave said:This sounds like a very good reason to not give the game a 10. I can't see this happening in a 'perfect' game.
I agree absolutely. It's not something that would bother me, nor has the linearity of the previous games bothered me.nelsonroyale said:Is really not that different from invisible walls... If the game is just as linear as previous installments, then I am perfectly fine with that.
Next gen is when I think they will take what they have learned from the Jak series (seamless open world) and combine it with some elements from Uncharted...at least thats what I am hoping for
No. A perfect game would be perfect. 10/10, 100%, Perfect.Hyuga said:You must be joking, right?
lowrider007 said:Yes you can, but it won't have the same 'interactive' cinematic scope as some of the set pieces in Uncharted, they have done like that for a reason, they want you to feel the whole dramatic scene in one take, I agree it may not be the great method but I think for the majority it achieves what it sets out to do, Uncharted is all about cinematic moments, it's what makes the game unique imo, it wouldn't be the same game otherwise.
Yeah, and he states in his review that some people will appreciate this more than others. I mean, he says that when it all comes together, it's the most exciting game in the world. He just has some misgivings about the man behind the curtain.lowrider007 said:Yes you can, but it won't have the same 'interactive' cinematic scope as some of the set pieces in Uncharted, they have done like that for a reason, they want you to feel the whole dramatic scene in one take, I agree it may not be the great method but I think for the majority it achieves what it sets out to do, Uncharted is all about cinematic moments, it's what makes the game unique imo, it wouldn't be the same game otherwise.
Thanks man, I'll check it out.Fallout-NL said:Hmm, the Eurogamer review actually had very few spoilery bits.
Timber said:You can fill your game with branching paths and still have jump assist and deadly invisible walls. These are not so much problems inherent to linearity (they're not shared by most perfectly linear games) as problems caused by the cinematic style. He writes that it's cinematic gaming taken to an extreme: The developers direct the player and yell cut whenever he messes up slightly. You can make a game that's 100% linear without these added restrictions. It's been done before.
They are there, and I'm sure you could. Those games would be equally deserving of similar criticism.cutmeamango said:But his justifications are simply not there. I could substitute the name Uncharted and they would work for a whole gamut of games.
lowrider007 said:Your freedom of choice risks ruining the shot. Indeed, throughout the game, if you jump into an area you are not supposed to visit, Drake will crumple on the floor dead, Naughty Dog switching role from movie director to vindictive god. That is not your predestined path: Game Over."[/I]
Maybe with a hundred point scale, but Eurogamer only does whole numbers and if they required absolute perfection for a 10 they'd never give one. They gave Uncharted 2 one, which presumably has the same flaw of dying when you jump to certain places you're not supposed to go (something that's been in the series since the first game).SmokyDave said:No. A perfect game would be perfect. 10/10, 100%, Perfect.
8/10 is still great.
matrix-cat said:Different reviewers, I'm sure. Most of the problems he mentions in the review have been in Uncharted all along, and indeed in practically every game that shoots for a similar sense of cinematic-ness. You can't do Uncharted-esque setpieces and have extensive player agency at the same time; those things are opposites. To start harping about it at this point in the generation when pretty much every gamer is familiar with them just feels silly. Fully half the review could have been replaced with the sentence "Yo it's Uncharted".
Uncharted 2 is already like that, during traversal and climbing, if you didn't jump to the intended path, you tend to fall and die, that said, generally, ND do a very good job pointing out where you need to go, so most of the time, you're not going to jump blindly and fall dead because it's the wrong direction, and even if you did fall and die, the checkpoint is very generous so you don't lose that much time replaying that part again.Tom Penny said:That's lame as fuck.