Yeah just keep ignoring my post I guess.
Uh no, based on your earlier posts, you're not reading what other people are writing.
I didn't say the QTE was exactly like Order. Those are more straightforward QTEs where it's just pretty much a cutscene sequence. So maybe you're just replying to the wrong person?
I'm saying the mechanics in the fight are QTE because of the context-sensitive actions.
The fight system in Uncharted 4 is even for parts of it QTE based. Which goes like "if you are grappled, press Triangle."
That's also a QTE. It's context specific, that you are grappled, and asking you to press a specific button or combination of buttons, but here just Triangle, to get out of the grapple. Just because it doesn't prompt you "press triangle now!!!11" doesn't mean it isn't a context specific action, and technically also a QTE.
How others relate this to "omg you press R2 to shoot now that's a QTE" is just mind-boggling though and confirms some people do not understand what the term context-specific means...
I don't see your side either, if it makes you feel better. Delusional is a strong word, but with your definition, what isn't a QTE becomes very difficult to define. I don't view this as a productive conversation at all. The bigger question is if the game mechanic worked for you or not. Whether you think it's a QTE or I disagree doesn't really matter.
That's fair. I still think based on the context-sensitive description it becomes a QTE.
Also I never used the word delusional, that was not me.
But I still think it's a hard and fast definition.
My questions to ask what is a QTE are two major questions:
1. Is it context-specific, meaning there is a defined situation in which it makes this particular button response appropriate e.g. being grapple countered in Uncharted, or the ogre swinging the big tree at you in RE4
2. Do you as the player respond to that action with a simple button press or combination of buttons, without any other specific input
IMO that particular scene satisfies those elements. It's asking you to press Triangle or Circle in response to Left or Right swings. To me that is 1. context specific and 2. the response is a simple button press without any other particular input
If it satisfies those two things, to me that's still QTE gameplay.
And again, in RE4, you can still wander and aim and attack while the Ogre is throwing a boulder at you, or swinging a tree at you, but it's still a QTE when you press the two buttons (R2 + L2 usually) to dodge the thing.
It's context specific: 1. boulder is being thrown at you, which is a specific event and 2. you press a simple combination of buttons without any other input really to perform a dodge roll
It's not a QTE. By this token most games are just series of QTE's. By the same logic Fight Night would also just be a game of QTE's. Countering a specific attack with a specific button doesn't make it a QTE, especially when you have full control over your character, and can also attack of your own accord at any moment.
If they are context-specific then it doesn't fall far away from the QTE tree then.
If it's asking you to press a specific button or set of buttons in a defined context (e.g. a grapple maybe) then to me that's still a QTE system.