Uncharted 4 runs at 1080p and targeting 60fps

Well, understandably an area akin to Crysis' lusher locations would be asking a bit much, but something notably larger than what we've got in previous games would be nice. A jungle doesn't feel like a jungle regardless of the dressing when you're running along a beaten track.
Yeah. But you know, they won't suddenly move away from their mostly linear cinematic approach. Getting lost in the jungle is probably something they would consider bad to the experience. Would be nice if they could include it as an offbeat level though.


You just made me realize we still have yet to see QD's next game. Woof, Sony is sitting on a lot stuff still.
And it's sci-fi. It shall be glorious. I think Sony has a lot of stuff to announce at E3 2015, as silly as that sounds. But I think 2015 will be for real the coming out moment of their first/second party.
 
Because 60 fps has absolutely nothing to with visual fluidity and clearer images when in motion. Smoothness isn't gameplay, and that's the whole point.

Smoothness isn't gameplay? You sound like one of those Killzone guys who's trying to sell input lag as a feature.
 
30fps would account for higher IQ. 60fps, for better gameplay. I'd choose the latter every time. I hope they stick to that.

Which is exactly the reason I prefer the former in Uncharted games. I've never played Uncharted games for the simple (though fun) gameplay, but for the spectacle and the story. IQ does more for the latter than high framerates and a third person shooter like Uncharted is still perfectly playable at 30fps. I see Uncharted (2 and 3) more as an experience than a game; nobody played Heavy Rain for the QTE's either to give a more extreme example.

But hey, at least they are targeting 1080p too, which is great no matter what game you are talking about.
 
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Still trying to digest this.

So the same situation as the somewhat misleading Last of Us reveal, I'm guessing.
 
So the same situation as the somewhat misleading Last of Us reveal, I'm guessing.

Sounds that way. If it was in game and looked THAT good they'd make sure they had that or "real time" plastered at the start of the demo because it would be extremely impressive.

They seem very careful with their wording as always and people still eat it up
 
Sounds that way. If it was in game and looked THAT good they'd make sure they had that or "real time" plastered at the start of the demo because it would be extremely impressive.

They seem very careful with their wording as always and people still eat it up

See I said this earlier and someone confused me with their response. Hmph.

This isn't how good the game will look, and slow down on your responses guys...that isn't a bad thing, and I'm not hating. So its a cut scene and it does look great. I'm looking forward to getting to it as it will be great fun.
 
There is an easy way to determine if it is real time or not. Do you see any jaggies?

Do you think the PS4 can downsample this from 4K @ 60fps?
 
I don't know, like some have already mentioned, their TLOU reveal footage was clearly a step above what the final game looked like. It was close, and I'm sure UC4 will be too, but I really need to see gameplay. I personally treat all this "in-engine" stuff as the new CG reveals. It's just a clever way hype graphics, and avoid most of the backlash when it inevitably comes. Knowing Naughty Dogs, I expect it to look incredible, but it's a bit silly seeing most devs do this, then resort to Twitter to prove their trailer was not CG, when even just a brief gameplay clip would have silenced any nay-sayers.

Concerning this E3's announcements in general; most of the hype comes from simply knowing x/y/z game is coming, but if we're honest, this recent trend(reveal trailers with 0 gameplay)- doesn't really cater to the serious gamer enthusiasts. Really lame compared to past E3 presentations/announcements.
 
Correct me if I'm wrong, but the Last of Us reveal had the same "captured on a PS3 system" introduction, and the scene in question ended up being prerendered video in the actual game. It's also worth mentioning that ND, like a lot of developers, uses more detailed character models for cutscenes (even real-time ones). I doubt the Drake we're seeing in this cutscene is the same model we'll be controlling when the game comes out.

The PS4 could well be running this cutscene in real-time right now - I doubt very much that ND are lying - it's just that the game is probably not going to look exactly like that reveal. It'll look incredible, but if previous games are anything to go by these cutscenes will be prerendered videos for the sake of masking load times.
 
It's exactly the same.

First trailer for The Last of Us. Pre-rendered cutscene that doesn't show up in the final game:




First trailer for Uncharted 4. ?-rendered cutscene that looks like it won't show up in the final game in the same fashion:



I think anyone can fill in the "?"

But this doesn't clarify anything, especially when corrine yu said that that the footage was real time.
 
Because 60 fps has absolutely nothing to with visual fluidity and clearer images when in motion. Smoothness isn't gameplay, and that's the whole point.



Gameplay as a term has become a jack of all trades these days.

Smoothness is playability as in "how enjoyable is the gameplay concept". A great gameplay concept is worth nothing if playablity isn't there - and framerate is a major important part of playability.
 
It would make more sense if the in-engine graphics are rendered in the same way as TO:1886. Didn't ND state that they had trouble with the "pre-rendered" cinematics of TLOU due to the high memory rate to convert it to 1080p/60fps? Unless SONY made an exclusive 250GB disc for U4, or that the pre-rendered cinematics is less than 10 min, this should not be feasible, memory-wise.
 
But this doesn't clarify anything, especially when corrine yu said that that the footage was real time.
That magic word wasn't used once so far. In-engine and in-game it is, which can be still pre-rendered.


It would make more sense if the in-engine graphics are rendered in the same way as TO:1886. Didn't ND state that they had trouble with the "pre-rendered" cinematics of TLOU due to the high memory rate to convert it to 1080p/60fps? Unless SONY made an exclusive 250GB disc for U4, or that the pre-rendered cinematics is less than 10 min, this should not be feasible, memory-wise.
Keep in mind that TLoU has almost 90 (!!!) minutes of pre-rendered cutscenes. No way Uncharted 4 will go up that high.
 
Naughty dog does not use CG cutscenes, so that is an in engine cutscene, just like the other games. Why are people still doubting them?
 
Blah, I like the PS3 version more. No, I'm not joking.
Maybe it's just because Drake is older... I seriously hope they won't go down the "gritty, brutal, visceral" route, because the best thing about Uncharted is its light-heartedness and the iper-realistic, cartoony look. I seriously don't want a photorealistic Uncharted.

Disagree on every level but I also think UC3's Drake model is the worst looking of the series.
 
It's exactly the same.

First trailer for The Last of Us. Pre-rendered cutscene that doesn't show up in the final game:




First trailer for Uncharted 4. ?-rendered cutscene that looks like it won't show up in the final game in the same fashion:



I think anyone can fill in the "?"

Given how the Order 1886 looks like CGI quality, Naughty Dog and their talent... it's possible... I want to believe.

based Corrinne!
 
Naughty dog does not use CG cutscenes, so that is an in engine cutscene, just like the other games. Why are people still doubting them?
People mentioning CG are idiots. We are now down to the core of the issue. Is this pre-rendered (aka Uncharted 3 and TLoU unveiling) or not?


LastNac's Gods have already been exiled.

Now is the time of Druckley, praise be to our framerate overlords.
Poor guy. No cinematic experience this time.
 
That magic word wasn't used once so far. In-engine and in-game it is, which can be still pre-rendered.



Keep in mind that TLoU has almost 90 (!!!) minutes of pre-rendered cutscenes. No way Uncharted 4 will go up that high.

She never mentioned real-time.

She never said it was real time. She's said that it was in-engine and in game.

Apologies, I thought she did. She did say in game though. I suspect that the trailer isn't true in game footage, but rather in the game footage.
 
Salt? Where are you getting that from? I have played games like that. They're called Crysis and BF4 and Witcher 2. Those games all look amazing with full settings enabled, and they have been completely optimized for PCs (though obviously not as optimized as a closed platform would be). Those games run and look pretty good and Crysis can still chug certain hardware setups. You have to be realistic, UC4 will not run at 60 FPS locked if that trailer is in game footage, it just won't happen. The only one in denial here is you. It's a pipe dream meant to garner hype, hence the word target. It'd be better if you'd couch your expectations rather than build into the hype or else we'll have another DS2 fiasco on our hands.

Crap monkey indeed.
 
As always Naughty Dog are very careful with their wording and everyone expects the game to look like that by launch. It's TLOU all over again

No that would be in-engine no?

In game could just mean "it's in the game" while not specifying "real time". Corrine another time said it was "in engine" further adding to confusion
 
Looks incredible. If not in-game graphics, I doubt it's that far from the truth. This is Naughty Dog we're talking about here.

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If these are the in game models on the PS3 why is it so hard to believe that the best team of console developers visually made an in-game Drake model look this good on a much more powerful PS4?
 
The Order 1886's graphics already looks pretty amazing in game. I don't really see why it's hard to believe ND, arguably one the leaders in console graphics, can't outdo them.
 
The question is simple: Real-Time or Pre-Rendered? Why can't anybody from ND give a straight answer?

She said it was captured in 3D on a PS4 so I assume that means real-time. Pre-rendered wouldn't be actual 3D footage.

Yeah they're being dodgy about their wording but I really don't see any reason to doubt Naughty Dog at this point.
 
As always Naughty Dog are very careful with their wording and everyone expects the game to look like that by launch. It's TLOU all over again



In game could just mean "it's in the game" while not specifying "real time". Corrine another time said it was "in engine" further adding to confusion

If you see the moment in the trailer where Drake is getting up and is on all fours, the water is not what you would get from a pre-rendered footage. That kind of water is still viable in an ingame inengine setting so I would call that footage an inengine ingame moment where when Drake walks it transitions into gameplay like the rest of the Uncharted games.
 
If these are the in game models on the PS3 why is it so hard to believe that the best team of console developers visually made an in-game Drake model look this good on a much more powerful PS4?

Because they always pre-render using PS3 farms, and using higher quality assets. They did this with Uncharted 3 and TLOU. Do you genuinely think they are going to waste processing power on a fly with 10k polys? It will look good, but not as good as the video.
 
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