velociraptor
Junior Member
somebody wanted a color corrected version
http://a.pomf.se/ulhgiw.webm
holy shit
call the cops
this is straight up mass murda
somebody wanted a color corrected version
http://a.pomf.se/ulhgiw.webm
Hand animated by ONE guy according to an ND dev on Twitter. Next level shit, right there.
Do people still not know who Chinner is? At this point he's basically a mod-sanctioned troll account.
they really need to stop with teh foliage moving when its not even windy.
I thought it was a women at ND who was the animation wizard.
I forgot his name but there was a link to the Twitter account. Bald and had glasses.I thought it was a women at ND who was the animation wizard.
That looks good, like 60fps.somebody wanted a color corrected version
http://a.pomf.se/ulhgiw.webm
Might be Moby.I forgot his name but there was a link to the Twitter account. Bald and had glasses.
I'd rather hear about how it's going to differentiate itself gameplay-wise from past releases. We've been through this whole "graphics revolution" with Uncharted before. Quite frankly, it's tiring. Please, show me what next-gen gameplay is or I'll reserve any hype I have to give.
Is there a screenshot or gif for this? I can't see it atm.somebody wanted a color corrected version
http://a.pomf.se/ulhgiw.webm
somebody wanted a color corrected version
http://a.pomf.se/ulhgiw.webm
I forgot his name but there was a link to the Twitter account. Bald and had glasses.
Here we go again. Unless it's sarcasm, of course. But it's getting harder to tell these days
O_O...........speechless.
And damn; I see what people mean by 60fps making a dif.
I expect they'll adopt something akin to TLoU's "wide linear" approach to allow for more exploration and puzzles.I'd rather hear about how it's going to differentiate itself gameplay-wise from past releases. We've been through this whole "graphics revolution" with Uncharted before. Quite frankly, it's tiring. Please, show me what next-gen gameplay is or I'll reserve any hype I have to give.
The only thing that changed was the color. 60fps in a cutscene is useless.
The only thing that changed was the color. 60fps in a cutscene is useless.
Eric Baldwin @consperic · 16h
@morphinapg @joshscherr definitely motion capture. Except for the fly.
Performance capture is the base for our performances.
Here we go again. Unless it's sarcasm, of course. But it's getting harder to tell these days
I expect they'll adopt something akin to TLoU's "wide linear" approach to allow for more exploration and puzzles.
What? Seriously? You think it's strange to find all this obsessing over the graphics odd?
People are obsessing about graphics because this is a thread specifically about the graphics (1080p/60fps).
What? Seriously? You think it's strange to find all this obsessing over the graphics odd? It looks great! That's nice. I loved all of Uncharted. But if it's still auto-platforming and a white dude mowing down hundreds of "enemies" just to catch some treasure - especially if it looks this good - then it's going to be an incredible disappointment.
Programming expertise is nice to applaud. It doesn't make for good gaming experiences, though, and ND have to show they can raise Uncharted's gameplay as much as they have its graphics.
Here we go again with what? I just want to see gameplay from games rather than graphical showcases. Good on them not to show a CGI trailer but my goodness. It could have been a lot more.
People are obsessing about graphics because this is a thread specifically about the graphics (1080p/60fps).
What would you propose they change from a gameplay perspective if not platforming and TPS? It's easy for folks to say they want to see something different and "raise the gameplay", but it's much harder to actually achieve. If it was easy to do, everyone would be doing it. The game is what it is, better to just accept it.
Come on now. We don't even know what most other graphical talented devs like SSM and QD are doing yet, so this seems rather premature I would say.ND just put every other dev to shame. Goddamn.
That's rather impressive.Hand animated by ONE guy according to an ND dev on Twitter. Next level shit, right there.
useless what? Except it looks better.
I swear people and their 60fps revisionist nonsense. 60fps is always better than 30fps, period, whether it cutscene or gameplay. Deal with it and move on.
somebody wanted a color corrected version
http://a.pomf.se/ulhgiw.webm
What would you propose they change from a gameplay perspective if not platforming and TPS? It's easy for folks to say they want to see something different and "raise the gameplay", but it's much harder to actually achieve. If it was easy to do, everyone would be doing it. The game is what it is, better to just accept it.
Look at the water beating against the rock behind nate... LOOK AT IT!!!!
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Come on now. We don't even know what most other graphical talented devs like SSM and QD are doing yet, so this seems rather premature I would say.
Here we go again with what? I just want to see gameplay from games rather than graphical showcases. Good on them not to show a CGI trailer but my goodness. It could have been a lot more.
somebody wanted a color corrected version
http://a.pomf.se/ulhgiw.webm
They've been using Houdini to do canned effects animation for a while now. Could be what that is.
EDIT: Example of what I'm talking about http://www.sidefx.com/index.php?Itemid=68&id=2208&option=com_content&task=view
Too bad in-engine and in-game aren't really related.
somebody wanted a color corrected version
http://a.pomf.se/ulhgiw.webm