I don't dispute that, I just found your assumptions amusing. The fact this trailer is 60fps has nothing to do with anything. There is debate about how 'realtime' it really was, and with no specific claim that it was 'realtime', and only 'captured', plus Corrinne clarifying 'in-engine' rather than her previous 'in-game' tweet.... it leaves far too many questions unanswered. These are the assets. They're aiming for 60. That's all we know. "It will probably be some tough optimization and code only an alien would want to handle but they can probably get that FPS up to 50-60 most of the time in real gameplay." I just don't know where you're getting this rather specific insight from.Dude, it's ND. Their coders are insane.
And what were mine?if we were to input naughty dogs track record last gen and project it forward onto this gen, his assumption would be far more accurate than yours.
Well at least we can know for sure that the assets used are exactly the same we'll see in the game (if this content makes it to the final game, that is).
Still, it's incredibly impressive. And the hq footage seems to also have some frame-drops here and there.
Maybe it's just me xD
Yeah. QD lead the way with their rain shader on character faces last gen. Glad to see details like this are finally getting the attention they deserve.the most amazing thing about the clip is how the drips of water pool at the bottom of his chin and slowly start draining until the drips start slowing down.
it's just an obscene level of detail
I think so as well.ND have never really lied to me before. Most of what they do is not hidden behind doublespeak and word games. Maybe a little but not much. They are pretty upfront with how things work that way. I still will believe they can hit that 50-60 target with near graphics like this. Less AA or something like that possibly.
I don't dispute that, I just found your assumptions amusing. The fact this trailer is 60fps has nothing to do with anything. There is debate about how 'realtime' it really was, and with no specific claim that it was 'realtime', and only 'captured', plus Corrinne clarifying 'in-engine' rather than her previous 'in-game' tweet.... it leaves far too many questions unanswered. These are the assets. They're aiming for 60. That's all we know. "It will probably be some tough optimization and code only an alien would want to handle but they can probably get that FPS up to 50-60 most of the time in real gameplay." I just don't know where you're getting this rather specific insight from.
No.. it looks not the intended mood / time of the day..
What's with the new fade "omg i want colors, what is this game with bluish night and this unsaturated bricks.. Eveyrhing should be a raimbow!"
I'm not doubting anyone. If they're aiming for 60, that's great. Where am I saying they won't achieve it? I'm not assuming anything, just pointing out that you were.By the fact they employ literally some of the most talented coders in the market. These people are not indie developers or even good devs with a proven track record. They are the best in the business. When they say something I don't take a cynical outlook on it.
I find it amusing that you doubt such talented people. Is a 50-60 FPS with near quality visuals and possibly a little less AA that hard to believe?
I don't dispute that, I just found your assumptions amusing. The fact this trailer is 60fps has nothing to do with anything. There is debate about how 'realtime' it really was, and with no specific claim that it was 'realtime', and only 'captured', plus Corrinne clarifying 'in-engine' rather than her previous 'in-game' tweet.... it leaves far too many questions unanswered. These are the assets. They're aiming for 60. That's all we know. "It will probably be some tough optimization and code only an alien would want to handle but they can probably get that FPS up to 50-60 most of the time in real gameplay." I just don't know where you're getting this rather specific insight from.
It wasn't real-time. None of Naughty Dog's cutscenes are.
Unveiling pre-rendered cutscene:Can you guys post a comparison of Joel between in game and cutscene?
I'm not doubting anyone. If they're aiming for 60, that's great. Where am I saying they won't achieve it? I'm not assuming anything, just pointing out that you were.
Take their water for example. We already know their next gen water is gonna make people wet themselves. Amplify that among other things and we won't be too far off some stunning stuff as portrayed in that vid. Their water on PS3 is amazing.
I'm already wet.
Too bad Guerilla still needs to learn how to animate them. Last gen games such as Beyond and The Last of Us weren't as creepy as this dude once he starts talking. For real time the benchmark so far is probably Dark Sorcerer.
Drake will be ashamed of his words and deeds.
Multiple times. Doesn't confirm anything unfortunately.
It would be foolish to expect Uncharted to look as good as this trailer, but some people take it too far as usual and predict massive downgrades. I'm pretty confident that those won't happen. It won't look this good, but rather close.
I doubt the end product will look like that...especially after all the downgrades we've seen to date.
The important thing is that they've set the bar for themselves. They could have easily produced this footage a couple of notches down in image quality, we'd all still be amazed and it would've made their lives much easier in terms of delivering the final product. But they've got confidence, and that's great to see. I can't wait to see how close they can come.Hmm, I'd have to agree. It looks a little too good. Some aspects of the graphics will take a hit when transitioning to actual gameplay. No doubt it will still look amazing.
In terms of graphics, it can mean a lot of different things. For example, when something is said to be "in 3D" it can mean that its real-time as opposed to pre-rendered, or that its being rendered stereoscopically, or that its simply using polygons to create image depth.why does she say ''in 3D'' WHAT IS THIS 1995?
Yeah, the biggest giveaway is the difference in IQ.I think Uncharted 1/2/3 all looked very close to their cutscenes.
I'm on Youtube right now and honestly the gameplay in Uncharted 3 looks 90% as good as the cutscenes.
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https://www.youtube.com/watch?v=EP3oMj8ZkZY
It won't be a WD downgrade I can almost guarantee you that.I notice sony says "in engine" as opposed to "in game"
I doubt the end product will look like that...especially after all the downgrades we've seen to date.
Goddamn that's some ugly offscreen footage. Will try to make some WebMs from the actual demo, which has some close-ups as well.Probably posted already, but here's The Dark Sorcerer. Forgot how good that did look!
http://fat.gfycat.com/ShockingMintyBighorn.webm
http://fat.gfycat.com/VictoriousGrayAiredale.webm
Yeah, the biggest giveaway is the difference in IQ.
It won't be a WD downgrade I can almost guarantee you that.
Goddamn that's some ugly offscreen footage. Will try to make some WebMs from the actual demo, which has some close-ups as well.
It won't be a WD downgrade I can almost guarantee you that.
I love this. Looks so beautiful.gif
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1080p/60 fps... unbelievable
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1080p/60 fps... unbelievable
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1080p/60 fps... unbelievable
Can you guys post a comparison of Joel between in game and cutscene?
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1080p/60 fps... unbelievable
She later corrected herself and said 'in engine', hence the current discussion:
https://twitter.com/Corrinne/status/476236100789223425
Because there are some people saying that "captured from a PS4" means that they made some CG and then played the resulting video file on a PS4 and captured that.
Yes, there are people who actually think this. In this thread, in fact.
Those people are weird. It's obviously pre-rendered and the actual game won't look as amazing, but it's a far cry from CG lol
The differences are subtle, but they make a big difference.
It's very likely pre-rendered using their engine. No rendering artifacts and the manner in which TLoU was unveiled are dead giveaways. CG is something completely different.In fact on the first page of all places . I cant believe people still think this is pre rendered
There is pre rendered , realtime, cutscene and gameplay
I think this is either realtime or cutscene but obviously not gameplay
I'll play devil's advocate and say that the sand is already completely saturated with water from a soaking wet Drake washing up on shore and laying there...so that there would be no differenceThe only nit I'll pick will be (and that was something I immediately noticed because that's something I'd have liked to see) that the sand that engages with the water should be moister than the rest, the top point that the water reaches the sand should form a line. It doesn't even have to be dynamic, that part could just be slightly darker.
It's very likely pre-rendered using their engine. No rendering artifacts and the manner in which TLoU was unveiled are dead giveaways. CG is something completely different.
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1080p/60 fps... unbelievable
somebody wanted a color corrected version
http://a.pomf.se/ulhgiw.webm
The differences are subtle, but they make a big difference.
Cutscenes = self shadowing, better lighting.
Perhaps 1080p + good AA can mitigate the IQ difference.