Uncharted 4 runs at 1080p and targeting 60fps

Dude, it's ND. Their coders are insane.
I don't dispute that, I just found your assumptions amusing. The fact this trailer is 60fps has nothing to do with anything. There is debate about how 'realtime' it really was, and with no specific claim that it was 'realtime', and only 'captured', plus Corrinne clarifying 'in-engine' rather than her previous 'in-game' tweet.... it leaves far too many questions unanswered. These are the assets. They're aiming for 60. That's all we know. "It will probably be some tough optimization and code only an alien would want to handle but they can probably get that FPS up to 50-60 most of the time in real gameplay." I just don't know where you're getting this rather specific insight from.

if we were to input naughty dogs track record last gen and project it forward onto this gen, his assumption would be far more accurate than yours.
And what were mine?
 
Well at least we can know for sure that the assets used are exactly the same we'll see in the game (if this content makes it to the final game, that is).

Still, it's incredibly impressive. And the hq footage seems to also have some frame-drops here and there.

Maybe it's just me xD

This is the type of stuff that makes me think it's possible. The clipping of the arm on the sand, the kind of low poly shapes the sand forms when it gets pushed around, and the fact that the wrinkles in his shirt are pretty static confirm to me that it's at least really in-engine and not CGI (like Tomb Raider's intro for example). The things that keep people skeptic is pretty much the IQ with like zero artifacts. But I guess it'll be the usual ND case were the cutscenes are a little better but they are still using in-game assets so there's very good parity between pre-rendered and real time.
 
the most amazing thing about the clip is how the drips of water pool at the bottom of his chin and slowly start draining until the drips start slowing down.

it's just an obscene level of detail
Yeah. QD lead the way with their rain shader on character faces last gen. Glad to see details like this are finally getting the attention they deserve.


ND have never really lied to me before. Most of what they do is not hidden behind doublespeak and word games. Maybe a little but not much. They are pretty upfront with how things work that way. I still will believe they can hit that 50-60 target with near graphics like this. Less AA or something like that possibly.
I think so as well.
 
I don't dispute that, I just found your assumptions amusing. The fact this trailer is 60fps has nothing to do with anything. There is debate about how 'realtime' it really was, and with no specific claim that it was 'realtime', and only 'captured', plus Corrinne clarifying 'in-engine' rather than her previous 'in-game' tweet.... it leaves far too many questions unanswered. These are the assets. They're aiming for 60. That's all we know. "It will probably be some tough optimization and code only an alien would want to handle but they can probably get that FPS up to 50-60 most of the time in real gameplay." I just don't know where you're getting this rather specific insight from.

By the fact they employ literally some of the most talented coders in the market. These people are not indie developers or even good devs with a proven track record. They are the best in the business. When they say something I don't take a cynical outlook on it. With other devs, like GG, I do at times lol. Because they have directly lied to me. Damn you Hulst (shakes fist and cane).

I find it amusing that you doubt such talented people. Is a 50-60 FPS game with near quality visuals and possibly a little less AA or something of the sort that hard to believe?
 
No.. it looks not the intended mood / time of the day..
What's with the new fade "omg i want colors, what is this game with bluish night and this unsaturated bricks.. Eveyrhing should be a raimbow!"

It's more like "can't see shit". Only now do I appreciate all the details that were heretofore not seen.
 
By the fact they employ literally some of the most talented coders in the market. These people are not indie developers or even good devs with a proven track record. They are the best in the business. When they say something I don't take a cynical outlook on it.

I find it amusing that you doubt such talented people. Is a 50-60 FPS with near quality visuals and possibly a little less AA that hard to believe?
I'm not doubting anyone. If they're aiming for 60, that's great. Where am I saying they won't achieve it? I'm not assuming anything, just pointing out that you were.
 
I don't dispute that, I just found your assumptions amusing. The fact this trailer is 60fps has nothing to do with anything. There is debate about how 'realtime' it really was, and with no specific claim that it was 'realtime', and only 'captured', plus Corrinne clarifying 'in-engine' rather than her previous 'in-game' tweet.... it leaves far too many questions unanswered. These are the assets. They're aiming for 60. That's all we know. "It will probably be some tough optimization and code only an alien would want to handle but they can probably get that FPS up to 50-60 most of the time in real gameplay." I just don't know where you're getting this rather specific insight from.

I maintain that the single most telling factor is the almost complete lack of common rendering flaws. No other PS4 game, released or demonstrated, can claim this and even the most powerful PC will suffer from certain types of rendering flaws that aren't a function of computational power (z-fighting, e.g.).

If they've really come up with an engine that has "solved" (while delivering a new frame every 16 ms) aliasing, LOD resolution issues, SSAO issues, z-fighting, etc, they will have single-handedly trumped the entire field of 3D rendering.
 
Can you guys post a comparison of Joel between in game and cutscene?
Unveiling pre-rendered cutscene:

The-Last-of-Us-release-date-set-back.jpg

Game pre-rendered cutscene:


Game realtime (I think, not sure):

 
I'm not doubting anyone. If they're aiming for 60, that's great. Where am I saying they won't achieve it? I'm not assuming anything, just pointing out that you were.

Well yeah. But I don't really doubt my assumptions atm. If this were a few other developers that said that I'd already be writing upscaled 1080p 25-40FPS on the game.

Besides, I've given room for less than perfect IQ. I already said that how many times.
 
Take their water for example. We already know their next gen water is gonna make people wet themselves. Amplify that among other things and we won't be too far off some stunning stuff as portrayed in that vid. Their water on PS3 is amazing.
 
Too bad Guerilla still needs to learn how to animate them. Last gen games such as Beyond and The Last of Us weren't as creepy as this dude once he starts talking. For real time the benchmark so far is probably Dark Sorcerer.



Drake will be ashamed of his words and deeds.



Multiple times. Doesn't confirm anything unfortunately.

Damn, I forgot about that. That was definitely real-time too as they showed the camera moving around and zooming in.

ahhh
ichGb2X64Kmn5.gif
 
It would be foolish to expect Uncharted to look as good as this trailer, but some people take it too far as usual and predict massive downgrades. I'm pretty confident that those won't happen. It won't look this good, but rather close.

I think Uncharted 1/2/3 all looked very close to their cutscenes.

I'm on Youtube right now and honestly the gameplay in Uncharted 3 looks 90% as good as the cutscenes.

uncharted3_260638b.jpg

5830457525_201edde586_b.jpg


https://www.youtube.com/watch?v=EP3oMj8ZkZY
 
I notice sony says "in engine" as opposed to "in game"

I doubt the end product will look like that...especially after all the downgrades we've seen to date.
 
I doubt the end product will look like that...especially after all the downgrades we've seen to date.

Hmm, I'd have to agree. It looks a little too good. Some aspects of the graphics will take a hit when transitioning to actual gameplay. No doubt it will still look amazing.
 
Hmm, I'd have to agree. It looks a little too good. Some aspects of the graphics will take a hit when transitioning to actual gameplay. No doubt it will still look amazing.
The important thing is that they've set the bar for themselves. They could have easily produced this footage a couple of notches down in image quality, we'd all still be amazed and it would've made their lives much easier in terms of delivering the final product. But they've got confidence, and that's great to see. I can't wait to see how close they can come.
 
why does she say ''in 3D'' WHAT IS THIS 1995?
In terms of graphics, it can mean a lot of different things. For example, when something is said to be "in 3D" it can mean that its real-time as opposed to pre-rendered, or that its being rendered stereoscopically, or that its simply using polygons to create image depth.

For my money, this snippet its easily within the realms of possibility for the Playstation 4 at 30FPS. The Order looks impossibly good at times, and Shadow Fall has its moments as well. Naughty Dog have added one of the most gifted visual programmers on the planet to their team, who helped Halo 4 achieve its incredible visuals. I think its definately achievable.

Having said that, achieving those visuals with the 60FPS target seems like magic. I suspect this trailer was pre-rendered at 60FPS because their engine wasn't up to snuff at this early stage in development.
 
I'd sign for locking it in at 30fps and blowing my mind with the best graphics possible.

This will be amazing…baby steps to November 2015...
 
I think Uncharted 1/2/3 all looked very close to their cutscenes.

I'm on Youtube right now and honestly the gameplay in Uncharted 3 looks 90% as good as the cutscenes.

uncharted3_260638b.jpg

5830457525_201edde586_b.jpg


https://www.youtube.com/watch?v=EP3oMj8ZkZY
Yeah, the biggest giveaway is the difference in IQ.


I notice sony says "in engine" as opposed to "in game"

I doubt the end product will look like that...especially after all the downgrades we've seen to date.
It won't be a WD downgrade I can almost guarantee you that.


Probably posted already, but here's The Dark Sorcerer. Forgot how good that did look!

http://fat.gfycat.com/ShockingMintyBighorn.webm
http://fat.gfycat.com/VictoriousGrayAiredale.webm
Goddamn that's some ugly offscreen footage. Will try to make some WebMs from the actual demo, which has some close-ups as well.
 
Yeah, the biggest giveaway is the difference in IQ.



It won't be a WD downgrade I can almost guarantee you that.



Goddamn that's some ugly offscreen footage. Will try to make some WebMs from the actual demo, which has some close-ups as well.

Perhaps 1080p + good AA can mitigate the IQ difference.
 
It won't be a WD downgrade I can almost guarantee you that.

Yep they should get rather close minus the IQ and maybe 1 or 2 other things .
Sony games so far have been rather close to there trailers , IMO some even look better like Second Son and The Order .

EDIT I feel ND going to get it to 60 fps but we going to see drops in set pieces maybe down to 50 i think that better than it locking at 30 fps .
MP 60fps is going to be nice.
 
gif :o

unch.gif


1080p/60 fps... unbelievable

The only nit I'll pick will be (and that was something I immediately noticed because that's something I'd have liked to see) that the sand that engages with the water should be moister than the rest, the top point that the water reaches the sand should form a line. It doesn't even have to be dynamic, that part could just be slightly darker.
 
Because there are some people saying that "captured from a PS4" means that they made some CG and then played the resulting video file on a PS4 and captured that.
Yes, there are people who actually think this. In this thread, in fact.

In fact on the first page of all places . I cant believe people still think this is pre rendered

Those people are weird. It's obviously pre-rendered and the actual game won't look as amazing, but it's a far cry from CG lol

There is pre rendered , realtime, cutscene and gameplay

I think this is either realtime or cutscene but obviously not gameplay
 
ND usually puts all kinds of hints or teases in their trailers, but I really couldn't find anything other than allusions to certain design choices. But I saw this which I never noticed in the stream footage until I had a HD download of it.

jt9oyafOjBbGo.PNG


"for we receive the due reward of our deeds"
 
I've said it before and I'll say it again... What ND showed yesterday is straight up photorealism. I can't find a single real-time rendering artifact. That is what makes me inclined to believe it is an in-engine cutscene but it is pre-rendered. Regardless.. ND usually gets VERY close to their cutscenes in real-time gameplay. I'm buying this game regardless.
 
In fact on the first page of all places . I cant believe people still think this is pre rendered



There is pre rendered , realtime, cutscene and gameplay

I think this is either realtime or cutscene but obviously not gameplay
It's very likely pre-rendered using their engine. No rendering artifacts and the manner in which TLoU was unveiled are dead giveaways. CG is something completely different.
 
The only nit I'll pick will be (and that was something I immediately noticed because that's something I'd have liked to see) that the sand that engages with the water should be moister than the rest, the top point that the water reaches the sand should form a line. It doesn't even have to be dynamic, that part could just be slightly darker.
I'll play devil's advocate and say that the sand is already completely saturated with water from a soaking wet Drake washing up on shore and laying there...so that there would be no difference
 
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