Uncharted 4 runs at 1080p and targeting 60fps

"for we receive the due reward of our deeds"
posted that last night and no-one seemed to care... and I didn't care enough to do any research... anyone?

edit: not exactly the same, but Luke 23:41 (king james bible) "And we indeed justly; for we receive the due reward of our deeds: but this man hath done nothing amiss."
 
posted that last night and no-one seemed to care... and I didn't care enough to do any research... anyone?

It's from the bible, THe Crucifixion from Luke's Gospel.

http://biblehub.com/luke/23-41.htm

Btw the argument about pre-rendered cutscenes and real time gameplay it's pretty much pointless with Naughty Dog's games, of course cutscenes look better but the difference is minimal and during gameplay there are usually more standout moments.
 
Naughty Dog
All footage you see in the trailer was captured completely in engine. That’s Nathan Drake rendered in 1080p full glory using the power of our PS4 engine. All footage you see in the trailer was captured completely in engine. We’re targeting 60fps for Uncharted 4: A Thief’s End and as you can see the visual fidelity for our character models will reach new heights.

So nothing really new, although the mentioning of the character model makes me think drake will look like that. The reason TLOU cinimatics look better then gameplay is due to Sub Surface Scattering (replicates sun hitting skin, makes sin look less flat in light) Downsampled as balls (AA) and texture quality. A good AA solutions (SMAA,MLAA) and use of SSS (TLOU port is using it 99%), the game will likely look like this reveal, albit with a bit of AA
 
Naughty Dog


So nothing really new, although the mentioning of the character model makes me think drake will look like that. The reason TLOU cinimatics look better then gameplay is due to Sub Surface Scattering (replicates sun hitting skin, makes sin look less flat in light) Downsampled as balls (AA) and texture quality. A good AA solutions (SMAA,MLAA) and use of SSS (TLOU port is using it 99%), the game will likely look like this reveal, albit with a bit of AA

Yeah, no way the final game looks this clean but post process solutions are getting a lot better. Temporal SMAA seems to be what most devs are looking into and it can have some great results. They may also do Forward Plus rendering to get MSAA in there but that would make hitting 60 even more of a feat.
 
I'll play devil's advocate and say that the sand is already completely saturated with water from a soaking wet Drake washing up on shore and laying there...so that there would be no difference

Thought about the same justification too! It still would be better if there was a slight difference even, as the water seems to go back and forth at about similar levels for a while. (Even in beaches that's soaked, you can see differences as the water changes the sand ever so slightly)
 
jpmkuqq.gif

Fucking knew it! yes it's coming back to me, Jurassic Park: Lost World.
 
ND usually puts all kinds of hints or teases in their trailers, but I really couldn't find anything other than allusions to certain design choices. But I saw this which I never noticed in the stream footage until I had a HD download of it.

jt9oyafOjBbGo.PNG


"for we receive the due reward of our deeds"

Someone talking shit about Quiet?

--
cutscene:
screenshot_269258_thumb_wide620.jpg


in-game:
avermediacenter20120113.png


the difference is there, and it's obvious, but not enough to make it jarring when playing the game, at least for me.
 
ND said in-game Drake have 2x times more polygons than Joel's.

How many polygons Joel have?
2X more polygon didn't sound a lot somehow considering it's a changing hardware generation. Then again, tlou character model already look really good poly count wise.

So hopefully they spent all the extra next gen power to the environment, make it really dense and lush jungle, like what driveclub done for their environment.
 
2X more polygon didn't sound a lot somehow considering it's a changing hardware generation. Then again, tlou character model already look really good poly count wise.

So hopefully they spent all the extra next gen power to the environment, make it really dense and lush jungle, like what driveclub done for their environment.

Cutscene models in TLOU look incredible. Besides, polygons aren't everything.
 
I'm glad we are getting Uncharted 4 instead of that Uncharted prequel thing (as nobody in the history of ever actually enjoys prequels.. although if they did a time jumping thing, we play Francis drake and Nate in present day.. it would have been acceptable.)
 
I'm glad we are getting Uncharted 4 instead of that Uncharted prequel thing (as nobody in the history of ever actually enjoys prequels.. although if they did a time jumping thing, we play Francis drake and Nate in present day.. it would have been acceptable.)

Don't yet write off a timeshift, flashback exploration sequence as some old-timey explorer (perhaps Francis Drake or a former Associate of Nate's). I would hope they'd avoid powder-loaded third-person cover shooting, though. Although that'd be good for a chuckle.
 
Polygons really aren't the be all and end all, at all. Even for things like hair mapped onto poly's on a head, the limiting factor is more likely to be the rendering of the alpha mapped texture (And all the problems with aliasing that it can cause) rather than the polys required for them to sit on. The shader stuff and texture resolution is, at this stage, of far greater importance I think.
 
2X more polygon didn't sound a lot somehow considering it's a changing hardware generation. Then again, tlou character model already look really good poly count wise.

So hopefully they spent all the extra next gen power to the environment, make it really dense and lush jungle, like what driveclub done for their environment.

There's more to a character than the polly count, thought.
 
I'm glad we are getting Uncharted 4 instead of that Uncharted prequel thing (as nobody in the history of ever actually enjoys prequels.. although if they did a time jumping thing, we play Francis drake and Nate in present day.. it would have been acceptable.)


With the exception of Reach. Reach was an amazing prequel campaign.
 
Uncharted 4: A Thief’s End is available for pre-order right now. Stay tuned — we’ll have more information in the coming months.

Eh. This has got to stop happening. You shouldn't be allowed to sell pre-orders for a game that has no release date.

Edit: FWIW, I don't think this game is a November release. I'm betting Uncharted 4 is their summer game, while whatever Guerilla Games is working on becomes the new Fall thing.
 
I'd rather hear about how it's going to differentiate itself gameplay-wise from past releases. We've been through this whole "graphics revolution" with Uncharted before. Quite frankly, it's tiring. Please, show me what next-gen gameplay is or I'll reserve any hype I have to give.

JLeack refusing to get hyped.


[The Order: 1886]With the added development time they need to figure out how to make the game fun to play. It looks bland.

I'm thinking these types of games aren't really for you. Also, could you give me an example of 'next-gen' gameplay, and if you have seen any yet? And you can't have Super Time Force because I've chosen that one, and anyway Simpson's Braid already did it.
 
Eh. This has got to stop happening. You shouldn't be allowed to sell pre-orders for a game that has no release date.

Edit: FWIW, I don't think this game is a November release. I'm betting Uncharted 4 is their summer game, while whatever Guerilla Games is working on becomes the new Fall thing.

Why shouldn't it be allowed? It's up to people if they want to pre-order it.
 
Color corrected version looks cool, but the highlights are way overblown. You can see much less actual detail than in original version. It also looks like the weather has changed to be the middle of the very sunny day.


It looks like it was rendered in a day-for-night style with a blue lens filter (like they do in movies often*) so all the highlights will be blown out a little, rather than if it was rendered as moonlight only. I guess that's why it could be colour-corrected so well, remove the blue colour cast and that's what you get.


* It wouldn't surprise me if that was a deliberate decision by ND, to make it look more movie-like lighting-wise.
 
JLeack refusing to get hyped.

I'm thinking these types of games aren't really for you. Also, could you give me an example of 'next-gen' gameplay, and if you have seen any yet? And you can't have Super Time Force because I've chosen that one, and anyway Simpson's Braid already did it.

Yeah I'm confused as to what people are expecting from next gen, if not fancier graphics, higher density and bigger explosions. Peoples way of thinking hasn't changed so the basis for games will be the same no matter what generation, until we hit things like VR. Wii changed gameplay with motion controls. But really most games still have the same control and basis as they have for the last two generations.
 
It was only a couple weeks ago how people were crying about The Order footage because they expected too much and this small snippet of what is basically no more than a tech demo will do exactly the same.

And last year it was Driveclub at Gamescom, and that now looks way worse than what we saw these last few days. Expectations have been well surpassed, I would say.

the colour corrected version looks absolutely incredible.

what i'm impressed by the most is the way the muscles in his face move. they do everything by hand, right?

Full body and facial capture but with hand-animated tweaks, I think.

Edit: Already beaten in the hand-animated face with a downgrade club.
 
Eh. This has got to stop happening. You shouldn't be allowed to sell pre-orders for a game that has no release date.

Edit: FWIW, I don't think this game is a November release. I'm betting Uncharted 4 is their summer game, while whatever Guerilla Games is working on becomes the new Fall thing.

Nah, Uncharted is Sony's best selling franchise after GT. It will definitely get the prime Q4 slot. GG don't deserve it, they got a launch game slot and didn't do anything with it, not sure what they have done to deserve a prime Q4 2015 slot in your mind. TLOU came out in the summer because it was a new IP coming out in a drought, it had a free run for about 6 weeks iirc. Sony would be insane to release a new IP from a weak studio in the Q4 rush surrounded by AC, COD and Halo 5 while releasing their strongest franchise in recent times in the summer.
 
So theoretically next year we could get; The Order in February, BB somewhere in between(I'm shooting for Sep-Oct), Uncharted in Nov-Oct, and GG in February of 2016. Damn, current gen is getting real.
 
Nah, Uncharted is Sony's best selling franchise after GT. It will definitely get the prime Q4 slot. GG don't deserve it, they got a launch game slot and didn't do anything with it, not sure what they have done to deserve a prime Q4 2015 slot in your mind. TLOU came out in the summer because it was a new IP coming out in a drought, it had a free run for about 6 weeks iirc. Sony would be insane to release a new IP from a weak studio in the Q4 rush surrounded by AC, COD and Halo 5 while releasing their strongest franchise in recent times in the summer.
Isn't q4 getting really crowded nowadays with yearly games like battlefield, cod, assassin creed always going to release at that timeslot.
 
And last year it was Driveclub at Gamescom, and that now looks way worse than what we saw these last few days. Expectations have been well surpassed, I would say.



Full body and facial capture but with hand-animated tweaks, I think.

Edit: Already beaten in the hand-animated face with a downgrade club.
I dont think they use facial capture at all with the tiny dot all over your face. They did record a video of your face, just a simple video feed, later they hand animate the face to match the video feed.
 
ND said in-game Drake have 2x times more polygons than Joel's.

How many polygons Joel have?
Around 30-40k probably (Jodie in Beyond has 30k). So Drake in Uncharted 4 is likely around 80-100k I would say. Ryse is around 85k. Order around 100k. Infamous SS 120k. Dark Sorcerer 1m.
So that's not a lot, but as someone said polygons are hardly everything.


Yeah, no way the final game looks this clean but post process solutions are getting a lot better. Temporal SMAA seems to be what most devs are looking into and it can have some great results. They may also do Forward Plus rendering to get MSAA in there but that would make hitting 60 even more of a feat.
Yeah Forward Plus is probably not happening. Hoping for SMAA. ND's AA solution was definitely their weak spot on PS3, hopefully they can correct it on PS4.
 
I think the biggest "next gen gameplay" moment I've seen at E3 is No Mans Sky.
What did you do in that game anyway, from the trailer its just walking and exploring the world, it is very pretty, but the only game action I see from the trailer is finding and scanning new monster and some rather basic space sim shooter. Its obviohs the game is very ambitious in scale, but Im still not convinced on the gameplay
 
ok this is my first time finally seeing this. This is actually scary good. If cutscenes are like this and this Uncharted has the best story, I can't see many developers touching it for a while other than Ryse 2 maybe.
SSM and QD will touch or surpass it most assuredly.
 
Bloodborne is early 2015 according to the PS blog post.

I read that, but I guarantee it gets delayed to at least late spring if not longer.
BB and 1886 have a simalier 3ps monster dark vibe going, from a casual consumer standpoint.Trailers will both have a horror monster theme. If they release too close to each other I do think they could cannibalize sales.
 
Speaking of 60fps, I wonder if they're changing or adding something in the gameplay that make them want to try target 60fps. Maybe the game could be faster than previous games? Because I dont think anyone ever complaint about uncharted being 30fps before, and I dont think ND is the kind of dev who have limit on their vision that they already reach their vision with extra power to spare that make them targeting 60fps.
 
I read that, but I guarantee it gets delayed to at least late spring if not longer.
BB and 1886 have a simalier 3ps monster dark vibe going, from a casual consumer standpoint.Trailers will both have a horror monster theme. If they release too close to each other I do think they could cannibalize sales.

The Order 1886 releases in Feb. 2015, according to the E3 Trailer. So I can see BB coming out in Early April.
 
SSM and QD will touch or surpass it most assuredly.

In fact, the only reason why GOW4 and Quantic Dream games weren't shown (not only because Microsft didn't show their trumping card aka Gears 4) is that if they did, they will eclipse Uncharted 4 like the latter did to the Order 1886.
 
I think Uncharted 3 and Last of Us are still the best looking games on PS3, so i', not sure about that.
I think God of War 3 is definitely up there. Pure technically speaking however, Beyond is without question the best looking game on last gen consoles. If you played and completed it I don't see how you could argue otherwise. It looks like a current gen game at times. The IQ alone puts it above The Last of Us, which has so many jaggies.
 
Οk so what does this mean?

While we were going hands on with The Order 1886 at E3 2014, GamingBolt’s Leonid Melikov bumped into Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette. Although we were not able to conduct a full fledged interview with them, the duo were able to confirm a few interesting points about the trailer for Uncharted 4: A Thief’s End.
They confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.

http://gamingbolt.com/uncharted-4s-...he-game-was-all-in-engine#L44PAK3MzFCe6Jfp.99

Yesterday Digital Foundry saind that the "in engine" comment from Corinne Yu lacked on thing to define whether these visuals are 100% what gameplay will look like.Those words were "real time".

This link suggests that now, we have confirmation of these words.

And yet I am not entirely sure that the author of this site understands the difference between in engine and real time. So maybe he was told "in engine" and he translated it into "real time".

FFS why must there be such confusion over such a simple thing? ND should just come out and say "yes the game will look like this when you play". No image tweaking no nothing. This is pure gameplay visuals. Why must it be so damn hard?
 
Speaking of 60fps, I wonder if they're changing or adding something in the gameplay that make them want to try target 60fps. Maybe the game could be faster than previous games? Because I dont think anyone ever complaint about uncharted being 30fps before, and I dont think ND is the kind of dev who have limit on their vision that they already reach their vision with extra power to spare that make them targeting 60fps.

I suppose one theory could be that when they had TLOU running 60fps they really liked it and wanted that for their next title.

Regardless of that though, my prediction will be that they try but ultimately fail to maintain 60fps and decide to drop to 30 (or have a lock option).
 
I think Uncharted 3 and Last of Us are still the best looking games on PS3, so i', not sure about that.

Uncharted 4 clearly uses the PS3 engine and you can stuill feel the older games' vibe (Naughty Dog clearly confirmed that they won't create any new engine for the PS4, it would take much more time). That is why they are emulating the PS3 architecture with Cell's asynchronous SPUs tech inside PS4 GPCPU compute units because this is how their engine works and they have to start from scratch to make a dediacted PS4 engine, thus emulating PS3 architecture would be the easiest for them (I wonder though if the use of the old engine is the cause of the inferior polycount in Nathan's Model compared to anything on PS4 even an open world game like Infamous with Dhelsin having 120K polys). You saw what Quantic Dream did with Beyond engine in Dark Sorcerer: 1 million poly characters, FPS reaching sometimes 90 FPS etc, but instead they are working on a new PS4 dedicated engine with all new next-gen tech. That is why I salute their efforts more than Naughty Dog. I am sure SSM is making a new engine too for GOW4, bringing back Cory Barlog (the director of the best GOW aka GOW2, the longest one and the one that had around 15 bosses) is not for nothing too , it is like resurrecting MJ. So yeah GOW4 and Quantci Dream game will 120% easily surpass Unchrated 4; in fact it was the reason they didin't show them otherwise they will eclipse Uncharted 4 like the Order was eclipsed by the latter.
 
Οk so what does this mean?



http://gamingbolt.com/uncharted-4s-...he-game-was-all-in-engine#L44PAK3MzFCe6Jfp.99

Yesterday Digital Foundry saind that the "in engine" comment from Corinne Yu lacked on thing to define whether these visuals are 100% what gameplay will look like.Those words were "real time".

This link suggests that now, we have confirmation of these words.

And yet I am not entirely sure that the author of this site understands the difference between in engine and real time. So maybe he was told "in engine" and he translated it into "real time".

FFS why must there be such confusion over such a simple thing? ND should just come out and say "yes the game will look like this when you play". No image tweaking no nothing. This is pure gameplay visuals. Why must it be so damn hard?

Might just be the website extrapolating.

Also, at this stage, probably even ND can't tell how the "final game" will look like, since it doesn't exist yet, so it's stupid to make promises (hence the "targeting" 60 FPS).

They can probably tell you everything you want about what exists right now (ie the cutscene they showed), but if you're looking for some kind of early promise about the end result that is a year or more away from now, it can't happen.
 
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