Big Green Anus
Member
I only played up to Chapter 5 from Uncharted 1 and decided to stop. The game looks nice in 60fps, but game feels quite dated. I decided to play Uncharted 2 instead and the experience is better, but still something feels off.
Been a while since I played a game with an audio config this extensive.
Dynamic Range - Maximum
Well done.
Chapter 4.Any suggestions on where to try and get Steel Fist Expert in Drake's Fortune?
Chapter 4.
I've actually analysed and experimented with the whole headshots thing a bit to gauge how detection works (hence why my hit percentage is quite low right now), and I think the reason a lot of people think this, is because of a combination of things which I feel are actually good gameplay additions.
Firstly, if the first bullet, or first few bullets in a burst don't hit the head of an enemy, you have considerably less chance getting one after, simply because there is a fair amount of recoil and spread to weapons. Even if you shoot in bursts, there seems to be an element of timing involved, a specific pause, before getting the aim back to a pre-recoil state. Because of that, random spray and pray, or gung ho aiming is definitely far less effective than a methodical and patient approach.
Enemies also seem to have lots of movement and animations that try to prevent headshots, Eg, quick dashes left and right, shooting whilst running or moving, ducking and diving, flicking their heads out the way etc.
I disagree,while they not U4 level of graphics just look at my posts in the Screenshot thread.Jesus these games did not age well.
I don't think it's that. I've had a few times where someone is sniping me in the distance and I've made the headshot 3/4 times and it just doesn't regsiter. They are not ducking or weaving, they are just standing still.
The gunplay in 3 just doesn't feel satisfying at all compared to 1 and especially 2, add to the fact that the enemy ai is just plain dumb.
I don't think he's talking about graphics.I disagree,while they not U4 level of graphics just look at my posts in the Screenshot thread.
The games have aged, but they're damn good for their age.
I don't think he's talking about graphics.
Do you have a video or clip of the incident? Would be interesting to analyse.
It was during thelevel, trying to take out the snipers in the castle. I haven't got any footage, I'd have to run through that level again. Maybe hit detection is not as great in this game or some enemies require more than one headshot to take down.Syria
That part in particular isn't a good spot to be judging the shooting because the enemies are purposefully far away so your shots may still not line up correctly even if you think they are. I think for there, it's not very easy to get headshots to my recollection despite the fact the snipers aren't moving much. I don't really remember getting headshots much in all the times I played UC3 for that section, even on the time I played it on Crushing. Just two body shots and go.
I'm getting more and more pissed off at UC2, it's so overtunned I can't believe it. I'm playing on normal but it feels like I'm playing on the hardest difficulty. I'm near the end and I must have died 10 times in a row on the same bit and I'm just not having any fun at all. I don't want to play on easy as I always play on normal in every game so it's not total faceroll but not frustrating but my God have they failed in this regard. I can't remember dying this much in any game on normal ever.
End game of UC2 is hard, it's not abnormal that you're having difficulty. When you replay it and know things better it becomes easier (it also helps if you find power weapons). I remember dying just as much on my first time through Normal at the end of UC2.
It's weird reading the back and forth about how these games have aged. I missed out on playing UC1-UC3 (former Xbox 360 guy), and UC1 is stunning. I'm up to chapter 4, but I'm in awe of how gorgeous this game looks. I've heard years of hype for UC2, so I'm definitely looking forward to it, but yeah, graphically, I've been blown away. It's pretty.
Mechanically, too, I thought that the game would be more dated. Some of the shooting is a little wonky. It would be nice if the game had snap to lock when targeting enemies, or if Drake could blind fire from cover.
You can do that on the Explorer modeIt's weird reading the back and forth about how these games have aged. I missed out on playing UC1-UC3 (former Xbox 360 guy), and UC1 is stunning. I'm up to chapter 4, but I'm in awe of how gorgeous this game looks. I've heard years of hype for UC2, so I'm definitely looking forward to it, but yeah, graphically, I've been blown away. It's pretty.
Mechanically, too, I thought that the game would be more dated. Some of the shooting is a little wonky. It would be nice if the game had snap to lock when targeting enemies, or if Drake could blind fire from cover. Also, some of the canned enemy animations are strange after getting shot (jumping forward when getting shot, etc), but mostly, I'm impressed by the lack of hand-holding. It feels more like Tomb Raider than the modern Tomb Raider games, and I'm digging it.
But it's those cutscenes and the in-game dialogue that really impresses me. The writing is fantastic. Within 5 minutes of beginning the first campaign, you're already into the characters, their personalities, their motivations, and their dynamics. It's wonderful, and one of the very few games that has ever made me laugh out loud. Haven't enjoyed a game's writing this much since The Walking Dead: Season One & Season Two.
Looking forward to the rest of the series, but as a newbie, this is a revelation. Yes, I've played The Last of Us (and loved it), but its worth remarking how well this first game holds up.
where is that really high quality tree that everyone always posts about? has it been upgraded?
You can blindfire from cover, press your shoot button when you're not aiming and while you're in cover Drake will blindfire -- a greyed out reticle will show up to also show you the spread and general area of where Drake shoots. Move the camera to move the reticle. Same thing for hipfire except you don't need cover to do it, just press the shoot button without aiming and Drake will hipfire (which is similar in how it works to when you're behind cover and you're blindfiring).
You can do that on the Explorer mode
Also you can blind fire from cover.
I love it more to I always though it was fantastic though.Feels weird to be in the minority who actually likes U1 more after this remaster... The visual update did wonders for the game and loved going through it again. Nearly done with U3 on Crushing now and I don't see 1 as a 'relic', especially not after the remaster. I'd say the jetski and some of the climbing sections are the worst part about U1, but aside from that it's still great fun.
I played U3 at launch and had to suffer its aiming problems, but luckily that's gone here. I'm definitely enjoying this game more than when it first came out, theis still an amazing encounter. I always thought 2 > 3 but tbh I'm not that sure anymore. Some of the setpieces and levels in U3 aged pretty damn well.ship graveyard
Do you have to close the game then reopen it to change games, or am I missing an option?
Same issue here...anyone know??
Feels weird to be in the minority who actually likes U1 more after this remaster... The visual update did wonders for the game and loved going through it again. Nearly done with U3 on Crushing now and I don't see 1 as a 'relic', especially not after the remaster. I'd say the jetski and some of the climbing sections are the worst part about U1, but aside from that it's still great fun. Still think U1 remastered is the biggest revelation in the collection.
Even though UC2 is a far, far better game I have probably enjoyed it less overall because of the ridiculous difficulty spikes. If you remove fun from the equation it's a 9/10 but player enjoyment is pretty important when scoring a game so it's probably an 8/10 just like UC1. Without spoiling it, does UC3 have the same "problem"?
I didn't get to explore more in depth, but do the behind-the-scenes content from each game make it into the collection at all? Those were great.
Not any of the videos because the collection is near its limit (46 GB out of a 50 GB disc) but the concept art galleries and photo gallery of the ND studio are there.
This is the trap Naughty Dog is stuck in. They add a challenge to make their games competitive and comparative to other game games but there are a few who say this takes away from the "fun". And when folks play on easier settings, Uncharted becomes "it's only about the set pieces, there's no gameplay".Even though UC2 is a far, far better game I have probably enjoyed it less overall because of the ridiculous difficulty spikes. If you remove fun from the equation it's a 9/10 but player enjoyment is pretty important when scoring a game so it's probably an 8/10 just like UC1. Without spoiling it, does UC3 have the same "problem"?
Then they went to the Last if Us Ai.Finished U3 ch.6, i think puzzles in U3 is better than U1 and U2 but enemies AI are fucking dumb. How can they go from amazing U2 AI to bad U3 AI?
Yep its funny how I remember pretty much everything.I played UC1 one so many times, this is like riding a bike. The visual upgrades are super impressive.
Even though UC2 is a far, far better game I have probably enjoyed it less overall because of the ridiculous difficulty spikes. If you remove fun from the equation it's a 9/10 but player enjoyment is pretty important when scoring a game so it's probably an 8/10 just like UC1. Without spoiling it, does UC3 have the same "problem"?
Spikes? I dunno man, seems like a pretty good upwards curve of difficulty for me.