Playing through crushing got me thinking of a few ideas to enhance the combat gameplay. Tell me what you think.
Score 2 headshots in a row:
-Lets you run to the next piece of cover with much less chance of damage, or
-Run up and melee the next enemy with much less chance of damage, or
-Cook a grenade
Kill 2 enemies without missing any shots (not head shots):
-Blindfire becomes more accurate, like auto-aim
Each bonus has a limited time of opportunity and could be indicated by a slight change in the graphics, like a bit more bloom, and then Drake could say something cool as well. Just some quick ideas, didnt think about it too much. So, too gamey or what? It occured to me when playing through crushing, moving around from cover-to-cover wasnt really viable anymore, same with melee. I would just end up staying behind 1 piece of cover mostly. Something like this could make firefights more dynamic.