G-Bus
Banned
oo Kosma oo said:But did it feel cheap?
For the most part no. It's just me loosing patience and rushing when i shouldn't or the AI out smarting me with the flanking.
I will say the last gun fights at the end of the game
on the boat
oo Kosma oo said:But did it feel cheap?
G-Bus said:For the most part no. It's just me loosing patience and rushing when i shouldn't or the AI out smarting me with the flanking.
I will say the last gun fights at the end of the gameare a little cheap and frustrating.on the boat
oo Kosma oo said:I read the spoiler![]()
Mesijs said:I don't think Hard is actually that Hard compared to crushing. Hard is just right, Crushing is a true test, and one where you (me at least) will die 30 times in a row in the same part.
Dante said:Also the most amazing this about this game is you can walk right on top of every texture in the game and there is no loss of detail or blurring no matter how close you get.
h3ro said:Holy shit... this soundtrack is freaking EPIC!!
Great OST from Greg Edmonson... can't wait to pick this game up now!!
(Yeah I know, I"m a shame of a PS3 owner... I went with Ratchet and CoD4... which I love btw!)
Jim said:The game looks so good usually that little blemishes like that stand out even more IMO. Still best looking game overall this year IMO, with AC close behind.
[CFD] El Capitan said:Crushing is really tough but i think its really fun that way. Makes you try different things.
Using Cartoon Drake! Sooo awesome!
G-Bus said:Could you get a picture of drake like that? I wanna seeee
[CFD] El Capitan said:Found this on Beyond3d.
Dont click if you dont want to see some other spoilerish things.
http://forum.beyond3d.com/showpost.php?p=1098072&postcount=1061
G-Bus said:Could you get a picture of drake like that? I wanna seeee
dark10x said:The texture quality is generally extremely high throughout, it's the AF that is the problem (as noted by Jim). The game has limited AF and that really does detract from the texture quality.
Gears of War, however, lacked AA but used AF (something common on PS3). That really enhanced the textures, I think. Uncharted really could have used it.
oo Kosma oo said:Yeah it's easy to forget to mention how amazingly good the score is because the game looks like tits.
as did mine.TheBranca18 said:My copy actually froze at that point as well.
dark10x said:The texture quality is generally extremely high throughout, it's the AF that is the problem (as noted by Jim). The game has limited AF and that really does detract from the texture quality.
Gears of War, however, lacked AA but used AF (something common on PS3). That really enhanced the textures, I think. Uncharted really could have used it.
Mesijs said:On Crushing, I'm on 73% with 9hr 37mins playing time. So that's good.
I just won the firefight I was stuck last time. It's reallt all about using the right guns at the right time. The combination of precision sniper shots, blind throwing grenades and blindfiring shotungs, with a few precision shots from my pistol, won it. It's about not getting outflanked and reacting properly and quickly. So dynamic and so satisfying. I'm afraid to complete it on Crushing, what should I do then?![]()
Anisotropic Filtering.cjtiger300 said:Ok, what the hell is AF? I hope this isn't a stupid question. I know what AA is i think.
cjtiger300 said:Ok, what the hell is AF? I hope this isn't a stupid question. I know what AA is i think.
cjtiger300 said:Just keep playing!
Mesijs said:I mean after that.I think I just get all the medals, playing on Easy like an idiot and throwing mad grenades and picking up all the treasures and trying out the skins. But then my next fear is: what to do if I complete it 100%?
[CFD] El Capitan said:How long did it take for you to beat it the first time?
Mesijs said:On Crushing, I'm on 73% with 9hr 37mins playing time. So that's good.
I just won the firefight I was stuck last time. It's reallt all about using the right guns at the right time. The combination of precision sniper shots, blind throwing grenades and blindfiring shotungs, with a few precision shots from my pistol, won it. It's about not getting outflanked and reacting properly and quickly. So dynamic and so satisfying. I'm afraid to complete it on Crushing, what should I do then?![]()
BruceLeeRoy said:Nothing is more satisfying than unloading a blindfired shotgun shell into a gun running up on you only to see his body fly and land in a heap on some large stone.
The best and most useful one I think is "I'm going to get him"....meaning I think "oh shit...need to change cover and look for approaching guy"...or "He's coming out"...which I presume doesn't mean Drake has moved his eyes from Elena and to the pirates....because I'd expect to see lots of pirates running away.Marconelly said:The use of dialogue as a gameplay aid is excellent in this game.
- Grenade nearby -> Drake says something like "Oh crap no!"
- You're out of ammo -> Enemies shout "He's out of ammo" (I thought this one was particularly great as that's something enemies would actually say in real life so that they know when to storm you, but in the game it also helps you know what to do)
- You being shot a bit too much and not doing much about it -> Elena yells at you "Drake, get down!"
etc, etc. Looks like that guy from their team who was saying he wants to make the game playable with your eyes closed, wasn't completely joking.
[CFD] El Capitan said:Found this on Beyond3d.
Dont click if you dont want to see some other spoilerish things.
http://forum.beyond3d.com/showpost.php?p=1098072&postcount=1061
G-Bus said:I think I'll listen to Mr BruceLee and hold off until I unlock it myself. Thanks anyways![]()
Epix said:
BeeDog said:Anisotropic filtering. I won't probably explain it fully, but it's about the viewing angle of textures. If you pass a certain angle when looking at a surface, the texture quality will be lowered to preserve video memory, but with high AF, the texture quality will remain high even if you're watching the surface almost horizontally (like a ground texture).
rothbart said:The Beyond3D forums seem to be down at the moment. I've already beaten Uncharted on "Normal", but what's this "Cartoon Drake"? Inquiring minds want to know!
Heavenly Sword has the best AF of a console game. They had 8xAF there (and 4xAA) and you could really tell with a lot of their ground surfaces. I'd say it doesn't bother me too much here, since there's motion blur and when you look at the textures they look so incredibly High-res.dark10x said:The texture quality is generally extremely high throughout, it's the AF that is the problem (as noted by Jim). The game has limited AF and that really does detract from the texture quality.
Gears of War, however, lacked AA but used AF (something common on PS3). That really enhanced the textures, I think. Uncharted really could have used it.
Mirror the world and play on crushing! It's so weird and feels completely new and much harder!Mesijs said:On Crushing, I'm on 73% with 9hr 37mins playing time. So that's good.
I just won the firefight I was stuck last time. It's reallt all about using the right guns at the right time. The combination of precision sniper shots, blind throwing grenades and blindfiring shotungs, with a few precision shots from my pistol, won it. It's about not getting outflanked and reacting properly and quickly. So dynamic and so satisfying. I'm afraid to complete it on Crushing, what should I do then?![]()
IzumiK said:Crushing is crushing my face. I expect this will double the play time.
Green Shinobi said:Gah, how can a game that does so much right get so much completely wrong?
For the first hour or so of this game, I wanted to get on this board and make a thread proclaiming Uncharted the game of the forever. I really did. The platforming and exploration techniques are beyond anything that's been done before in gaming. The immersion is unparalleled. I don't even need to talk about the graphics and sound.
But the enemies. . .
I'm no wimp when it comes to combat in games. I've beaten Ninja Gaiden, Halo 1 and 2 on Legendary and so on. I also love a good shooter. The problem is that Uncharted is most definitely not a good shooter, but it throws the same number and types of enemies at you that a good shooter would.
Why can't the game just stick to what it's good at? When I'm trying to find away across a bunch of rocks and pillars without falling over a waterfall, the last thing I want is a bunch of annoying little fucks magically spawning above me and taking potshots at me with pistols. It kills the immersion.
Uncharted, you are not Gears of War, so stop trying to be like Gears of War, goddammit!!!
It's not that the shooting mechanics are bad. They're pretty good. But the enemy placement is terrible. Their awareness of their surroundings is completely unrealistic. Their ability to coordinate attacks with each other is completely unrealistic. Their numbers are ridiculous. I didn't realize malevolent treasure hunters had the funds to keep the entire army of Panama on retainer. Their ability to pop up from cover and nail you from 50 yards away in 1/10th of a second is bullshit.
I really love a lot about this game, but the enemies are dragging what should be an 11 out of 10 experience down to a solid 8.
Green Shinobi said:Gah. Murr murr murr
Green Shinobi said:It's not that the shooting mechanics are bad. They're pretty good. But the enemy placement is terrible. Their awareness of their surroundings is completely unrealistic. Their ability to coordinate attacks with each other is completely unrealistic. Their numbers are ridiculous.
Is it really? No one else thinks that the waves of enemies, their telepathic coordination and their ridiculous placement cheapens the gameplay?BruceLeeRoy said:Wow thats a strange reaction.
[CFD] El Capitan said:If you yourself can take a pop shot from 50yrds away and hit the dude still hiding behind something then why couldnt they be allowed the same?
Green Shinobi said:Is it really? No one else thinks that the waves of enemies, their telepathic coordination and their ridiculous placement cheapens the gameplay?
Green Shinobi said:Is it really? No one else thinks that the waves of enemies, their telepathic coordination and their ridiculous placement cheapens the gameplay?
You get 4/10 for effort. Uncharted owns GeoW when it comes to combat mechanics. Enemies are smarter, cover mechanics are more fluid, everything moves better and faster, you can use cover system in 3D (you can climb some walls for example). And that's what I got from only playing the demo. GeoW fels sluggish now.Green Shinobi said:Gah, how can a game that does so much right get so much completely wrong?
For the first hour or so of this game, I wanted to get on this board and make a thread proclaiming Uncharted the game of the forever. I really did. The platforming and exploration techniques are beyond anything that's been done before in gaming. The immersion is unparalleled. I don't even need to talk about the graphics and sound.
But the enemies. . .
I'm no wimp when it comes to combat in games. I've beaten Ninja Gaiden, Halo 1 and 2 on Legendary and so on. I also love a good shooter. The problem is that Uncharted is most definitely not a good shooter, but it throws the same number and types of enemies at you that a good shooter would.
Why can't the game just stick to what it's good at? When I'm trying to find away across a bunch of rocks and pillars without falling over a waterfall, the last thing I want is a bunch of annoying little fucks magically spawning above me and taking potshots at me with pistols. It kills the immersion.
Uncharted, you are not Gears of War, so stop trying to be like Gears of War, goddammit!!!
It's not that the shooting mechanics are bad. They're pretty good. But the enemy placement is terrible. Their awareness of their surroundings is completely unrealistic. Their ability to coordinate attacks with each other is completely unrealistic. Their numbers are ridiculous. I didn't realize malevolent treasure hunters had the funds to keep the entire army of Panama on retainer. Their ability to pop up from cover and nail you from 50 yards away in 1/10th of a second is bullshit.
I really love a lot about this game, but the enemies are dragging what should be an 11 out of 10 experience down to a solid 8.
Green Shinobi said:I guess you guys are really good at popping out of cover and getting an accurate shot off at insane speeds.
I had thought the enemies were better at it than any player could ever be.
[CFD] El Capitan said:Also there is still alot of pirates in the world today due to world conditions and poverty many people have resorted to piracy/hired hand in order to live and support thier familes.
So if there is a wif of gold/financial stability in one of those areas you bet your ass there will be hundreds of mercs/pirates looking for that crap too.
...so...yeah....YAR.
So you think I'm trolling because I have an agenda against this game and the PS3?Ynos Yrros said:You get 4/10 for effort. Uncharted owns GeoW when it comes to combat mechanics. Enemies are smarter, cover mechanics are more fluid, everything moves better and faster, you can use cover system in 3D (you can climb some walls for example). And that's what I got from only playing the demo. GeoW fels sluggish now.
Oh thanks! That's the one...doesn't really do it justice though!BruceLeeRoy said:The chef posted that screen you wanted Deep.
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