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Upcoming Vita Games (200+ Upcoming games in ENGLISH) || 2016 Edition ||

You think that me finding some of the actions of the characters in the videos so far distasteful is me being puritanical? It really isn't, unless your definition of 'puritanical' is very different to mine.

This is the video I'm referring to, around 1m in. https://m.youtube.com/watch?v=PyMv2ISbEUw

Would you agree that it's hardly widely accepted in Japan either?
In the context of how it's presented in this game? Yeah, absolutely. Major overreaction.

How can you see that incredibly over the top trailer and ask "why does a fighting game need x?"

And I'm not sure what exactly you're referring to when you ask if its widely accepted in Japan, but I'm going to say this trailer wouldn't raise any eyebrows. Will it sell a lot? No. But that doesn't mean people find it distasteful or wrong. There's a major difference between not liking something and calling it problematic.

And this conversation will end with someone calling everyone who sees no problem with it a creepy pervert or worse and derail the hell out of this thread, so I think we should stop right here and agree to disagree.
 

AniHawk

Member
But there are no other multiplat/Vita games that NISA could localize other than Exist Archive and New Dangan 3. Dangan is coming in Q3 in Japan so that one is probably late 2016/2017 for west. Kadokawa stuff are also coming to west, but they say development is just started for both, so they will take some time too.

There are 3 already released Vita games awaiting for localization from NIS: Yomawari, Operation Babel and Criminal Girls 2 and 3 upcoming games: Hero Must Die, Rose and the Old Castle and Coven and the Labyrinth of Refrain. I'm guessing there will be 2 of them at the next month's conference: Yomawari and Criminal Girls 2. If we're lucky we'll get Babel too, but I'm not counting on that one.

as far as exist archive goes, well there are other companies with ties to spike chunsoft. atlus, for instance, worked on etrian mystery dungeon with them and conception ii was a big success as well.

if you're looking at just nisa, they're probably bringing the most vita stuff this year, but it won't be exclusive outside of maybe yomawari (that game is teeny-tiny). expect way more ps4/psv stuff and psv/steam stuff from now on. danganronpa should have been the indication of where things were headed.

also i think new danganronpa 3 is next year. those games take time and there's not even a date for japan as far as i'm aware.
 

redcrayon

Member
I think we should stop right here and agree to disagree.
I agree with you there, happy to disagree rather than ruin the thread with a tedious, well-trod argument, moving on.

Hey, I've been pretty damn supportive of the other hundreds of Vita games in Fady's threads (and others) over the last two years. I suppose everyone has a kneejerk reaction now and then, so sorry, will wind my neck in.

Soo... Who's up for Crypt of the Necrodancer and the EU release of Trails of Cold Steel then? Good week for my Vita!
 
as far as exist archive goes, well there are other companies with ties to spike chunsoft. atlus, for instance, worked on etrian mystery dungeon with them and conception ii was a big success as well.

if you're looking at just nisa, they're probably bringing the most vita stuff this year, but it won't be exclusive outside of maybe yomawari (that game is teeny-tiny). expect way more ps4/psv stuff and psv/steam stuff from now on. danganronpa should have been the indication of where things were headed.

also i think new danganronpa 3 is next year. those games take time and there's not even a date for japan as far as i'm aware.
I think we all will be happy here if the Vita stuff makes it at all, exclusive or not.

Can I get your opinion on Utawarerumono's chances? It sounded like Atlus was interested but that was a few months ago.
 

AniHawk

Member
I think we all will be happy here if the Vita stuff makes it at all, exclusive or not.

Can I get your opinion on Utawarerumono's chances? It sounded like Atlus was interested but that was a few months ago.

i really have no clue. they might be doing it if persona 5 falls through again, and they do have a relationship with aquaplus i assume they would like to keep strong. on the other hand, any visual novel is a lot of text, and this one is a weird one in that it's the sequel to a porn game from ten years ago, apparently ends on a cliffhanger, and will be followed by a game that resolves the storylines of both the first and second game.
 
if you're looking at just nisa, they're probably bringing the most vita stuff this year, but it won't be exclusive outside of maybe yomawari (that game is teeny-tiny). expect way more ps4/psv stuff and psv/steam stuff from now on. danganronpa should have been the indication of where things were headed.

Do you mean that they'll be porting games to PS4 for western release or they just won't bother picking up any internal NIS titles? Since the majority of stuff announced so far is Vita-only in Japan.
 

18-Volt

Member
as far as exist archive goes, well there are other companies with ties to spike chunsoft. atlus, for instance, worked on etrian mystery dungeon with them and conception ii was a big success as well.

if you're looking at just nisa, they're probably bringing the most vita stuff this year, but it won't be exclusive outside of maybe yomawari (that game is teeny-tiny). expect way more ps4/psv stuff and psv/steam stuff from now on. danganronpa should have been the indication of where things were headed.

also i think new danganronpa 3 is next year. those games take time and there's not even a date for japan as far as i'm aware.

If we assume Dangan 3 is a 2017 game, there is only one game left to fit in that category: Exist Archive. NISA's event is next month, most plausible list of games to be announced there is: Exist Archive, Yomawari and Criminal Girls 2. If you think Exist could be in Atlus's alley, then that event will be full of Vita exclusive NISA games.

i really have no clue. they might be doing it if persona 5 falls through again, and they do have a relationship with aquaplus i assume they would like to keep strong. on the other hand, any visual novel is a lot of text, and this one is a weird one in that it's the sequel to a porn game from ten years ago, apparently ends on a cliffhanger, and will be followed by a game that resolves the storylines of both the first and second game.

Same as Tears to Tiara 2. It was a direct sequel to first game but their stories weren't that connected to each other. I expect Utawarerumono and Dungeon Travelers 2-2 to be in Atlus's schedule this year. Hopefully 7th Dragon too.
 
Yep, I feel like that would be a great day to switch. Any other demos I should try at the same time (it's been about 8 months since the last time I switched)?

Hmm just had a look
I'll be getting

Odin Sphere
Miracle Girls Festival
Dragon Quest Builders
Sora no Kiseki SC Evolution
Tokyo Xanadu
Gal*Gun

There's also Net High but I don't see the point.

That's quite the list!
 
So clearly Koei Tecmo Europe misunderstood a question that people were asking in regards to voice dlc for Escha&Logy+ and instead made a comment about Nights of Azure since they've been talking about it a lot today.
KOEI TECMO EUROPE ‏@koeitecmoeurope 2h2 hours ago
@BlitzPancake @LichGrey We have to wait until the PS4 version is out and we also have to make sure the quality is at its best for the PSV.

Take from it what you will, but that sounds like the Vita version is on their radar.
 

SarusGray

Member
So clearly Koei Tecmo Europe misunderstood a question that people were asking in regards to voice dlc for Escha&Logy+ and instead made a comment about Nights of Azure since they've been talking about it a lot today.


Take from it what you will, but that sounds like the Vita version is on their radar.

ow my butt is hurting and tingling. posting this on the LE thread.
 

Shizuka

Member
So clearly Koei Tecmo Europe misunderstood a question that people were asking in regards to voice dlc for Escha&Logy+ and instead made a comment about Nights of Azure since they've been talking about it a lot today.


Take from it what you will, but that sounds like the Vita version is on their radar.

I've asked several times on several threads, but I don't think anyone around here bought the Vita version. I wanted to know if it's been patched after the release and fixed the graphics and framerate.
 
I've asked several times on several threads, but I don't think anyone around here bought the Vita version. I wanted to know if it's been patched after the release and fixed the graphics and framerate.

I'd honestly like to know too since looking around online doesn't come up with anything. I mean surely they had to have pushed something for the Vita version, right?
 

Prelude.

Member
So clearly Koei Tecmo Europe misunderstood a question that people were asking in regards to voice dlc for Escha&Logy+ and instead made a comment about Nights of Azure since they've been talking about it a lot today.
We still don't know if the DLC works, right?
My package is in Germany so it should be a matter of days, if not hours, before someone tries.
 

Tohsaka

Member
one of these games is right, but not from the right place.

there are more vita games to release this year. there's just not many that will be exclusive

Gonna assume you mean NISA won't be the ones bringing Exist Archive over, which is unfortunate since they pretty much always include dual audio. If it's Atlus, the chances are a low lower.
 

AniHawk

Member
Do you mean that they'll be porting games to PS4 for western release or they just won't bother picking up any internal NIS titles? Since the majority of stuff announced so far is Vita-only in Japan.

the latter, unless nippon ichi remembers they have a profitable branch and start making games with them in mind.

If we assume Dangan 3 is a 2017 game, there is only one game left to fit in that category: Exist Archive. NISA's event is next month, most plausible list of games to be announced there is: Exist Archive, Yomawari and Criminal Girls 2. If you think Exist could be in Atlus's alley, then that event will be full of Vita exclusive NISA games.

do you mean two games? i don't know if criminal girls 2 will be announced at the event. some other vita games, maybe, but i doubt they'd be exclusive. also, steam is going to be a big deal for them. i expect more on that front over time.

Same as Tears to Tiara 2. It was a direct sequel to first game but their stories weren't that connected to each other. I expect Utawarerumono and Dungeon Travelers 2-2 to be in Atlus's schedule this year. Hopefully 7th Dragon too.

if they have persona 5 this year, they could just be too swamped to do it.
 
Hey, thanks for remembering Iconoclasts, haha

REMEMBERING Iconoclasts? That implies somebody could somehow FORGET Iconoclasts. This is impossible, because Iconoclasts is one of the most interesting looking indie games of 2016
2017?
.

Eventually playing Iconoclasts on my Vita is the only thing that gets me out of bed in the morning.
 
the latter, unless nippon ichi remembers they have a profitable branch and start making games with them in mind.

Do you think this is going to be another quiet year for them then, and it's mainly going to be comprised of Steam releases?

Because I remember a while ago when we were talking about 2015, you said they didn't need to release as many games on the whole because they a tentpole title with Disgaea 5 and some decent stuff alongside it with DanganRonpa & Rodea.

And that this year didn't have a tentpole title, so you'd expect more releases from them.

Because looking for PS4's released and upcoming games, there's very, very little I could see that's possible for them to pick up outside of the aforementioned games (Exist Archive which you don't think is going to them and Grand Kingdom which is already picked up). Literally everything else for PS4 is pretty much earmarked by other publishers, if it's going to come at all. And there's not much in the near future to change that either.

So unless they spend the whole year doing nothing but porting their old games to Steam, or making a sudden switch to picking up 3DS titles, I'd say they're going to have to at least put out some Vita exclusive stuff for the time being unless they're sitting around waiting for PS4 games to materialize for later in the year.
 
We still don't know if the DLC works, right?
My package is in Germany so it should be a matter of days, if not hours, before someone tries.
KOEI TECMO EUROPE ‏@koeitecmoeurope 1h1 hour ago
@BlitzPancake @LichGrey updated info, because we don't release this in EU, the only way is to create US PSN acc to download the DLC.

Want the Japanese VA on a US copy in Europe? Make a US account or buy the EU version it looks like.
 

18-Volt

Member
So clearly Koei Tecmo Europe misunderstood a question that people were asking in regards to voice dlc for Escha&Logy+ and instead made a comment about Nights of Azure since they've been talking about it a lot today.

Take from it what you will, but that sounds like the Vita version is on their radar.

They'll improve the quality of the Vita version? I'm surprised. From what I saw, it's not that bad actually. Dynasty Warriors 8, Atelier Meruru/Totori and Ar Nosurge had worse framerate dips. This one tries to keep framerate stable by dropping the resolution. And that's ok by me.
 
They'll improve the quality of the Vita version? I'm surprised. From what I saw, it's not that bad actually. Dynasty Warriors 8, Atelier Meruru/Totori and Ar Nosurge had worse framerate dips. This one tries to keep framerate stable by dropping the resolution. And that's ok by me.

The framerate wasn't really that big of an issue for it, it was more of just how much they toned down the graphics settings on it. We've had multiple action rpgs at this point that look superior to it and are able to hold a stable framerate most of the time, most of which likely had just as much if not less budget than this. I mean I'd understand it if it were the PS3 version that they put less effort into, but the Vita version actually sold the most out of all 3 versions. Surely they could have put just a little more polish into it when it was clear how it was going to sell.
 

AniHawk

Member
Do you think this is going to be another quiet year for them then, and it's mainly going to be comprised of Steam releases?

Because I remember a while ago when we were talking about 2015, you said they didn't need to release as many games on the whole because they a tentpole title with Disgaea 5 and some decent stuff alongside it with DanganRonpa & Rodea.

And that this year didn't have a tentpole title, so you'd expect more releases from them.

Because looking for PS4's released and upcoming games, there's very, very little I could see that's possible for them to pick up outside of the aforementioned games (Exist Archive which you don't think is going to them and Grand Kingdom which is already picked up). Literally everything else for PS4 is pretty much earmarked by other publishers, if it's going to come at all. And there's not much in the near future to change that either.

So unless they spend the whole year doing nothing but porting their old games to Steam, or making a sudden switch to picking up 3DS titles, I'd say they're going to have to at least put out some Vita exclusive stuff for the time being unless they're sitting around waiting for PS4 games to materialize for later in the year.

my gut tells me that they'll make stuff that seems vita-only now as vita/steam. there's also more for ps4 than you might realize.
 
my gut tells me that they'll make stuff that seems vita-only now as vita/steam. there's also more for ps4 than you might realize.

Oh, well currently Vita only stuff as Vita/Steam, either immediately or some time after, is fine. I've come to expect that since every localization house apart from Atlus have committed to it. No complaints with that. At least we get the games!

What PS4 stuff are you referring to? Because literally, flicking through a list of released and with-release-date games I'm drawing a blank. Sure, there's stuff announced but barely shown like Kadokawa's games, but thata coming West no time soon.

Sorry if I appear contrary btw, I am very interested in your perspective on this.
 
Damn, you don't fuck around!

Beat me in both threads!

Happy to answer any questions anyone has here about this, though.

how's it looking relative to other versions in terms of visual fidelity? I imagine you had to compress some things since you were having ram issues?
i have no idea what i'm talking about
 

Shizuka

Member
Damn, you don't fuck around!

Beat me in both threads!

Happy to answer any questions anyone has here about this, though.

Can you
re
confirm that the japanese version will come with english subtitles as well? Do you have a handy contact email where I can send a press review code request once the game has a set release date?
 
Damn, you don't fuck around!

Beat me in both threads!

Happy to answer any questions anyone has here about this, though.
As a new recent lover of the Vita and started on fighters competitively with Skullgirls, I've been really hyped for this release.

Im not sure if this has been answered, but are the backgrounds static or animated for the Vita version? Are the button's remappable? Thanks for putting out a Vita release!

edit: I forgot to watch the video! Ignore my background question
 

Ravidrath

Member
Figure that people might also be interested to know that Skullgirls on Vita supports local multiplayer on PSTV, too!

Sync up two controllers and you can play each other just like the console versions.

...Are we the only game that actually uses this feature?


how's it looking relative to other versions in terms of visual fidelity? I imagine you had to compress some things since you were having ram issues?
i have no idea what i'm talking about

It's not as crisp as the console versions, but I still think it looks pretty good.

The sprites are half the res of the console versions. There's some stair-stepping because the screen is 75% of 720p, but this is the best performance/visual balance we could find.

For performance purposes we had to use 2D backgrounds, remove the point lighting effects and reduce the sprite smoothing to reach an acceptable frame rate.

The port took a while because what we do to make SG look the way it does does not really agree well with the Vita hardware. The way we use shaders and lighting, in particular, really stressed the system so it took a fair amount of work to work around those limitations.


Can you
re
confirm that the japanese version will come with english subtitles as well? Do you have a handy contact email where I can send a press review code request once the game has a set release date?

Yes, text and spoken languages can be set independently from each other.

It'll default to your system language text / English voices on the first boot, but will save whatever you customize after that.

Also, PM me about the press thing, please!


Will this be a physical release in NA?

We'd like to do limited run physical PS4 and Vita releases, but that probably won't be until after the lobby patch is released.

If/when it happens, there will likely be some kind of pre-order scenario so we're not making a ton more than we need.


Im not sure if this has been answered, but are the backgrounds static or animated for the Vita version?

Backgrounds are using the static 2D option from the PC version. We really wanted to keep the 3D backgrounds, but the performance hit just wasn't worth it.

The only stage that I think really suffers from this, I think, is Robo-Fortune's train stage since that was the only really "animated" stage in the game.

And the buttons are remappable, and we have front-screen macros to help with the lack of L2/R2, as well.
 
The port took a while because what we do to make SG look the way it does does not really agree well with the Vita hardware. The way we use shaders and lighting, in particular, really stressed the system so it took a fair amount of work to work around those limitations.

Well, for what it's worth, I really respect you guys putting the effort in to get it running well on Vita.
 
It's not as crisp as the console versions, but I still think it looks pretty good.

The sprites are half the res of the console versions. There's some stair-stepping because the screen is 75% of 720p, but this is the best performance/visual balance we could find.

For performance purposes we had to use 2D backgrounds, remove the point lighting effects and reduce the sprite smoothing to reach an acceptable frame rate.

The port took a while because what we do to make SG look the way it does does not really agree well with the Vita hardware. The way we use shaders and lighting, in particular, really stressed the system so it took a fair amount of work to work around those limitations.
Alrighty, this is what I figured. Hopefully it's not compromised too much. Performance over visuals though, for sure.

Thanks!
 
Figure that people might also be interested to know that Skullgirls on Vita supports local multiplayer on PSTV, too!

Sync up two controllers and you can play each other just like the console versions.

...Are we the only game that actually uses this feature?

Excellent! I can't think of any others that do but it would be great if some other developers would patch their games to allow this.
 

Ramune

Member
Awesome job on the Vita port of Skull Girls! Can't wait to give it a try. Question on the PS TV front....does it support PS3/PS4 sticks? Not that I really need it since I have both the triple and quad, but it would be a pretty cool addition!
 
Figure that people might also be interested to know that Skullgirls on Vita supports local multiplayer on PSTV, too!

Sync up two controllers and you can play each other just like the console versions.

Holy crap, cool. There's so many games I wish did that.

Yes, text and spoken languages can be set independently from each other.

It'll default to your system language text / English voices on the first boot, but will save whatever you customize after that.

[...]

And the buttons are remappable, and we have front-screen macros to help with the lack of L2/R2, as well.

Aw yeah. Can't wait for my copy to get here then.
 

Ravidrath

Member
Awesome job on the Vita port of Skull Girls! Can't wait to give it a try. Question on the PS TV front....does it support PS3/PS4 sticks? Not that I really need it since I have both the triple and quad, but it would be a pretty cool addition!

PSTV only supports DS3s an DS4s, as far as I know.
 

AniHawk

Member
What PS4 stuff are you referring to? Because literally, flicking through a list of released and with-release-date games I'm drawing a blank. Sure, there's stuff announced but barely shown like Kadokawa's games, but thata coming West no time soon.

yeah, not kadokawa's stuff. but there is stuff... especially as vn companies bail on the xbox one.
 

Shizuka

Member
I know that as AniHawk is saying there are PS4 games in the works, I wouldn't doubt it, but I agree with Kresnik, I can't exactly think of PS4 games up on NISA's plate, unless they're going with the route of publishing mobile/PC games on the PS4 like Republique.

Or 5pb's multiplatform visual novels.
 
Or 5pb's multiplatform visual novels.

That's what I guess he's implying with that post :p

But even then, they're all multi-plat with Vita and PS3 so far. I guess what he's saying is that NISA would rather go after those games because of a PS4 version than the Vita exclusives. Bummer.
 
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