NOLA_Gaffer
Banned
Asked my eBay seller if he'd take $150 for the PVM that he wanted to $500 for, and about 8 hours have passed, so either I offended him or I just haven't heard back yet.
Nintendon't is neat but it has a long list compatibility issues/bugs. I'd rather accept some minor image quality concessions and just know that I'm on native hardware with no compatibility layer bugs.
So there's a 14" BVM-1410P, BVM-1411P & BVM-1415P near me but I've already got a PVM-14M4E.
Worth looking into any of the BVMs?
I feel like I've been doing nothing but asking questions in here recently but I really appreciate the help since 99% of this stuff is beyond me at the minute.
Nintendon't is neat but it has a long list compatibility issues/bugs. I'd rather accept some minor image quality concessions and just know that I'm on native hardware with no compatibility layer bugs.
Nintendon't is actually fine for the most part from my experience and compatibility, and since it gets updated I wouldn't be surprised if they solved most of the problems.
Yep, Nintendon't is freaking awesome. I plan on using it for more youtube playthroughs.Yeah, I've yet or run into any issue. I mean I guess you might not be able to play Donkey Konga with drums... I think... But wasn't it rereleased with Wii controls. So far though Ive played everything from big tittles like Twilight Princess to Chibi Robo. I glanced at a the compatibility list just now and it's all green. The only issue I saw was Zoids. Plus it has a healthy scene behind it and it gets constantly updated and improved... Heck it updates automatically by clicking a link. No fuss.
Nintendon't is actually fine for the most part from my experience and compatibility, and since it gets updated I wouldn't be surprised if they solved most of the problems.
Yeah, I've yet or run into any issue. I mean I guess you might not be able to play Donkey Konga with drums... I think... But wasn't it rereleased with Wii controls. So far though Ive played everything from big tittles like Twilight Princess to Chibi Robo. I glanced at a the compatibility list just now and it's all green. The only issue I saw was Zoids. Plus it has a healthy scene behind it and it gets constantly updated and improved... Heck it updates automatically by clicking a link. No fuss.
HDMI>Wii Component though! Hell Wii Component has a softer picture! I even took screenshots! Plus Gamecube games that weren't in 480p before(like Bloody Roar Primal Fury) can now have it which is nice as I hate interlacing with a passion.There are mostly little issues but if you have a perfectly backwards compatible Wii anyway I don't see much value in it. And you might as well given how cheap Wiis are. Plus no GBA link cable support is kind of a bummer for some games.
I also really didn't like the controller options last time I tried to use it. Setting up anything custom is a pain, the way they configured Classic Controllers feels wrong, and I ended up just plugging in a GC controller anyway.
There are mostly little issues but if you have a perfectly backwards compatible Wii anyway I don't see much value in it. And you might as well given how cheap Wiis are. Plus no GBA link cable support is kind of a bummer for some games.
I also really didn't like the controller options last time I tried to use it. Setting up anything custom is a pain, the way they configured Classic Controllers feels wrong, and I ended up just plugging in a GC controller anyway.
Wife introduced me to it. It's...ok.Kid you not. As I read this, Girls is on my TV. The gf is obsessed
I didn't get the video monitor I wanted in time, but I'm not coming home tomorrow until I get a CRT of some kind to play a few games on, even if it's a thrift store rescue.
I didn't get the video monitor I wanted in time, but I'm not coming home tomorrow until I get a CRT of some kind to play a few games on, even if it's a thrift store rescue.
also, technically the Wii U hardware that runs the games is as much native GC hardware as the Wii since both have the same base chipset. all it's missing is I/O interfaces.
S Video cable straight to TV said:
S Video cable plugged into that POS converter said:
Cool. bog standard speakers that plug into anything, or the kind that needs an amp?
The input lag doesn't seem that bad to me and I'm someone who is very, very sensitive about that stuff. I'm able to play fighters with it so that says a lot.A rough test I did a few months ago suggests that the Wii U's Virtual Wii mode (i.e. the Wii backward compatibility mode) has a 1-frame buffer, and thus 1 frame of lag to go with it.
Basically, I tested the input lag on these setups:
- Melee on a Gamecube (control test, 0 lag)
- Melee on a Wii running natively (equal to Gamecube)
- Melee on a Wii running via Nintendont w/ the Wii U Gamecube controller adapter (~3ms lag)
- Melee on a Wii U running via Nintendont w/ the Wii U Gamecube controller adapter (~20ms lag)
Now, I have to stress that the testing equipment I had on hand was really rough, so I hesitate to say that the numbers were exact to the millisecond or anything, but the difference between Gamecube and Wii U was significant enough to note. Those numbers also "look" right to me when thinking about the hardware logically. The polling rate on the USB controller adapter isn't going to be quite as high as native controller ports, so that 3ms difference on the Wii+Nintendont setup makes sense to me. And I really would not be surprised if that extra 17ms jump from Wii to Wii U is due to the Virtual Wii mode itself; after all, vWii is limited to the Wii U's output options and does not actually support the same settings that the Wii uses (e.g. no 240p support).
On the other hand, it could just be a difference in how things are handled by Nintendont on one system versus the other.
I'd have to hack up a Wii controller and do some tests on an actual Wii game to come up with something more conclusive. But I don't really feel like doing that.
Cheaper, but not better. There are probably 2 types of retro people, best bang for the buck video repro vs. the best available.
I would be careful saying first party solution rather than mod. The hi-def NES is essentially how NES should be played, it's beautiful and near perfect. There is no noise that usually comes along for the ride with most analog to digital conversion connections. If we consider us to be that much of purists, just use composite/RF cables and enjoy the noise on most 240p consoles. I strive hard to find/mod retro consoles to RGB/HDMI if possible.
You would be sincerely wrong then. The GC's Component out is much better than the Wii's. The DAC chip used in the GC's component cables is really good, honestly the GC probably has the best Component output of any pre-hdmi console.
I'm not going to say it's worth 250 bucks as that's up to the individual to decide, but it is definitely superior to the Wii.
- The XCAPTURE-1 can only sample footage in 4:2:2, so the colors cannot be reproduced exactly as they are from the consoles. It also tends to have issues applying the correct color space for some sources (601 vs 709, limited vs full, etc). I haven't made any adjustments to these settings in the above results.
- The colors seem to be a little muted in general on the Wii. The most obvious dips in quality are in the colored text in the menus (black/white text seems fine) and the color bleed tests. (I wonder what the sharpness tests would look like if they were colored instead of just black and white.)
- If you check the number of distinct colors in each image, you'll notice that the Wii images have a much higher count in general. This is most obvious on the screenshots of the plan red/green/blue/white slides. Several GCN result snapshots have fewer than 256 distinct colors, while that isn't often the case with the corresponding Wii snapshots. This suggests that the Wii's output is a little noisier in general.
I could probably record some actual game footage later, should anyone want some.
Feel free to post your own comparisons if you've got them.
I might be going crazy, but I want to say that shot was somewhat debunked in this very thread. I think there was a difference but it wasn't that extreme? Maybe? I'll have a look back through this thread when my PC is up and running again (too hard on mobile bleh).
While I'm sure there's some difference, that comparison is BS. The Wii pic is out of focus: the fine detail of the display panel itself, as seen on the left pic, is lost on the right pic.
The second picture in the same retrorgb article is closer to the truth.
In actual practice (game running with person at a normal distance, not inches from the screen with the game paused), I doubt anyone could tell the difference between GC and Wii component in blind tests. I personally see no such severe blurriness on Wii BC at 480p on my CRT.
Here's the definitive NGC/Wii Component comparison:
http://shmups.system11.org/viewtopic.php?f=6&t=51789
Oh, I should note that it's very easy to get a solid picture out of the Wii using a Mini. I prefer how it looks to 480p from a PS2. I up the color settings a bit so it doesn't look quite as muddled.
Pretty nice comparison there. Probably the best one out there, though not entirely "definitive." It's too bad about the color timing on the capture device, but both consoles have the handicap. The color tests clearly show more color bleed and ringing in high contrast on the Wii which is typical of what most comparisons show how edges are less defined on Wii games. The white balance is more gray on the Wii at higher values as well. Probably what contributes to the muted colors simply upping saturation won't be a proper fix, I think.
Oh and I'm seeing this 6 feet away on my 50 inch plasma. Inches my ass.
that OP + the discussions that follows it pretty covers all the bases, I'd say.
Oh and I'm seeing this 6 feet away on my 50 inch plasma. Inches my ass.
I have a 50" plasma too but I'm not referring to Gamecube and Wii on a large fixed pixel display. I think that level of clarity + image grabs from digital capture devices would obviously expose the difference on Component quality between the two to a greater degree than the sub-HD displays these consoles were intended for.
I have a launch Wii on Component hooked up to my HD CRT and I'm hoping to get a Gamecube component cable from a Gaffer soon. I can't say for certain yet, but I'm not expecting a big difference, although I'd love to be pleasantly surprised by nice jump in picture quality.
NES, SNES, Sega Genesis and Sega Saturn for RGB!
And I'm still looking forward to getting several systems like an SNES, an Amiga and a ZX Spectrum. I think I'll keep the consoles to the switch (which would be exactly 8 once everything is modded, am I not lucky?) and keep the computers on a separate CRT and/or only plugged when needed. These keyboard-computer beasts take way too much space to be displayed under the TV anyway.
Are any of these computers lap-friendly? The Spectrum looks tiny but does it need a bunch of other stuff connected to it? I seriously have no idea!
That is correct.But that wouldn't make sense for Nintendo and other GameCube devs to go above 235 since most TVs especially the pre HD era were 16-235 format... Right?
But that wouldn't make sense for Nintendo and other GameCube devs to go above 235 since most TVs especially the pre HD era were 16-235 format... Right?
Not really, they were supposed to be put on a desk, and most kids just put them on the carpet in front of the TV. You rarely had to touch the keyboard if it was used as a console to play games with a joystick, but some games had to be played with the keyboard and you were better on a chair and a desk. You need to connect it to the mains and the TV so that's at least two cables, then you add the controller, and for the Spectrum you need another connection to the cassette player.
Damn, too bad. I would have liked to get into something completely new and interesting if it did not take up much space. The microcomputer stuff looks like gaming from an alternate timeline that most of us in the States with regular consoles never even glimpsed. Maybe they're worth emulating on the MAME PC...