Get a good camera and have good lighting in the room, it makes all the difference.any tips on taking pictures of a CRT screen?
And that's why I really don't do that personally.
Get a good camera and have good lighting in the room, it makes all the difference.any tips on taking pictures of a CRT screen?
any tips on taking pictures of a CRT screen?
Get a good camera and have good lighting in the room, it makes all the difference.
And that's why I really don't do that personally.
Write one up and send it to the RetroRGB guy. He seems good about updating his site with new and useful information.
Have you played with the convergence controls? That looks like horizontal convergence is not dialed in. So you have the blue misaligned to the left and it looks like a bit of red to the right.
Where are you sourcing your chroma subsampling info from? Especially re analog.
That PDF deals with digital YUV. In pure analog video domain samples don't really exist. If you have an RGB analog to YUV transcoder (that doesn't first convert to digital... for no reason) I'd expect 100% chroma info minus the usual minor loss in the conversion from RGB->YUV in the first place.
The only other way you'd lose chroma detail in analog would be if there just isn't enough actual signal strength, like in NTSC RF or composite where the horizontal resolution is just mud because there isn't enough space in the signal itself to distinguish small enough points.
Purely for a laugh, I bought an upscaler for a dollar.
Will definitely show you all, hahaha...
Nintendont/vWii ---- Dolphin
Where'd you get it?
Where'd you get it?
I did not see much (or any) difference between Nintendont in vWii 480p and Dolphin 480p upscaled to 1080p on my plasma. I'm starting to think my TV has a crappy upscaler and connecting a Wii or Gamecube won't produce better results. I have a couple pics of Mario, but it's in the text where you can really see something is really off. No two of the same letter are alike. They're all weird and misshaped.
Full size links
Nintendont/vWii http://i.imgur.com/swmXf8F.jpg
Dolphin http://i.imgur.com/vOkETnu.jpg
Look at the battery life indicator for players 2-4. The Ps have different thicknesses and widths, same for the lines that make up the battery icon. I ran through all the settings and every Wii U res has this unmistakeable distortion, except 480p at 4:3 aspect ratio where it's not as severe. I don't get the extra image of 720x480 and I have to set the TV to 4:3 so it won't stretch the picture... but this is the best I've been able to get it. It looks pretty good tbh.
WiiU set to 1080p Widescreen
Or due to filter wear (deforming of the pass band characteristic etc).... The only other way you'd lose chroma detail in analog would be if there just isn't enough actual signal strength, like in NTSC RF or composite where the horizontal resolution is just mud because there isn't enough space in the signal itself to distinguish small enough points.
Skip these articles if you haven't any proper understanding of filters.I'm considering it... though I'm still in the middle of some heavy reading. Turns out the analog standards really put an... accent in the way subsampling was practiced.
Here's what crazy thing I'm looking at right now.
Looks to me like shifting chroma pixels in spatial relation to luma ones was something that worked just fine and dandy in the analog days. I can't see that working at all in fixed pixel tech. Thus why 601 material needs to be converted to 709. I assume modern displays unfuck this by simply reshifting pixel info back to where it overlays neatly on their fixed pixel matrices.
Or due to filter wear (deforming of the pass band characteristic etc).
Skip these articles if you haven't any proper understanding of filters.
Learn about analog and digital filters first or you will always get it wrong!
(edit: from the ground up I mean!)
what is it you're looking for in another monitor?I'm stunned. One of my mates may have proved some worth.
He used to work for a production company and on my request, asked if they still had any production monitors.
They said he can have one, no charge. I would have to just go and pick it up. There's a few 14" ones, but there's also a BVM-20G1E. I can't find much info on that model...what's it like?
edit: apparently that one is faulty. dream is dead.
what is it you're looking for in another monitor?
Here's a photo I snapped of the battery icons:
WiiU set to 1080p Widescreen
This is the worst case scenario and the difference between yours an mine is interesting. Save for the P in P2, my icons are more uniform than yours.
Imgur still not agreeing with me posting pic on tablet I see... Can someone fix that for me?
Edit: fixed, thanks to peagles. looks like i need to ensure .jpg is at the end of my linked images.
Forget about "Google" while learning real stuff.I do what I can with Google, ...
You only need complex numbers (high-school maths) for the most part.... but I'm afraid I wouldn't really know where to find such info in a manner that is digestible for someone of my mathematical lacking... I've looked for filtering methods by name and I come up with either nothing or a wall of math. *shrugs*
-*--- R ---*--*
| |
u0 C u1
| |
-*---------*--*
^ Nah, from good old Germany.
What you do now and what you want to do in the, well, future?i learned some of that stuff in university but it's gone from my mind now since i didn't like my career much in the end.
i still haven't looked for a new career. gotta do that one of these days.
xD lolI learnt how to flick ink all over a kid in maths each lesson and never actually get caught
He got detention most times for getting ink all over himself, despite his claims otherwise
I never saw math in the plural until a few years ago online. I thought it was Internet slang or a meme. :|
I haven't liked or paid much attention in math since middle school, so none of that stuff a few posts up makes sense to me!
I did not see much (or any) difference between Nintendont in vWii 480p and Dolphin 480p upscaled to 1080p on my plasma. I'm starting to think my TV has a crappy upscaler and connecting a Wii or Gamecube won't produce better results. I have a couple pics of Mario, but it's in the text where you can really see something is really off. No two of the same letter are alike. They're all weird and misshaped.
There was a discussion about it somewhere. I prefer to write math, but....I never saw math in the plural until a few years ago online. I thought it was Internet slang or a meme. :| ...
So you saved up a lot of time for doing other good stuff. Not too bad.... I haven't liked or paid much attention in math since middle school, so none of that stuff a few posts up makes sense to me!
What are the guys from the US saying in this case?Maths is a britishism. It actually makes sense. Why do we say "mathematics" and "math"? One plural and one singular?
**
hadn't refreshed, rich got it.
haha, nice!There was a discussion about it somewhere. I prefer to write math, but....
Btw; "math." is the German abbreviation for mathematics seen in titles etc.
So you saved up a lot of time for doing other good stuff. Not too bad.
What are the guys from the US saying in this case?
Honestly I like the 240p composite blurry output because that was what the games back then were designed around. When you start cleaning up the image to the point where it's pixel perfect, a lot of the effects lose their visual fidelity.
Take Sonic's shield for example, when you clean it up, it looks gross (just a checkerboard mesh), when it looks much better in the blurry 240p composite.
There's a middle ground though. And I don't necessarily agree with the second part of your first sentence.Honestly I like the 240p composite blurry output because that was what the games back then were designed around. When you start cleaning up the image to the point where it's pixel perfect, a lot of the effects lose their visual fidelity.
Take Sonic's shield for example, when you clean it up, it looks gross (just a checkerboard mesh), when it looks much better in the blurry 240p composite.
I still play NES via composite on my PVM and it's very acceptable if you can stomach the dot crawl.I still haven't tried composite on my JVC yet
I'm curious as to how bad or even acceptable it might be.
It just takes a sh!t load of time. That's it.haha, nice! ...
I see.... We say math, singular.
xD
I'd rather have checkerboard gross than dot crawl, bleeding edges gross.
I do hate dot crawl and bleed. Svid can be a nice compromise for those who want a more faithful, yet clean, image.
S-video's only a little bit fuzzy, it's much closer to RGB than the other way around. You'll still see dithering as checkerboards.
If you really want to smear up your image composite style, you can just run rgb/s-video and turn on a horizontal blur.
So you saved up a lot of time for doing other good stuff. Not too bad.
haha, nice!
I still haven't tried composite on my JVC yet
I'm curious as to how bad or even acceptable it might be.
S-video's only a little bit fuzzy, it's much closer to RGB than the other way around. You'll still see dithering as checkerboards.
If you really want to smear up your image composite style, you can just run rgb/s-video and turn on a horizontal blur.
If ever the programmers of old would have used better dither patterns.... You'll still see dithering as checkerboards. ...
Through an emulator or can that be done with a device like Extron hardware?
I don't get the joke.
If you're interested in purchasing cables, please read the entirety of this announcement.
When: We are planning to release the cables this Sunday, July 3rd, at 4:29 p.m. Central Daylight Time. At that time, the store will appear as a new link on the navigation bar at www.hdretrovision.com Also happening that day, we will be joining the MyLifeInGaming livestream from 8-10pm Central Time. We will email/Tweet/Facebook out a link when that is live so that you can join in and ask questions.
Compatibility: Before purchasing, it is critically important that you verify that your equipment is 240p compatible ahead of time using our 240p test. This needs to be done separately for each console, since some TVs accept one "flavor" or 240p and not another. As we state in our return policy, we will only accept returns/exchanges for defective cables and not for compatibility issues.
Quantity: As you may know, we had originally planned to receive the remainder of our order via ocean at the end of June. The factory had to go back and do some rework to prevent a certain type of defect we found on a limited number of cables during Kickstarter QA, and thus only a partial shipment has hit our warehouse. Subsequently, we are releasing cables in two waves. Once this initial batch of cables we received sells out, another batch is estimated to become available late Summer.
Pricing: Finally, the price of the cables are as follows: $44 for a Genesis or SNES cable (+ shipping) and an additional $5 to add a Genesis 2 to Genesis 1 adapter to your cable. We will also be selling additional accessories that you may find useful, such as 3.5 mm cables for upgrading your Genesis 1 to stereo audio, a Y-splitter for your Genesis 3 audio, and a 6 ft extension kit. We are also selling shirts and keychain swag if you want to be the talk of the town! All items are limited to a quantity of two.
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I read it as since you didn't learn math you must have been very productive doing something else! I thought it was funny in general; not specifically related to you.
I just turned on the low-pass filter on my framemeister for the few games that really make heavy use of dithering transparency. I'm not sure what you could do on a CRT -- is there a horizontal sharpness control on PVMs typically? That might work if you could jack that way down but then uh maybe it's easier to just not.