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Upscalers, CRTs, PVMs & RGB: Retro gaming done right!

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Rich!

Member
Made use of my free phone upgrade today...got one with a pretty awesome camera. Lots of options, full control over aperture, ISO, shutter speed, wb. Makes photographing a CRT easy. Here's a shot I took of my JVC:

tmp_24953-img_20160704luz0.jpg
 

Gyrian

Member
I think that would work, your chain would be:

Console with a JP21 RGB scart out > converter cable > Euro RGB scart > Transcoder (CSY-2100) > Component > Samsung CRT

I have no idea how good that CSY is. Another option would be to transcode the XRGBmini output (HDMI/DVI?) to component and leave it in your chain.

Is this for 240p consoles?

Yes, 240p. Mainly a Mega Drive, Saturn, and a Neo Geo.
I bought this CRT back in the PS2 era, and with that great component hook ups for everything from back then. Have always wanted to try it with better than S-video for the older ones, though.

No good would come out of that. You'd get all the cons of the upscaler without any of the pros. Keep it in parallel.

I've thought of trying to this out as a crazy experiment. It might at least tell what kind of image quality to expect at the end.
 
They're like 40-50 bucks...can't wait to get them for my Genesis, SNES and N64. I wish they made one for Saturn.

I thought you already had an RGB setup?

They're just an RGB->Component transcoder in a cable, which kind of makes it less useful than a separate box. I mean still it's neat and all that it's simple but if you wanted a multi system setup it'd be worse than just going RGB.
 

Timu

Member
I thought you already had an RGB setup?

They're just an RGB->Component transcoder in a cable, which kind of makes it less useful than a separate box. I mean still it's neat and all that it's simple but if you wanted a multi system setup it'd be worse than just going RGB.
I do, I just want to check these out for various reasons.
 

Mupod

Member
ordered the Genesis version of the HD retrovision cables - here's hoping the Canada Post strike doesn't screw me over.
 

Morfeo

The Chuck Norris of Peace
Framemeister users, do you go all RGB or are some of your consoles composite? I know RGB is the way too go, I'm just curious how the composite is.

My old original Nes is in composite, but i play all my games on the RGB-modded Famicom. Only exception is Castlevania 3 which wont work on the Famicom for some reason :(
 

Rich!

Member
I think, I will skip getting an rgb NES entirely and simply get a retroUSB AVS (FPGA NES hardware clone, not emulation). It's gonna be under £200 ($185), looks fantastic and has near flawless hardware based compatibility for all games and accessories including the FDS.

original.jpg


AVSsample.jpg


http://youtu.be/NaEf6D_DLIA
 

Timu

Member
I think, I will skip getting an rgb NES entirely and simply get a retroUSB AVS (FPGA NES hardware clone, not emulation). It's gonna be under £200 ($185), looks fantastic and has near flawless hardware based compatibility for all games and accessories including the FDS.

original.jpg


AVSsample.jpg


http://youtu.be/NaEf6D_DLIA
I wonder when this is coming out, I wouldn't mind one as well.
 
Thing about that system is there's going to be so many better options on the market in the next few years that it will obsolesce fast. That plus it doesn't do RGB.
 

Rich!

Member
Thing about that system is there's going to be so many better options on the market in the next few years that it will obsolesce fast. That plus it doesn't do RGB.

What other systems? And it being HDMI is the selling point, it's not a replacement for an RGB analog system.

The selling point for me is the fact that it's a 100% hardware clone with full compatibility that will work on my HDTV, plug and play, with no lag whatsoever and for a fraction of the price of an RGB NES setup.
 
What other systems? And it being HDMI is the selling point, it's not a replacement for an RGB analog system.

I think he's speaking generally. As FPGA clone consoles become more practical for the layman both in terms of cost and ease of programming, clone consoles like that one will become far more common.

RGB is also a perk, particularly for the NES, for those who are running on a CRT or other analogue configuration and are not inclined to switch.
 
$185USD is pretty close to what I spent on my RGB AV Famicom setup with self installation and I think I still prefer that to a clone. For normals, HDMI is certainly more convenient.

Speaking of FPGAs, has anyone invested in a MIST FPGA computer? I was thinking about ordering one (when my move is done and the possible Canada Post strike is done lol) for tinkering with old computers in a less crazy way than buying up actual old computers. Anything I should know? Is compatibility good?
 

Peagles

Member
Yeh I think I spent about $150 getting an NTSC NES and the NESRGB parts. Probably would be worse with the exchange rate today but it's pretty cost-effective if you can install it yourself. I have no interest in HDMI NES.
 

Rich!

Member
Hm, I was looking online for the prices of an rgb modded top loader and they seem ridiculously expensive. How easy is the mod to do?
 

televator

Member
I think, I will skip getting an rgb NES entirely and simply get a retroUSB AVS (FPGA NES hardware clone, not emulation). It's gonna be under £200 ($185), looks fantastic and has near flawless hardware based compatibility for all games and accessories including the FDS.

original.jpg


AVSsample.jpg


http://youtu.be/NaEf6D_DLIA
That looks neat and well designed. I like how the cart lid opens up way at the back for Famicom cart easy access. And $300 cheaper than the NT.
 

Timu

Member
Sold! ...
As soon as it releases and I get a job.
I got the info from here:

Below you’ll see a brief list of the AVS’ features and a video demonstration.

SPECS:
Video: 720p Wide Screen HDMI output, 60Hz (NTSC) and 50Hz (PAL)
Audio: 44.1kHz HDMI output with expansion audio from carts.
Display: Variable pixel scaling including integer options (1:1, 4:3, 5:3) with optional darkness scanlines.
Carts: Front loading NES, Top loading Famicom
Ports: Built in NES Four Score Pro, Famicom Expansion Port
Ports: HDMI Type A for video and audio, USB Mini B for power and data.
Cheats: 5 cheat code slots with built in code database supporting Game Genie, Pro Action Replay, Pro Action Rocky, and raw formats
Online: NA Scoreboard online score system through USB
Updates: Upgrade FPGA configuration and menu system through USB
 

televator

Member
I got the info from here:

Below you’ll see a brief list of the AVS’ features and a video demonstration.

SPECS:
Video: 720p Wide Screen HDMI output, 60Hz (NTSC) and 50Hz (PAL)
Audio: 44.1kHz HDMI output with expansion audio from carts.
Display: Variable pixel scaling including integer options (1:1, 4:3, 5:3) with optional darkness scanlines.
Carts: Front loading NES, Top loading Famicom
Ports: Built in NES Four Score Pro, Famicom Expansion Port
Ports: HDMI Type A for video and audio, USB Mini B for power and data.
Cheats: 5 cheat code slots with built in code database supporting Game Genie, Pro Action Replay, Pro Action Rocky, and raw formats
Online: NA Scoreboard online score system through USB
Updates: Upgrade FPGA configuration and menu system through USB

Very nice feature set, but I don't really understand the integer scaling ratios. I like simple numbers like 2x or 4x. What the heck is 5:3? Is it scaling to weird numbers because it only goes up to 720p?
 

Rich!

Member
The other thing to bear in mind about the AVS is that due to it being a true hardware clone, the Everdrive works with no issues (confirmed by the retroUSB guys)
 

Rich!

Member
Christ, I may give up on the whole NES rgb idea. Price is just ridiculous, even if I did it myself (as I live in the UK and would have to import an NTSC model, plus rgb kit) and then I could fuck it up. And premodded ones go for near £300.

That's a massive jump up when so far I've spent around the £60 mark on each of my retro consoles (exception being my rgb modded N64 which was £90, but that came with 19 games and an expansion Pak!). I mean hell, a region free model 1 Mega Drive with a pad, UK PSU, game and scart is only £50.
 

televator

Member
Yeah, $200 is a pretty sweet spot for an accurate hardware clone, and that AVS is bellow that. It's hard to say "no" to IMO.

BTW, it said right there in Rich's post that it has scan lines... derp.
 
What other systems? And it being HDMI is the selling point, it's not a replacement for an RGB analog system.

The selling point for me is the fact that it's a 100% hardware clone with full compatibility that will work on my HDTV, plug and play, with no lag whatsoever and for a fraction of the price of an RGB NES setup.

There will be FPGA systems in (relatively) short order that are compatible with several different consoles, that's one of the strengths of FPGA. And that output 1080p and 4K to avoid additional scaling and lag. 1080p allows windowboxed 960p for 4:1 integer scaling, 4K allows 9:1 full height.
 
Very nice feature set, but I don't really understand the integer scaling ratios. I like simple numbers like 2x or 4x. What the heck is 5:3? Is it scaling to weird numbers because it only goes up to 720p?

5:3 is a pixel scale of the NES aspect ratio that has clean integer scaling in both dimensions. It's what the Wii U Virtual Console uses and the cool dudes at My Life in Gaming recommend.

It should go without saying that it looks like squished wrong shit but hey there's nothing to stop you!

I hope the 4:3 mode on this does better than the Hi-Def NES. The right way to do this kind of scaling would be to do smooth filtered scaling horizontally from NES native to 1280 (960 at 720p) pixels and then integer scaling vertically to 960 (720 at 720p). This is what the Mega Man Legacy Collection is doing on PS4/XB1 and it looks pretty good. Probably the best you're going to get short of going out of the console analog and sampling the lines.

There will be FPGA systems in (relatively) short order that are compatible with several different consoles, that's one of the strengths of FPGA. And that output 1080p and 4K to avoid additional scaling and lag. 1080p allows windowboxed 960p for 4:1 integeral scaling, 4K allows 9:1 full height.

This is what the Retron 5 should have been.
 

Platy

Member
Yeah it looks like backers are/have getting/got them. I am interested in them as well.

Please share your impressions if you are able to spend some time with your friends cable (that sounds weird lol).

Not sure if the test results are already needed, but the comparison between scart and hd retrovision on an hd upscaler is night and day.

Retrovision's cables fill the screen much more and feature some kind of anti glow.

It is easy to see on Battletoads for genesis ...

Q1zLFYT.jpg

(random image taken from the internet, not actual cable)

The scart one had some weird bright lines exactly over the black squares in the health bars.

On a tube tv it is not THAT diferent from the other best options ... but it does show a more bright image (it does have 2 brightness options)
 

Rich!

Member
There will be FPGA systems in (relatively) short order that are compatible with several different consoles, that's one of the strengths of FPGA. And that output 1080p and 4K to avoid additional scaling and lag. 1080p allows windowboxed 960p for 4:1 integer scaling, 4K allows 9:1 full height.

...but I have other systems. I want an affordable NES that plays my NES games, in HD, with no compatibility issues, that also has the design sensibilities of the NES together with Famicom support and NES accessory support.

You're slightly missing the point here. The console is first and foremost a NES, and designed to be so. That's the selling point. Kevtris's FPGA console will be awesome, but it's a totally different goal.
 
Not sure if the test results are already needed, but the comparison between scart and hd retrovision on an hd upscaler is night and day.

Retrovision's cables fill the screen much more and feature some kind of anti glow.

It is easy to see on Battletoads for genesis ...

Q1zLFYT.jpg

(random image taken from the internet, not actual cable)

The scart one had some weird bright lines exactly over the black squares in the health bars.

On a tube tv it is not THAT diferent from the other best options ... but it does show a more bright image (it does have 2 brightness options)

I'm not really following you here. Are you talking about jailbars? I don't see how an RGB to YPbPr transcoder would fix that.
 

Mega

Banned
Speaking of FPGAs, has anyone invested in a MIST FPGA computer?

I have been eyeing the MiST for months as I'm never going to buy a dedicated Amiga, MSX, Commodore, ZX Spectrum, Atari ST, etc. A Youtuber posted a few videos of the hardware, including showing off some C64 games and compatibility doesn't seem to be anywhere near perfect. If it's bad overall and doesn't improve, I may just settle on emulation for these systems.
 

Morfeo

The Chuck Norris of Peace
Made use of my free phone upgrade today...got one with a pretty awesome camera. Lots of options, full control over aperture, ISO, shutter speed, wb. Makes photographing a CRT easy. Here's a shot I took of my JVC:

Beautiful.
 

televator

Member
5:3 is a pixel scale of the NES aspect ratio that has clean integer scaling in both dimensions. It's what the Wii U Virtual Console uses and the cool dudes at My Life in Gaming recommend.

It should go without saying that it looks like squished wrong shit but hey there's nothing to stop you!

I hope the 4:3 mode on this does better than the Hi-Def NES. The right way to do this kind of scaling would be to do smooth filtered scaling horizontally from NES native to 1280 (960 at 720p) pixels and then integer scaling vertically to 960 (720 at 720p). This is what the Mega Man Legacy Collection is doing on PS4/XB1 and it looks pretty good. Probably the best you're going to get short of going out of the console analog and sampling the lines.

This is what the Retron 5 should have been.

I see, thanks for elaborating that. Yeah, that guy has a hard on for "sharp pixels" even at the cost of other picture reproduction details. Heh

Not sure if the test results are already needed, but the comparison between scart and hd retrovision on an hd upscaler is night and day.

Retrovision's cables fill the screen much more and feature some kind of anti glow.

It is easy to see on Battletoads for genesis ...

Q1zLFYT.jpg

(random image taken from the internet, not actual cable)

The scart one had some weird bright lines exactly over the black squares in the health bars.

On a tube tv it is not THAT diferent from the other best options ... but it does show a more bright image (it does have 2 brightness options)

Whatchu talkin' 'bout, Willis? Night and day? How do you mean? What is better than what? You being vague...
 
...but I have other systems. I want an affordable NES that plays my NES games, in HD, with no compatibility issues, that also has the design sensibilities of the NES together with Famicom support and NES accessory support.

Everybody has different priorities, that's cool.

Mine are an analog out on all devices and 1080p on all digital out because I want to avoid double scaling, which compounds artifacts.

Not sure if the test results are already needed, but the comparison between scart and hd retrovision on an hd upscaler is night and day.

Retrovision's cables fill the screen much more and feature some kind of anti glow.

Retrovision's cables are passive transcoder devices, they do not alter display timings. Filling the screen more implies scaling, and they don't do that. Any differences in display size would be caused by the device it is plugged into treating the inputs differently aka settings and calibration.
 

Khaz

Member
I have been eyeing the MiST for months as I'm never going to buy a dedicated Amiga, MSX, Commodore, ZX Spectrum, Atari ST, etc. A Youtuber posted a few videos of the hardware, including showing off some C64 games and compatibility doesn't seem to be anywhere near perfect. If it's bad overall and doesn't improve, I may just settle on emulation for these systems.

I'm sure the compatibility will improve. It's the cool thing about it, you can just make an improved core for a specific machine and it will benefit most FPGA computers.

Compatibility didn't prevent me from getting a MiST, but look and feel certainly did. I'm waiting for the one machine that can output RGB and load from original media, and also look good. Even though it works differently, it still feel like like an impersonal emulator box where you just dump your fullset and be done with it. Hardware simulation isn't only at the chip level.
 

Funky Papa

FUNK-Y-PPA-4
Well. Fuck me.

Right after I swore I'd never waste my time trying to make a TV work as an arcade monitor, I've been blessed with a free, curvy 25" Thomson set and a crazy friend has gone on to show how batshit he is by offering me CASH MONEY to build him an arcade cabinet, despite the fact that I'm still working on my LaCie-based one. I can only guess he liked what he saw. Naturally, I'm a germane person so I'll only bill him the materials (mostly because I'm not sure I won't fuck this up).

Anyway, I've been looking for some tutorials in order to know how to get this thing going, only to slam my face against the internet. There seems to be a gazillion of different methods, each one of them with no clear advantages over the others, and most docs are based around positively ancient systems that bear very little resemblance to the kind of hardware I'll be using.

Does anybody know a good place to start? I've been looking at Arcade Controls and some other sites, but it's still a daunting enterprise.

This is basically what I'm trying to get:


  • Pixel perfect (or as close to that as possible) arcade and old school (up to PS2 era) console emulation.
  • Horizontal and vertical support
  • Not having to manually configure every single game with its own video settings.

And this is basically what I have:

  • A 4:3 25" Thomson CRT TV with dual SCART connectors
  • A small microcomputer with Intel graphics (I'll probably get this one)
  • A zero delay encoder + a bunch of IL buttons and sticks
  • Windows 10

So with that in mind... is there a fool-proof tutorial/method to get what I want or am I asking too much? I'm so damn confused with all this modeline/15KHz talk.
 
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