Made use of my free phone upgrade today...got one with a pretty awesome camera. Lots of options, full control over aperture, ISO, shutter speed, wb. Makes photographing a CRT easy. Here's a shot I took of my JVC:
RGB Phosphor Glow Simulation (work in progress)
normal
overbright
The scattering of the phosphors' light is computed in full 3d!
(no 2d processing done)
I think that would work, your chain would be:
Console with a JP21 RGB scart out > converter cable > Euro RGB scart > Transcoder (CSY-2100) > Component > Samsung CRT
I have no idea how good that CSY is. Another option would be to transcode the XRGBmini output (HDMI/DVI?) to component and leave it in your chain.
Is this for 240p consoles?
No good would come out of that. You'd get all the cons of the upscaler without any of the pros. Keep it in parallel.
Made use of my free phone upgrade today...got one with a pretty awesome camera. Lots of options, full control over aperture, ISO, shutter speed, wb. Makes photographing a CRT easy. Here's a shot I took of my JVC:
They're like 40-50 bucks...can't wait to get them for my Genesis, SNES and N64. I wish they made one for Saturn.HD Retrovision cables are up for order now. Just got mine.
They're like 40-50 bucks...can't wait to get them for my Genesis, SNES and N64. I wish they made one for Saturn.
I do, I just want to check these out for various reasons.I thought you already had an RGB setup?
They're just an RGB->Component transcoder in a cable, which kind of makes it less useful than a separate box. I mean still it's neat and all that it's simple but if you wanted a multi system setup it'd be worse than just going RGB.
.Marqs said:
Framemeister users, do you go all RGB or are some of your consoles composite? I know RGB is the way too go, I'm just curious how the composite is.
I wonder when this is coming out, I wouldn't mind one as well.I think, I will skip getting an rgb NES entirely and simply get a retroUSB AVS (FPGA NES hardware clone, not emulation). It's gonna be under £200 ($185), looks fantastic and has near flawless hardware based compatibility for all games and accessories including the FDS.
http://youtu.be/NaEf6D_DLIA
Thing about that system is there's going to be so many better options on the market in the next few years that it will obsolesce fast. That plus it doesn't do RGB.
What other systems? And it being HDMI is the selling point, it's not a replacement for an RGB analog system.
Hm, I was looking online for the prices of an rgb modded top loader and they seem ridiculously expensive. How easy is the mod to do?
It's definitely on the difficult end as far as mods go. Have a look at the guides to get a bit of an idea: http://etim.net.au/nesrgb/
Seems like desoldering the ppu is the hardest part. I may actually have to give it a go.
That looks neat and well designed. I like how the cart lid opens up way at the back for Famicom cart easy access. And $300 cheaper than the NT.I think, I will skip getting an rgb NES entirely and simply get a retroUSB AVS (FPGA NES hardware clone, not emulation). It's gonna be under £200 ($185), looks fantastic and has near flawless hardware based compatibility for all games and accessories including the FDS.
http://youtu.be/NaEf6D_DLIA
You plan to get one?That looks neat and well designed. I like how the cart lid opens up way at the back for Famicom cart easy access. And $300 cheaper than the NT.
You plan to get one?
It has scan lines!Depends... will it have scan lines?
I got the info from here:Sold! ...As soon as it releases and I get a job.
I got the info from here:
Below youll see a brief list of the AVS features and a video demonstration.
SPECS:
Video: 720p Wide Screen HDMI output, 60Hz (NTSC) and 50Hz (PAL)
Audio: 44.1kHz HDMI output with expansion audio from carts.
Display: Variable pixel scaling including integer options (1:1, 4:3, 5:3) with optional darkness scanlines.
Carts: Front loading NES, Top loading Famicom
Ports: Built in NES Four Score Pro, Famicom Expansion Port
Ports: HDMI Type A for video and audio, USB Mini B for power and data.
Cheats: 5 cheat code slots with built in code database supporting Game Genie, Pro Action Replay, Pro Action Rocky, and raw formats
Online: NA Scoreboard online score system through USB
Updates: Upgrade FPGA configuration and menu system through USB
I'll stick with 4:3.Very nice feature set, but I don't really understand the integer scaling ratios. I like simple numbers like 2x or 4x. What the heck is 5:3? Is it scaling to weird numbers because it only goes up to 720p?
...Time to get an Everdrive for my NES!The other thing to bear in mind about the AVS is that due to it being a true hardware clone, the Everdrive works with no issues (confirmed by the retroUSB guys)
What other systems? And it being HDMI is the selling point, it's not a replacement for an RGB analog system.
The selling point for me is the fact that it's a 100% hardware clone with full compatibility that will work on my HDTV, plug and play, with no lag whatsoever and for a fraction of the price of an RGB NES setup.
lovely
Thx guys! It's a glimps into the future (That's so cool. Hopefully, work like this eventually comes together in CRT simulations.
Very nice feature set, but I don't really understand the integer scaling ratios. I like simple numbers like 2x or 4x. What the heck is 5:3? Is it scaling to weird numbers because it only goes up to 720p?
There will be FPGA systems in (relatively) short order that are compatible with several different consoles, that's one of the strengths of FPGA. And that output 1080p and 4K to avoid additional scaling and lag. 1080p allows windowboxed 960p for 4:1 integeral scaling, 4K allows 9:1 full height.
Yeah it looks like backers are/have getting/got them. I am interested in them as well.
Please share your impressions if you are able to spend some time with your friends cable (that sounds weird lol).
There will be FPGA systems in (relatively) short order that are compatible with several different consoles, that's one of the strengths of FPGA. And that output 1080p and 4K to avoid additional scaling and lag. 1080p allows windowboxed 960p for 4:1 integer scaling, 4K allows 9:1 full height.
Not sure if the test results are already needed, but the comparison between scart and hd retrovision on an hd upscaler is night and day.
Retrovision's cables fill the screen much more and feature some kind of anti glow.
It is easy to see on Battletoads for genesis ...
(random image taken from the internet, not actual cable)
The scart one had some weird bright lines exactly over the black squares in the health bars.
On a tube tv it is not THAT diferent from the other best options ... but it does show a more bright image (it does have 2 brightness options)
Not sure if the test results are already needed, but the comparison between scart and hd retrovision on an hd upscaler is night and day.
Speaking of FPGAs, has anyone invested in a MIST FPGA computer?
Made use of my free phone upgrade today...got one with a pretty awesome camera. Lots of options, full control over aperture, ISO, shutter speed, wb. Makes photographing a CRT easy. Here's a shot I took of my JVC:
5:3 is a pixel scale of the NES aspect ratio that has clean integer scaling in both dimensions. It's what the Wii U Virtual Console uses and the cool dudes at My Life in Gaming recommend.
It should go without saying that it looks like squished wrong shit but hey there's nothing to stop you!
I hope the 4:3 mode on this does better than the Hi-Def NES. The right way to do this kind of scaling would be to do smooth filtered scaling horizontally from NES native to 1280 (960 at 720p) pixels and then integer scaling vertically to 960 (720 at 720p). This is what the Mega Man Legacy Collection is doing on PS4/XB1 and it looks pretty good. Probably the best you're going to get short of going out of the console analog and sampling the lines.
This is what the Retron 5 should have been.
Not sure if the test results are already needed, but the comparison between scart and hd retrovision on an hd upscaler is night and day.
Retrovision's cables fill the screen much more and feature some kind of anti glow.
It is easy to see on Battletoads for genesis ...
(random image taken from the internet, not actual cable)
The scart one had some weird bright lines exactly over the black squares in the health bars.
On a tube tv it is not THAT diferent from the other best options ... but it does show a more bright image (it does have 2 brightness options)
...but I have other systems. I want an affordable NES that plays my NES games, in HD, with no compatibility issues, that also has the design sensibilities of the NES together with Famicom support and NES accessory support.
Not sure if the test results are already needed, but the comparison between scart and hd retrovision on an hd upscaler is night and day.
Retrovision's cables fill the screen much more and feature some kind of anti glow.
I have been eyeing the MiST for months as I'm never going to buy a dedicated Amiga, MSX, Commodore, ZX Spectrum, Atari ST, etc. A Youtuber posted a few videos of the hardware, including showing off some C64 games and compatibility doesn't seem to be anywhere near perfect. If it's bad overall and doesn't improve, I may just settle on emulation for these systems.