Keikoku said:I just switched to the english VA and I prefer it to the japanese one. What do you guys think about it ? Should I enjoy the entire game in english or in japanese ?
The obvious answer is go with what you prefer, plus its not like the japanese dialog matches up with the subtitles anyways.Keikoku said:I just switched to the english VA and I prefer it to the japanese one. What do you guys think about it ? Should I enjoy the entire game in english or in japanese ?
RurouniZel said:I would emphasis those three (especially the first one x 1000) and add it
8) Over saturation of anime causing a burn out on the aesthetic
9) JRPGs trying to do little things to appeal to the Western Market, but not doing it right thus causing a drawback than a draw in.
Hcoregamer00 said:VC had a limited print run, looking at the official sales, I bet that the print run was somewhere between 85k and 100k, since it could be found in some places with lots of abundance, while it is impossible to find in other locations.
Frankly, I am happy there was no price collapse.
Hcoregamer00 said:I agree, would Valkyria have sold well if it didn't go for the anime design? Probably.
The game would have still bombed, but maybe it would have sold 100k instead of 74k.
I could think of a couple of things off the top of my head why Valkyria failed miserably.
-Anime design for characters.
-The poor script and laughably bad dialog and uneven treatment of characters
-It was a strategy RPG
-Uneven difficulty balance (the game is easy them BAM, the 7th mission pops up)
-No versus mode
-No online mode
-No 360 version
-No mainstream RPG to move RPG fans unto the platform
-Decent Marketing, it wasn't bad, but it wasn't good.
-Horrible release date
It was just a perfect storm of problems to sink the Valkyria boat.
Kintaro said:Okay, so if the game has a limited press run, shouldn't Sega be fine with it's sales? You pretty much print what you think it will sell and if it comes close, awesome? If the print is low, and it sold close to the print amount, mission accomplished.
RurouniZel said:Which sucks because I want another game like this. Doesn't even need the same cast, just the same style of game and story telling method. I need my non-Sakura Taisen Sakura Taisen fix, if that makes any sense. XD
Hcoregamer00 said:Namco flooded the retail with SC4, and it had a pretty huge price collapse.
Hcoregamer00 said:JRPG's overall should not be exclusive this gen, Vesperia, Valkyria, and Star Ocean should be mutiplatform day one.
SolidSnakex said:Completely disagree as you're making it out as if every JRPG developer is riding on hopes for sells in Western territories. Far from it actually.
Kintaro said:Anyway, all hope is not lost for the series. It's got an anime series coming and if it's successful and popular, it could easily lead to another game. Not to mention merchandise, etc.
Hcoregamer00 said:My point was that mutiplatform should be the way to go with JRPG's and limiting the audience when the costs are so expensive, and the market is shrinking, is not a smart idea.
SolidSnakex said:Some JRPG developers are small so it's not really in their best interest to be spreading what resources they have into developer multiple versions of a game. The ones you're talking about are obviously a different story as they're handled by huge development houses. But you've also got companies like Gust and Nippon Ichi that are relatively small.
Hcoregamer00 said:If the anime is popular they next story arc could be done only through the anime. Why make another game if you can make the monies off TV advertisement. If the anime is crap, then people would be repulsed at the videogame. After all, why would you play the videogame the anime was based off of, if the anime was total shit.
Defuser said:Live trailer. Susie is involved.
http://www.youtube.com/watch?v=Q2RdCjLhy8U
Kintaro said:Well, either way, you can only hope for up. :lol
I wouldn't be surprised if RPG houses will just play it safe and continue DS development. They can continue to recycle resources for another who knows how long and not worry about it.
Welcome to hell. :lol
XxSlasherMcGirkxX said:Whoa, am i the only one who noticed the "Playstation@Store" at the end of the trailer? Putting the anime on the PS store would be a great idea. Promotes the game and sells the anime at the same time.
Does anime have dual language/audio options or even subtitiles on the PS store? I mean if they are not gonna release it on DVD in the US put it on the PS store.
Which JRPGs are you talking about where the "cost is so expensive"? The only ones this gen I can think about that fit that description either are multiplatform already (FF13) or got MS to pay (part of) the bill. Of course, if those that I think were financially supported by MS weren't then that wasn't very smart business.Hcoregamer00 said:My point was that mutiplatform should be the way to go with JRPG's and limiting the audience when the costs are so expensive, and the market is shrinking, is not a smart idea.
Hcoregamer00 said:I for one love the idea that JRPG companies are moving heavy resources into the PSP and the DS.
Handheld Console gaming <3
If they made a Valkyria spinoff/sidestory/prequel/sequel on the PSP, I would be extremely happy.
Durante said:Personally, I think the better way to go is to develop games smartly, like VC or the new Gust title, thereby not spending that much money in the first place. And target them well on a specific audience, and also market to that audience. If VC failed at anything it's the latter, but I'm still disputing that it failed at all with say 300k lifetime sales.
Kintaro said:Thankfully for you, that may be the only place the genre lives on. /doom and gloom.
I can't stand it. =/
Well, if it sold about as well in Europe as it did in the US that would be a reasonable assumption on worldwide shipment numbers.Hcoregamer00 said:Why do you assume that Valkyria Chronicles sold 300k?
Maybe, if the majority of western JRPG fans jump on that. I know that I (and the 2 other people who actually buy JRPGs that I know IRL) won't.Hcoregamer00 said:I agree that Japanese developers have to deal with a shrinking western market, and budget accordingly. The PSP and the DS are waiting for development with open arms, all they need to do is to jump in and let the money flow.
Durante said:Well, if it sold about as well in Europe as it did in the US that would be a reasonable assumption on worldwide shipment numbers.
Maybe, if the majority of western JRPG fans jump on that. I know that I (and the 2 other people who actually buy JRPGs that I know IRL) won't.
Hcoregamer00 said:Just remember that is price collapsed in Europe, just pointing that out.
As I pointed out, different strokes for different folks. My friends have more current-gen handheld console than current-gen home consoles, and a large majority of them prefer playing games on a handheld than on an home console. In fact, 6 of my friends enjoy the convenience of handheld RPG's so much that they haven't bought a single RPG on a console, and odds are they never EVER will.
Here, here.Durante said:Wow, I just read some of your posts in the NPD threads. I see your doom and gloom is as overwrought as ever. What evidence do you have that, even at 74k sold (that is, completely disregarding European sales), the cost of localization wasn't well covered? Assuming $40 per copy go to the publisher that's about 3 million USD.
Hcoregamer00 said:Just remember that is price collapsed in Europe, just pointing that out.
As I pointed out, different strokes for different folks. My friends have more current-gen handheld console than current-gen home consoles, and a large majority of them prefer playing games on a handheld than on an home console. In fact, 6 of my friends enjoy the convenience of handheld RPG's so much that they haven't bought a single RPG on a console, and odds are they never EVER will.
Hcoregamer00 said:Damn, what kind of alternate world did I enter?
I am shocked that people don't like Handheld consoles, or at least see them as a viable medium for games.
Hcoregamer00 said:That is terrible to say the least.
It just reconfirms that the game was a total bomb in the West. Maybe if they took out the anime style and used a gritty style it would have sold more.
Very well said. I hope hcoregamer finally listens to this coming from you since you've been amiable to it.RpgN said:Girl, you're exaggerating...again. JRpg never sold that much past 120k+ to begin with. Same in the ps2 era. Also, certain market decisions decide what kind of amount is needed for a product to break-even, often a product is not considered a bomb if it doesn't sell a huge amount you're hoping for. VC belongs to the category of limited budget and total sell through. Sega was careful with its print and it managed to sell through a huge amount of it. Other companies like Atlus, nippon ichi and smaller ones rely on that method. Another method is building the franchise by the amount of reception it receives, thus to built it in next alterations. Sony likes that method, and it looks like Sega does too. Did you know that Sega cites the game as very popular in press for the anime?
Durante said:Wow, I just read some of your posts in the NPD threads. I see your doom and gloom is as overwrought as ever. What evidence do you have that, even at 74k sold (that is, completely disregarding European sales), the cost of localization wasn't well covered? Assuming $40 per copy go to the publisher that's about 3 million USD.
Hcoregamer00 said:Not really, when Atlus and NIS America thrive and continue to publish niche RPG's, I think everything is okay.
If anything, more companies should adopt the Atlus strategy of smaller print runs since it doesn't decrease the value of the game. Sega used it for Valkyria Chronicles, but there are still lots of RPG price collapses.
Hcoregamer00 said:I was merely pointing out that the Niche Market is doing well, so the RPG is not in trouble of disappearing.
Also, all these statements about the death of JRPG's need some basis.
Where are my SNES sales of Chrono Trigger, FF4, FF6, Secret of Mana, Super Mario RPG?
Where are my PSX sales of Lunar, Lunar 2, Grandia, Chrono Cross, Vagrant Story, Xenogears, Parasite Eve, FF6, FF7, FF8, Dewprism, Brave Fencer Mushashi , Saga Fronteir, Vandal Hearts, etc?
Hcoregamer00 said:So true, I was happy to find out that Vesperia and Valkyria, two of my favorite games released so far this gen had no price collapse and are being harder and harder to find.
Hcoregamer00 said:It's already proven that Valkyria is a total bomb, there is no need having bomb on another platform.
The best bet for the franchise is to restart it from scratch using the CANVAS engine, take out the anime style, and make it mutiplatform.
Hcoregamer00 said:In Japan, anything can be a media property.
Tales of the Abyss: A Character book, an official art book, drama CD's, an anime, a manga, Plushies, figures, and the Videogame that started it all.
Persona 4: An official art book, a manga, and plushies.
Sega was just doing what all the developers do, to try to expand the appeal beyond the original game by using various mediums. Valkyria may or may not be a success in Sega's eyes, but using the various forms of media is just par for the course in Japan.
I for one would love to see a Valkyria Chronicles PSP game, I would buy that game in a heartbeat.
Quixzlizx said:It's not that I don't like the games. It's that I play most of my handheld games at home, and I'd rather stare across at a 26" monitor than stare down at a 4-5" DS screen. It isn't very ergonomic to have your controller and your display in the same location.
Durante said:So what about, instead of quoting yourself, responding to my actual point? (That 74k [before European sales] could well be enough to more than cover the cost of localization)
Remember, some companies make whole games at a budget constrained by similar sales expectations.
Spiegel said:I don't see how Valkyria Chronicles could have cost more to develop than a medium level SRPG on PS2. With 300k copies shipped worldwide the game should have been profitable (or at least enough to cover development costs).
It has pretty graphics yeah but it's not pushing the PS3 in any significant way (I'm only in the 7th chapter so I can be wrong)
Sure, we won't know that. I was just pointing out that calling the western release a total flop (or "bomba") is a bit strange if there's a good chance that they actually made a (small) profit on it.Hcoregamer00 said:Your point is valid in the sense that budgets depend on the project, and it is likely that Valkyria's sales was covered by the localization. The question is whether it hit the sales expectations that made them happy. Is Sega content in covering the cost of the localization budget? Did they want more money to make up for Sales in the other markets? We will never know because they are not stating so.
Exactly my point.Spiegel said:I don't see how Valkyria Chronicles could have cost more to develop than a medium level SRPG on PS2. With 300k copies shipped worldwide the game should have been profitable (or at least enough to cover development costs).
neight said:Very well said. I hope hcoregamer finally listens to this coming from you since you've been amiable to it.
Durante said:Sure, we won't know that. I was just pointing out that calling the western release a total flop (or "bomba") is a bit strange if there's a good chance that they actually made a (small) profit on it.
Do you also abruptly look in 3 directions before you post?Hcoregamer00 said:I am like the lead character in Sayonara Zetsubo Sensei, I am in despair...
Well, I can't disagree with that. I just don't believe that westernizing the genre or switching platforms is a good, all-encompassing solution (even in business terms, and without taking my personal dislike for that approach into account). Multiplatform for bigger titles and smart/focused development for smaller ones should be the way to go.Hcoregamer00 said:I genuinely believe that these are good games that more people should play. Here we are, sitting on a gem, and not many people know of its existence.
Aaaawwww web rings. Those were the times. This reminded me of a site I used to visit in the mid-90s called Icybrian's RPG page and it still exists! Of course, it didn't have a top level domain back then (no one had) -- or a donate or myspace button. It was a more innocent time. (Warning, mid-90s web content inside)Kintaro said:You know, I miss the days where sales never entered the mind of a gamer. They just played the game, and if they became a fan of it, they made a fansite on geocities with big "join our ring" banners and had a ton of fun talking about it.
*wipes tear*
Durante said:Do you also abruptly look in 3 directions before you post?
Kintaro said:You know, I miss the days where sales never entered the mind of a gamer. They just played the game, and if they became a fan of it, they made a fansite on geocities with big "join our ring" banners and had a ton of fun talking about it.
*wipes tear*
Durante said:Do you also abruptly look in 3 directions before you post?
Well, I can't disagree with that. I just don't believe that westernizing the genre or switching platforms is a good, all-encompassing solution (even in business terms, and without taking my personal dislike for that approach into account). Multiplatform for bigger titles and smart/focused development for smaller ones should be the way to go.
CronosBlade said:Wow, fuck Mission 7. Fuck. It. Hard.
I blew through 8a/b and 9 though thankfully.
CronosBlade said:Wow, fuck Mission 7. Fuck. It. Hard.
I blew through 8a/b and 9 though thankfully.
Keikoku said:The desert mission ? I thought it was pretty easy.
Mission 6 on the other side was really hard for me.
Kintaro said:You know, I miss the days where sales never entered the mind of a gamer. They just played the game, and if they became a fan of it, they made a fansite on geocities with big "join our ring" banners and had a ton of fun talking about it.
*wipes tear*
RpgN said:As for me, studying IBL (international business and languages) gives me the opportunity to use it in practice and combine it with one of my favourite hobbies
Okay, back to games talk since I have spoken too much about marketing today ^_^ I want to see Jann's form in the anime already!
Hcoregamer00 said:Mission 7 is after going to the ancient ruins, Mission 6 is the desert mission (although they are both technically desert missions).
Hcoregamer00 said:Nice, that is better than me getting a BA in History (one more class left), then going straight to a Business School to grab an MBA in Marketing.
<3 Jann, I want more Jann in the Anime.
Heck, if it was me, Jann would have his own spinoff.