Well that was some of the weirdest parts of the game.bcn-ron said:Hans: Moioink.
This game is WEIRD.
That "line" comes up multiple times actually. Elle's fourth story (Tailzo said:Well that was some of the weirdest parts of the game.
Hans is such a minor character with so little presence after you get him :/ I think the anime will expand his usefulness a bit more.bcn-ron said:Hans: Moioink.
This game is WEIRD.
painey said:I don't use any engineers, I think they are useless units.
Wow you must have not used tanks and sniper watchtowers much(to repair them when they get blown up) and felt the need to reequip lancers and snipers with more ammo.painey said:I don't use any engineers, I think they are useless units.
painey said:I don't use any engineers, I think they are useless units.
this, :lolPai Pai Master said:What, are you on chapter 2 or something?
painey said:I don't use any engineers, I think they are useless units.
painey said:I don't use any engineers, I think they are useless units.
Speevy said:The great thing about the engineers is that even if you're a new player (like me), they give you a tremendous advantage.
Like you can trade shots with a tank and keep repairing your own until the other one is destroyed.
Pai Pai Master said:What, are you on chapter 2 or something?
Is there a way to stop them from missing all the time? The number of nearly point-blank misses I've had really makes me hesitant to use them.radiantdreamer said:Yeah, but that just takes a long time. It's better to just run in with a lancer and nail it in the ass.
Zachack said:Is there a way to stop them from missing all the time? The number of nearly point-blank misses I've had really makes me hesitant to use them.
Trust me I found that annoying too but it goes hand in hand with the turn based rpg stats nature of the game. There were times where I had 95% of the enemy in my reticule and I still missed. You have to level up, then there's also the accuracy buff from Welkin.Zachack said:Is there a way to stop them from missing all the time? The number of nearly point-blank misses I've had really makes me hesitant to use them.
Brashnir said:Picked this up a few days ago, and started playing today. Really enjoyed the first hour or so, but unfortunately didn't have time to keep playing.
One thing though - I thought this game was an RPG. Where did I get that impression? I mean, I see that I gain XP after each fight, but that's the only thing that's even remotely RPGish that I've seen so far. Did I completely misread what this game was supposed to be about, or does it dramatically shift into a more RPG-like experience at some point? I hope not, I'm really liking the direction this seems to be headed early on.
If anything, the game feels like a turn-based Myth so far.
Aru said:Buy more accurate lances in the R&D shop.
Massive save/reload abuse. You can save after every single move that went to your liking.Zachack said:Is there a way to stop them from missing all the time? The number of nearly point-blank misses I've had really makes me hesitant to use them.
ianp622 said:Later on you get to use that experience to level up classes, which improves your stats and gives you new abilities. Also, every character has special ablities that you need to unlock by using them a couple of turns in battle.
Keikoku said:Actually it won't help Lancers are missing way too much in this game, what I did to avoid that was doing my best to get closer before I shoot.
bcn-ron said:Massive save/reload abuse. You can save after every single move that went to your liking.
I don't think the game is playable without that tbh (I'm on chapter 12 for reference).
Brashnir said:I kinda figured that, but it still doesn't really make it an RPG, unless X-Com is somehow an RPG now.
Not that I'm complaining, what I'm playing here is way better than what I was expecting going in. I've wanted a game like this for ages.
ianp622 said:I never abused the save system. I've saved in the middle of missions occasionally on hard missions, but I've never even gotten close to saving on every turn. I kind of like having to readjust my strategy if things go wrong, or planning ahead to minimize the risk in the first place.
This.gokieks said:I hope you don't have any plans of A-ranking all Hard/EX-Hard Skirmishes then, because unless you're luck incarnate, some of them would be basically impossible without a lot of command mode reloading.
gokieks said:I hope you don't have any plans of A-ranking all Hard/EX-Hard Skirmishes then, because unless you're luck incarnate, some of them would be basically impossible without a lot of command mode reloading.
Keikoku said:Actually it won't help that much Lancers are missing way too much in this game, what I did to avoid that was doing my best to get closer before shooting.
Anway, after 100% completing Selvaria DLC I picked up and beat Edy's mission just the same way. It's a good DLC but I don't think that it worths 4 (Selvaria was imo)
But this DLC was better than Selvaria's one, despite the fact that it's shorter, the humor is a great alternative to the usual shitty dialogues/plot of the main game, and it was nice to hear some characters we played in the main campaign. If there is a sequel I hope that more characters will have their own dialogues and stuff.
RpgN said:Where did you get it from for that kind of price? It was already worth 60 euros, 20 is a rip-off haha You lucky!
Pai Pai Master said:What, are you on chapter 2 or something?
I'll stick my neck out here: Snipers early on are pretty useless, and can leave you with a bad negative impression.radiantdreamer said:edit: I'm amused at how ignorant some of you players are. Don't dismiss any class, seriously. They are all very useful in their own way. If you get pwned, you're doing it wrong. You're not using your classes effectively.
bcn-ron said:Massive save/reload abuse. You can save after every single move that went to your liking.
I don't think the game is playable without that tbh (I'm on chapter 12 for reference).
I would love to watch you try and A-rank both of th second halves of the Selvaria DLC w/o saving. Really.Quixzlizx said:I've been A-ranking everything so far and I haven't used a save state once. What's the point if you just reload every time you miss?
Darkpen said:I would love to watch you try and A-rank both of th second halves of the Selvaria DLC w/o saving. Really.
Darkpen said:I would love to watch you try and A-rank both of th second halves of the Selvaria DLC w/o saving. Really.
mclem said:I'll stick my neck out here: Snipers early on are pretty useless, and can leave you with a bad negative impression.
They're awesome once they're geared, though, but you'd need to break out from that mentality.
Darkpen said:hrrrrrrrrrrrrrrrrrrrrm
Level 12, huh.
...
Okay, so you manage to get him angry? Here's a strategy, and its totally up to you to try:
Fill all 4 top slots w/ Shocktroopers, with Rosie being in the top row, either column. Put one or two snipers with the longest ranged rifle/damage behind the bunkers. How many you use depends on how you feel. Fill the rest of the back slots with at least one engineer and obviously Alicia and Largo. You might end up having to skimp on the engineer if you use 2 snipers.
For your turn, you want to use the sniper to take out the power source in the far back. A well placed shot will take it out in 1, not 2. Use the shocktroopers you had in the second row destroy the towers, and when they finish destroying those, either have them run up to Maximillian, or have them hide behind where the cover that's hiding the first row. If all 3 sources are destroyed, they can more or less safely run up to Max w/o dying.
Now, either have them all lined up and fire at his head ever time, or get closer and use a flamethrower on either his head or body. I tend to aim at his head. Depends on how you went about with your flamethrower/machine gun upgrades.
Using the 3 troopers, get him angry, and then its time to use Rosie. Now, if you so dare, you could have used Rosie along with the 3, just to cover at least some ground and use a turn as well, but here's where it gets tricky.
With Max all the way at the back, and two live turrets on the way, with Max firing as well, you're gonna want to send Rosie with Caution, and send her all the way to the back where Max is. If you're lucky, you might not even need to use Caution, but don't be afraid to use an order to heal Rosie. I hope you got Rosie the VB W2 or whatever its called from her story report.
If you find that this strategy doesn't work, you'll want to bring 2 Lancers, because the only way to take down the second set of power sources are by rocketing them.
CO_Andy said:Argh! There's nothing more frustrating in Valkyria then having your sniper misfire. I'm on Selvaria's second mission and both my snipers misfire all shots in one round! Even when the enemy isn't looking they're magically able to dodge a head shot from behind.
Why can't this game be more like Advance Wars
In the second mission, use the guy w/ the tower potential. Improves his aim score.CO_Andy said:Argh! There's nothing more frustrating in Valkyria then having your sniper misfire. I'm on Selvaria's second mission and both my snipers misfire all shots in one round! Even when the enemy isn't looking they're magically able to dodge a head shot from behind.
Why can't this game be more like Advance Wars
No, its based on destroying Damon's tank.Quixzlizx said:I can see someone save-stating to A-rank the DLC (although I'm probably going to avoid it), because from what I understand your rank determines what mission you get next. But in the main game, the only reason to attempt to A-rank every mission is for the challenge, and you're eliminating that challenge by save-stating every move. It's like playing a board game and getting to re-roll the dice every turn until you get the result you want.
Darkpen said:http://www.originalsoundversion.com/?p=1122
Just finished finally reading this after originally posting it in this thread and bookmarking it for later. Great read to go through while listening to the soundtrack