radiantdreamer
Member
McNum said:Well, I'm slowly but steadily progressing through the game. I'm having a little trouble getting good ranks on the missions, except episode 9. My first B. That was a nice chuck of EXP. Got a little flash of inspiration on that one and it worked perfectly. I could probably have ended it a turn sooner, but I didn't have the CP needed to pull it off. I noticed something, though. It varies how much CP I have, even from different attempts at the same mission. How do I know how much CP I'll have per turn?
I noticed Alicia, Rosie, and Largo each come with a CP icon on their portrait, which apparently translates into another CP recovered per turn, but are there any other ways to increase my CP amount? In a rather vague, non-spoiler way, do I get more CP granting characters? (The suspicious double break between the weapon upgrades and the Edelweiss upgrades and that it says "Outfit Tanks" suggests that I might.) I figure that more CP means I can finish missions faster and get more EXP.
Eh, if I'm running low on EXP, I'll just run some skirmishes. Got the first one down to one turn on normal now. Alicia is getting rather strong, when she's not getting shot by a Shocktrooper.
Yeah, don't worry about getting good ranks. It's really not that important. You just get more exp and gold, which you can do in skirmishes anyway.
And yeah, you do eventually get ONE more CP. Your hunches are correct. Basically, all main story characters are like captains, and give you +1 CP per turn. If they fall in battle, that bonus is lost until they are recovered. The same goes for the enemy. You'll notice if you drop a red soldier, a CP pops out of them and breaks. That's one less CP they have at their disposal for the same reason.
In terms of why your CP amount varies per turn, it doesn't. It gives you the same amount of CP per turn. What's going on is the CP you didn't use in your previous turn carries over. It's important to use that to your advantage sometime and plan ahead. Maybe you want to get some of your soldiers in the proper positions before you use some CP on stat-boosting commands to the fullest potential.