Lord Phol said:
My first issued has allready been adressed on this very page, which is how you're ranked at the end of each battle.
Definitively. I think they should look at Advance Wars scoring system...
Lord Phol said:
Another issue I have is how useless some classes are compared to others. 70% of the time I had scouts do all of the work since they can move the farthest and can take down most enemies in about 3-5 headshots. I almost never used the full rooster available in a mission, all to preserve those precious turn-medals.
I kinda disagree on this one... While I agree that scouts are often swiss knives and all-powerful in several situations (play a second walkthrough and you'll see that all characters are useless compared to Alicia... I must have used Alicia and Alicia alone on ~70% mission
), I wouldn't say that others are useless.
In fact, I used all of them to speed up a lot of missions (not for A rank, but for fastest completion time), and in hard/ex modes, they are definitively valuables. For example :
Shocks: you can make far more kills with a shock than with a scout with the same action points. First, you can do multiple kills with a single shot (especially with the elite weapons), and second, this is the only class that can do a lot of kills during enemy turns when you place them carefully. See e.g. the special mission where you need to kill everyone.
Snipers: quite obvious, you can kill enemies from farther better than scouts, without even the need to move. See e.g. the mission in the fortress, finishing it turn 1 with scouts would be... difficult at least!
Lancers: I agree that they are really slow, and that's what camp teleportation is for. But there's a couple of things they can do more quickly, with the heavy damages, than scouts (of course, you can spend 10 points in orders to kill a tank with a couple of shots using a sniper rifle, but that's more expensive in action points), and there's even objectives they're nearly to only one that are able to take down.
Engineers: there's missions where refills are unvaluable (see the mission before the last one, you would need to bring more lancers or use more turns to finish the objective)
I must say I've yet to see a real use for tanks beside the Isara weapon, though.
That being said, I agree that too often a scout assault is far more enough to win a map, and quickly, and that the fact that other are slow means you often don't bother make them participate in the fight. For A-Rank, that's not a necessity, anyway. But going for fastest completion time require more usage of all classes.
Again, I prefer the balance of Advance Wars (1, 2 & DS) where all units are useful, even those you would think otherwise at first. And Alicia herself make every other people useless, which I think is worse... She's really far too powerful (even if it's quite enjoyable sometimes). Stay in the middle of the enemies troops, and they'll die from friendly fire trying endlessly to hurt you without success.
Lord Phol said:
The last thing on my mind, which I had the most problems with is how insanely difficult some of the last few missions became. Lots of Trial & Error, which wouldn't be too annoying if it wasn't for the time it takes to redo everything.
You know that there's a save option during battles? You shouldn't have to redo everything if you don't want to.
Besides, I don't know... I don't remember a lot of failures over for my first walkthrough... Maybe half a dozen for the whole game, with three being the Shamrock destroyed (even if I don't use it doesn't mean I accept loosing it), two of them in the battle before the final one (quite heavy fire and space too open, especially if you don't want to spend points into moving into cover). I admit that I was lucky in Basel, since the AI make a big strategic mistake turn 2.
In fact, one of my regrets on this game is that I found it far too easy, especially since I finished the game without playing skirmishes at all, so without grinding (and still got nearly only A-ranks on first try). I don't think I'm especially good at this game, but maybe I found a couple of tricks that made the game easier. I'm playing a lot of strategic games, also, so that probably helped. Different feeling, I guess.
But apart from the difficulty, a agree with your points, especially the first one. It lacks a real way to estimate how well you play the game. That's the first game, though, and should we see more games similar, it'll probably get better.