UpperCaseN
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Hcoregamer00 said:Lucky me, I had to bitch and moan to get my artbook.
Those three gamestop employees deserved every thing they got because of what they did.
care to explain? (and/or tell me if the book is good?)
Hcoregamer00 said:Lucky me, I had to bitch and moan to get my artbook.
Those three gamestop employees deserved every thing they got because of what they did.
Hcoregamer00 said:Since anime goes for the cheap ratings by pandering to the otaku audience, here is what I am predicting.
-Attitude: Edy
-Rich girl: Susie
-Crazy girl: Wendy
-Non-threatening old man: Coby
-Antisocial: Marina
-Starlet: Ramona
-Lolita: ???? (have no idea)
Y2Kev said:I bought a copy!
I bought a copyyyyyy!
Why did I look at the spoiler....rykomatsu said:Lolita would probably bealicia's daughter
Guessing that Homer will essentially be Edy's bitch too
Gryphter said:care to explain? (and/or tell me if the book is good?)
Y2Kev said:I bought a copy!
I bought a copyyyyyy!
Don't worry, you level up your recruits by class not as individuals.patsu said:If I swap some new guys/gals into the Squad, do they start from level 1, or do they automatically level up to keep up with the regulars ?
Now gives us your impression and join in the love.Y2Kev said:I bought a copy!
I bought a copyyyyyy!
yep, I agree but it would have to be some huge tweaks. Making some of the maps a lot larger is one of the bigger ones since you can cover a lot of ground with a scout. And I think you would have to take orders out as well since they would end games really fast. It would definitely be a tough task to design mp for this but it is doable, if they had the time. Even though I'd appreciate a good effort for multiplayer, I'm glad they decided to make one of my best single player experiences in a while. Only question is would it be fun? Even if it wasn't, I'd still play if they used story characters and not boring no name soldiers. What I really want is a second game with more uniforms, classes and create a character and it would be perfect. Don't skimp Sega.sonicmj1 said:I think an interesting way of giving both players a diverse army, and having a slightly more symmetrical scenario, would be to have a sort of 'unit draft' prior to starting the game. Naturally, this sort of thing wouldn't be required (it could be time consuming), but I think it could be fun to make your own group of unique units versus your opponents group of unique units, and it'd allow some of those attachments players have from the singleplayer game to manifest in multiplayer. They could all be the same level and have their potentials available, to keep things equitable.
Naturally, multiplayer isn't an easy thing to make if you've chosen not to half-ass it. Even with recycled assets, making balanced maps and getting the orders and systems to function fairly isn't something you can do overnight. And time spent on that would detract, to some extent, from the singleplayer campaign.
I believe it's important that any Valkyria Chronicles game has a strong campaign and story above all else, and if multiplayer would come at the expense of the singleplayer, it probably isn't worth it. But even as a limited extra (almost like a slightly improved version of a Zone of the Enders 2 VS mode or something), it'd be a welcome thing that could work well and be very fun to play with the right tweaks.
Hcoregamer00 said:It was not hard taking over the base. Send a lancer there to attack the heavy tank's weak spot, then send some scouts to grenade the base.
That's what I used, and it was a success.
slayn said:It seems silly for the enemy to have 20 units and you win by taking one unit and only killed the two that are standing in front of a base. What? Did the rest of the enemy army, with their multiple tanks, just dedice, "oh... oh no. They took our flag. Time to go home." It should be based on a mixture of time, allies injured, commanders killed, etc.
It would be nice if you couldn't use shocktroopers to just run up to enemies and shoot them in the face at point blank because the intercepting fire was too powerful.
The problem is that there doesn't seem to be any way to get an A ranking other than using these "exploits."radiantdreamer said:Sounds to me like you found exploits, is all. If you try to play the game without using these exploits, I'm sure you would have a much better time.
kay said:I would suggest not to play for A ranks first time as it does involve taking the base fast a lot of times. It does involve some strategy though since you have to figure out what is the quickest way to do it without dying and CP management. If you choose not to save and load during battle even playing regularly can be a challenge, especially if you don't want people to die. I think the difficulty is fine but it is very easy if you know what are you doing of course.
What's your best scores? I posted mine earlier http://www.neogaf.com/forum/showpost.php?p=13607152&postcount=1964slayn said:but... but I'm ocd about ranks in things like this
I play every advance wars title and refuse to move on to the next level until I S-rank the current one.
I'm sure the difficulty is fine for people that aren't hardcore srpg fans. My problem is just that I play every decent srpg I can get my hands on and crank the difficulty up as high as possible. It always bothers me when games like fire emblem don't have their 'inhumanly brutal maniac difficulty' unlocked right from the start for a first play through.
I like srpgs where I have to play maps 10-15 times just to figure out how to beat them.
slayn said:but... but I'm ocd about ranks in things like this
I play every advance wars title and refuse to move on to the next level until I S-rank the current one.
I'm sure the difficulty is fine for people that aren't hardcore srpg fans. My problem is just that I play every decent srpg I can get my hands on and crank the difficulty up as high as possible. It always bothers me when games like fire emblem don't have their 'inhumanly brutal maniac difficulty' unlocked right from the start for a first play through.
I like srpgs where I have to play maps 10-15 times just to figure out how to beat them.
I haven't beaten it yet, do I have access to that stats page? I hadn't stumbled across it but I wasn't looking. I will look for it when next I boot up the game, probably not till this weekend.kay said:What's your best scores? I posted mine earlier http://www.neogaf.com/forum/showpost.php?p=13607152&postcount=1964
Its not about seeing all A's on my game file, its about... proving to myself that I can top rank every battle without any additional benfits (no game+ for better units, no skimrishes for level grinding, etc) and the thrill that comes from finally being able to pull it off after numerous attempts, if that makes any sense.Baha said:There's a new+ game that carries over everything from your first playthrough. Getting A-ranks afterwards for every mission/skirmish will be a cakewalk to do then. For now, try playing 'fair' and enjoy it for what it does right. Hopefully if they make a sequel they can address these concerns and others.
Yup, the emotional connections were so well done, so sappy it hurts.Hcoregamer00 said:Wow I did the side stories for Elanor and Rosie and all I can say isthat they are amazing. The Elanor one was extremely easy with snipers and Elite Scouts. The story was charming because Elanor finally resolved and issue that haunted her for 20 years. Seeing the relationship between her and Largo was so charming to watch. The Rosie mission was great because it showed just how awesome having an entire team of shocktroopers are. The story with the boy was heart wrenching, and I admit that it got to me when she spoke to Isara and it dawned on me just how much she developed as a character.
<3 Rosie
Katana_Strikes said:Anyways I actually did it in 7 turns and got an A. Not bad considering I felt I wasn't doing too well on that one.
I was going to ask how but then I discovered the double movement potential. Now this changes certain levels..ixix said:7 turns is still an A-rank? That kind of makes my 1-turn finish look excessive.
I finished both Chapter 15 missions on the very first turn. It made for an incredibly anticlimactic chapter.
kay said:I was going to ask how but then I discovered the double movement potential. Now this changes certain levels..
Necroscope said:Please help, I cant figure out how to use Ragnaid on myself. The manual set press L3, but it doesnt work.
grandjedi6 said:
I thought the pace was fine.Hcoregamer00 said:Pretty funny, but he doesn't get to the main point quickly enough.
Dark Octave said:I thought the pace was fine.
I just flat out didn't agree with it.
RpgN said:I remember some members said that you get Emile by Oscar getting killed here. Well, I got Emile after chapter 14 without using Oscar at all and everyone is still alive. What gives?
Ps. chapter 14 was quite epic and chapter 15 looks to be just as good. I didn't see this coming out of our Alicia. Chapter 11 was a good one too.
Baha said:You don't have to lose Oscar (or Karl for that matter), you just need to have their 4th potential unlocked and to rescue them once in battle afterwards. It's odd that he's shown up just randomly though. Especially at chapter 14, like Lynn, Knute or Audrey he's the only recruit that'll show up in the list alone after fulfilling the requirements.
Yeah, cuz foreshadowing is like a bad thing.Dice said:The problem with the talking isn't the amount of it, but the steady pattern of too much repeated information.
1) Something which hints to something about to happen.
2) Something goes on where someone notices it about to happen.
3) The person about to make it happen (good or evil) talking about how they'll make it happen.
4) Someone they are with confirms that they are about to make it happen.
5) The person on the other side from 2 discovers this and then goes to explain to their team.
6) The others are shocked/impressed and go "what?" or "what should we do?"
7) The person from 2 and 5 explains their plan.
8) The others voice their differing perspectives.
9) You go to battle, and all the information is repeated in a battle plan.
10) It happens, but just before it does whoever was going to do it boldly announces they will.
11) Both sides talk about what just happened.
This pretty much happens every single chapter, and most of it is very official business sort of talking about the next step in the war, not character building stuff. I find myself watching step 1 and 2 because that's where I myself find out, then skipping past all this people-finding-out-and-telling crap until someone gets personal.
Heh, I got both Emile and Lynn in Chapter 8 when I was grinding everyone's last potentials in Skirmish 1.RpgN said:Hmmm...I did have both their 4th potentials and I did save Oscar before, but that was a couple of missions back. It seems I did fill the requirements unconsciously That's better though, I don't like using faqs and spoil the fun So now I have 49 recruits...One left!
Farnack said:Yeah, cuz foreshadowing is like a bad thing.
Hcoregamer00 said:To celebrate my new Canon XSi digital SLR I took some new pictures of my figures that make my point and shoot look like dogshit.
Digital SLR = LOVE
XiaNaphryz said:Heh, I got both Emile and Lynn in Chapter 8 when I was grinding everyone's last potentials in Skirmish 1.