Die Squirrel Die
Member
Danne-Danger said:Yeah, IMO that mission is poorly made. It would've been OK if there was a way to stop the blue... thing, but since they changed the rules and made her invulnerable it's pretty much inevitable that you're going to fail (or at least permanently loose a team member) the first time through, which really is just bad game design.
It gets better again after that mission though.![]()
I'm going to have to disagree with you on that part, even though I made it through with my squad intact (albeit after a few retries). Pushing the player to either refine their strategies or accept their losses isn't bad design. They aren't stingy about giving you a plethora replacement troops.
Turning the statement on its head, why would it be good design if you were able to ace every battle on your first go?