Die Squirrel Die
Member
Danne-Danger said:Yeah, IMO that mission is poorly made. It would've been OK if there was a way to stop the blue... thing, but since they changed the rules and made her invulnerable it's pretty much inevitable that you're going to fail (or at least permanently loose a team member) the first time through, which really is just bad game design.
It gets better again after that mission though.
I'm going to have to disagree with you on that part, even though I made it through with my squad intact (albeit after a few retries). Pushing the player to either refine their strategies or accept their losses isn't bad design. They aren't stingy about giving you a plethora replacement troops.
Turning the statement on its head, why would it be good design if you were able to ace every battle on your first go?