eznark said:Wait, you can save up CP? As in, if you don;t use them they carry over?
eznark said:Wait, you can save up CP? As in, if you don;t use them they carry over?
Gryphter said:Yeah, lol. the game tells you this during the tutorials
Cigol said:I only really deploy Largo for his command point as I've had far too many occasions where I'll deploy with two or more lancers only to find them pretty useless. They can't get into the thick of battle quick enough, and it's rare that you'll need them to start off.
I've also found shocktroopers lose their edge, and fast. I barely cause a dent in the enemy now which with their limited mobility forces them into a pure defensive role. I could be wrong but I'm sure the tutorial said shocktroopers were supposed to be the 'every man' unit, in both attack and defence? That's easily the scout in my experience, with their somewhat overpowering range, accuracy and mobility.
As for snipers, they are useful in the beginning, but I retreat them once I start moving. I also give my engineers the modified weapons that impair enemy units defences (and such) as I find it's a good way of taking advantage of their benefits without having to suffer the side-effects on your main units. You don't ever have to shoot manually either - as they will return fire and shoot on advancing units just like normal scouts.
radiantdreamer said::lol Also, when a key character dies, you lose one CP. Same with the enemy too.
Baha said:Except that you have to touch their body or else the enemy will recover them and bring them back as reinforcements. Lancers will play a bigger role in your strategy as the game progresses.
radiantdreamer said:I haven't had a problem with them bringing them back as reinforcements. I usually annihilate everything within the vicinity faster than they can deal with that.
I hope Lancers become more useful. I'm at 3rd level blast suits, and level 6 lancers. So far, I don't notice anything different. I heard that there's alater on, somewhere around level 11 if I recall? Not sure what that's about...class change
I've been leveling my classes equally. Should I be? Or does it make sense to leave some of the classes at a lower level and put more emphasis on others?
Kotaku.com said:I'm biased; I love JRPGs, I love SRPGs and I love girlie things like flowers, sparkly particle effects and Valkyries. I also enjoy hour-long battles and overwrought emotional scenes (even if I do cringe at the anti-Semitism analogy). So I highly recommend Valkyria Chronicles to anyone with a PS3. But I admit that for all its beauty, uniqueness and charm, Valkyria is first a foremost a strategy game. If that's not your bag, this won't be the game to convert you. Although you might at least download to the demo to get an idea of what everyone is gushing about.
Baha said:I'd put emphasis on scouts & shocktroopers for now and then the other classes afterwards.....
Die Squirrel Die said:Getting an engineer to repair a sandbag can be a little finnicky when it comes to positioning. Not advisable under fire.
El_TigroX said:Kotaku put up a review
In skirmishes?kotaku said:in many of the missions (even the optional bonus missions and skirmish battles) there are ace characters you need to kill to score enemy weapons
radiantdreamer said:I hope Lancers become more useful.
Fistwell said:In skirmishes?
Maybe they're in Hard skirmishes? I wouldn't be surprised if EX-Hard skirmishes end up with them as well.El_TigroX said:That would be news to me... don't think I ever ran into an ace in a skirmish.
eznark said:Wait, you can save up CP? As in, if you don;t use them they carry over?
Glute.Belly said:i'd like to chime in on the lancer discussion. they are always always useful, especially with an engineer close by. they are better than Edelweiss for fighting tanks in most cases, because of better mobility and sharper aim. a tank shell sometimes does less damage to a lancer than it does to Edelweiss. last but not least, they are expendable so you can go hard. once Edelweiss goes, its a game over. btw, they are weak to small arms fire
I like to use Scouts with Demolition Boost to kill tanks.patsu said:Depends on whether and how you upgrade Edelweiss.
XiaNaphryz said:I like to use Scouts with Demolition Boost to kill tanks.
With some of the upgraded rifles, it just takes 3 shots or so to the engine to kill any tank. Of course, the order eats up 3 CP, but if you have enough carried over it's not that bad.
Paracelsus said:Hey guys, to get the "excellence in armament" medal, do I have to kill every single ace? I mean, I noticed some royal weapons coincide with aces' ones so, even if I didn't kill all of them, I only miss 4 of the weapons in this list.
Ch2: Segular the Wall (ZM Kar1)
Ch3: Ty the Immortal (ZM MP1)
Ch5: Lt. Nonnenkof (ZM MP2)
Ch6: Malya the Dust (ZM SG1)
Ch7: Kanazar the Lion (ZM Kar2)
Ch8a: Ty the Immortal (ZM MP3)
Ch8b: Zytreet the Lynx (ZM SG2)
Ch10a: Oswald the Iron (ZM Kar3)
Ch10b: Tavyse the Beast (ZM SG3)
Ch11: Cpt. Nonnenkof (VB FW1)
Ch12: Mash the Hunter (ZM SG4)
Yosnoa the Hound (Enhanced Block Pin)
Ch13: Sima the Younger (ZM Kar4)
Ch14: Sima the Elder (ZM MP4)
Ch15a: Ozwald the Steel (ZM Kar 5)
Matz the Cleaner (Firing Calculator)
Ch16: Shuntr the Mount (ZM SG5)
Ch17: Ty the Immortal (ZM MP5)
War Without Weapons (Rosie's Report): Fujmolt the Edge (VB FW2)
Flower of the Battlefield (Welkin's Report): Toyold the Bull (Firing Calculator)
Grats on all your A rankings! And I agree it's my personal GOTY as well, sorry MGS4 :lolParacelsus said:And so, I am done with this game.
Thanks to anyone who gave me tips and
MGS4 has to silently step aside, this is my personal goty 2008.
Paracelsus said:And so, I am done with this game.
Thanks to anyone who gave me tips and
MGS4 has to silently step aside, this is my personal goty 2008.
Paracelsus said:And so, I am done with this game.
Thanks to anyone who gave me tips and
MGS4 has to silently step aside, this is my personal goty 2008.
maskrider said:You are far from being done (in terms of turns), but congratulations, anyway.
You don't,you have to train up your unit classes. Only Scout and Shocktroopers get new weapons.Glute.Belly said:question - im on ch 7. when do i start getting better weapons?
Glute.Belly said:question - im on ch 7. when do i start getting better weapons?
Fyrus said:So does the install do anything? I installed it anyway but it'd be nice to know if I have to delete it down the line.
radiantdreamer said:I would like to know the answer to this as well. Has anyone noticed any decrease in load times?
Fyrus said:I'm already stuck. :lol
I'm at the part where you defend the gate and wait for Welkin. I'm able to get Welkin but shortly after the tank and the troops finish off the gate. Any tips?
Paracelsus said:Which mission do you think should I try to best in terms of turns? There are some like the one with the Marmota that cannot be done in less turns, for example.
djkimothy said:How the hell do you guard the refugee camp in 3 turns?
djkimothy said:How the hell do you guard the refugee camp in 3 turns?
Fyrus said:I know this is a bit OT, but it is a question about the game:
I took my disc out to play some PoP. My copy has a black spot, very small, at the top edge of the disc. Should I be worried about it? It plays fine and I installed it fine too. Doesn't seem to come off though.
maskrider said:Flamethrowers and lining them up are the key. I deploy all shock troopers, and I know their positions too well (probably have played this particular mission for more than 30 times in all 3 versions).
maskrider said:Flamethrowers and lining them up are the key. I deploy all shock troopers, and I know their positions too well (probably have played this particular mission for more than 30 times in all 3 versions).
djkimothy said:How do you support Welkin though? There are a lot of tank busting units in that level. I try to go at least 2 shock, largo and engineer.
djkimothy said:Also, when you issue an order, does the status effects last until end of game or end of turn?
Paracelsus said:On the other hand, I still can't figure out how the hell did you pull the Vegetable mission off in one turn. I know Audrey is a goddamn animal, but considering is absolutely impossible you could manage to reach the top of their base, get to aim to the tanks radiators from above and take them down in one single turn, the only way you could do that is by shooting at them when you exit for a little while on the main road, where you can see the tanks but you are separated from them by a small barricade. Seriously, how did you do that?