Valve: Xbox Live policy is 'such a train wreck'

StuBurns said:
Everything is basically how it was the day these systems launched. Seems odd to me that Gabe appears to care about different things at different times.

This was highlighted, right in the OP:
Newell said one of Valve's failures over the years was to assume that Microsoft would improve Xbox Live so it could update its games regularly for free.

When asked if its mistake on Xbox Live was to assume Microsoft would let Valve update its games more often, Newell said:

"We thought that there would be something that would emerge, because we figured it was a sort of untenable... Oh yeah, we understand that these are the rules now, but it's such a train wreck that something will have to change.
Valve didn't complain, before, because they assumed policies would change. It's not that they didn't care, before. However, their new arrangement with Sony gives Valve a platform, from which to blast Microsoft's policies, now.
 
luka said:
If you never play game X, why is it still on your hard drive?
Everyone saying this in response to speculawyer is kinda missing the point. Bandwidth costs money, and there are a tonne of people out there with heaps of games installed that just update willy nilly. It's no big deal to the consumer, but to Valve or to those hosting the content it must be costing a lot. It's not up to the consumer to delete content from their hard drive to save Valve money.
 
and yet Portal 2 on the 360 will outsell the PS3 version 5 fold. ultimately console gamers don't care about steamwork type features [or they've never experienced them]
 
StuBurns said:
I'm not bashing Valve, I consider them to be the best developers in the world, but their opinions often surprise me. The PS3 architecture is unfriendly, they're not interested in supporting it. Cool that makes sense, Gabe suggested Sony did produce an obtuse console assuming it would massively outsell the 360 so developers would lead on PS3 and PS3 games would look better, I fully believe that's the case.

Then he talks about how happy he is with Sony's platform's openness, and that's also true, it is considerably more open. Now he's complaining about MS's console being too walled off, this is also true, he's right on all accounts, but what I don't get is nothing has changed. Sony launched with an obtuse system with a more open approach to third party direct support of their software. MS launched with the easier system to work with and with the very tightly closed service.

Everything is basically how it was the day these systems launched. Seems odd to me that Gabe appears to care about different things at different times.
$$$
 
dralla said:
and yet Portal 2 on the 360 will outsell the PS3 version 5 fold. ultimately console gamers don't care about steamwork type features [or they've never experienced them]
Two tidbits of advice to abide by for your future posts on GAF:

1) Don't make posts entirely irrelevant to the whole point of the thread, just to get some fanboy cred in

2) While making posts entirely irrelevant to the whole point of the thread, don't make up pure bullshit along the way that doesn't really represent reality.



But other than that, keep up the great work!
 
StuBurns said:
I'm not bashing Valve, I consider them to be the best developers in the world, but their opinions often surprise me. The PS3 architecture is unfriendly, they're not interested in supporting it. Cool that makes sense, Gabe suggested Sony did produce an obtuse console assuming it would massively outsell the 360 so developers would lead on PS3 and PS3 games would look better, I fully believe that's the case.

Then he talks about how happy he is with Sony's platform's openness, and that's also true, it is considerably more open. Now he's complaining about MS's console being too walled off, this is also true, he's right on all accounts, but what I don't get is nothing has changed. Sony launched with an obtuse system with a more open approach to third party direct support of their software. MS launched with the easier system to work with and with the very tightly closed service.

Everything is basically how it was the day these systems launched. Seems odd to me that Gabe appears to care about different things at different times.
Why is it difficult to understand and accept that both opinions and facts of development change over time?


Gabe's comments about the PS3, how esoteric and horrible it is for game development, are just as true today as they were when he made his comments 4-5 years ago. The hardware simply wasn't designed with games in mind.

As time goes on, Sony's tools and documentation improve. People improve. Developers learn how to exploit the esoteric hardware. Valve hires developers that eventually gained the experience they needed to develop for the PS3.


What has changed is the people. Now that Valve has people with the years of experience needed to get through initial PS3 development hurdles, now they can actually worry about the ability to bring their customer support philosophy to consoles.
 
Only to do some maths.

A 16 cents for Gb implies:

- A cost of less than 1 cent for each game sold (assuming that all of them are connected and download the patch), for a regular 25-50mb patch of changing the executable, without adding more graphical resources.

- A cost of around 4 cents for each game for a regular 250mb of a couple of multiplayer map or simple expansion.
 
I find it interesting that discouraging free patches/DLC is said to be done as a disincentive to releasing incomplete games when it also acts as a disincentive to fix incomplete games.
 
I feel like I say this a lot but damn it Gabe I love you. I'm really not that excited about Valve games on my PS3 as I still prefer them on the PC, but it's nice to see people with a real voice calling out the serious faults of XBL. In the same way the XBL accelerated the growth of PSN, lets hope the more open nature of PSN has the same effect on XBL.
 
dLMN8R said:
what? how is it not relevant? Valve/Gabe are not happy with the closed structure of XBL, and I said it ultimately doesn't matter to the console consumers. Portal 2 on PS3 will have steamworks, 360 version won't, do you honestly think that will be enough to sway people to buy the PS3 version? That's the point I was making. Console gamers have different expectations and standards than PC gamers.
 
dralla said:
what? how is it not relevant? Valve/Gabe are not happy with the closed structure of XBL, and I said it ultimately doesn't matter to the console consumers. Portal 2 on PS3 will have steamworks, 360 version won't, do you honestly think that will be enough to sway people to buy the PS3 version? That's the point I was making. Console gamers have different expectations and standards than PC gamers.

All Gabe/Valve have to do is make Portal Maps and release them for free through Steamworks. Include a PC version for PS3 retail (and have them be cross-platform compatible until the PS3 is dead and PS4 is out).

Oh, and include TF2 native port + updates.

Badda-bing, Badda-BOOM, anyone that goes with the 360 version will be called a moron because the PS3 version gives more value and has TF2 + updates that MS can't/won't get.

360 TF2 owners will get pissed and complain to MS about it. MS either crumbles or holds fast and loses customers/gamers that were hanging on.

It really really depends on the direction Valve is going to go with the PS3 Steamworks in getting people to buy the PS3 version.
 
The "open nature" of PSN, thus far, has yielded nothing. When Valve releases something on PS3 that is head and shoulders above the 360 version, I'll start paying attention. They could have sold TF2 with updates as a standalone XBLA/PSN title for $20 which would have been great. Gabe likes to talk to the audience that is convenient for him at the time.
 
dLMN8R said:
Two tidbits of advice to abide by for your future posts on GAF:

1) Don't make posts entirely irrelevant to the whole point of the thread, just to get some fanboy cred in

2) While making posts entirely irrelevant to the whole point of the thread, don't make up pure bullshit along the way that doesn't really represent reality.



But other than that, keep up the great work!

Totally relevant. If gamers don't give a fuck then alot of this just goes on as it always has been. It's the same exact shit with the app store for Apple. Sure they have a ton of hoops to go through for devs, but the app store keeps pushing a shit ton of product so ultimately Apple could give a fuck and devs have to go where the user base is.

If gamers ultimately don't give a fuck about this kind of thing with Live then shit will go on like it always has no matter if it's right or wrong. Granted this is only a temp thing for now until the console cycle resets, but right now devs have to go where the money is because that's what publishers need to fund all of these projects.
 
dralla said:
what? how is it not relevant? Valve/Gabe are not happy with the closed structure of XBL, and I said it ultimately doesn't matter to the console consumers. Portal 2 on PS3 will have steamworks, 360 version won't, do you honestly think that will be enough to sway people to buy the PS3 version? That's the point I was making. Console gamers have different expectations and standards than PC gamers.

It sounds to me like Valve are just trying to... I don't want to say impose, but perhaps ensure that their games-as-service philosophy is going to apply to everything that they do.
 
charlequin said:
What exactly makes it "excessive"? Where is the downside to multiple patches? Aren't, indeed, all the best-thought-of PC games the ones that release multiple patches over a long period of time to continue to address issues that crop up after the initial release?
Most of the best and most well loved PC games had a shit ton of patches and many are improved due to fan patches and fix packs, even after the devs have moved on.
 
dralla said:
what? how is it not relevant? Valve/Gabe are not happy with the closed structure of XBL, and I said it ultimately doesn't matter to the console consumers. Portal 2 on PS3 will have steamworks, 360 version won't, do you honestly think that will be enough to sway people to buy the PS3 version? That's the point I was making. Console gamers have different expectations and standards than PC gamers.
Um...the point is that it doesn't matter which version sells better, Gabe is still pissed at Xbox Live policies and wants to provide his customers with free content.

So why the does it matter that, in your words, the 360 version will outsell the PS3 version "5:1"? That's taking the side of Microsoft instead of taking the side of customers, implying that Valve simply shouldn't care because gamers might not know/care about it.

That type of indifference, simply attacking a company because it doesn't want to go along with the status quo, is nothing but annoying, unhelpful cynicism. Pretending like Valve should just go along with the normal Xbox Live policies because everyone else does, while ignoring their own desire to serve their customers better.

And furthermore, looking at most multiplatform games released recently, the difference in sales between platforms is hardly fucking "5:1".


So yeah...that's where my two tidbits of advice come from :lol
 
HK-47 said:
Most of the best and most well loved PC games had a shit ton of patches and many are improved due to fan patches and fix packs, even after the devs have moved on.

Isn't... that... basically what I said? :lol
 
elrechazao said:
oh man, joke post I hope.

It'll only be a matter of time before valve starts some kind of premium service and starts charging.

This old chestnut again.

Tiduz said:
sony donuthats

How are you still here?

Edit: This would be the first "Newell is fat lol" post that I've seen slip through the cracks. Ah, your post was caught. Good-o, mods. :D
 
charlequin said:
Isn't... that... basically what I said? :lol

I dont know. I thought it was important to note that a lot of the best PC games are made better due to fan patching though. Especially RPGs.

Whatever charlequin, I just like quoting you okay?
 
So if say for instance if Valve releases some content updates for Portal 2, the 360 version will charge for it while the PS3 version will be free?
 
DancingJesus said:
Wait, people actually play Valve games on console? :lol

Good one...
I bought the Orange Box for 20$ just for kicks and giggles. I didn't even finish HL2, just went right back to playing the series exclusively on PC.
 
TheSeks said:
All Gabe/Valve have to do is make Portal Maps and release them for free through Steamworks. Include a PC version for PS3 retail (and have them be cross-platform compatible until the PS3 is dead and PS4 is out).

Oh, and include TF2 native port + updates.

Badda-bing, Badda-BOOM, anyone that goes with the 360 version will be called a moron because the PS3 version gives more value and has TF2 + updates that MS can't/won't get.

360 TF2 owners will get pissed and complain to MS about it. MS either crumbles or holds fast and loses customers/gamers that were hanging on.

It really really depends on the direction Valve is going to go with the PS3 Steamworks in getting people to buy the PS3 version.
I really some times wonder what delusions of grandeur do people live under.
 
Spire said:
You'd think Sony fans would be pro-patch considering the clock error debacle that wouldn't let you connect to PSN and other things.

Sony fans are very pro-patch except when you pop in a game for a couple of minutes to play with a friend and you get hit with a mandatory 500+ MB update.

One area that Live really gets ignored on sometimes is with this patch policy, it keeps the updates from being a big interruption in gaming. They managed to take off almost all of the frustration that used to come with updating games.

Also, it shouldn't be that surprising that the 360 is the most popular online console. It came out a year early with advanced online features for the time and was much more affordable than the PS3 seemed to be. Until the PS3 hit $299, the 360 was pretty much the only place to go for HD and online gaming proper in most people's price ranges. I personally know a lot of people that buy 360s or buy 360 versions of games just because all their friends play on 360 as well.
 
HK-47 said:
Whatever charlequin, I just like quoting you okay?

It must be because of how mysterious I am.

(._.) said:
So if say for instance if Valve releases some content updates for Portal 2, the 360 version will charge for it while the PS3 version will be free?

We don't have all the information we'd need to say for certain, but this is at least one possibility.
 
The Crimson Kid said:
Sony fans are very pro-patch except when you pop in a game for a couple of minutes to play with a friend and you get hit with a mandatory 500+ MB update.

Some patches are bigger than that. I had to let my Hot Shots Golf 5 patch install over night it took so long. When I first installed it, I thought my system crashed cause after an hour it still wasn't done then I just learned that it was huge so I let it run over night. On 360 there has never been a title update that lasted longer than 30 seconds.
 
Title updates on Xbox 360's are, at maximu, 4 megabytes thanks to the original requirements for an Arcade machine. I've got a fair idea that this might change though.

It's good for some games, but for a game like Burnout Paradise for example, which kept adding more and more things into the game, this was a huge hassle. You have to go and download the latest patch for Burnout Paradise via XBLM, while on PSN it's just a big patch instead.
 
dLMN8R said:
Um...the point is that it doesn't matter which version sells better, Gabe is still pissed at Xbox Live policies and wants to provide his customers with free content.

So why the does it matter that, in your words, the 360 version will outsell the PS3 version "5:1"? That's taking the side of Microsoft instead of taking the side of customers, implying that Valve simply shouldn't care because gamers might not know/care about it.

That type of indifference, simply attacking a company because it doesn't want to go along with the status quo, is nothing but annoying, unhelpful cynicism. Pretending like Valve should just go along with the normal Xbox Live policies because everyone else does, while ignoring their own desire to serve their customers better.

And furthermore, looking at most multiplatform games released recently, the difference in sales between platforms is hardly fucking "5:1".


So yeah...that's where my two tidbits of advice come from :lol
sorry, dude. generally speaking, he was right on the money.

whether Gabe is upset or not and whether the 360 has all the extra features and access or not, 360 gamers will buy the game more than PS3 gamers. it's bound to happen. 5:1 is unlikely, but the 360 version will most likely have a decided sales advantage, whether there are awesome custom maps and extras or not. past FPS sales data lends credibility to the educated guess/conjecture. as such, Valve will support the 360 version just as well as the PS3 version. it's about who's buttering your bread...and quite frankly, chances are great that the 360 gamers will be spreading more butter around. Generally, they always do.

so in the end, all this is much ado about nothing. MS won't change the policy because it's working well for them. They have a walled garden that they're comfortable with, much like Apple does with their App Store. the day it stops working as a net positive for consumers and developers is the day the system changes. Not because Valve wants special privileges because they're a great developer who can be trusted.

count on all of that. and in your future posts, you can try to be less condescending towards your fellow posters. your point wasn't so blessed that it was deserving of your ridicule and brow-beating. you were neither correct nor intellectually honest in your critique. perhaps you should try less to get cool points from some posters by insulting others..and in doing so, become respected by all.

just some thoughts.
 
Good for Valve and Sony to push the PC method of patching, and updating on a console. Hopefully it becomes commonplace next gen.

And some of you people with your "lol, look at me, I'm a PC gamer, who would ever play _____ on the console, I'm so tubular" attitude are just a joke. Seriously, come on.
 
Net_Wrecker said:
Good for Valve and Sony to push the PC method of patching, and updating on a console. Hopefully it becomes commonplace next gen.

And some of you people with your "lol, look at me, I'm a PC gamer, who would ever play _____ on the console, I'm so tubular" attitude are just a joke. Seriously, come on.
Well, for Valve games, there are significant differences between playing on a PC and playing on a console. Large, game-changing differences. The break down of at least one of those walls is what this thread is about.
 
ShockingAlberto said:
Well, for Valve games, there are significant differences between playing on a PC and playing on a console. Large, game-changing differences. The break down of at least one of those walls is what this thread is about.
indeed. while some of the experience can be recreated, directly comparing to the PC Valve experience is a mistake.
 
ShockingAlberto said:
Well, for Valve games, there are significant differences between playing on a PC and playing on a console. Large, game-changing differences. The break down of at least one of those walls is what this thread is about.

Doesn't give a pass for people to start responding with what is basically "Hurr hurr, PC superiority, why even bother with the console version?"


...OK, maybe that's applicable to TF2, but it's still annoying.
 
The fact that devs have to pay to update games is completely absurd. Basically discourages devs from fixing fixable bugs and adding free content if they desire
 
The Crimson Kid said:
Sony fans are very pro-patch except when you pop in a game for a couple of minutes to play with a friend and you get hit with a mandatory 500+ MB update.

500mb to fix bugs is a little ridiculous. As a PC (and MMO) gamer, when I think "patch", I think "new free content" before I think "bug fixes". I'm sure patches have a different reputation for console gamers since they charge you for most new content. As for getting hit with huge patches when you try to play, I think Steam is the way to do it. Patches download automatically in the background when they become available, so all of your games are ready to play at any given time. You can turn that off, but unless you have storage space issues, I'm not sure why you would. I know that's harder to do on consoles since they aren't on all the time like PC's and since the games are on discs it doesn't know what games you still own, but as more and more console games are stored on HDD's in the future, I think the patching problem will go away.
 
Its good that Gabe has come out and said what alot of us have been thinking for a long time.

The fundamental differences between the DLC strategies of Microsoft and Valve made for a bizzare relationship.

Microsoft exploits and screws over both consumers and publishers by refusing to allow free game patches, dlc and charging for p2p gaming.

The success of Valve games like TF2 is built on this type of esssential support be given for free like it should be.
 
Fredescu said:
Everyone saying this in response to speculawyer is kinda missing the point. Bandwidth costs money, and there are a tonne of people out there with heaps of games installed that just update willy nilly. It's no big deal to the consumer, but to Valve or to those hosting the content it must be costing a lot. It's not up to the consumer to delete content from their hard drive to save Valve money.

You're right. It's not up to us. If it becomes an issue for Valve then I'm sure they'll do something about it.

But if you're really concerned with their economic well-being (more than they are probably) then you can always tell steam not to update anything. More power to you.
 
OldJadedGamer said:
And when the steamworks app needs patched? I'm not sure I feel good with Valve being unchecked and patching willy nilly without Sony double checking their shit.
are you sure your name shouldn't be OldPleaseShoveA20LJugOfWaterUpMyAssSonyGamer?
 
So what exactly is the live policy for downloadable content? The reason I ask is not too long ago I hired the World Cup 2010 game out on the 360 as it was the only copy available. When I went to download the free updates which included some free miscellaneous graphic updates but most importantly updated rosters and stats I was denied the ability to do so because I was on a silver account. I ended up purchasing the PS3 version after the significant price drop following the conclusion of the World Cup and had no problems downloading the updated rosters for free.

So long story short are you actually required to have a gold account to download any form of downloadable content, free or otherwise? Or is this perhaps an error on EA's part?
 
It really is a strange dichotomy with MS and their business philosophies. From the hardware side, they've been from day 1, "developer, developers, developers", yet from the services standpoint, a complete 180 - control, control, control.


Net_Wrecker said:
...OK, maybe that's applicable to TF2, but it's still annoying.
Truth can be funny like that.
 
2 Minutes Turkish said:
It's funny, so many GAFfers talk about devs being lazy and releasing unfinished, untested broken games.

You'd think MS' policy of one free title update would encourage devs to get it right from the start.

Still seems counter productive to charge devs to update titles though.
well, that's because we've seen that some games still come out unfinished, untested and broken, and then they just wait forever and ever to finally release that one free update that fixes stuff, and it usually doesn't even fix everything.

TheSeks said:
All Gabe/Valve have to do is make Portal Maps and release them for free through Steamworks. Include a PC version for PS3 retail (and have them be cross-platform compatible until the PS3 is dead and PS4 is out).

Oh, and include TF2 native port + updates.

Badda-bing, Badda-BOOM, anyone that goes with the 360 version will be called a moron because the PS3 version gives more value and has TF2 + updates that MS can't/won't get.

360 TF2 owners will get pissed and complain to MS about it. MS either crumbles or holds fast and loses customers/gamers that were hanging on.

It really really depends on the direction Valve is going to go with the PS3 Steamworks in getting people to buy the PS3 version.
Unreal Tournament III
 
Wazzim said:


There is no question about that. I mean look at the whole E3 announcement. They had it set in stone until the last minute and then they are like oops new plans heh. With said he wants his cake and eat it too. Still I’m firmly in the camp that certain 3rd parties should be allowed some level of access, and better access overall on the platform.

dralla said:
what? how is it not relevant? Valve/Gabe are not happy with the closed structure of XBL, and I said it ultimately doesn't matter to the console consumers. Portal 2 on PS3 will have steamworks, 360 version won't, do you honestly think that will be enough to sway people to buy the PS3 version? That's the point I was making. Console gamers have different expectations and standards than PC gamers.

Unless there is some real content DLC from the go, no.
 
The Faceless Master said:
Unreal Tournament III
Unfortunately they killed a franchise with that one more or less so they mod support on one platform didn't really have much of an effect on the sales of the other.

Team Fortress 2/Portal are still popular and would carry some weight.
 
So I guess it's not cool to have a varying opinions from time to time?

Sometimes you feel like a nut, sometimes you don't.
 
(._.) said:
So if say for instance if Valve releases some content updates for Portal 2, the 360 version will charge for it while the PS3 version will be free?

It's hard to say. MS doesn't seem to like DLC to cost on their service if it's free on PS3. There is that Brutal Legend exception, but that was a little different because it was only free for the first couple of weeks on PS3, and we're talking about stuff that will presumably be free forever on PS3.

I personally think it's more likely that we won't see the content AT ALL on the 360, which really shows Microsoft's stupidity in not opening up their platform a bit more and being more flexible.
 
Rlan said:
Title updates on Xbox 360's are, at maximu, 4 megabytes thanks to the original requirements for an Arcade machine. I've got a fair idea that this might change though.

It's good for some games, but for a game like Burnout Paradise for example, which kept adding more and more things into the game, this was a huge hassle. You have to go and download the latest patch for Burnout Paradise via XBLM, while on PSN it's just a big patch instead.

Why was it a hassle on the 360 but not on PSN? It was the same process.

I mean, it was more of a hassle than the normal 5 second patch on the 360, but I can't see why it would be more of a hassle on one platform than the other.
 
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