StuBurns said:Everything is basically how it was the day these systems launched. Seems odd to me that Gabe appears to care about different things at different times.
Valve didn't complain, before, because they assumed policies would change. It's not that they didn't care, before. However, their new arrangement with Sony gives Valve a platform, from which to blast Microsoft's policies, now.Newell said one of Valve's failures over the years was to assume that Microsoft would improve Xbox Live so it could update its games regularly for free.
When asked if its mistake on Xbox Live was to assume Microsoft would let Valve update its games more often, Newell said:
"We thought that there would be something that would emerge, because we figured it was a sort of untenable... Oh yeah, we understand that these are the rules now, but it's such a train wreck that something will have to change.
Everyone saying this in response to speculawyer is kinda missing the point. Bandwidth costs money, and there are a tonne of people out there with heaps of games installed that just update willy nilly. It's no big deal to the consumer, but to Valve or to those hosting the content it must be costing a lot. It's not up to the consumer to delete content from their hard drive to save Valve money.luka said:If you never play game X, why is it still on your hard drive?
$$$StuBurns said:I'm not bashing Valve, I consider them to be the best developers in the world, but their opinions often surprise me. The PS3 architecture is unfriendly, they're not interested in supporting it. Cool that makes sense, Gabe suggested Sony did produce an obtuse console assuming it would massively outsell the 360 so developers would lead on PS3 and PS3 games would look better, I fully believe that's the case.
Then he talks about how happy he is with Sony's platform's openness, and that's also true, it is considerably more open. Now he's complaining about MS's console being too walled off, this is also true, he's right on all accounts, but what I don't get is nothing has changed. Sony launched with an obtuse system with a more open approach to third party direct support of their software. MS launched with the easier system to work with and with the very tightly closed service.
Everything is basically how it was the day these systems launched. Seems odd to me that Gabe appears to care about different things at different times.
Two tidbits of advice to abide by for your future posts on GAF:dralla said:and yet Portal 2 on the 360 will outsell the PS3 version 5 fold. ultimately console gamers don't care about steamwork type features [or they've never experienced them]
Why is it difficult to understand and accept that both opinions and facts of development change over time?StuBurns said:I'm not bashing Valve, I consider them to be the best developers in the world, but their opinions often surprise me. The PS3 architecture is unfriendly, they're not interested in supporting it. Cool that makes sense, Gabe suggested Sony did produce an obtuse console assuming it would massively outsell the 360 so developers would lead on PS3 and PS3 games would look better, I fully believe that's the case.
Then he talks about how happy he is with Sony's platform's openness, and that's also true, it is considerably more open. Now he's complaining about MS's console being too walled off, this is also true, he's right on all accounts, but what I don't get is nothing has changed. Sony launched with an obtuse system with a more open approach to third party direct support of their software. MS launched with the easier system to work with and with the very tightly closed service.
Everything is basically how it was the day these systems launched. Seems odd to me that Gabe appears to care about different things at different times.
Beer Monkey said:Doesn't MS have a rule that if the content is free on PSN that you can only release it for free on Xbox Marketplace (or not at all)?
what? how is it not relevant? Valve/Gabe are not happy with the closed structure of XBL, and I said it ultimately doesn't matter to the console consumers. Portal 2 on PS3 will have steamworks, 360 version won't, do you honestly think that will be enough to sway people to buy the PS3 version? That's the point I was making. Console gamers have different expectations and standards than PC gamers.dLMN8R said:the fuck
dralla said:what? how is it not relevant? Valve/Gabe are not happy with the closed structure of XBL, and I said it ultimately doesn't matter to the console consumers. Portal 2 on PS3 will have steamworks, 360 version won't, do you honestly think that will be enough to sway people to buy the PS3 version? That's the point I was making. Console gamers have different expectations and standards than PC gamers.
dLMN8R said:Two tidbits of advice to abide by for your future posts on GAF:
1) Don't make posts entirely irrelevant to the whole point of the thread, just to get some fanboy cred in
2) While making posts entirely irrelevant to the whole point of the thread, don't make up pure bullshit along the way that doesn't really represent reality.
But other than that, keep up the great work!
Zenith said:Really? I had no idea they charged companies just for updates that fixed bugs.
dralla said:what? how is it not relevant? Valve/Gabe are not happy with the closed structure of XBL, and I said it ultimately doesn't matter to the console consumers. Portal 2 on PS3 will have steamworks, 360 version won't, do you honestly think that will be enough to sway people to buy the PS3 version? That's the point I was making. Console gamers have different expectations and standards than PC gamers.
Most of the best and most well loved PC games had a shit ton of patches and many are improved due to fan patches and fix packs, even after the devs have moved on.charlequin said:What exactly makes it "excessive"? Where is the downside to multiple patches? Aren't, indeed, all the best-thought-of PC games the ones that release multiple patches over a long period of time to continue to address issues that crop up after the initial release?
Um...the point is that it doesn't matter which version sells better, Gabe is still pissed at Xbox Live policies and wants to provide his customers with free content.dralla said:what? how is it not relevant? Valve/Gabe are not happy with the closed structure of XBL, and I said it ultimately doesn't matter to the console consumers. Portal 2 on PS3 will have steamworks, 360 version won't, do you honestly think that will be enough to sway people to buy the PS3 version? That's the point I was making. Console gamers have different expectations and standards than PC gamers.
HK-47 said:Most of the best and most well loved PC games had a shit ton of patches and many are improved due to fan patches and fix packs, even after the devs have moved on.
elrechazao said:oh man, joke post I hope.
It'll only be a matter of time before valve starts some kind of premium service and starts charging.
Tiduz said:sony donuthats
charlequin said:Isn't... that... basically what I said? :lol
I bought the Orange Box for 20$ just for kicks and giggles. I didn't even finish HL2, just went right back to playing the series exclusively on PC.DancingJesus said:Wait, people actually play Valve games on console? :lol
Good one...
I really some times wonder what delusions of grandeur do people live under.TheSeks said:All Gabe/Valve have to do is make Portal Maps and release them for free through Steamworks. Include a PC version for PS3 retail (and have them be cross-platform compatible until the PS3 is dead and PS4 is out).
Oh, and include TF2 native port + updates.
Badda-bing, Badda-BOOM, anyone that goes with the 360 version will be called a moron because the PS3 version gives more value and has TF2 + updates that MS can't/won't get.
360 TF2 owners will get pissed and complain to MS about it. MS either crumbles or holds fast and loses customers/gamers that were hanging on.
It really really depends on the direction Valve is going to go with the PS3 Steamworks in getting people to buy the PS3 version.
Spire said:You'd think Sony fans would be pro-patch considering the clock error debacle that wouldn't let you connect to PSN and other things.
HK-47 said:Whatever charlequin, I just like quoting you okay?
(._.) said:So if say for instance if Valve releases some content updates for Portal 2, the 360 version will charge for it while the PS3 version will be free?
The Crimson Kid said:Sony fans are very pro-patch except when you pop in a game for a couple of minutes to play with a friend and you get hit with a mandatory 500+ MB update.
sorry, dude. generally speaking, he was right on the money.dLMN8R said:Um...the point is that it doesn't matter which version sells better, Gabe is still pissed at Xbox Live policies and wants to provide his customers with free content.
So why the does it matter that, in your words, the 360 version will outsell the PS3 version "5:1"? That's taking the side of Microsoft instead of taking the side of customers, implying that Valve simply shouldn't care because gamers might not know/care about it.
That type of indifference, simply attacking a company because it doesn't want to go along with the status quo, is nothing but annoying, unhelpful cynicism. Pretending like Valve should just go along with the normal Xbox Live policies because everyone else does, while ignoring their own desire to serve their customers better.
And furthermore, looking at most multiplatform games released recently, the difference in sales between platforms is hardly fucking "5:1".
So yeah...that's where my two tidbits of advice come from :lol
Well, for Valve games, there are significant differences between playing on a PC and playing on a console. Large, game-changing differences. The break down of at least one of those walls is what this thread is about.Net_Wrecker said:Good for Valve and Sony to push the PC method of patching, and updating on a console. Hopefully it becomes commonplace next gen.
And some of you people with your "lol, look at me, I'm a PC gamer, who would ever play _____ on the console, I'm so tubular" attitude are just a joke. Seriously, come on.
indeed. while some of the experience can be recreated, directly comparing to the PC Valve experience is a mistake.ShockingAlberto said:Well, for Valve games, there are significant differences between playing on a PC and playing on a console. Large, game-changing differences. The break down of at least one of those walls is what this thread is about.
ShockingAlberto said:Well, for Valve games, there are significant differences between playing on a PC and playing on a console. Large, game-changing differences. The break down of at least one of those walls is what this thread is about.
The Crimson Kid said:Sony fans are very pro-patch except when you pop in a game for a couple of minutes to play with a friend and you get hit with a mandatory 500+ MB update.
Fredescu said:Everyone saying this in response to speculawyer is kinda missing the point. Bandwidth costs money, and there are a tonne of people out there with heaps of games installed that just update willy nilly. It's no big deal to the consumer, but to Valve or to those hosting the content it must be costing a lot. It's not up to the consumer to delete content from their hard drive to save Valve money.
are you sure your name shouldn't be OldPleaseShoveA20LJugOfWaterUpMyAssSonyGamer?OldJadedGamer said:And when the steamworks app needs patched? I'm not sure I feel good with Valve being unchecked and patching willy nilly without Sony double checking their shit.
Truth can be funny like that.Net_Wrecker said:...OK, maybe that's applicable to TF2, but it's still annoying.
well, that's because we've seen that some games still come out unfinished, untested and broken, and then they just wait forever and ever to finally release that one free update that fixes stuff, and it usually doesn't even fix everything.2 Minutes Turkish said:It's funny, so many GAFfers talk about devs being lazy and releasing unfinished, untested broken games.
You'd think MS' policy of one free title update would encourage devs to get it right from the start.
Still seems counter productive to charge devs to update titles though.
Unreal Tournament IIITheSeks said:All Gabe/Valve have to do is make Portal Maps and release them for free through Steamworks. Include a PC version for PS3 retail (and have them be cross-platform compatible until the PS3 is dead and PS4 is out).
Oh, and include TF2 native port + updates.
Badda-bing, Badda-BOOM, anyone that goes with the 360 version will be called a moron because the PS3 version gives more value and has TF2 + updates that MS can't/won't get.
360 TF2 owners will get pissed and complain to MS about it. MS either crumbles or holds fast and loses customers/gamers that were hanging on.
It really really depends on the direction Valve is going to go with the PS3 Steamworks in getting people to buy the PS3 version.
Wazzim said:
dralla said:what? how is it not relevant? Valve/Gabe are not happy with the closed structure of XBL, and I said it ultimately doesn't matter to the console consumers. Portal 2 on PS3 will have steamworks, 360 version won't, do you honestly think that will be enough to sway people to buy the PS3 version? That's the point I was making. Console gamers have different expectations and standards than PC gamers.
Unfortunately they killed a franchise with that one more or less so they mod support on one platform didn't really have much of an effect on the sales of the other.The Faceless Master said:Unreal Tournament III
(._.) said:So if say for instance if Valve releases some content updates for Portal 2, the 360 version will charge for it while the PS3 version will be free?
Rlan said:Title updates on Xbox 360's are, at maximu, 4 megabytes thanks to the original requirements for an Arcade machine. I've got a fair idea that this might change though.
It's good for some games, but for a game like Burnout Paradise for example, which kept adding more and more things into the game, this was a huge hassle. You have to go and download the latest patch for Burnout Paradise via XBLM, while on PSN it's just a big patch instead.