PSN release (or bundled up with Portal 2) and you got yourself a goddamn purchase!!kai3345 said:TF2 for PS3 with Steamworks
Id buy that shit at retail even if it were standaloneshagg_187 said:I'm afraid of this thread now...
PSN release (or bundled up with Portal 2) and you got yourself a goddamn purchase!!
Why would you want to see that?Interfectum said:I'd love to see MS open up XBL a little.
If MS allowed Blizzard to have battle.net connectivity I'd bet you'd see WoW, SC2 and D3 on the system.
OldJadedGamer said:And when the steamworks app needs patched? I'm not sure I feel good with Valve being unchecked and patching willy nilly without Sony double checking their shit.
To be honest, I was just trying to make fun of Draft's Master PC Race comment (having myself been a PC gamer a long time ago who "consolized" himself), and while I do agree with you that Oblivion was streamlined in order to (maybe?) reach a wider audience; there are certain design decisions which were (in my mind) clearly made with the intention of targeting consoles: the interface for starters (spells and weapons slots, lockpicking, menu, map, etc).Stumpokapow said:Oblivion really wasn't consolized. The design decisions in Oblivion were pretty clearly made for reasons other than placating the console fanbase. Morrowind on OG Xbox was big, as was Oblivion. Fallout 3 and NV don't appear to suffer from Oblivion's broken-ass designs. I don't think the level scaling was a concession to consoles.
BioShock and DE:IW you most definitely have a point with, and the general trend is there, but I just don't see it in Oblivion. The design streamlining was pretty clearly intention, and the asset streamlining was pretty clearly due to cost of production.
I suppose it would be more conceivable then, but I'd wager that you still wouldn't.Interfectum said:If MS allowed Blizzard to have battle.net connectivity I'd bet you'd see WoW, SC2 and D3 on the system.
It's not that anyone is against patches, it's the dependence that developers have put on them that everyone is against... I hope.Lime said:How the hell can anyone be against patches? Does. not. fempute.
OCDBuzz said:The real "train wreck" level "failure" was that console players wound up shut out of TF2 updates. It's a game I would still be playing today on Xbox if we got all the promised content. (Sorry I have no interest in PC play)
Whether it was because of Valve standing by their principles on free content/updates or Microsoft standing by their policies, the consumers still got screwed. I hope BOTH parties think it was worth it but it sure doesn't get TF2 back on my box and that makes me sad.
LM4sure said::lol srsly?
Interfectum said:I'd love to see MS open up XBL a little.
If MS allowed Blizzard to have battle.net connectivity I'd bet you'd see WoW, SC2 and D3 on the system.
OCDBuzz said:The real "train wreck" level "failure" was that console players wound up shut out of TF2 updates. It's a game I would still be playing today on Xbox if we got all the promised content. (Sorry I have no interest in PC play)
Whether it was because of Valve standing by their principles on free content/updates or Microsoft standing by their policies, the consumers still got screwed. I hope BOTH parties think it was worth it but it sure doesn't get TF2 back on my box and that makes me sad.
In particular It's a huge turnaround for Newell, a man who once called PS3 "a waste of everybody's time" - something for which he later apologised for to owners of the console.
game updates on the my 360 take like 5 secondsStallion Free said:I get pleasure out of reading patch notes for PC games when I update them. There is something comforting in reading about what was fixed/improved/added.
Is there any way to view a readme on 360 or PS3? I usually walk away while stuff updates on them.
They don't on PS3. I should have worded it better.practice02 said:game updates on the my 360 take like 5 seconds
While that's obviously a joke, it does make me wonder how some of the unlocks would work on TF2. Think about it, aiming the Ambassador or Huntsman could possibly be damn near impossible on an analog stick, just because of how ridiculously accurate you have to be with those weapons, the Huntsman to a slightly lesser extent. What about the Direct Hit? You're going to have to pull some crazy movements on a dime to successfully use that thing. What about doing the Force-A-Nature's third jump? You might want to turn your sensitivity all the way up for that one, or just spend the whole jump looking at the ground below you and not where you're going. Anyone else get this feeling?Stallion Free said:I'm pretty sure 360 and PS3 don't have enough RAM to hold all the hat data from TF2 during a given round. It would have to come without hats. And hats are the game, so what's the point?
Couple of things:devildog820 said:XBL is Microsoft's most attractive and profitable feature on the console. Almost every consumer facing function is well executed and worthwhile. But, their process for releasing content and patches is a little janky. It is especially oppressive for developers to work with. It's one thing when a bunch of small developers complain, it's easy and makes some monetary sense to brush it aside. But when one of the most popular developers on the PC is trying to bring their considerable business to your console and they can't do it effectively, it's time to change.
Maybe that's the thing: maybe Microsoft doesn't care about Valve on their system anymore. Not enough to rethink their policies, anyway. They are about to do this huge casual push. Valve has enough of a big following on PC. Those users are (more than likely) going to stay on PC. Maybe Microsoft feels like L4D, TF2, Half-Life 2 and episodes are "just more" of the kind of material they already have on their system (vs. Halo, Gears, Call of Duty, etc). Honestly: I don't see how they couldn't see the pull of those games, but then, what could explain their behavior?But when one of the most popular developers on the PC is trying to bring their considerable business to your console and they can't do it effectively, it's time to change.
practice02 said:game updates on the my 360 take like 5 seconds
Why bother to have the game installed if you never play it? If you're worried about redownloading it, then just backup your game files to disc.speculawyer said:Well . . . bandwidth does cost money. I often wonder when Valve will change their own strategy at least a little bit. It is weird how when I log in, Steam starts updating 5 different games. Why? What if I never play game X, why bother?
But I agree that xbox live is too stingy with updates. I guess that is because they want the disc versions of the games too be good. No shipping shitty games and then fixing them later with updates since that doesn't work for the people w/o internet connections. That is something Valve does not have to contend with.
Damn, I'm going back & forth here. :lol
Interfectum said:The problem is, the business model around TF2 is to keep it constantly updated to people constantly play it.
You can't do that on XBL. You have a limited number of patches and free DLC updates.
IIRC, Valve planned on doing a huge content update for the 360 version of TF2 after they were done with the PC updates but I'm guessing most if not all the 360 users have quit playing that version and it would be a waste of their time to update it.
You know what would bring users back? A steamworks enabled TF2 on XBLA. But it seems some of the XBL defenders here think this would be a bad idea.
Boonoo said:Part of it is that modern TF2 simply can't run on consoles. From what I understand they just don't have enough memory. You can see it somewhat on the PC. Computers that used to be able to play the game at passable rates at launch have serious trouble now.
Edit: I just looked at the 'recommended' specs; they'd have trouble keeping a holding 30 with everything on low.
Show me proof on this and forgive me if I don't believe you.OldJadedGamer said:Both MS and Sony charge for patches. MS gives you the first one free but then all the rest of them are $10,000 last I heard. Sony charges each time and their patch cost is in line with MS's. It's put in place so that developers/publishers don't release an unfinished game and then patch it a thousand times... like they do on PC sometimes.
Valve could do all the updates they want, they just don't want to pay for it. Not sure how this is going to change on the PS3 as the updates still need to go through certification at Sony which costs money.
The Faceless Master said:the worst thing about the 360 patches is the patch system that only patches the executable so you have to download content packs from marketplace in addition to getting the patch.
no, wait, the worst thing is the cache system that deletes game patches if you have more than like 5, despite the size of your hdd, rendering some game saves unworkable.
Actually the last time they talked about the 360 update they mentioned issues with the limitations of the 512 ram being a hurtle for them to get past before they could actually push out the update.Stallion Free said:I'm pretty sure 360 and PS3 don't have enough RAM to hold all the hat data from TF2 during a given round. It would have to come without hats. And hats are the game, so what's the point?
I custom mapped jump to the right bumper to make rocket jumping easier on the 360 tf2Hylian7 said:While that's obviously a joke, it does make me wonder how some of the unlocks would work on TF2. Think about it, aiming the Ambassador or Huntsman could possibly be damn near impossible on an analog stick, just because of how ridiculously accurate you have to be with those weapons, the Huntsman to a slightly lesser extent. What about the Direct Hit? You're going to have to pull some crazy movements on a dime to successfully use that thing. What about doing the Force-A-Nature's third jump? You might want to turn your sensitivity all the way up for that one, or just spend the whole jump looking at the ground below you and not where you're going. Anyone else get this feeling?
http://www.youtube.com/watch?v=1ytCEuuW2_A-PXG- said:I guess Sony bought Gabe lunch.
TF2 on the PC is well over 5 GBs. And I'm not even sure that counts the Source engine (I don't think it does).shagg_187 said:I'm afraid of this thread now...
PSN release (or bundled up with Portal 2) and you got yourself a goddamn purchase!!
Hylian7 said:While that's obviously a joke, it does make me wonder how some of the unlocks would work on TF2. Think about it, aiming the Ambassador or Huntsman could possibly be damn near impossible on an analog stick, just because of how ridiculously accurate you have to be with those weapons, the Huntsman to a slightly lesser extent. What about the Direct Hit? You're going to have to pull some crazy movements on a dime to successfully use that thing. What about doing the Force-A-Nature's third jump? You might want to turn your sensitivity all the way up for that one, or just spend the whole jump looking at the ground below you and not where you're going. Anyone else get this feeling?
Port it down to GldSrc? That or make TF2 look like this: http://www.youtube.com/watch?v=y5EMTfhRfusdpractice02 said:Actually the last time they talked about the 360 update they mentioned issues with the limitations of the 512 ram being a hurtle for them to get past before they could actually push out the update.
TF2 on the PC is well over 5 GBs. And I'm not even sure that counts the Source engine (I don't think it does).
I don't know what the PSN limit is, but I imagine it's a big smaller than 5 (and growing) gigs.
OCDBuzz said:I wouldn't go as far as saying that any game is beyond porting to a current gen console. Developers do spectacular things.
The XBox 360 update is still being worked on. If you're wondering what's taking so long, since the content is "done" on the PC already, it's mostly been around fitting it all onto the XBox. The original version of TF2 in the Orange Box was very close to the XBox's memory limit, and all the additional TF2 content we've produced has pushed well beyond it. We've found a couple of nifty ways to get back a bunch of that memory, but it's turned out to be a lot of work, and that's what most of our time is being spent on. In the meantime, we're going to get a code update out to address the server cheating that's going on.
kai3345 said:TF2 for PS3 with Steamworks
I think they should have a Platinum for each set of Class trophies/achievements.DMPrince said:Talking about steamwork for ps3. some features will make it through... What about the achievement? Can i get double the achievement and trophy? :lol
http://www.teamfortress.com/post.php?id=2394Hylian7 said:Port it down to GldSrc? That or make TF2 look like this: http://www.youtube.com/watch?v=y5EMTfhRfusd
As long as it's the base platinum. Didn't Sony update to where when dev add new trophies it gets a sub category? I need it to say 100% Platinum! and not like 80%!Stallion Free said:I think they should have a Platinum for each set of Class trophies/achievements.
Crysis 1 says hello.OCDBuzz said:I wouldn't go as far as saying that any game is beyond porting to a current gen console. Developers do spectacular things.
there is still a healthy community around Xbox TF2, of course I dont have numbers but there are never any shortage of games being played even after all this time. Just finished playing a number of games this morning, looking forward to getting home from work and getting back on tonight.Interfectum said:I'm guessing most if not all the 360 users have quit playing that version and it would be a waste of their time to update it.
speculawyer said:Well . . . bandwidth does cost money. I often wonder when Valve will change their own strategy at least a little bit. It is weird how when I log in, Steam starts updating 5 different games. Why? What if I never play game X, why bother?
But I agree that xbox live is too stingy with updates. I guess that is because they want the disc versions of the games too be good. No shipping shitty games and then fixing them later with updates since that doesn't work for the people w/o internet connections. That is something Valve does not have to contend with.
Damn, I'm going back & forth here. :lol