Right now i really wish ******** results are the real one.
Actually, their Japanese calculations are quite accurate, so there's hope.
But even if Vanquish manage to sell about 500k in half a year, that's i think will not be enough - I remember Sega expected 1.5 million sales.
"[C&VG)You mentioned the massive budgets that go into the Black Ops etc. Although you might not have those budgets readily available, doesn't that help you avoid homogenisation? Bayonetta and Vanquish are not your usual action titles...
[Mike Hayes] That's a very good point. I think a lot of that is driven through how creative the developer is going to be and to an extent the publisher wont get involved in that.
If you've got someone like Platinum Games, who have that that different, quality approach it is an advantage. But of course that is quite difficult to find, especially when you're in a genre that is so well populated.
I think where we sit from a commercial point of view is that the Black Ops, the Gears, the Halos... In terms of the numbers they do they are so phenomenal, but there is a very good market below that.
Obviously there's failure underneath, too - so the good news is whilst Vanquish isn't shown at a Sony or Microsoft E3 show, if we can get enough interest with it, get it to a certain level of sales, then we sequelise it.
Then we start having the confidence to put more money in it and be a bit more experimental and sort of be a bigger production. I think where we're positioned right now with Vanquish is correct, and if we're getting some underground praise for it, that will position us quite nicely.
AvP came from nowhere - a number of other publishers have said they didn't expect that to do as well as it has - so I think if we can do a similar thing with Vanquish, we've got a chance. We won't overly trumpet it until it's out there with the consumer.
If we can release that and sell 1 or 1.5 million units across the US and Europe, that is fantastic. We don't expect to sell five million units - it would be nice, but we manage our expectations on it.
But to your point, yes, you can try and do things slightly differently - but we're in the hands of the developer to give us that inspiration.
As you said, you have to be commercially minded with these things but... hopeful of a Vanquish sequel in the future?
Absolutely, yeah, yeah, definitely. I think with Vanquish - because it's coming from a Platinum Games stable - we're pretty optimistic. Bayonetta set a fantastic benchmark in terms of quality."
Actually, their Japanese calculations are quite accurate, so there's hope.
But even if Vanquish manage to sell about 500k in half a year, that's i think will not be enough - I remember Sega expected 1.5 million sales.
"[C&VG)You mentioned the massive budgets that go into the Black Ops etc. Although you might not have those budgets readily available, doesn't that help you avoid homogenisation? Bayonetta and Vanquish are not your usual action titles...
[Mike Hayes] That's a very good point. I think a lot of that is driven through how creative the developer is going to be and to an extent the publisher wont get involved in that.
If you've got someone like Platinum Games, who have that that different, quality approach it is an advantage. But of course that is quite difficult to find, especially when you're in a genre that is so well populated.
I think where we sit from a commercial point of view is that the Black Ops, the Gears, the Halos... In terms of the numbers they do they are so phenomenal, but there is a very good market below that.
Obviously there's failure underneath, too - so the good news is whilst Vanquish isn't shown at a Sony or Microsoft E3 show, if we can get enough interest with it, get it to a certain level of sales, then we sequelise it.
Then we start having the confidence to put more money in it and be a bit more experimental and sort of be a bigger production. I think where we're positioned right now with Vanquish is correct, and if we're getting some underground praise for it, that will position us quite nicely.
AvP came from nowhere - a number of other publishers have said they didn't expect that to do as well as it has - so I think if we can do a similar thing with Vanquish, we've got a chance. We won't overly trumpet it until it's out there with the consumer.
If we can release that and sell 1 or 1.5 million units across the US and Europe, that is fantastic. We don't expect to sell five million units - it would be nice, but we manage our expectations on it.
But to your point, yes, you can try and do things slightly differently - but we're in the hands of the developer to give us that inspiration.
As you said, you have to be commercially minded with these things but... hopeful of a Vanquish sequel in the future?
Absolutely, yeah, yeah, definitely. I think with Vanquish - because it's coming from a Platinum Games stable - we're pretty optimistic. Bayonetta set a fantastic benchmark in terms of quality."