I just got my posting privileges recently, and I've been reading this thread since the day it was made.
I love this damn game. So. Much. I think it is incredibly under-appreciated, and I have a feeling that most people who dislike it are ones who would classify Vanquish as a "cover-based shooter." If you're spending a lot of your time behind cover, you're doing it wrong. Cover is there if you screw up and need to recharge your health and/or suit. Otherwise, you should be dodging, rolling, sliding,and as the thread title indicatesdancing between your enemies and indeed their bullets.
What is really not given the credit it deserves is the enemy variety. I have found myself bored to death with so many shootersboth third and first-personbecause the game is just a shooting gallery. There's a dude, pop him in the head, ok he's dead, next... Halo is another game I recently got into and appreciated the fact that there were different types of enemies and you had to approach them all differently, but Vanquish is on a whole other level to anything I can think of. To compare it to Halo, in Reach you have Elites, Brutes, Jackals, Grunts, and maybe Hunters if you want to consider them standard enemy types. You have almost that much variety in number in just the different types of Romanovs in Vanquish: Missile, Fire, Drill, Laser. Then there are standard RIs, the gold-armored ones, snipers, spider-mines, the roll-ball things, the blue ninja robots, and more.
And I can't even really tell if this game has a real "boss" or not. It blurs the line so well and it's just so damn refreshing. Are the Scorpions bosses? I don't think so, as you do fight them along other enemies. Same with the rolling buzz tank. But the Unknown is pretty clearly a boss, outside of the Challenge mode, and man-oh-man, what a great boss it is too. The third time I fought in the anti-gravity core on my first play-through, I attempted to implement a tried-and-true shooter abuse tactic of standing behind a barrier inside a little separated area and just pick off the Unknown's weakness from relative safety. Yes, I expected it to fire back, but I was in such a position that all it would take to get back into cover is a single step to the left to get behind the "wall" again.
I even expected it to stop firing once I retreated to my safe-spot and scuttle over near me. I also felt I was in an area so tight there was no way it could enter through the opening, and I believe it could not, in its original form. But this son-of-a-bitch parked itself in front of the opening, then extended its "neck," slithered its head inside and looked right at me with the huge red glowing orb-eye of its, then, you guessed it, lit me the hell up. I swear the whole thing reminded me of the way a domesticated animal would react if you play a hide-and-seek type game with it. Only, y'know... without the death-lasers.
I could go on and on and on about this game. In fact, I probably already have. Sorry about that. Consider it 6 months' worth of pent-up enthusiasm for what I think is mechanically the best shooter I've ever played.
I do wonder though: how many other people got the platinum trophy/1000g?