VGLeaks: Details multiple devkits evolution of Orbis

i would hope you can push most of PSN games on emulation, i'd have a very hard time investing in an online service again if it gets thrown away at the end of a generation
 
I maintain that this architecture is entirely unfit for regular emulation, so I'm not seeing how that is going to work, especially if no backwards compatibility hardware has been listed in any document we've seen.
 
I maintain that this architecture is entirely unfit for regular emulation, so I'm not seeing how that is going to work, especially if no backwards compatibility hardware has been listed in any document we've seen.

I was talking with someone in the hardware industry and he said it's definitely possible. We'll see though.
 
I was talking with someone in the hardware industry and he said it's definitely possible. We'll see though.

Did he explain any general approach to how they would go about simulating six 3.2 GHz floating point processors with eight 1.6 GHz integer processors and a DX11 GPU while also handling RSX emulation and not having it run terribly?
 
Exactly! Someone who finally understands. $599 is chump change if Rift is included.

Or at least something like Rift - But I guess PS4 isn't powerful enough to give you FullHD 3D + 120FPS while maintaining the visual jump to next gen. But I'd love to be proven wrong.
 
Did he explain any general approach to how they would go about simulating six 3.2 GHz floating point processors with eight 1.6 GHz integer processors and a DX11 GPU while also handling RSX emulation and not having it run terribly?

He didn't really go into detail, but I could ask again about it.
 
The problem with only premium models having something like that is that they'll never integrate the PS3 games properly into their web store / operating system (for PSN games etc). Would be a crying shame.

you're absolutely right, didn't really think of that. I guess we'll just have to hope for the best.

sony did have bc this gen, even if it was phased out quickly, they did at least support it so I remain optimistic that orbis will have bc in all models, but would take a premium approach over no bc at all.
 
I was talking with someone in the hardware industry and he said it's definitely possible. We'll see though.

Need a 6-core SPURS at least. With a CPU nearby emulating the PPU. Sounds too powerful but it would be interesting for autopilot physics, camera, media decoder, compression and security work. I don't know what the vector engines in the new CPU are used for. 8^D
 
Bank on it: Sony will totally side step the idea of comprehensive local BC on one device by painting cloud services as the logical last step for compatibility across both devices and generations of software. They'll say 'enjoy your Playstation any time any where' and that this is 'next-gen' while compatibility tied to one box is 'last gen' :P

Just ignore the relatively limited legacy catalog selection in the first couple of years...
 
Bank on it: Sony will totally side step the idea of comprehensive local BC on one device by painting cloud services as the logical last step for compatibility across both devices and generations of software. They'll say 'enjoy your Playstation any time any where' and that this is 'next-gen' while compatibility tied to one box is 'last gen' :P

Just ignore the relatively limited legacy catalog selection in the first couple of years...

Yeah if the solution is to just run it off of cloud servers then there's no hardware problem.
 
It costs $300 on it's own. Surely the bundle will cost cheaper. Regardless, I don't want to pay extra for BC. If it's software-based, then good. If it requires hardware then no thanks.

the rift is going to be $299? Man i just expected it to be more, especially with their revisions they mentioned.
 
Did he explain any general approach to how they would go about simulating six 3.2 GHz floating point processors with eight 1.6 GHz integer processors and a DX11 GPU while also handling RSX emulation and not having it run terribly?

The flops are there for the compute. I think the bigger issue is emulating the memory system of the Cell, mainly the localstores of the SPEs. You can't really do it with a typical cache as it will be to small and the behavior not deterministic.
 
I hope BC is not included. Just buy a PS3 or PS2 cheap later.

why not give people the option if its possible. I mean if you don't use it, then what would it matter to you if the system has BC or not.

the rift is going to be $299? Man i just expected it to be more, especially with their revisions they mentioned.
if the consumer version would have the same specs as the devkit, yeh, possible but it wont. It will propably set you back 500 dollars
 
I wonder if a game's categorisation within the PS Store might be giving some hints as to how the transition to PS4 will be handled? I noticed in the new store that when you click in to a game to buy it says what format it is, sometimes they say PSN and sometimes they say PS3.

Normally I would have just put this down to the fact that if a game also came out as a retail disc on PS3 then it was listed as PS3, however there have been cases where a game is listed as both PS3 and PSN (I can't remember which).

What if all those games tagged as PSN have been tested on Orbis and will be playable, but those tagged just PS3 will not? That way when people complain, Sony can point to the fact that those games clearly only promised PS3 compatibility.

Alternatively it could just be some licensing quirk or just some kid that populates the store makes it up when he adds stuff.
 
Did he explain any general approach to how they would go about simulating six 3.2 GHz floating point processors with eight 1.6 GHz integer processors and a DX11 GPU while also handling RSX emulation and not having it run terribly?
The only local solution I can see at all is the same I've been saying from the start: have a Cell (or at least 6 SPEs) in there. And even that doesn't make it easy, and I don't think they want to spend on it.

It's nicer to have one unit that does everything instead of multiple boxes.
What you really want then is a PC. Looking at these consoles, I guess even MS and Sony figured that out :P
 
The only local solution I can see at all is the same I've been saying from the start: have a Cell (or at least 6 SPEs) in there. And even that doesn't make it easy, and I don't think they want to spend on it.

What you really want then is a PC. Looking at these consoles, I guess even MS and Sony figured that out :P

Except even on PC older backwards compatibility is becoming more and more limited :( Specially talking about titles from the 90s that have never been updated to run on newer Windows, etc.
 
Is there any word on what plans Sony has for the controller? While the DS2 was great for the PS2, I felt it was old for this generation. I definitely preferred the 360 controller simply for the offset sticks. Will Sony continue to ignore this design?
 
I wonder if a game's categorisation within the PS Store might be giving some hints as to how the transition to PS4 will be handled? I noticed in the new store that when you click in to a game to buy it says what format it is, sometimes they say PSN and sometimes they say PS3.

Normally I would have just put this down to the fact that if a game also came out as a retail disc on PS3 then it was listed as PS3, however there have been cases where a game is listed as both PS3 and PSN (I can't remember which).

What if all those games tagged as PSN have been tested on Orbis and will be playable, but those tagged just PS3 will not? That way when people complain, Sony can point to the fact that those games clearly only promised PS3 compatibility.

Alternatively it could just be some licensing quirk or just some kid that populates the store makes it up when he adds stuff.

It could be one quirk of a very quirky store.
You'd think some of Sony's biggest titles would be PSN games if that was the case, not just Demon's Souls.

I'd say it was just down to price, but I see Far Cry 3 there as a PSN game too.
 
just imagining adding CELL to this set up,

-you'd need an extra bus
-assuming it uses the same memory pool here, memory controller is going to get rather complicated.
-or adding another separate memory pool

it's clear it's not happening, but they did pretty much above for PS2 BC in launch PS3. all the R&D went into these and had to cut all of it very soon, wasteful. not happening.
 
The PS3 had such a substantial library that attempting local BC might be a huge factor in purchasing a PS4.

In what way is the PS3's library any more substantial than other consoles? We've never really had any hard data on to what extent BC is a selling point of new consoles. I think it's important to a very small percentage of consumers and isn't worth the cost.
 
Bank on it: Sony will totally side step the idea of comprehensive local BC on one device by painting cloud services as the logical last step for compatibility across both devices and generations of software. They'll say 'enjoy your Playstation any time any where' and that this is 'next-gen' while compatibility tied to one box is 'last gen' :P

Just ignore the relatively limited legacy catalog selection in the first couple of years...

god no. I'd much rather have a hardware solution.
 
Hypothetically couldn't Microsoft even the playing field or improve their stance by switching to the same type of ram as the orbis?

I don't think you can get 8GB GDDR5 at the moment? But if you mean switch to 4GB GDDR5, if their system really is OS heavy (i.e requiring 1-3gb ram for OS functions), then it becomes a very expensive change that doesn't leave much over for gaming. Alternatively they could use DDR3 and GDDR5, but I'd imagine that'd also be costly and more complex.
 
indeed. the loss of studio liverpool still hurts. wipeout just won't be the same again. :(

It'll forever hurt.

Are you saying there is bc?

It would be better overall. As I explained before, I think others have mentioned something similar, but using a "cell alternative" to run BC could also be used for sound processing, helping the GPU out, and doing different media functions without having to call the overly powerful discrete GPU to help out.

I maintain that this architecture is entirely unfit for regular emulation, so I'm not seeing how that is going to work, especially if no backwards compatibility hardware has been listed in any document we've seen.

No one knows what that "Gpu-like compute module" is.

Cell is very "gpu-like"... you know.. it IS a stream processor.

Did he explain any general approach to how they would go about simulating six 3.2 GHz floating point processors with eight 1.6 GHz integer processors and a DX11 GPU while also handling RSX emulation and not having it run terribly?

The GPU can emulate RSX.

The Cell can be emulated with this.
http://www.freepatentsonline.com/20100312969.pdf

Patented by Sony themselves. It highly resembles Toshiba's "SpursEngine" but instead of having dedicated memory like the SpursEngine does, it uses shared memory.

EDIT: Just wanted to point out, on page 6 of the patent, it demonstrates two of these chips being hooked together, which would be able to fully emulate the Cell.
 
well the only reason that I even remotely care about BC is that my receiver only has 4 HDMI inputs; I guess I will need a new receiver for new-gen (or a HDMI selector)
 
although BC is nice .. at this point, I'd rather they focus on this new tech and maximizing development on new games. Maybe over time, they'll nail down some sort of BC. In the meantime, I'll just have the PS3 on the side.
 
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