You don't need to say anything to devs, games can have a structure in the disc, and the system will do the rest.
And even with 50gb of space to play with, how many PS3 devs actually used that much unique data (i.e not redundant or back up).
I have had Live online for 10 years now....
My internet has been down a total of 2 days in that time and Live was down about 12-18 hours once if I remember correctly.
now that said I assume they will have a method in place to play games offline ... maybe even just for short periods of down time.whoTF does not have internet these days but can afford a $400 game machine?
so is your tv, microwave, stereo, phone charger
alert the media!
it's in LOW power mode
Well publisher can sell something like game pass(like online pass) in marketplaceThe only way they would allow that is by having CD keys etc so you can't just give the game to the next person.
Devs organize the file structure on the disc. So yes, you need to tell the devs.
After a while all these things add up for usage and cost. It is a nice feature, but I can understand why some would wish for a no-power mode without having to unplug it.
Exclusives? A few I believe. Obviously not all 50 but the numbers got quite high.
MGS4 was 30GB.
And most of it was uncompressed sound and video. Not really high on the list of things gamers want.
And most of it was uncompressed sound and video. Not really high on the list of things gamers want.
I can assure you there was 0 uncompressed video.
Well THIS seems potentially disastrous, if the system is REQUIRED to be connected. Hey Microsoft? If you want such a thing, maybe you should throw some weight at ISP's. They kinda blow in the USA right now.
Well make that sound. I know Kojima made a huge deal out of that and he said it took up a lot of space.
Since you don't have to wait for installs there will be no hassle to delete games and install new ones.Full install of Blu-Ray games? Better be a beefy fucking hard drive on that thing.
The low-power mode on these consoles is going to consume at max 5W, which is like... 40 cents a month. Hardly anything to get worried about![]()
The low-power mode on these consoles is going to consume at max 5W, which is like... 40 cents a month. Hardly anything to get worried about![]()
I don't get your point, of course devs needs disc structure. It don't mean the dev will get the data from disc.
According to the Phileweb interview with the sound engineer, compressed sound data occupies 1/4 of the entire disc. Realtime sound in MGS4 amounts to 128ch including on-memory 3D sound + 38ch multistreaming sound.
http://www.phileweb.com/news/d-av/200806/11/21214.html
As for the disc size, according to Pocket News, the ISO file of the Japanese version of MGS4 is 46.6GB. But when it's loaded on a Lite-on BD drive DH-4O1S in Windows, the game data is 29.9GB (MGS4 = 27.2GB, MGO = 2.7GB). So I guess there are padding sectors for faster loading. It has a PS3 firmware updater too (200MB). The required PS3 firmware is 2.20. The bonus "making of" disc is 22.7GB ISO with AACS V7.
http://pocketnews.cocolog-nifty.com/...soli_9cba.html
Since you don't have to wait for installs there will be no hassle to delete games and install new ones.
This is a bit disingenuous, there will be wait, but that wait will only be for the time it takes for the first 'area' to get loaded onto the HDD/ram.
Now granted you cannot go to area's that haven't been loaded from the disc so the initial wait may be bigger then people predict.
I'm just saying that there will need to be work on the dev side of order of files to install, how much is enough to make the game work, avoiding needing to load more and so forth. It's not just some automatic thing that happens from an OS/system point of view. Let's say you have an open world game where you go anywhere. Now you can't install files in a linear fashion because you have to base it on what data is needed. You can copy files as you go, but that assumes a streaming game data from the disc for at least the first play through and then needing to make sure you don't tie up the file access by installing other files when you need to grab the file that you need. I'm really curious how this is going to work out not only for MS, but for Sony. At any rate, I'm doubting it will be as automated from a developer standpoint as the bulletpoint makes it sound.
I'm just saying that there will need to be work on the dev side of order of files to install, how much is enough to make the game work, avoiding needing to load more and so forth. It's not just some automatic thing that happens from an OS/system point of view. Let's say you have an open world game where you go anywhere. Now you can't install files in a linear fashion because you have to base it on what data is needed. You can copy files as you go, but that assumes a streaming game data from the disc for at least the first play through and then needing to make sure you don't tie up the file access by installing other files when you need to grab the file that you need. I'm really curious how this is going to work out not only for MS, but for Sony as well. At any rate, I'm doubting it will be as automated from a developer standpoint as the bulletpoint makes it sound.
Why not? Higher quality audio and videos are higher quality audio and video. They add to the experience.And most of it was uncompressed sound and video. Not really high on the list of things gamers want.
You are completely correct, and I was very shortsighted in that statement. Thanks for your post, you reminded me that Microsoft would be absolutely decimating a lot of the market if they decided to go that route. AKA, always on is probably going to be an option. DUH. I blame the beers that I've had tonight.I love these statements.
Because ISP's worldwide are in a lot worse shape then America.
Why would you do that? There doesn't appear to be bc.I'm just curious to know will it be possible to transfer stuff my my 360's HDD to Durango's HDD?
The time it takes for all the logos and intro movies to show plus showing the title screen and going through the start menu, choosing character/name/car/map/whatever will probably be enough to hide the actual game/level install.Also the size of the opening level would matter as well.
That does raise an interesting point in regards to how open world games will be handled.
Why would you do that? There doesn't appear to be bc.
Why not? Higher quality audio and videos are higher quality audio and video. They add to the experience.
The time it takes for all the logos and intro movies to show plus showing the title screen and going through the start menu, choosing character/name/car/map/whatever will probably be enough to hide the actual game/level install.
The HDD thing would be nice it if means that games preload on the Durango Cache making levels larger and more seamless, but reading these comments make me think that I read it differently than 99% of the people here.
Source? There is no info about BC yet.
Why would you do that? There doesn't appear to be bc.
Xbox Live profile(s), Videos, Music, Apps, and if there is BC then my games and their saves.
Don't get your hopes up.
The Xbox Live profiles will need to be migrated over XBL, Apps and BC won't work, and as for the Music and Videos, you may be able to transfer those over your network.
It is, but clever devs will probably have no problem hiding the install time behind all those logos, videos, animations and menus. It's pretty much the exact thing Sony talked about with downloadable titles, why wait for 20 levels to load until being able to play when the first data you'll need is just the title screen?Thats very dependent on a lot of things, for one the intros and what not take up bandwidth how much is dependent on the game.
The Xbox Live profiles will need to be migrated over XBL, Apps and BC won't work, and as for the Music and Videos, you may be able to transfer those over your network.
It is, but clever devs will probably have no problem hiding the install time behind all those logos, videos, animations and menus. It's pretty much the exact thing Sony talked about with downloadable titles, why wait for 20 levels to load until being able to play when the first data you'll need is just the title screen?
It is, but clever devs will probably have no problem hiding the install time behind all those logos, videos, animations and menus. It's pretty much the exact thing Sony talked about with downloadable titles, why wait for 20 levels to load until being able to play when the first data you'll need is just the title screen?
The time it takes for all the logos and intro movies to show plus showing the title screen and going through the start menu, choosing character/name/car/map/whatever will probably be enough to hide the actual game/level install.
Yeah, fwiw.
You can do (assuming my maths is correct) 900MB / 1 minute 40 seconds off 6x CAV blu-ray drive (average 9MB/s) .