VGLeaks: First look as Durango XDK (always connected, kinect required, must install)

Microsoft does realize that if no one buys this, the xbox as a brand is dead, right? Why are they shooting themselves in the foot. No one wants these features.
 
It says it'll always be connected, but its doesn't say it'll NEED to be, right? Maybe it means the console will always try to be connected, but it'll still play games if not.
 
I have had Live online for 10 years now....


My internet has been down a total of 2 days in that time and Live was down about 12-18 hours once if I remember correctly.


now that said I assume they will have a method in place to play games offline ... maybe even just for short periods of down time.
whoTF does not have internet these days but can afford a $400 game machine?
 
I have had Live online for 10 years now....


My internet has been down a total of 2 days in that time and Live was down about 12-18 hours once if I remember correctly.


now that said I assume they will have a method in place to play games offline ... maybe even just for short periods of down time.
whoTF does not have internet these days but can afford a $400 game machine?

Someone who doesn't desire to have the internet for their machines or desktop computers? People who have just moved and haven't set it up yet? Someone who lives in area where internet access isn't available. People who don't want to connect online at all. Someone who lives in area where communication systems are down after an earthquake or another natural event. The Amish (you only asked who can afford it).

so is your tv, microwave, stereo, phone charger :(


alert the media!


it's in LOW power mode

After a while all these things add up for usage and cost. It is a nice feature, but I can understand why some would wish for a no-power mode without having to unplug it.
 
Why is it such a big thing that it's always on, always connected and that games installs on hdd?
Sounds good to me, quicker startup times, system/game updates will install in the background and games will load faster.
 
After a while all these things add up for usage and cost. It is a nice feature, but I can understand why some would wish for a no-power mode without having to unplug it.

The low-power mode on these consoles is going to consume at max 5W, which is like... 40 cents a month. Hardly anything to get worried about :p
 
And most of it was uncompressed sound and video. Not really high on the list of things gamers want.

?

If the native resolution is going to be 1080p next gen then video size is going to boom up and yes there are people, me, who want uncompressed video. I definitely want higher audio as well.
 
Well THIS seems potentially disastrous if the system is REQUIRED to be connected. Hey Microsoft? If you want such a thing, maybe you should throw some weight at ISP's. They kinda blow in the USA right now.
 
Well THIS seems potentially disastrous, if the system is REQUIRED to be connected. Hey Microsoft? If you want such a thing, maybe you should throw some weight at ISP's. They kinda blow in the USA right now.

I love these statements.

Because ISP's worldwide are in a lot worse shape then America.


Well make that sound. I know Kojima made a huge deal out of that and he said it took up a lot of space.

Yeah uncompressed sound is much more realistic, and its a actual nice feature, 50MB/s video on the other hand :P.
 
The low-power mode on these consoles is going to consume at max 5W, which is like... 40 cents a month. Hardly anything to get worried about :p

On it's own no, but again as I said all those things add up and some people like to save even that little amount per device because the price eventually adds up. If someone can save $60 USD a year by turning off electronic devices and switching off lights, well that's a game for them to buy and I'm not going to say that's worthless to them.

More effort than I'll ever bloody do, but I know such people exist and have websites dedicated to counting such things.
 
I don't get your point, of course devs needs disc structure. It don't mean the dev will get the data from disc.

I'm just saying that there will need to be work on the dev side of order of files to install, how much is enough to make the game work, avoiding needing to load more and so forth. It's not just some automatic thing that happens from an OS/system point of view. Let's say you have an open world game where you go anywhere. Now you can't install files in a linear fashion because you have to base it on what data is needed. You can copy files as you go, but that assumes a streaming game data from the disc for at least the first play through and then needing to make sure you don't tie up the file access by installing other files when you need to grab the file that you need. I'm really curious how this is going to work out not only for MS, but for Sony as well. At any rate, I'm doubting it will be as automated from a developer standpoint as the bulletpoint makes it sound.
 
http://forums.highdefdigest.com/gam...y-33-gigs-kojima-full-hit-16.html#post1015530

According to the Phileweb interview with the sound engineer, compressed sound data occupies 1/4 of the entire disc. Realtime sound in MGS4 amounts to 128ch including on-memory 3D sound + 38ch multistreaming sound.
http://www.phileweb.com/news/d-av/200806/11/21214.html

As for the disc size, according to Pocket News, the ISO file of the Japanese version of MGS4 is 46.6GB. But when it's loaded on a Lite-on BD drive DH-4O1S in Windows, the game data is 29.9GB (MGS4 = 27.2GB, MGO = 2.7GB). So I guess there are padding sectors for faster loading. It has a PS3 firmware updater too (200MB). The required PS3 firmware is 2.20. The bonus "making of" disc is 22.7GB ISO with AACS V7.
http://pocketnews.cocolog-nifty.com/...soli_9cba.html
 
Since you don't have to wait for installs there will be no hassle to delete games and install new ones.

This is a bit disingenuous, there will be wait, but that wait will only be for the time it takes for the first 'area' to get loaded onto the HDD/ram.

Now granted you cannot go to area's that haven't been loaded from the disc so the initial wait may be bigger then people predict.
 
This is a bit disingenuous, there will be wait, but that wait will only be for the time it takes for the first 'area' to get loaded onto the HDD/ram.

Now granted you cannot go to area's that haven't been loaded from the disc so the initial wait may be bigger then people predict.

Also the size of the opening level would matter as well.

I'm just saying that there will need to be work on the dev side of order of files to install, how much is enough to make the game work, avoiding needing to load more and so forth. It's not just some automatic thing that happens from an OS/system point of view. Let's say you have an open world game where you go anywhere. Now you can't install files in a linear fashion because you have to base it on what data is needed. You can copy files as you go, but that assumes a streaming game data from the disc for at least the first play through and then needing to make sure you don't tie up the file access by installing other files when you need to grab the file that you need. I'm really curious how this is going to work out not only for MS, but for Sony. At any rate, I'm doubting it will be as automated from a developer standpoint as the bulletpoint makes it sound.

That does raise an interesting point in regards to how open world games will be handled.
 
I'm just saying that there will need to be work on the dev side of order of files to install, how much is enough to make the game work, avoiding needing to load more and so forth. It's not just some automatic thing that happens from an OS/system point of view. Let's say you have an open world game where you go anywhere. Now you can't install files in a linear fashion because you have to base it on what data is needed. You can copy files as you go, but that assumes a streaming game data from the disc for at least the first play through and then needing to make sure you don't tie up the file access by installing other files when you need to grab the file that you need. I'm really curious how this is going to work out not only for MS, but for Sony as well. At any rate, I'm doubting it will be as automated from a developer standpoint as the bulletpoint makes it sound.

I'm not saying it will be automated for devs, I'm saying I think it will be automated for the user, the gamer, us.
 
I love these statements.

Because ISP's worldwide are in a lot worse shape then America.
You are completely correct, and I was very shortsighted in that statement. Thanks for your post, you reminded me that Microsoft would be absolutely decimating a lot of the market if they decided to go that route. AKA, always on is probably going to be an option. DUH. I blame the beers that I've had tonight. :p
 
i cant find the info that the console MUST BE connected all the time? I only read the console try to maintain the connection, even if you are in low power usage mode, but i dont read sth. like you cant play games if you not connected.
 
Also the size of the opening level would matter as well.



That does raise an interesting point in regards to how open world games will be handled.
The time it takes for all the logos and intro movies to show plus showing the title screen and going through the start menu, choosing character/name/car/map/whatever will probably be enough to hide the actual game/level install.
 
Why not? Higher quality audio and videos are higher quality audio and video. They add to the experience.

Point being nobody was excited about all the extra space a BD gives because of uncompressed audio. People want larger levels, better textures, etc..... The majority of gamers are listening to these games through the speakers that came with the tv, uncompressed sound isnt really going to make or break their experience.
 
The time it takes for all the logos and intro movies to show plus showing the title screen and going through the start menu, choosing character/name/car/map/whatever will probably be enough to hide the actual game/level install.

Thats very dependent on a lot of things, for one the intros and what not take up bandwidth how much is dependent on the game.
 
The HDD thing would be nice it if means that games preload on the Durango Cache making levels larger and more seamless, but reading these comments make me think that I read it differently than 99% of the people here.
 
The HDD thing would be nice it if means that games preload on the Durango Cache making levels larger and more seamless, but reading these comments make me think that I read it differently than 99% of the people here.

You must read all info about Durango with negativity filter, this is the rule xD
 
Xbox Live profile(s), Videos, Music, Apps, and if there is BC then my games and their saves.

The Xbox Live profiles will need to be migrated over XBL, Apps and BC won't work, and as for the Music and Videos, you may be able to transfer those over your network.
 
Don't get your hopes up.

We have some info about BC (from 2010 leaked doc), and we don't have any new news about it. Why we must assume the worse? Why not to wait before assuming things?

EDIT: I don't know if XBLA games are allowed for low level programming, if most XBLA games have been developed with XNA (I don't know), I guess it is not hard to emulate it.
 
The Xbox Live profiles will need to be migrated over XBL, Apps and BC won't work, and as for the Music and Videos, you may be able to transfer those over your network.

In other wise, everything will have to be online and I can't just simply transfer my stuff HDD to HDD. Saves time, at least to me it does.
 
Thats very dependent on a lot of things, for one the intros and what not take up bandwidth how much is dependent on the game.
It is, but clever devs will probably have no problem hiding the install time behind all those logos, videos, animations and menus. It's pretty much the exact thing Sony talked about with downloadable titles, why wait for 20 levels to load until being able to play when the first data you'll need is just the title screen?
 
The Xbox Live profiles will need to be migrated over XBL, Apps and BC won't work, and as for the Music and Videos, you may be able to transfer those over your network.

How do you know that there is not BC? Apps are not an issue, there will be new versions.
 
It is, but clever devs will probably have no problem hiding the install time behind all those logos, videos, animations and menus. It's pretty much the exact thing Sony talked about with downloadable titles, why wait for 20 levels to load until being able to play when the first data you'll need is just the title screen?

Games are often already doing loading during those logos though.
 
It is, but clever devs will probably have no problem hiding the install time behind all those logos, videos, animations and menus. It's pretty much the exact thing Sony talked about with downloadable titles, why wait for 20 levels to load until being able to play when the first data you'll need is just the title screen?

Yeah, fwiw.

You can do (assuming my maths is correct) 900MB / 1 minute 40 seconds off 6x CAV blu-ray drive (average 9MB/s) .
 
The time it takes for all the logos and intro movies to show plus showing the title screen and going through the start menu, choosing character/name/car/map/whatever will probably be enough to hide the actual game/level install.

Easily. Without any problems. Streaming services already handle the same thing and don't incorporate half of what a local hardware driven system would offer. Streaming of course, which is different, but I mean hiding it(buffer with a logo). They already work around issues like this. Most games don't just throw you into a major scene anyway. A creation scene, title screen, opening screen, offers enough time to buffer a large amount.

Blu-ray 1x: 36Mbps / 4.5MBps


Blu-ray 2x: 72Mbp / 8MBps


Blu-ray 3x: 108Mbps / 13.5MBps


Blu-ray 4x: 144MBps / 18MBps
 
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