I liked things about the game too, but you're standards must be awful low.
Hey, fuck you too. I never owned an N64.
It's got nothing to do with low standards, and everything to do with the reviews preparing me to see a consistently 15fps or worse experience, and things that just never came to pass.
My only other guess would be my play style facilitated a steady frame rate? I'm not the type to run around guns blazing. I'm a god damn stingy bitch when it comes to my ammunition and will spend more time taking shots from across the screen and sniping before running into a room. I'd have to run into a room full of baddies to test this.
To be perfectly honest,
I don't expect much of anything out of console FPS games. They're intrinsically inferior to their PC counterparts due to the shite aiming mechanics resulting from game pad use.
Aside from a lot of system link Unreal Tournament play at PS2 launch (
thanks to the developers acknowledging those USB ports on the front of the PS2), Killzone is the only other console FPS I've spent a considerable amount of time with this generation. Considerable translating directly to - slogging through it to see the ending.
I don't think I'll ever be the sort of gaming freak of nature that awaits, or anticipates, a console bassed FPS. Yeah, this thread seems to contradict this - but I received the original game as a gift. So sure, I want to see more Killzone; but once they're out I'm waiting for them to hit the clearance shelf at Target.
On-line play was decent from what I played, but the weapon distribution on the maps really stunk. I recall one level in which the Helghast have to penetrate this beach side ISA fortress, and the only weapons that spawned on the Helghast side were grenade launchers. ISA troops has a geographical advantage and access to rocket launchers and more problematic - sniper rifles.
There is no other game in my console library this gen with a framerate as bad as Killzone's. It's virtually unplayable at times.
That's news to me.
