Was Killzone ShadowFall ahead of it's time?

Was ShadowFall ahead of it's time

  • Yes

    Votes: 159 35.9%
  • No

    Votes: 156 35.2%
  • Please do a Killzone 2 remaster/remake GG

    Votes: 122 27.5%
  • Craig approves ShadowFall's graphics

    Votes: 74 16.7%

  • Total voters
    443
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One thing is to be hard on 343, the other is to blame Series X, the latter is what's festering throughout Gaf.

sir, i was referring to halo infinite and not series x. You're the one who brought up the debate with god fall and quantum error on PS5
 
Wasn't it running at interlaced 1080p to achieve the graphics though? or was that the case only for multiplayer? I remember reasing that game was being rendered at 960x1080 resolution (instead of the regular 1920x1080)

In Multiplayer, yes. And Halo runs "up to 4K". So please don't make any further excuses.
 
So a thread about graphics turn into many comments on Shadowfall's gameplay, yet these are the same people that will be in other threads saying that Gamernyc78 was derailing threads?


As for Killzone Shadowfall, it was indeed ahead of it's time. Technically, I don't think any shooter matched Shadowfall the entire gen. There are effects in Shadowfall and some levels that KT didn't even show, this game was just bonkers for visuals and effects....You have to play the game to notice some of the effects tbh...


And KingThrash, a character is more than the face, Even then, Shadowfall's characters have more fine facial detail, small facial beard gruff on the soldier's chin/face, water drenching down his face and soaking his clothes. His clothes and material detail is leagues above Halo Infinite, textures, authencity to true life materials, a sweater looks like a sweater in KSF, whilst everything from the face to the clothes textures on the Halo guy, to the talking enemy, all detail is a slosh and just blurred over with a very soupy look with very little detail or high end texture quality or clarity. Not-withstanding the way all the lightsources, the volumetrics and particle effects play over the materials in Shadowfall absolutely places it leagues apart on character models. The materials and textures already do that, but the lighting stratospheres the divide...

Not even going to go over general effects; heat haze, wind, physics, explosions. smoke, light sources, effects casting shadows, foliage.......It's just bonkers how great Shadowfall looked and imagine if we ever got a remaster of the title. A simple remaster at 4k 60fps with more AA and some touchups, that alone would slay all of the so called next gen games that I saw at a certain showcase on the 23rd. And of course same for Driveclub.....
 
So a thread about graphics turn into many comments on Shadowfall's gameplay, yet these are the same people that will be in other threads saying that Gamernyc78 was derailing threads?


As for Killzone Shadowfall, it was indeed ahead of it's time. Technically, I don't think any shooter matched Shadowfall the entire gen. There are effects in Shadowfall and some levels that KT didn't even show, this game was just bonkers for visuals and effects....You have to play the game to notice some of the effects tbh...


And KingThrash, a character is more than the face, Even then, Shadowfall's characters have more fine facial detail, small facial beard gruff on the soldier's chin/face, water drenching down his face and soaking his clothes. His clothes and material detail is leagues above Halo Infinite, textures, authencity to true life materials, a sweater looks like a sweater in KSF, whilst everything from the face to the clothes textures on the Halo guy, to the talking enemy, all detail is a slosh and just blurred over with a very soupy look with very little detail or high end texture quality or clarity. Not-withstanding the way all the lightsources, the volumetrics and particle effects play over the materials in Shadowfall absolutely places it leagues apart on character models. The materials and textures already do that, but the lighting stratospheres the divide...

Not even going to go over general effects; heat haze, wind, physics, explosions. smoke, light sources, effects casting shadows, foliage.......It's just bonkers how great Shadowfall looked and imagine if we ever got a remaster of the title. A simple remaster at 4k 60fps with more AA and some touchups, that alone would slay all of the so called next gen games that I saw at a certain showcase on the 23rd. And of course same for Driveclub.....
A remaster of Killzone Shadowfall why not?

But a remake of the first 3 Killzone? Hell yeah !!

I want to feel the jetpack or my thumbs piercing helghast's eyes on the dualsense it could be amazing.
Imagine the glass shatering before feeling a gooy(is that the right word? I mean like goo) sensation on the joysticks.
Beside it had a more weighty feeling that could translate very well on the dualsense I feel.
 
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I randomly found some in-game screenshots I took back at the PS4 launch in an old image hosting account. This game was a damn looker. Keep in mind this shit was just a launch game 7 years ago that "sucked":

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I loved Shadowfall until about halfway through I think. Maybe a bit before. I started hating it when you were on that space station or whatever and had to defend the catwalk area from hordes of helghast for like 15 minutes while a thing slowly made its way across the room to you. Then it got worse when you got plopped into an awful turret section.

the free fall section can kiss my ass too

Edit: I did really like the multiplayer though.
 
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And just for fun, apparently I made gifs whenever I got fucked by a grenade bouncing back in my face from teammates or otherwise :messenger_tears_of_joy:

This game was so fun

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That Insurgent co-op mode they put out as DLC was fucking cool too. If this game had any following, they could have really fleshed that out.

I feel like the franchise just can't escape the stain that was

1. The E3 demo for the first game
2. The first game

No matter how much love was showered on the second it didn't truly catch on, I'm wondering if a new open world/open level take with the branding that it's from the Horizon Zero Dawn people could help a 5th entry.
 
Yes Graphically. But as we know, Killzone Shadow Fall was an average to bad shooter.

I have no doubt Halo Infinite's gameplay is probably good. But in 2020-2021 there is no reason to have your game graphically lacking any sort of life and looking like that.

Comparing these two titles shows that Halo Infinite is not up to standard and looks like a bit of a joke. This is a simple case of passion vs a deadline. I'm pretty sure somewhere in the stress of trying to make Halo a good game overall, not much resource went into making a beautiful detailed world or they simply lost sight of that side of the development.

You really have to question what they did for 5 years. After all it's not a new IP so this makes the situation even worse. Who knows if working for Microsoft with stressful working conditions and guidelines is to blame or what looks like a mostly all female team is just not that good and they have no real vision on what it should really look like.
 
Lol Ahead of its time. As a game it was boring and dull like all Kz games. Basically Sony's Crysis Series

If you talking about graphics then it looked quite good for a launch game but that's about it.


As far comparison with Craig then Kz Shadowfall was game which was not in development and it was proper finished product. Craig Infinite is not finished or released yet and was in development hell.
 
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C'mon dude, it's widely known Killzone Shadow Fall is not a great FPS. It's not a secret.

Opinions aren't widely known, what does that even mean? Is this argumentum ad populum? Appeal to authority? Something along those lines? You realize someone could play it and think it's great, right? You know that's possible?
 
Its pretty at times but far from ahead of its time.

Then again I really don't like the Killzone first person shooter games like that. IMO The best Killzone was that super dope joint they had on PSP..I beat that game like 5 times lol
 
I am sort of a fan of the series since 2 but this was not a good game. The looks were there, the plot was there, but the execution sucked. Level design was weird with lots of dead ends like PDZ if I played that without marker. No real sense of progression. The game had excellent visuals and used every DS4 trick in the book whcih made it a good showcase game. I didn't regret picking it up along with my PS4. But I sold it after a month or so.
 
Boy this is the first game i beat on the PS4. What a great generation of games for us gamers. There have been some great ones on both consoles and PC, can't wait for more.
 
Game was dodo except a few missions. Knack on the other hand..
 
I'd love a 4K/60fps version of this with some extra bells and whistles, I personally loved the game, the shooting felt good and weighty to me and boy of boy some of those levels where insanely good looking
 
Yeah it definitely looked amazing. Specially that opening level with the city.

I enjoyed the game in general. Always see everyone shitting on it but I thought it was Ok. It's not an amazing shooter but the campaign was fun enough and I actually enjoyed the Multiplayer.
 
It's still kinda good looking, played trough it only once soon after the ps4 launche, was a nice next gen game back then.
 
Graphics-wise it was ahead, yes. I liked it a lot, although it wasn't the best shooter, i found it was solid enough.
 
I'm sure Halo would look fantastic if it was 900p 20-30 fps game with 1 second input lag.

But it's a real videogame instead.
Killzone SF looked great, ran at 1080p above 30fps (40 something, ot they released a 30fps patch later).

Anyway the point seems to be that it either runs bad (it runs way better than halo did back in the days)or at a low resolution (1080 was the top resolution before we had 4k TVs).

I'm not even sure where you got the 1sec input lag idea from or what it has to do with anything, but anyway... I can only assume that you are talking about some other game .

But it's true that Halo infinite would be able to run better at a lower resolution.
 
Definitely ahead of its time for those that didn't know any better.

Others had experienced Crysis in 2007, for example, so Killzone was inconsequential.
 
Definitely ahead of its time for those that didn't know any better.

Others had experienced Crysis in 2007, for example, so Killzone was inconsequential.

They both have something common then, both bland technical shooters. Also could crysus run on a launch console?

Does crysis on ps4 look better at launch?

The remaster looking good tho, interested to see cryteks RT software solution in the remaster, could be a game changer going foward
 
Killzone SF looked great, ran at 1080p above 30fps (40 something, ot they released a 30fps patch later).

Anyway the point seems to be that it either runs bad (it runs way better than halo did back in the days)or at a low resolution (1080 was the top resolution before we had 4k TVs).

I'm not even sure where you got the 1sec input lag idea from or what it has to do with anything, but anyway... I can only assume that you are talking about some other game .

But it's true that Halo infinite would be able to run better at a lower resolution.
It's not true 1080. It's 900p something stretched to 1080. It never recieved a Pro patch by the way. In boost mode it averages 40-50 fps with dips.

Killzone always had a very laggy "heavy" controls. Shadowfall is less laggy than Killzone 2 (unplayable game), but still sluggish and you can't compare it to lightning fast Halo. No Killzone game has ever ran as good as Halo.
 
It's not true 1080. It's 900p something stretched to 1080. It never recieved a Pro patch by the way. In boost mode it averages 40-50 fps with dips.
The multiplayer portion of the game uses some fancy upscaling(it renders half the lines every second frame and the other half the other half then does some temporal calculation to merge the two).

The SP version is full 1080 at the framerates range you mentioned, which was amazing back in 2013 (it still looks better than most console fps games).

And I really like the controls in killzone sr, not sure where you are going with this... It must be another halo clone?
 
I rather talk about today, Killzone SF and Ryse are last gen. Xbox Series X has plenty of great footage, but the fanboys want to focus on Halo only while ignoring the good stuff, ironically ignoring what looks bad on PS5 like Godfall and Quantum Error.


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Indeed "footage" nothing more then that.
 
Nope. Halo Infinite just does not look pretty in its current state. That doesn't mean KSF was revolutionary or ahead of it's time.
 
It's not true 1080. It's 900p something stretched to 1080. It never recieved a Pro patch by the way. In boost mode it averages 40-50 fps with dips.

Killzone always had a very laggy "heavy" controls. Shadowfall is less laggy than Killzone 2 (unplayable game), but still sluggish and you can't compare it to lightning fast Halo. No Killzone game has ever ran as good as Halo.
Shadowfall SP was 1080p native 30-60fps unlocked, average in the 40's. You also have the option of a 30fps lock. KZ2 was the game that some had issue with aiming because they thought it was COD, so COD players cried, but nothing was as satisfying when you got used to the guns, the recoil and heaviness of guns which is something that soldiers need to get accustom to in real life. Go look at videos of people being pushed back by powerful guns on youtube, soldiers are not jumping around and being feather light carrying those heavy weapons and all that gear in their full body suits.


The MP was interlaced and reconstructed to a 1080p image, one of the first games to do it. Killzone has never run worse than Halo, try saying that with a straight face when all Halos have been 30fps with dips at their time of release minus Halo 5 which aimed for 60fps. No Killzone has aimed for 60fps yet, maybe the next one will, and it should Imo. Best we had was unlocked which brings better controller response than a 30fps shooter with dips below. The gun physics and movement in KZ2 was more realistic, COD is like an arcade shooter, light and wackamole. The difference is in the gunplay/physics realism, not the framerate.....

KZ2 is still the best shooter we have received in over ten years, both MP and SP......I hope it can be matched or exceeded by Guerilla this gen since they lost a few of the staff members that made KZ2 the juggernaut of atmosphere and excellence that it is....Hell, I'll take a remake of this title and weep, the excellent gun heaviness and all, revive that MP, give it to me.....
 
Shadowfall SP was 1080p native 30-60fps unlocked, average in the 40's. You also have the option of a 30fps lock. KZ2 was the game that some had issue with aiming because they thought it was COD, so COD players cried, but nothing was as satisfying when you got used to the guns, the recoil and heaviness of guns which is something that soldiers need to get accustom to in real life. Go look at videos of people being pushed back by powerful guns on youtube, soldiers are not jumping around and being feather light carrying those heavy weapons and all that gear in their full body suits.


The MP was interlaced and reconstructed to a 1080p image, one of the first games to do it. Killzone has never run worse than Halo, try saying that with a straight face when all Halos have been 30fps with dips at their time of release minus Halo 5 which aimed for 60fps. No Killzone has aimed for 60fps yet, maybe the next one will, and it should Imo. Best we had was unlocked which brings better controller response than a 30fps shooter with dips below. The gun physics and movement in KZ2 was more realistic, COD is like an arcade shooter, light and wackamole. The difference is in the gunplay/physics realism, not the framerate.....

KZ2 is still the best shooter we have received in over ten years, both MP and SP......I hope it can be matched or exceeded by Guerilla this gen since they lost a few of the staff members that made KZ2 the juggernaut of atmosphere and excellence that it is....Hell, I'll take a remake of this title and weep, the excellent gun heaviness and all, revive that MP, give it to me.....
The lenghts to which Sony fans are ready to defend an exclusive.

Call of Duty was popular because it ran 60 fps with zero input lag, snappy and fast controls. Halo is the same thing, but 30 fps. Killzone is literally the opposite, it's the worst most unpleasant shooter to play. There's nothing realistic about KZ2 awful controls, it's just a shooter with a ton of input lag. It makes it feels like you're playing a turn based game. Half the time you know where the enemy is but too slow to turn around. No way does KZ2 have more advanced and deep combat than Halo or Call of Duty.

Also, story/campaign content of Killzone was always dogshit. Only some production design elements are great.
 
The lenghts to which Sony fans are ready to defend an exclusive.

Call of Duty was popular because it ran 60 fps with zero input lag, snappy and fast controls. Halo is the same thing, but 30 fps. Killzone is literally the opposite, it's the worst most unpleasant shooter to play. There's nothing realistic about KZ2 awful controls, it's just a shooter with a ton of input lag. It makes it feels like you're playing a turn based game. Half the time you know where the enemy is but too slow to turn around. No way does KZ2 have more advanced and deep combat than Halo or Call of Duty.

Also, story/campaign content of Killzone was always dogshit. Only some production design elements are great.
There's no lengths. I'm not knocking COD, it has it's playerbase for a reason. I agree that it's 60fps and snappy controls has appeal, it's why it's so popular and lots of the casual base is into it, Kachinggggg! to Activision, more power to them. I played the early CODS and enjoyed them, much moreso than the new ones. Games like Killzone just appeal to me more as it has more atmosphere, better physics, better guns and animations and the MP was the only FPS MP that had me hooked. Man it was just so addicting, that chirp, the bots, the assists, the teamwork, to me this should be crowned the height of MP. Nothing was free, you had to get good to stay on top of the leaderboards and when guys learnt the gunplay physics, there was so much glee and satisfaction. I find anybody can do relatively well in COD, but Killzone, you need to relax and learn how to play, it's things like that I appreciate, there's some nuance and strategy to the gameplay........Guys like our own gaffer at the time KZObsessed were excellent players, especially with the sniper rifle and of course all time greats like taiyo-taiyo and Killdome were a treat to watch play.......I can't say I can get as much excitement playing and spectating COD or Halo tbh......They are just not as exciting to play, but moreso watch...Yet I can understand that they are more accessible to causals, I can't deny that..
 
There's no lengths. I'm not knocking COD, it has it's playerbase for a reason. I agree that it's 60fps and snappy controls has appeal, it's why it's so popular and lots of the casual base is into it, Kachinggggg! to Activision, more power to them. I played the early CODS and enjoyed them, much moreso than the new ones. Games like Killzone just appeal to me more as it has more atmosphere, better physics, better guns and animations and the MP was the only FPS MP that had me hooked. Man it was just so addicting, that chirp, the bots, the assists, the teamwork, to me this should be crowned the height of MP. Nothing was free, you had to get good to stay on top of the leaderboards and when guys learnt the gunplay physics, there was so much glee and satisfaction. I find anybody can do relatively well in COD, but Killzone, you need to relax and learn how to play, it's things like that I appreciate, there's some nuance and strategy to the gameplay........Guys like our own gaffer at the time KZObsessed were excellent players, especially with the sniper rifle and of course all time greats like taiyo-taiyo and Killdome were a treat to watch play.......I can't say I can get as much excitement playing and spectating COD or Halo tbh......They are just not as exciting to play, but moreso watch...Yet I can understand that they are more accessible to causals, I can't deny that..
Well, to each his own. But I'd argue it's not about learning how to play as much as just getting used to controls that are broken.
 
Well, to each his own. But I'd argue it's not about learning how to play as much as just getting used to controls that are broken.

Kzsf controls feel no different to BF, I could use my xim with it no problem

Kz2......yeh utter shit show, control wise, and i loved kz2.
 
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