SupremeHoodie
Member
Kill Zone is trash.
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One thing is to be hard on 343, the other is to blame Series X, the latter is what's festering throughout Gaf.
Wasn't it running at interlaced 1080p to achieve the graphics though? or was that the case only for multiplayer? I remember reasing that game was being rendered at 960x1080 resolution (instead of the regular 1920x1080)
A remaster of Killzone Shadowfall why not?So a thread about graphics turn into many comments on Shadowfall's gameplay, yet these are the same people that will be in other threads saying that Gamernyc78 was derailing threads?
As for Killzone Shadowfall, it was indeed ahead of it's time. Technically, I don't think any shooter matched Shadowfall the entire gen. There are effects in Shadowfall and some levels that KT didn't even show, this game was just bonkers for visuals and effects....You have to play the game to notice some of the effects tbh...
And KingThrash, a character is more than the face, Even then, Shadowfall's characters have more fine facial detail, small facial beard gruff on the soldier's chin/face, water drenching down his face and soaking his clothes. His clothes and material detail is leagues above Halo Infinite, textures, authencity to true life materials, a sweater looks like a sweater in KSF, whilst everything from the face to the clothes textures on the Halo guy, to the talking enemy, all detail is a slosh and just blurred over with a very soupy look with very little detail or high end texture quality or clarity. Not-withstanding the way all the lightsources, the volumetrics and particle effects play over the materials in Shadowfall absolutely places it leagues apart on character models. The materials and textures already do that, but the lighting stratospheres the divide...
Not even going to go over general effects; heat haze, wind, physics, explosions. smoke, light sources, effects casting shadows, foliage.......It's just bonkers how great Shadowfall looked and imagine if we ever got a remaster of the title. A simple remaster at 4k 60fps with more AA and some touchups, that alone would slay all of the so called next gen games that I saw at a certain showcase on the 23rd. And of course same for Driveclub.....
Good graphics, the forest are beautiful. Good multiplayer.
But the campaign is little boring.
It's not a bad game.
And just for fun, apparently I made gifs whenever I got fucked by a grenade bouncing back in my face from teammates or otherwise
This game was so fun
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That Insurgent co-op mode they put out as DLC was fucking cool too. If this game had any following, they could have really fleshed that out.Making me want to replay it!
That Insurgent co-op mode they put out as DLC was fucking cool too. If this game had any following, they could have really fleshed that out.
. But as we know, Killzone Shadow Fall was an average to bad shooter.
C'mon dude, it's widely known Killzone Shadow Fall is not a great FPS. It's not a secret.
still waiting for this to be a free ps plus game
i skipped out on this at launch for BF4 because it got meh reviews
You must not be an murican' sirYou are royally late to the party. Killzone SF was a PS+ free game in July 2017.
Killzone SF looked great, ran at 1080p above 30fps (40 something, ot they released a 30fps patch later).I'm sure Halo would look fantastic if it was 900p 20-30 fps game with 1 second input lag.
But it's a real videogame instead.
Definitely ahead of its time for those that didn't know any better.
Others had experienced Crysis in 2007, for example, so Killzone was inconsequential.
It's not true 1080. It's 900p something stretched to 1080. It never recieved a Pro patch by the way. In boost mode it averages 40-50 fps with dips.Killzone SF looked great, ran at 1080p above 30fps (40 something, ot they released a 30fps patch later).
Anyway the point seems to be that it either runs bad (it runs way better than halo did back in the days)or at a low resolution (1080 was the top resolution before we had 4k TVs).
I'm not even sure where you got the 1sec input lag idea from or what it has to do with anything, but anyway... I can only assume that you are talking about some other game .
But it's true that Halo infinite would be able to run better at a lower resolution.
The multiplayer portion of the game uses some fancy upscaling(it renders half the lines every second frame and the other half the other half then does some temporal calculation to merge the two).It's not true 1080. It's 900p something stretched to 1080. It never recieved a Pro patch by the way. In boost mode it averages 40-50 fps with dips.
I'm not talking about control scheme, but aiming. Responsive aiming is a must for every shooter.And I really like the controls in killzone sr, not sure where you are going with this... It must be another halo clone?
I rather talk about today, Killzone SF and Ryse are last gen. Xbox Series X has plenty of great footage, but the fanboys want to focus on Halo only while ignoring the good stuff, ironically ignoring what looks bad on PS5 like Godfall and Quantum Error.
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Shadowfall SP was 1080p native 30-60fps unlocked, average in the 40's. You also have the option of a 30fps lock. KZ2 was the game that some had issue with aiming because they thought it was COD, so COD players cried, but nothing was as satisfying when you got used to the guns, the recoil and heaviness of guns which is something that soldiers need to get accustom to in real life. Go look at videos of people being pushed back by powerful guns on youtube, soldiers are not jumping around and being feather light carrying those heavy weapons and all that gear in their full body suits.It's not true 1080. It's 900p something stretched to 1080. It never recieved a Pro patch by the way. In boost mode it averages 40-50 fps with dips.
Killzone always had a very laggy "heavy" controls. Shadowfall is less laggy than Killzone 2 (unplayable game), but still sluggish and you can't compare it to lightning fast Halo. No Killzone game has ever ran as good as Halo.
The lenghts to which Sony fans are ready to defend an exclusive.Shadowfall SP was 1080p native 30-60fps unlocked, average in the 40's. You also have the option of a 30fps lock. KZ2 was the game that some had issue with aiming because they thought it was COD, so COD players cried, but nothing was as satisfying when you got used to the guns, the recoil and heaviness of guns which is something that soldiers need to get accustom to in real life. Go look at videos of people being pushed back by powerful guns on youtube, soldiers are not jumping around and being feather light carrying those heavy weapons and all that gear in their full body suits.
The MP was interlaced and reconstructed to a 1080p image, one of the first games to do it. Killzone has never run worse than Halo, try saying that with a straight face when all Halos have been 30fps with dips at their time of release minus Halo 5 which aimed for 60fps. No Killzone has aimed for 60fps yet, maybe the next one will, and it should Imo. Best we had was unlocked which brings better controller response than a 30fps shooter with dips below. The gun physics and movement in KZ2 was more realistic, COD is like an arcade shooter, light and wackamole. The difference is in the gunplay/physics realism, not the framerate.....
KZ2 is still the best shooter we have received in over ten years, both MP and SP......I hope it can be matched or exceeded by Guerilla this gen since they lost a few of the staff members that made KZ2 the juggernaut of atmosphere and excellence that it is....Hell, I'll take a remake of this title and weep, the excellent gun heaviness and all, revive that MP, give it to me.....
There's no lengths. I'm not knocking COD, it has it's playerbase for a reason. I agree that it's 60fps and snappy controls has appeal, it's why it's so popular and lots of the casual base is into it, Kachinggggg! to Activision, more power to them. I played the early CODS and enjoyed them, much moreso than the new ones. Games like Killzone just appeal to me more as it has more atmosphere, better physics, better guns and animations and the MP was the only FPS MP that had me hooked. Man it was just so addicting, that chirp, the bots, the assists, the teamwork, to me this should be crowned the height of MP. Nothing was free, you had to get good to stay on top of the leaderboards and when guys learnt the gunplay physics, there was so much glee and satisfaction. I find anybody can do relatively well in COD, but Killzone, you need to relax and learn how to play, it's things like that I appreciate, there's some nuance and strategy to the gameplay........Guys like our own gaffer at the time KZObsessed were excellent players, especially with the sniper rifle and of course all time greats like taiyo-taiyo and Killdome were a treat to watch play.......I can't say I can get as much excitement playing and spectating COD or Halo tbh......They are just not as exciting to play, but moreso watch...Yet I can understand that they are more accessible to causals, I can't deny that..The lenghts to which Sony fans are ready to defend an exclusive.
Call of Duty was popular because it ran 60 fps with zero input lag, snappy and fast controls. Halo is the same thing, but 30 fps. Killzone is literally the opposite, it's the worst most unpleasant shooter to play. There's nothing realistic about KZ2 awful controls, it's just a shooter with a ton of input lag. It makes it feels like you're playing a turn based game. Half the time you know where the enemy is but too slow to turn around. No way does KZ2 have more advanced and deep combat than Halo or Call of Duty.
Also, story/campaign content of Killzone was always dogshit. Only some production design elements are great.
Well, to each his own. But I'd argue it's not about learning how to play as much as just getting used to controls that are broken.There's no lengths. I'm not knocking COD, it has it's playerbase for a reason. I agree that it's 60fps and snappy controls has appeal, it's why it's so popular and lots of the casual base is into it, Kachinggggg! to Activision, more power to them. I played the early CODS and enjoyed them, much moreso than the new ones. Games like Killzone just appeal to me more as it has more atmosphere, better physics, better guns and animations and the MP was the only FPS MP that had me hooked. Man it was just so addicting, that chirp, the bots, the assists, the teamwork, to me this should be crowned the height of MP. Nothing was free, you had to get good to stay on top of the leaderboards and when guys learnt the gunplay physics, there was so much glee and satisfaction. I find anybody can do relatively well in COD, but Killzone, you need to relax and learn how to play, it's things like that I appreciate, there's some nuance and strategy to the gameplay........Guys like our own gaffer at the time KZObsessed were excellent players, especially with the sniper rifle and of course all time greats like taiyo-taiyo and Killdome were a treat to watch play.......I can't say I can get as much excitement playing and spectating COD or Halo tbh......They are just not as exciting to play, but moreso watch...Yet I can understand that they are more accessible to causals, I can't deny that..
Well, to each his own. But I'd argue it's not about learning how to play as much as just getting used to controls that are broken.