Alexios
Cores, shaders and BIOS oh my!
I mean, sure you can't play GTAIII or San Andreas on Dreamcast at their wonderful ~20 fps as on the mighty PlayStation 2 since it was discontinued before AAA development really took off but you can play all these and many more gems so Dreamcast held its own while it lasted and holds up
I edited the timestamps, Crazy Taxi 2's last missions take you through the whole city (in impressive speeds & 60 fps), Skies of Arcadia's intro at the start is amazing but the timestamp shows one of many cool effects it casually throws, F355's intro is sweet but so is the Long Beach course etc.
I couldn't find a better quality or quicker Le Mans video showing all it has going for it with real time day/night cycles, lighting, flare, glowing, rain, lens, reflection etc. effects in full 24 car races so that comparison with the PC version of that era will have to do since it includes all of that stuff.
PSA: When looking for Dreamcast footage be mindful of the state of the hardware (or emulation quality which I avoid, I'm only not certain about Sakura Taisen 4 above but decent footage of those games is rare). A DOA2 video I've since replaced, either due to a worn drive or because of a modded Dreamcast with the loading issues some drive replacement devices seem to have, often paused the image while taking longer than normal to load the next scene. It both looked wrong and the music got completely desynced so the last intro part was silent, here's Crazy Taxi chugging on a similarly problematic Dreamcast. Many more games look great, the Shenmues, Maken X, Grandia II or Tokyo Xtreme Racer 2 and even some of the better PS1 ports are tranformed on Dreamcast while low budget/effort stuff like the Atomiswave's bootleg Initial D wannabe Faster than Speed look solid too, showing it wasn't so hard to do well on the system (some of the best graphics are in launch window games after all, then again almost its whole life was a launch window being so short) but most companies just didn't care or even have the know how at the time, pioneering times for 3D and all.
Random footage for the hell of it. I wonder how a 3rd game would have looked on Dreamcast, it seems the one engine flaw, that is the draw distance, Genki fixed for Daytona USA 2001 which has no real pop in while still looking great and slick, with detailed daytime backgrounds and 40 rivals too.
Just as the three Aero Dancing/AeroWings games improved over time on DC, a 3rd racer of this sort would have probably blown socks off (and if they brought back the drifting from Drift King '97 on Sega Saturn that would probably have made it one of my favorite racing games ever but oh well).
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