polybius80
Member
I didnt specify a game I was talking generally about using game rippers, it applies to tekken, doa, vf4 and basically any game you try to rip in fact the example with marvel ultimate alliance happened at the time with the PC version but also can be reproduced with many other gamesThe 3D Ripper mention was an example, as I said the models are decrypted from the Game files themselves.... So 1:1 what they are, also shouln't that apply to the Tekken models I posted too? Seems that the only thing bothering people IS the higher polycount on the models compared to Tekken....
there are many games with higher polycounts than tekken or doa2 , doa2 character are very impressive and tekken looks good for many reason not just polycount it is incorrect to judge which game is better graphically based just on characters polycount, in fact if polycounts is so important it is better to use the whole scene not just one character but even then what happen with particle systems? for example travelers tale games like crash bandicoot use a particle system capable of 15 million triangles/second can we say doa2 is better graphically just because the crash character model is around 3k triangles? of course not but maybe poeple interpret that, it is probably a misintepretation of what you are trying to say in your comments but I dont see people arguing with you in bad faith unlike other people "triggered" with each comments ar posting like fanboys from that time maybe try to discuss a topic in a more civilized way
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