More_Badass
Member
Personality, no, but perspective, sure. From feeling like the park is real and caring for the hosts and whatnot to realizing it's all a game, that you were just naive and tricked by the beauty of the place, and not giving a shit because none of it is real? How is that any different from caring about storyline and character in your first playthrough of RDR and then deciding to go on massacres and put people on train tracks because it's fun and you don't care about John's reputation?That's the point: he's a (bored) player looking for something new, something he probably won't get a second chance to do. And he's related to the park from near its inception. Please tell how this character is less compelling than 'EINHORN IS FINKLE!'. Seriously, I'd love someone to explain to me, in fucking detail - because I keep doing that and then it's all "oh you're wrong" - why that would possible be worthwhile story.
Btw, psychology teaches us that personality does not fundamentally change, so the very idea is so out there that it requires ridiculous amount of exposition to 'explain' it.
And it's easy to show that change. All you need is one major moment to shatter his belief and growing immersion in the game and then extrapolation and editing does the rest