sloppyjoe_gamer
Gold Member
They needed 5 yrs to come up with a way in the story for the female lead to transition to a male in act 3 of the story
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Here's a YouTube version, notice how a lot of the details are blurred?
This is a comparable leap as the Horizon games IMO, like moving from VHS to DVD.
This sounds interesting. What do you mean?out of sequence variables
They are doing a story that is completely non linear and allows you to tackle any part of it out of order. This of course increases the complexity of testing and debugging they have to do substantially (even with open worlds, very few games go this route). I was referring to this, as well as the fact that by allowing (apparently) players to at any time pull up a completely independent past and interact with it out of sequence as well completely and exponentially increases the workload involved hereThis sounds interesting. What do you mean?
Honestly If it looks like a dlc, which many of these sequels now do, it shouldn't take more than what a long dlc takes 2-3 yearsIn your opinion, How long do you think a brand new AAA open world video game should take a studio of about 200 people to make?
Your carpenter would have done better for five Euros, right?
What's your job OT?
Graphically, yea it's underwhelming. Everything else you should come to expect from a AAA safe sequel.
Are people here really forgetting that with Tsushima they released Legends months after release and then a year later they released a complete new DLC and optimizations for PS5?
Yotei was in full production for 4 years at most, in 2021 SP were still very active in developing new content for Tsushima so no way they had all hands on deck for Yotei yet at that time.
But oh well, if the graphics are not 10 times better than the previous entry then I guess the rest of the game should've been made in 1 year, 2 at most.
I love how guys act you are expert in game development, I would love see how long for guys take to release AAA games?
Graphics, animations and simulations look substantially better than the first game. The acting also looks great.
Also, you're criticizing story/missions from a 20m video as if you've seen all 20-30h.
You're delusional.
That's actually embarrassing how blind you people are.
We don't know what's going on at the studio. What concepts they were testing and what other games they are working on.
To me, it's way better if studios focus their development on the game and features, rather than wasting their time on chasing latest graphical trends.
But at the same time l;aunch up the first game and then stop fucking complaining that "it looks the same".
So called experts, who see the same style and go with "looks the same". No it's not lol.
Even if it was true.. so what? looking similar to one of best looking games is great.
I played got this year on pro. yotei looks vastly better.
We've reached diminishing returns where it takes 90% of dev time to look good but other 90% to look amazing. it;s not worth it.
This is how GOT1 looks. Look at the yotei trailer again
You can't fucking look at this and say yotei looks the same. this is embarrasing
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Why do some people have unrealistic expectations for things, it makes no sense to me whatsoever. But let's break down some new additions, to see if they really added nothing after 5 years.
• Some menus, including the Journal have been redesigned
•A wolf Companion has been added
•New ranged weapon, the riffle
•Multiple weapons with unique moves for each one(each suited for different enemies)
•Enemies can now disarm you and so can you
•Expanded arsenal of ninja gadgets(can now be used in boss fights as well)
•Expanded map with more varying biomes and biome diversity
•A new clue/investigation mechanic (helps discover new locations, enemies, activities with unique rewards)
•A time travel/flashback mechanic
•You can now slide downhill to descend hills faster
•More brutal gore/dismemberment effects
•A camp system (you can now rest, cook & talk to npc's while resting)
•Map cartographers(offer maps to help uncover new map locations/routes)
•Enemies can now be interrogated for clues
•Bounty hunting
•More activity variety
•Improved art, visuals, character animations(go watch the uncompressed 4k footage on the PlayStation blog for that)
Yep, they haven't done anything in the last 5 years, no sir, they absolutely haven't.
Group who play and enjoy, show a little excitement? cult
What's your job OT?
I don't even own a ps5
Same lol.I don't even own a ps5![]()
maybe you should make them, its just so easy. go for it.Existing IP: 2 - 3 years.
New IP: 3 - 4 years.
Game development cycles are far too long in general, especially with Western companies.
3 years if engine and asset pipeline is already in place.In your opinion, How long do you think a brand new AAA open world video game should take a studio of about 200 people to make?
I wouldn't say it was just "some", but we'll get some better comparisons of the two later on.PS4 Pro version was ~1800p CB, not blurry at all. PS5 version was patched to be 2160p CB.
Lack of sharpness wasn't the problem with GOW, some low quality assets and textures were the worst offenders. Looks like sequel will have the same problems.
Game development needs to be fixed.
It's almost like they didnt have to build any content........
Outside of the cliche story which is almost identical to AC shadows the game looks great.
Why do some people have unrealistic expectations for things, it makes no sense to me whatsoever. But let's break down some new additions, to see if they really added nothing after 5 years.
• Some menus, including the Journal have been redesigned
•A wolf Companion has been added
•New ranged weapon, the riffle
•Multiple weapons with unique moves for each one(each suited for different enemies)
•Enemies can now disarm you and so can you
•Expanded arsenal of ninja gadgets(can now be used in boss fights as well)
•Expanded map with more varying biomes and biome diversity
•A new clue/investigation mechanic (helps discover new locations, enemies, activities with unique rewards)
•A time travel/flashback mechanic
•You can now slide downhill to descend hills faster
•More brutal gore/dismemberment effects
•A camp system (you can now rest, cook & talk to npc's while resting)
•Map cartographers(offer maps to help uncover new map locations/routes)
•Enemies can now be interrogated for clues
•Bounty hunting
•More activity variety
•Improved art, visuals, character animations(go watch the uncompressed 4k footage on the PlayStation blog for that)
Yep, they haven't done anything in the last 5 years, no sir, they absolutely haven't.
Ironic how it comes from the right hand of the nintendo cult.
Almost every story can be seen as cliche if one forces it. It's laugh out loud funny how people like to place the story being similar to AC Shadows as if it's a negative. Clearly both had the same idea, but it's not like Sucker Punch were copying AC Shadows.
You must have missed the initial topics. Gaffers shat on ER Nightrein just the same.
Maybe that's it, they were having so much fun they forgot about the game.Didn't they spend a long time on location in Japan to get the correct vibes? That must have been at least a year.
Phase | Duration | Description |
Conceptualization | Weeks to a few months | Focuses on brainstorming ideas, defining the core concept, and drafting the Game Design Document (GDD). Typically, it lasts 1 to 2 months for more minor games. |
Pre-Production | Several weeks to a year | Solidifies design elements and technical requirements, planning the game's structure and defining mechanics. |
Production (Development and Art Creation) | Months to years | The most intensive phase, taking 2 to 3 years for medium to large-scale games, involves asset creation and coding gameplay mechanics. |
Quality Assurance (QA) | Weeks to months | Focuses on identifying and fixing bugs, optimizing performance, and fine-tuning gameplay to ensure readiness for launch. |
Launch | Days to weeks | Involves final preparations for release, including distribution decisions and marketing efforts. |
Post-release Maintenance | Ongoing | Includes bug fixes, patches, and updates based on player feedback, along with developing additional content to keep the game engaging. |
Not even DS2 is the best currently so I'm not sure what he's talking about.Lol, you can't tell me with a straight face this looks better than fucking Forbidden West. It does not. The game looks beautiful at times thanks to the color palette and art direction, but when they don't shine, it can look rough as hell with questionable texture work like this:
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Compare that rock to the foliage and environment around it and it looks like it's a PS3 asset transplanted into the game. Is it a bad-looking game? Absolutely not. It's middle of the road, but acting like it's only topped by Death Stranding 2 is comical. It doesn't hang with the best of the best in the industry.
Thank you for adding for adding zero contributions to the discussion. This dry response really adds nothing meaningful to the conversation. And no, I'm not defending SP, I'm saying that it's incredibly dense to say they did absolutely nothing in 5 years.
I'm glad I've finally been identified as a Playstation fanboy!
Thank you for adding for adding zero contributions to the discussion. This dry response really adds nothing meaningful to the conversation. And no, I'm not defending SP, I'm saying that it's incredibly dense to say they did absolutely nothing in 5 years.
Especially considering that non linear story progression is not easy to do in games and neither is switching from one timeline to the next with the push of a button. But oh no, of course people have forgotten the size of SP and the fact that they've basically did both Legends and Iki Island, as well as a director's cut within a time period of 18 months. The 5 years you're talking about, are probably closer to 3. I apologise if my Og response has offended you or anyone else for that matter, I was addressing the "they've done nothing in 5 years" part, which, in hindsight, is an absolutely outrageous claim.
Lol, you can't tell me with a straight face this looks better than fucking Forbidden West. It does not. The game looks beautiful at times thanks to the color palette and art direction, but when they don't shine, it can look rough as hell with questionable texture work like this:
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Compare that rock to the foliage and environment around it and it looks like it's a PS3 asset transplanted into the game. Is it a bad-looking game? Absolutely not. It's middle of the road, but acting like it's only topped by Death Stranding 2 is comical. It doesn't hang with the best of the best in the industry.
The game doesn't look like a screenshot of the trailer of that game?You know damn well the game doesn't look like that. Come on man. You're better than this.
The same question can be asked to everyone in here. You don't have to work at a studio to weigh in on a particular subject concerning them. I'm not criticising, I'm just providing my take on the matter…and by the looks of things, so does everybody else.How long have you been working at SP?
The game doesn't look like a screenshot of the trailer of that game?![]()
This is what I said:You know damn well the game doesn't look like that. Come on man. You're better than this.
Yes. You can change the resolution and that's it. Don't remember being able to change the lighting settings of the game in a trailer.Do you know how settings on Youtube videos work?
Tears of the KingdomWhy do some people have unrealistic expectations for things, it makes no sense to me whatsoever. But let's break down some new additions, to see if they really added nothing after 5 years.
• Some menus, including the Journal have been redesigned
•A wolf Companion has been added
•New ranged weapon, the riffle
•Multiple weapons with unique moves for each one(each suited for different enemies)
•Enemies can now disarm you and so can you
•Expanded arsenal of ninja gadgets(can now be used in boss fights as well)
•Expanded map with more varying biomes and biome diversity
•A new clue/investigation mechanic (helps discover new locations, enemies, activities with unique rewards)
•A time travel/flashback mechanic
•You can now slide downhill to descend hills faster
•More brutal gore/dismemberment effects
•A camp system (you can now rest, cook & talk to npc's while resting)
•Map cartographers(offer maps to help uncover new map locations/routes)
•Enemies can now be interrogated for clues
•Bounty hunting
•More activity variety
•Improved art, visuals, character animations(go watch the uncompressed 4k footage on the PlayStation blog for that)
Yep, they haven't done anything in the last 5 years, no sir, they absolutely haven't.
This is what I said:
The game looks beautiful at times thanks to the color palette and art direction, but when they don't shine, it can look rough as hell with questionable texture work like this:
I straight-up said the game looks beautiful at times but it can also look rough like the screenshot I posted. I'm not saying it's a bad-looking game either. It's simply not the gold standard or even a top 5 best-looking PS5 game.
Yes. You can change the resolution and that's it. Don't remember being able to change the lighting settings of the game in a trailer.