What games best demonstrate the power of the PS5 Pro over the base model?

Just got the Pro and an OLED TV (S90D). I already have Demon's Souls, which looks and runs fantastic. What are some other games that best demonstrate the Pro's power?
 
uh... Gran Turismo I guess?

most games will not have obvious improvements unless you have a direct comparison in front of you.

Gran Turismo has in-game raytracing now on Pro, so that's a bit more noticeable than what most games got (which is usually just a sharper image)
 
uh... Gran Turismo I guess?

most games will not have obvious improvements unless you have a direct comparison in front of you.

Gran Turismo has in-game raytracing now on Pro, so that's a bit more noticeable than what most games got (which is usually just a sharper image)
Yeah, the addition of RTRT in-game in GT7 adds a lot of immersion, even though it can be subtle.
 
Alan wake 2 that 40 fps mode is sick
gt7 only in psvr2 mode. No time to enjoy RT shit in a race game sorry.
 
Alan Wake 2 boys ? sorry, but it still has shimmering/artifacting up the arse...

Anyway :

Space Marine 2 is an OK example since it has both better framerate and image quality (i.e, less blurry) compared to the base version.

Monster hunter wilds is also a good candidate since on base consoles both IQ and performance is a friggin' joke.

Resident Evil 4 Remake runs at 60fps with all the bells and whistles turned on (RT/hair strands/etc) and features a better IQ with less pixel crawling/shimmering due to PSSR.

Stellar blade, while still very pretty looking on base PS5, has pristine IQ on the Pro (Pro mode).

Lords of the Fallen, on the Pro, is one of the best looking games of this gen, pristine IQ AND 60fps performance.

Warhammer 40K : Darktide : Better framerate, better IQ

Dragons Dogma 2 : prime example of a "better PS5 Pro" version since everything is better.

FF7 Rebirth : PS5 quality mode at 60fps
 
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Saints Row (2022)

Wait, wait... hear me out.

OP, you asked which game would best demonstrate Pro's power. Saints Row has locked resolutions and unlocked framerates. So nothing is lost to dynamic settings. This game shows the exact power increase that you're getting from Pro over a standard PS5.
 
Truck Driver: The American Dream *PS5 Pro versions is using HWRT for reflections, ambient occlusion (AO) and lighting (RTGI).
p8QSezi.jpg


Fortnite : +50% resolution , HWRT (high Reflections & epic Diffuse lighting)
Marvel Rivals , The first descendant : HWRT , IQ improvement

FF7 Rebirth : PSSR 4K (night and day IQ improvement)
FnLdi8X.jpg
 
Alan Wake 2 boys ? sorry, but it still has shimmering/artifacting up the arse...

Anyway :

Space Marine 2 is an OK example since it has both better framerate and image quality (i.e, less blurry) compared to the base version.

Monster hunter wilds is also a good candidate since on base consoles both IQ and performance is a friggin' joke.

Resident Evil 4 Remake runs at 60fps with all the bells and whistles turned on (RT/hair strands/etc) and features a better IQ with less pixel crawling/shimmering due to PSSR.

Stellar blade, while still very pretty looking on base PS5, has pristine IQ on the Pro (Pro mode).

Lords of the Fallen, on the Pro, is one of the best looking games of this gen, pristine IQ AND 60fps performance.

Warhammer 40K : Darktide : Better framerate, better IQ

Dragons Dogma 2 : prime example of a "better PS5 Pro" version since everything is better.

FF7 Rebirth : PS5 quality mode at 60fps
I was really disappointed with Alan Wake 2 on the Pro - even after they bungled the launch patch they barely fixed it and just said "fuck it" it seems.
 
Fortnite is no joke with Pro. The RT reflections and lighting combined with PSSR make the game have a depth it didn't have before.
 
I do appreciate how Demon Souls added a cinematic mode for the pro (4k/60fps with all the bells and whistles of the old quality mode)
 
I don't know. I've had my ps5 pro since launch day and have pro enhanced games and the honest truth is I don't see much difference at all this time. I saw a nice jump on ps4 pro because of the advancement of 4k TV's. But this time….. I'm just not seeing that same jump.

I game on a 77" LG GX, has hdmi 2.1. I like the fact it has VRR, instant game mode, instantaneous response times, but my PS5 already did all that on it.

All this business about Ray tracing I highly doubt we'll ever see a very noticeable difference until the hardware is much, much more powerful.
 
I don't know. I've had my ps5 pro since launch day and have pro enhanced games and the honest truth is I don't see much difference at all this time. I saw a nice jump on ps4 pro because of the advancement of 4k TV's. But this time….. I'm just not seeing that same jump.

I game on a 77" LG GX, has hdmi 2.1. I like the fact it has VRR, instant game mode, instantaneous response times, but my PS5 already did all that on it.

All this business about Ray tracing I highly doubt we'll ever see a very noticeable difference until the hardware is much, much more powerful.
I kind of feel the same way. I just saw something about a "PSSR 2" leak that sounds like it might help push fidelity upscaling capability even further, so I imagine ray-tracing effects will eventually start to become more standard. Something to look forward to, at least.
 
The honest truth of it is, after all this time the best looking PS5 game is still Demons Souls, and they already delivered a perfect experience on the PS5 that the pro isn't really a big jump from there.
 
Resident Evil 4 Remake runs at 60fps with all the bells and whistles turned on (RT/hair strands/etc) and features a better IQ with less pixel crawling/shimmering due to PSSR.

Stellar blade, while still very pretty looking on base PS5, has pristine IQ on the Pro (Pro mode).

RE4 remake only has PSSR on HFR mode. Has obnoxious pixel crawl and break up on sniper scopes, which also turns into a blury mess when moving the scope about and shimmering on some grass.

Stellar Blade too has problems with pulsing and shimmering grass. I noticed it at the end and it was really bad.
 
Resident Evil 4 Remake runs at 60fps with all the bells and whistles turned on (RT/hair strands/etc) and features a better IQ with less pixel crawling/shimmering due to PSSR.

Stellar blade, while still very pretty looking on base PS5, has pristine IQ on the Pro (Pro mode).

FF7 Rebirth : PS5 quality mode at 60fps

RE4 remake only has PSSR on HFR mode. Has obnoxious pixel crawl and break up on sniper scopes, which also turns into a blury mess when moving the scope about and shimmering on some grass.

Stellar Blade too has problems with pulsing and shimmering grass. I noticed it at the end and it was really bad. (At least on Pro mode with HFR enabled)

Rebirth isn't quality mode at 60 either. It's performance using PSSR. NPC density in towns is the big give away, but God damn is it an amazing upgrade. I couldn't tolerate the ugly blurry mess it was on base PS5 and 30fps sucks.
 
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The honest truth of it is, after all this time the best looking PS5 game is still Demons Souls, and they already delivered a perfect experience on the PS5 that the pro isn't really a big jump from there.
This is still the most "next-gen" feeling game to me, and it's a remake.

Joke of a generation.
 
This is still the most "next-gen" feeling game to me, and it's a remake.

Joke of a generation.

Bluepoint knows how to get the most out of consoles... and they use their own engine.

imagine if it was made with UE5 by a different dev team lol. you'd have artistically worse looking GI, which would also look temporally unstable, and it would run at 1080p at best.
 
Huge waste of money. I'm rich (bitch) so idc but yeah. The improvements across all my games is at like 6% overall. Ridiculously worthless.
 
Technically the most impressive update must be Fortnite. Almost 60% more resolution + hardware RT for lumen and reflections. It just shows most others game don't properly use the new RDNA4 RT hardware, even games having RT on Pro.
 
I don't know. I've had my ps5 pro since launch day and have pro enhanced games and the honest truth is I don't see much difference at all this time. I saw a nice jump on ps4 pro because of the advancement of 4k TV's. But this time….. I'm just not seeing that same jump.

I game on a 77" LG GX, has hdmi 2.1. I like the fact it has VRR, instant game mode, instantaneous response times, but my PS5 already did all that on it.

All this business about Ray tracing I highly doubt we'll ever see a very noticeable difference until the hardware is much, much more powerful.
People tend to get used to better things as a given and no longer admire them.
 
As someone who just got a S90D OLED TV myself, check out Forza Horizon 5. You get the graphics of the 30fps quality mode at full 60fps.

Also DMC5 if you haven't played a 120fps game, that mode runs much better on the Pro than the base PS5.
 
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Don't sleep on a few games that have been improved just through sheer grunt (no Pro patch), like The Witcher 3, Elden Ring and Cyberpunk. Basically any game with unlocked fps/res.
 
Yes.

And we're talking in a thread focused on visuals. So it's fair to critique said visuals.
"yes" why you lying tho?
Also sure it viduals thread, ill give you that, but its not like ff7 remake door which was in your face, i find hard to believe someone would look at that screencap and point out low res pebble
 
Why do people do this? Are you playing the game 10x closer? lmao

"yes" why you lying tho?
Also sure it viduals thread, ill give you that, but its not like ff7 remake door which was in your face, i find hard to believe someone would look at that screencap and point out low res pebble

It takes up like 1/4 of the screenshot and it's right in your face. I noticed it instantly which is why I grabbed a screenshot of it.


I'm a self-proclaimed graphics whore. I 100% would immediately (and DO immediately) notice things like this in-game.
 
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