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What happened with no loading times feature of current gen consoles?

Kamina

Golden Boy
Demons Souls Remake has almost instantaneous transitions between fast travel zones.
Other than that not much comes to mind.
In the end it’s up to the developer.
 
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kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
You can say the same thing about Direct Storage support in PC games. How many games use it? More than five?
 

keraj37

Contacted PSN to add his card back to his account
Vast majority of games have from near-instant to very short loading times so nothing happened, it's working as intended.
Oh so? On consoles? I can tell you, i play exclusively on ps5 pro now, and there is no where near no loading times except R&C rift apart.
 
Oh so? On consoles? I can tell you, i play exclusively on ps5 pro now, and there is no where near no loading times except R&C rift apart.
I was wondering if you could list out which games you are playing for reference and about how long you would say their loading times are.
 

bender

What time is it?
Most loading times are quick these days which makes the few games that do have long load times stick out more (STALKER 2 most recently).
 

Ramiro_Rodriguez

Neo Member
Ghost of Tsushima has no loading times or at least no noticable ones.
But yes, even The Last of us Part I has "loading times".
But everything is so much shorter compared to the PS3 and PS4.
 

Crayon

Member
It's definitely possible. There are several games that use a loading screen, but goes by so fast you can't even read the tip. Demons' Souls, Spiderman, HFW, GT7, Ratchet, and more I'm sure have super fast loading.

The loading screens on console last gen were completely out of control. I remember thinking that instead of a ps4 pro, I'd pay $400 for the same ps4 with shorter loading times.
 

Filben

Member
Resident Evil remakes load reeeeally fast.

Not sure if anyone claimed PS5 has technically zero loading times. Also, Rift Apart does load into the game when you start it from the home screen. So it's technically not no loading time.
 

kevboard

Member
loading speed and seamlessness was always a game design issue and rarely a storage speed issue. fast storage speed makes it easier to do, but go and play Soul Reaver 1 on PS1... that game has fully seamless fast travel through portals and runs on a super slow CD-ROM drive.

Mario Sunshine is the same. load times are basically short transition animations, running on a proprietary DVD drive.

in Super Mario 3D World on Wii U, they had to artificially delay the speed at which you load into the level because they had to give players time to potentially change character or enter the session. and even with that artificial delay the load times are like 2 seconds, when without that delay they would be instantaneous.

fast travel in Ghost of Tsushima on PS4 was less than 2 seconds most of the time as well.

all of that without a super fast SSD, in fact all of these examples ran on super slow storage mediums, from 2x CD drives to shitty laptop HDDs.

but a recent game that does it well is Indiana Jones I think. the main menu background is literally your current save state, and pressing continue seamlessly transitions into the game. fast travel around the hub worlds is less than a second with a short 3rd person animation.
it basically has zero visibe load times whatsoever
 
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Crayon

Member
Oh so? On consoles? I can tell you, i play exclusively on ps5 pro now, and there is no where near no loading times except R&C rift apart.

I'm trying to think of significant ones and the only I've playtedf is bg3. Not to say there is only one, but rather I'm sure there are more. That's the only one I've had with notable loading screens of everything I played this year, though. If If your problem is 2-5 second loading screens, I don't know what to tell you.
 

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
Yeah, there is one game that delivers and it is R&C rift apart, but "apart" from it (pun not intended) what other game has "no loading times"? I don't know about any other title.
If they improve something... Bad.

If they make something worse... Bad.

What do people like then?

😑😐
 

IntentionalPun

Ask me about my wife's perfect butthole
Rift Apart is just using a visual trick to hide loading times anyways.

Other than that most games are really fast, many are faster than what is essentially a loading screen in Rift Apart.
 
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Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
A4Mrwhb.jpeg


Don't even think about pausing this game, it takes a cutscene up to more than 7 seconds to pause the game on PS5.
 

GoldenEye98

posts news as their odd job
SSD is a huge upgrade to storage bandwidth and especially random small reads vs spinning rust. But game asset size has also grown 3-5x since PS4. To present as having 0 load times still takes a lot of architectural care and even trickery which most devs aren't doing.

what? aren't the game sizes roughly the same?
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
One that comes to mind is Infinite Wealth. I have it digitally on the Series X, which means I also have the PC version as its Play Anywhere.

On Xbox, loading is instant. Take a cab, and you're there. On the PC, even with a fast NVMe drive, I get a loading screen of Kiryu looking out the window of the cab and a little tip screen. Even when going into battles there is a noticeable second or so of loading that isn't there on the console version.
 
Ghost of Tsushima has no loading times or at least no noticable ones.
But yes, even The Last of us Part I has "loading times".
But everything is so much shorter compared to the PS3 and PS4.
The last of Us part 1 wasnt built for the PS5 from the ground up. It really still a PS3 game, but leveraging the PS5 GPU. Anything that is on PS5 or next gen exclusively loads insanely fast, at least Playstation studios that is.
 
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HogIsland

Member
Are you mental? Super quick loading has been this generation’s best feature.

I think you forget the 2 minute plus loading times of some games last gen.
No question SSD improved loading times by a lot over last gen. But Sony is advertising "near instant" loading times on their main PS5 promo page, and it's rarely true.

Screenshot-20241231-170809.png


 
Vast majority of games have from near-instant to very short loading times so nothing happened, it's working as intended.

...with the exception of WH40K: Space Marine 2 brother

35-40 seconds of loading screens, that shit can go fook itself, literally one of the worst examples - if not the worst - of this generation.
 
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Fbh

Member
Can't really think about any current gen game where loading was an issue for me.

Sure it's not completely instant so it's not "no loading". But 3-6 seconds when first entering a game or fast traveling in an open world is a complete non issue for me.

Not too long ago I was visiting a friend and his roommate was playing Hogwarts Legacy on PS4. It's quickly reminded me how good we have it now. I didn't time it but it felt like every time he fast traveled it literally took a minute of loading
 
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dem

Member
Its such a non issue now that we have fast storage..


I used to like.. leave the room when I started a game in the PS4/XBO era. It was painful.

It honestly kind of killed consoles for me last gen.
 
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Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
Switch 2 gonna have Micro SD Express, which should help with any load times on that platform at least.
 

Mr Moose

Member
Some games are slow as fuck and haven't been made properly for the new consoles, others, like Spider-Man 2, have and are fast as fuck.
 

El Muerto

Member
Arkham Knight didnt have loading screens. It was definitely possible before this gen. It's really up to the devs.
 

DanielG165

Member
Completely up to the devs, but the claim of, “zero load times” already happened a gen before with Arkham Knight, a game that was built to run on 5400RPM HDDs. And, Rift Apart does have load times, the giant portals are the loading screens lol.

But we’ve seen games that don’t have any this gen once you’re past the main menu. Indiana Jones doesn’t have any, Hellblade 2 doesn’t have any, and I don’t think Spider-Man 2 does either? Ultimately though, the introduction of SSDs to consoles have made loading screens a complete non issue. No matter what, outside of maybe 2 examples, you’re loading into a game or level within like, 3-6 seconds on either console platform.

Now, unless you’re referring to why we still are seeing corridor crawling in games, when those were apparently going to be “eliminated” this gen… Then that’s purely a creative choice.
 
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