What should Retro Studios work on?

What if they don't get an opportunity to work on another game because their last game didn't sold well and now they just help Nintendo out in developing other games? Like they did with Mario Kart 7...

Haha...yeah, I doubt it too. And I want them to work on a new IP. Just something different from the other Nintendo Line-up.
 
Tropical Freeze is one of my games of the generation. I'd love for them to do a 3rd DKC game.

Although, a new Metroid wouldn't be bad either. In a perfect world, they'd be able to work on both.
 
Retro can work on whatever they want in my book, and I'm still going to be interested in their work.

That said, can I get one last prime, please? With a raspberry on top?
 
I would love to see Retro's take on just about any Nintendo IP, including but not limited to:

-Zelda
-Metroid again
-Mario
-Earthbound (won't happen)
-Kirby
-New IP??? Gasp!
 
I would like some other old series resurrection, such as Diddy Kong Racing, or a brand new IP. Nevertheless, I would kill for a new Metroid Prime game by RetroStudios. That would rock.
 
I loved their Donkey Kong games, but I think it's time for them to show what they can do with something new.

Yes, something new. Which means not Metroid. Someone else should take on a Metroid game and do something cool with it. I don't think sending Retro back to Metroid is the greatest use of their talents when they could do something new to show us how skilled they are.
 
I'd love to see Retro do something with Golden Sun. I feel like their experience win Metroid and DK would lend themselves well to creating a version of GS that would be dripping with rich colors and and an atmosphere that strikes the right balance between levity and gravity.
 
I wonder if Retro isn't making a new IP, what old Nintendo franchise will they tackle next, as I highly doubt that a new main-line Metroid is in production by them. I guess either the Mother series (big JRPG Nintendo series), Golden Sun (another RPG series from Nintendo) or even them working on a big name Nintendo IP like Mario.

I would honestly love to see what they could do with the Mario series, as it could be quite creative to have the DKC:TF team make a 2D Mario, considering how amazing TF was and how it was a much stronger 2D platformer compared to NSMBU (graphically and gameplay wise).

Regarding Metroid, I could see the following happen:
-Indie studio works on a new 2D game for the Wii U/NX/3DS (Axiom Verge Team, Inti-Creates, ect)
-Team Ninja with supervision from Nintendo EAD (Myamotto strictly overseeing everything with the project) making a game using the very core of Other M (gameplay mechanics aka 3D movement) but nothing else. Reboot the entire series and start over; Samus doesn't talk at all, story is established right away but never mentioned again, and you have this large 3D world to explore with tons to collect, puzzles to solve and dangerous alien creatures to fight.
-Next Level Games releases Federation Force this year with some small changes to appease the fan base (altered art style, slightly expanded single player mode, ect)

This should be enough for the series moving forward.....or Nintendo will completely kill it after Federation Force (if it) bombs. Who knows but it would be interesting to see Nintendo do the following to make it great again.

Retro washed there hand with the Metroid series and while they could make an amazing 2D installment, a lot of talent that worked on the Prime series moved on to other studios (Bluepoint Games, Armpature), so who knows if they can make or want to make another Prime game.
 
I'm fine with almost anything as long is great, like all their games so far.

A new IP would be great for a change. Especially if it's something "big" in scale, like Metroid Prime, but has new ideas of its own.
 
Something new. Something flashy. That plays like a dream.

And what I mean by "new" is a new IP. But I don't really care, I'll take anything. Just announce it already.
 
Preferring something that is generally agreed to be garbage over something that is generally agreed to be amazing is by definition eccentric.

You prefer something that is generally agreed to be garbage over something that is generally agreed to be amazing.

"Bu-bu-but it's just MY OPINION and that means you can't say anything about it!" Yes, it's your opinion, but I'm free to point out that it's weird as fuck. Again, if you don't want people to comment on it, then don't post on an internet message board.

And you still haven't addressed the fact that the single original game Armature has put out is complete garbage. I don't think you've even acknowledged the existence of Arkham Origins Blackgate in any of your posts.

Like the crux of your belief seems to be, "Armature is led by the people who I believe made the Metroid Prime games great, therefore Armature will produce great games." But we have undeniable evidence that this isn't the case. How can you possibly continue to believe that anything Armature makes will be great when Arkham Origins Blackgate was so, so bad?

Let me restate it again for you, in as simple a fashion as possible -

I'm more excited for the future games of Armature than the future games of Retro.

I base this on what I know of Armature as a whole (I bolded that for you) - the three lead staff, their remarkable port work, the Maverick Hunter prototype, the pulpy and adult-oriented tone of their upcoming games, etcetera. I've never played their licensed Batman game to make a judgement on it, nor am I likely to, given my disinterest in that IP.

Conversely, I've felt nothing but apathy for Retro's work over the past eight years.

Therefore I've reason to be more excited for the future games of Armature than the future games of Retro.

p.s - "If you don't want people to discuss your opinion" - I never wrote or implied anything of the sort.

Comprehension, please.
 
Let me restate it again for you, in as simple a fashion as possible -

I'm more excited for the future games of Armature than the future games of Retro.

I base this on what I know of Armature as a whole (I bolded that for you) - the three lead staff, their remarkable port work, the Maverick Hunter prototype, the pulpy and adult-oriented tone of their upcoming games, etcetera. I've never played their licensed Batman game to make a judgement on it, nor am I likely to, given my disinterest in that IP.

Conversely, I've felt nothing but apathy for Retro's work over the past eight years.

Therefore I've reason to be more excited for the future games of Armature than the future games of Retro.

p.s - "If you don't want people to discuss your opinion" - I never wrote or even implied this.

Remarkable port work? Odd statement aside, Blackgate Origins was a very mediocre game with some terrible design decisions. I think their two big games look interesting, but they have really yet to prove themselves. So this is their big litmus test I guess.

I don't really care about Retro Studios next game, but I really can't see how anyone can be excited about Armature's games. Curious maybe.. but excited?
 
What they should work: DKC6: Cranky's Revenge
What they are working on: big new 3D game, likely Metroid Prime 4

And it won't come out this year, this year is all about Zelda, 3D Mario, Pikmin 4, and Star Fox. Gotta save some of these bad boys for next year.
 
New 'retro' revival or entirely new IP sounds pretty good.
I'll take a third DKCR game gladly aswell. Makes for another fine trilogy.

Wouldn't care for another first-person Metroid honestly.
 
Didn't Tropical Freeze finish development in 2012, wtf have they been doing if they haven't been working on anything. There's no way Nintendo let those guys/girls sit around for 3 years doing shit all.

EDIT: So it went gold in November 2013, my memory was off. I thought it was near confirmed they have been working on Metroid for the NX. If they haven't even started their next game post-Tropical Freeze then holy shit Nintendo is bad at management.
 
Remarkable port work? Odd statement aside, Blackgate Origins was a very mediocre game with some terrible design decisions. I think their two big games look interesting, but they have really yet to prove themselves. So this is their big litmus test I guess.

I don't really care about Retro Studios next game, but I really can't see how anyone can be excited about Armature's games. Curious maybe.. but excited?

Curiosity more accurately describes my feelings towards Armature's future work, yes.

And I agree with your sentiment - Armature have yet to prove themselves with an original IP. I'm curious to see how ReCore develops.
 
Tanabe made it sound like a Metroid Prime 4 isn't currently in development, so I'm not going to hold my breath on that being Retro's next game.

Based on the great 2D level design in Tropical Freeze, I think they could make a superb 2D Metroid. Also, playing Zero Mission makes me really want a new one of those, so that's my answer.

I'd like another Donkey Kong, if just for the absurd rage, but that's not happening because they clearly recognized that was not a popular move seconds after TF was announced.

Something new would be fine, too. I guess I'm fine with anything, actually. Hope we see whatever it is this year.
 
Didn't Tropical Freeze finish development in 2012, wtf have they been doing if they haven't been working on anything. There's no way Nintendo let those guys/girls sit around for 3 years doing shit all.

Retro finished development on Donkey Kong Country: Returns in late 2010, Nintendo had some of Retro's staff assist Nintendo EAD on developing Mario Kart 7's classic race tracks about a year later in December 2011. According to Nintendo producer, Kensuke Tanabe, Retro had not yet made up its mind to work on a DKC sequel or to go back to Metroid by early 2011. I imagine Retro's core staff was doing research on HD development just as other Nintendo developers were such as Monolith Soft (which had released Xenoblade 1 in Japan back in June 2010). While we don't know when exactly development began on DKC: Tropical Freeze, we do know that DKC: Returns began development in April 2008, revealed at E3 in June 2010, then released in November 2010.

As for Metroid Prime 4 on NX comment last year, this was Kensuke Tanabe's actually said:
If we started for Wii U now, it would likely take three years or so (meaning Wii U would be in its 6th year into its lifespan, an unlikely possibility). It would likely now be on Nintendo’s NX console.

With that said, Retro began early planning on a new project some time in 2013, so it was before DKC: Tropical Freeze's development was completed. Kensuke Tanabe is the one that said this around March 2014, soon after the release of DKC: Tropical Freeze. So if Retro started making preparations to make a new game in late 2013, then one would expect the game would be for Wii U and not NX. That would put this new game's release potentially around late 2016.
 
I'd want them to make one more DKC game to finish their "Returns" trilogy. Bring back the Kremlins (as pirates) and David Wise for the soundtrack. Also, include more animal buddies, like Squitter, Squawks, Expresso and make new ones too.

Fuck the haters.
But really, Retro should be big enough that they could have another team working on a 2.5D Metroid game using the DKC:TF engine.

I also want them to do an HD port of DKC Returns.
 
I'm down for a new DKC so long as it is on NX and not Wii U/3DS

EDIT: And is out at the NX's launch, which had better be this year. And it's a new game.
 
I've also been under the impression that Retro has been working on their new game since November 2013 or so. What I'm curious about is if the game was originally going to be a Wii U game, or if they knew even at that time that the Wii U's time would be up sooner rather than later.

So this would mean their game will have had about 3 years of development time by the end of this year, meaning their game is surely a lock for the launch window, if not the launch itself, but I really can't see Nintendo launching with Zelda AND a Retro Studios title at the same time...At the most it would come out in December with NX/Zelda in November, but more likely get pushed into Q1 2017 to prevent a post-launch drought.

I'm definitely feeling pretty confident that we'll see Retro's game at E3, that much I feel is certainty...
 
So if Retro started making preparations to make a new game in late 2013, then one would expect the game would be for Wii U and not NX.

Maybe I'm misunderstanding your post, but if the game is still coming to the Wii U, they would've announced it by now.
 
Maybe I'm misunderstanding your post, but if the game is still coming to the Wii U, they would've announced it by now.

Retro's last two games were DKC Returns and DKC: Tropical Freeze. Both of those games were announced at E3, in playable form and released in the same year. It seems likely that Retro will be ready to announce a new game at E3 2016 because it didn't announce anything at E3 2014 or 2015. With Retro having worked on early planning for its project way back in late 2013, that would probably give it around 2 years of development progress, if not more more. I'd expect the game be shown and in in playable form at E3 2015, then released as a holiday title alongside Zelda Wii U.

Tropical Freeze was initially planned to come out by November 2013, but it got delayed. I think the real reason for that delay is that the game was basically finished, Nintendo had no big games coming out for Wii U in Q1 2014, so gamers would be left waiting until the end of May for the release of Mario Kart 8. Nintendo wanted to keep software momentum going, so it chose to delay Tropical Freeze and position it close enough in 2014 so fans didn't have to wait too long to play it and Mario Kart 8.
 
The world definitely needs more big action adventures, I feel like the genre is dying. They sell less and less, some franchises already died or were dead on arrival, then you have linear 8 hours third person shooters called "action adventure" today.

Donkey Kong 3!

I love Prime but we have enough Primes, and they were going down in quality anyway.

What? We have way more Kong games and they have a way higher replay value. I also think Corruption is the best Prime. Not sure why so many people love the fake non-linearity and ridiculous backtracking in 1 so much.
 
Retro's last two games were DKC Returns and DKC: Tropical Freeze. Both of those games were announced at E3, in playable form and released in the same year. It seems likely that Retro will be ready to announce a new game at E3 2016 because it didn't announce anything at E3 2014 or 2015. By next E3, Retro will have begun early planning for its project way back in late 2013, so that would give it around 2 years of development progress. I'd expect the game to not only be shown ,in playable form, and released as a holiday title alongside Zelda Wii U.

Tropical Freeze was initially planned to come out by November 2013, but it got delayed. I think the real reason for that delay is that the game was basically finished, Nintendo had no big games coming out for Wii U in Q1 2014, so gamers would be left waiting until the end of May for the release of Mario Kart 8. Nintendo wanted to keep software momentum going, so it chose to delay Tropical Freeze and position it close enough in 2014 so fans didn't have to wait too long to play it and Mario Kart 8.

I feel like Nintendo will find it more advantageous to channel the excitement and energy coming from the announcement of a new Retro game towards the NX than what is effectively a dead platform.
 
I feel like Nintendo will find it more advantageous to channel the excitement and energy coming from the announcement of a new Retro game towards the NX than what is effectively a dead platform.

Agreed, I'd almost be willing to bet a kidney that Retro's new game will be an NX title...but I need my kidneys so I won't risk it.
 
I feel like Nintendo will find it more advantageous to channel the excitement and energy coming from the announcement of a new Retro game towards the NX than what is effectively a dead platform.


Yeah, I agree with you, but Nintendo did say that it is committed to Wii U software in order to satisfy the fan base that it currently has on the platform. Perhaps Nintendo will consider doing a cross-gen port since not that many gamers are very likely going to buy a Wii U this holiday even if Zelda comes out alongside Retro's title.

It's kind of hard to be in Nintendo's shoes and figure out what should be done in order to satisfy the customers you have and the potentially larger amount of customers you may have on the likely soon-to-be released next platform. Given how Wii U has sold poorly worldwide, and its life cycle essentially cut short because of it (even if Nintendo continues to release some more Wii U software, its going to be scattered through a year or two of major software droughts anyway just like Wii had in 2011 and 2012 despite being a wildly successful platform), it cannot afford to piss off Wii U owners and hurt its company reputation any further while transitioning into the next generation.
 
I feel like Nintendo will find it more advantageous to channel the excitement and energy coming from the announcement of a new Retro game towards the NX than what is effectively a dead platform.

Depends on what the game is, based on TF sales despite the quality of the game a 2D platformer was not what some expected after all the secrecy and hirings by Retro. Platformers are fine but there's far too many 2D platformers from Nintendo, they were a nice return late in the Wii's life but the WiiU went a bit too overboard with them.

If Retro is doing another platformer please let it be a 3D one at least, if not then all in on a new IP or Metroid. Not a 2D or a 2.5D one, Nintendo's other studios have more than enough talent to do 2D or 2.5D but i'm still yet to see someone other than Retro do a 3D Metroid well.
 
Prime 1 is GOAT. No one will ever replicate the magic. Even if it basically is OOT as an FPS Adventure game.
SMB/SMB3->SMW->Mario64
Zelda1->LTTP->OOT
Metroid1->SuperMetroid->Prime

All basically the game same to me somehow. And ever since Prime 1 games have spiraled downwards in quality with the exception being Galaxy 2.

SPOILER: Bioshock is a Metroid Prime clone
 
Bioshock is a Metroid Prime clone

Bioshock is the spiritual successor to System Shock, its namesake.

First person adventure games of a similar sort date back to at least 1992, (Ultima Underworld).

Exhumed / Powerslave, from 1996, is often mentioned as the precursor to Metroid Prime.
 
Bioshock is the spiritual successor to System Shock, its namesake.

First person adventure games of a similar sort date back to at least 1992, (Ultima Underworld).

Exhumed / Powerslave, from 1996, is often mentioned as the precursor to Metroid Prime.

Powerslave is like Doom with no "levels"? Just a cohesive world and backtracking on a Doom style engine?

EDIT: Damnit, double poated. time for aleep
 
Raven Blade

It would be cool if they are working in something new, other franchise or a new IP.

But I am in, for a new trilogy of Metroid Prime , following the the ending o Metroid Prime III, and a Donkey Kong 64 style game would be also great.

But I really wish they are working on something new.
 
Got me there, never played those games (System Shock, I did beat the first Bioshock though)

Yes, it's one of my favourite genres.

If you love Prime, you might like this list of first person adventure-style games. I refer to it quite often myself - http://www.giantbomb.com/immersive-sim/3015-5700/

Bonus pic from the upcoming System Shock Remake :
26systemshock-2.jpg
 
Powerslave is like Doom with no "levels"? Just a cohesive world and backtracking on a Doom style engine?

EDIT: Damnit, double poated. time for aleep

- First person platforming / exploration through a cohesive world.

- Backtracking encouraged via a world map.

212914-powerslave-sega-saturn-screenshot-world-map.png


- Bomb walls to reveal secrets, passageways, multiple stage exits / routes.

- Permanent power upgrades (high jump, health bar, underwater breathing, etc) which enable access to new areas.

212918-powerslave-sega-saturn-screenshot-inventory-pause-screen.png


- Solitary lost-world adventure atmosphere.

It's essentially a first-person Metroid-style game done in 1996.

The original Sega Saturn version is my idea of a classic.
 
I'd say if Nintendo was in touch with their base, they'd likely go with Metroid Prime or a new ip. Given Tanabe has been talking about having more ideas for Metroid(outside of Federation Force) and Miyamoto echoing similar sentiment, I'd say it's likely they are working on Metroid Prime. However, who knows what Nintendo will do. Either way I suspect we will see Retro's next title this E3 as they've always completed projects no more than 3 years apart and they finished DK:TF in 2013.
 
- First person platforming / exploration through a cohesive world.

- Backtracking encouraged via a world map.

212914-powerslave-sega-saturn-screenshot-world-map.png


- Bomb walls to reveal secrets, passageways, multiple stage exits / routes.

- Permanent power upgrades (high jump, health bar, underwater breathing, etc) which enable access to new areas.

212918-powerslave-sega-saturn-screenshot-inventory-pause-screen.png


- Solitary lost-world adventure atmosphere. Storybook intro, mid-level chats with Ramses.

It's essentially a first-person Metroid-style game done in 1996.

The original Sega Saturn version is my idea of a classic.

So what was the first Metroid style game on a 2D-plane, I'm assuming it wasn't actually Metroid...
 
METROID, and nothing else.

Remember the feeling we got when an untitled Metroid was shown during the GameCube reveal?

xs8PYSo.jpg


I want to feel like that again.
 
METROID, and nothing else.

Remember the feeling we got when an untitled Metroid was shown during the GameCube reveal?

xs8PYSo.jpg


I want to feel like that again.

I do not remember that, I do remember hating Prime when I first played it on the Cube though. It wasn't until years later when I played through the game start to finish in a few sittings that I fell in love with it. Playing through it again on Wii in MPT was also a very memorable experience. MP2 and MP3 never got me like the first, I never beat the second, but I did get the "true" ending in the third.

My earliest memory will always be playing the Super Mario Bros + Duck Hunt cartridge though. No idea how old I was but seeing as how it is my earliest memory I must have been damn young.
 
I do not remember that, I do remember hating Prime when I first played it on the Cube though. It wasn't until years later when I played through the game start to finish in a few sittings that I fell in love with it. Playing through it again on Wii in MPT was also a very memorable experience. MP2 and MP3 never got me like the first, I never beat the second, but I did get the "true" ending in the third.

My earliest memory will always be playing the Super Mario Bros + Duck Hunt cartridge though. No idea how old I was but seeing as how it is my earliest memory I must have been damn young.

https://www.youtube.com/watch?v=8qUavULj4Bo
 
So what was the first Metroid style game on a 2D-plane, I'm assuming it wasn't actually Metroid...

Nihon Falcom's Xanadu.
562851-xanadu-dragon-slayer-ii-fm-7-screenshot-further-down-enemies.gif

As well as Brain Breaker, Citadel, Tritorn.

One could argue Montezuma's Revenge (a game which I adore) or even Pitfall are Metroid predecessors, but that may be stretching it.
 
Nihon Falcom's Xanadu.
562851-xanadu-dragon-slayer-ii-fm-7-screenshot-further-down-enemies.gif

As well as Brain Breaker, Citadel, Tritorn.

One could argue Montezuma's Revenge (a game which I adore) or even Pitfall are Metroid predecessors, but that may be stretching it.

I played Pitfall on SNES, wasn't very Metroid-like. Will look into those other games.
 
Cyber punk + Steam punk opera open world Mach Rider. Like Shadowrun meets Blade Runner meets F-Zero meets Boba Fett except with the Mach Rider character.

They have to fill the gap that Rareware left. They have to be the Naughty Dog of Nintendo.
 
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