What should Retro Studios work on?

Their foremost Metroid Prime talent formed Armature Studios. If great things are to come, I expect it will come from them.

I'd be surprised to see anything which appeals to me from todays Retro Studios.

Given that Armature produced the absolute garbage Batman: Arkham Origins Blackgate while the remaining Retro talent produced the amazing DKC Returns and Tropical Freeze, I question whether the guys who formed Armature were the guys who made the Prime games great in the first place.
 
I don't think Nintendo sees Retro as the high-tiered gaming gods as fans do.
What makes you think that? If anything, if Nintendo DIDN'T think highly of retro they never would've been given such IPs to work with. They would've just been relegated to asset work like in MK7 only.
 
Given that Armature produced the absolute garbage Batman: Arkham Origins Blackgate while the remaining Retro talent produced the amazing DKC Returns and Tropical Freeze, I question whether the guys who formed Armature were the guys who made the Prime games great in the first place.

Armature was formed by the Prime series' director, art director, and lead engineer.

Pretty major IMO.
 
What makes you think that? If anything, if Nintendo DIDN'T think highly of retro they never would've been given such IPs to work with. They would've just been relegated to asset work like in MK7 only.

Nintendo likely doesn't embellish their studios by calling them "gods" or anything of the sort, but I also don't think they don't think highly of them. I think its more that, on some level, Nintendo doesn't know how to manage them well and, as is rumored, there was some sort of falling out between Retro and Tanabe who was their *manager* so to speak.

Armature was formed by the Prime series' director, art director, and lead engineer.

Pretty major IMO.

Three people don't make a game. :P But the creative *lead* talent *interested* in Metroid has left, that's for sure.
 
Given that Armature produced the absolute garbage Batman: Arkham Origins Blackgate while the remaining Retro talent produced the amazing DKC Returns and Tropical Freeze, I question whether the guys who formed Armature were the guys who made the Prime games great in the first place.

Batman is a completely different game from Metroid Prime. The real question is: Who would be able to make a better Metroid Prime 4, Armature or the remaining Retro talent?
 
Armature was formed by the Prime series' director, art director, and lead engineer.

Pretty major IMO.

It doesn't matter who they were. I reiterate: They went on to make an absolute garbage game, while the people who remained at Rare went on to make amazing games. So I think it's reasonable to question whether it was their influence that made Retro great, and whether their influence is enough to make another studio great.

It's crazy to say, "Since these guys left, Retro sucks now and Armature is going to be amazing," when the evidence points to the exact opposite.
 
Nintendo likely doesn't embellish their studios by calling them "gods" or anything of the sort, but I also don't think they don't think highly of them. I think its more that, on some level, Nintendo doesn't know how to manage them well and, as is rumored, there was some sort of falling out between Retro and Tanabe who was their *manager* so to speak.



Three people don't make a game. :P But the creative *lead* talent *interested* in Metroid has left, that's for sure.
What happened with Tanabe?
 
What happened with Tanabe?

On twitter, Tamaki of Unseen 64 implied Retro Studios and Tanabe had a major falling out, but that he wouldn't say anything more because of Iwata's death, (which I found kinda distateful and attention-grabbing...)

In an interview made after tamaki's statement, Tanabe said he is "not quite sure" what Retro is working despite being producer on all their games.
 
Although it wouldn't happen, I think Retro would make a fantastic Mega Man game.

Otherwise, I wonder if they could make a good 2D or 3rd-person Metroid game.
 
IMO, Metroid Prime 2 is absolutely top tier and comes very close to the original, with much higher highs and lower lows. Nothing in Prime is as amazing as Sanctuary Fortress, but on the other hand nothing in Prime is as obnoxious as navigating Temple Grounds.

Truer words have never been spoken. I'm in the minority of loving Prime 3 as much, if not more than the first two though.

A 3D 3rd person Metroid game or a 3D Donkey Kong would be ok with me.
Metroid is dead without them, don't think Nintendo has another studio that's big enough to make a good sequel without outsourcing. I'd like to see them take what they learned in terms of platforming and apply it to a 3D Metroid game since those always had some light platforming puzzle elements

Retro isn't a big studio. Teams like HAL, Intelligent Systems, and Monolith are far bigger. Those are all 120-150 person teams. Teams like Retro and Next Level are around 80. If Nintendo wanted they could easily assign EPD staff on a Metroid project.

I want Prime-style Metroid. But are they even the same studio that put out the Prine trilogy? Some high profile people have left and there's probably been a lot of staff turnover in general since they last shipped a Prime game.

No, but there are plenty of people who worked on the Prime games still there. And having the new blood add their ideas would help make it feel fresh. They didn't hire chopped liver to replace those that left if the DK games are anything to go by.
 
On twitter, Tamaki of Unseen 64 implied Retro Studios and Tanabe had a major falling out, but that he wouldn't say anything more because of Iwata's death, (which I found kinda distateful and attention-grabbing...)

In an interview made after tamaki's statement, Tanabe said he is "not quite sure" what Retro is working despite being producer on all their games.
Ok, now you'll need to explain to me who Tamaki and Unseen 64 are :/
 
Batman is a completely different game from Metroid Prime. The real question is: Who would be able to make a better Metroid Prime 4, Armature or the remaining Retro talent?

Armature hasn't exactly given us reason to believe they would be able to produce a better Metroid Prime and I don't even think they can afford to.
 
Batman is a completely different game from Metroid Prime. The real question is: Who would be able to make a better Metroid Prime 4, Armature or the remaining Retro talent?

A fun game is a fun game. Batman wasn't fun. Literally everything about it was bad, from the controls to the level design to the map system to the boss fights, Jesus christ the boss fights. Arkham Origins Blackgate is one of the worst games I've ever bought day 1, up there with Other M, and maybe even worse, and anyone who knows my thoughts on Other M knows that that's saying something. I have no reason to believe that if they'd made a different type of game, it would've been better.

If ReCore turns out great, I'll gain some faith in them. But as of this moment, I would place absolutely all of my money on Retro being able to make the better Metroid game.
 
When they revealed DKC:TF I was disappointed, but after playing it it's my favourite WiiU game. So I guess Retro should work on whatever they want as... long as it's got a David Wise soundtrack.
 
Ok, now you'll need to explain to me who Tamaki and Unseen 64 are :/
unseen 64 is a website collecting information about cancelled games and pre-release showings of game

tamaki is one of their writer, he did investigations on a lot of things like factor 5's cancelled kid icarus game, metroid dread and project HAMMER (the tweets I was referring to being made around the same time as that last video)

This could just be his way of dodging the question.

maybe, but that's pretty odd wording to me when simple pr-speak ("i'm not allowed to talk about this at this time") would do.
 
Ok, now you'll need to explain to me who Tamaki and Unseen 64 are :/

Tamaki is the guy who gave the scoops about Project HAMMER, Wave Race Wii, NST's amiibo game (revealed to be Mini Mario & Friends), and Unseen64 is a site dedicated to finding info on canned games and stuff cut from games. :)

Edit: Beaten. :P
 
Maybe i'm in the minority here but if they were to revisit the Metroid Prime series I feel like the only way I would want to play that would be with the Wiimote + Nunchuck combo.

Some may call it sacrilege but for me it was the only way to play those games. Sadly with the Wii U on it's way out I don't see that happening.

Here's hoping they make those controllers compatible on the NX.
 
This could just be his way of dodging the question.

He's not their supervisor anymore, so he may well not know. But it doesn't really rule out a falling out.

Ok, now you'll need to explain to me who Tamaki and Unseen 64 are :/

They are guys who hunts for insider leaks on dead projects or studio interworkings, and generally deal in rumors that they tend to have corroborated with insider sources that they have. They've leaked a number of things.

The other rumor is that Retro pitched their own game idea (potentially a brand new IP) in 2013 and it was approved, if that is the case then Nintendo most certainly has a high opinion of them because that's generally rare. Nintendo's subsidiaries are usually given projects rather than the other way around unless the idea is really good (see: Splatoon) and they have faith in the developers.

Retro's always made games under "order" so to speak. Metroid was handed to them over the projects that they were working on and couldn't seemingly get done, and later Miyamoto recommended them for working on DKC, which is where we are today. In the meantime, some key figures (specifically those attached to Metroid) left the studio, and Tanabe is unlikely to hand over Metroid Prime (especially if there was a falling out). So unless Sakamoto gives Retro the go ahead on a 2D successor or a Fusion successor, and Retro wanted to make it, don't expect a Metroid from them.
 
Maybe i'm in the minority here but if they were to revisit the Metroid Prime series I feel like the only way I would want to play that would be with the Wiimote + Nunchuck combo.

Some may call it sacrilege but for me it was the only way to play those games. Sadly with the Wii U on it's way out I don't see that happening.

Here's hoping they make those controllers compatible on the NX.

I'm with you. It's a major reason why Prime 3 is the most "fun" game in the series.
 
Lol. How long have they been at Armature and what have they released so far?

Yes, 'Lol' at the design director, the art director and the principle technology engineer for the entire Metroid Prime Trilogy, right ?

They're likely the men behind the Ravenblade concept too.

Their Metal Gear Solid HD ports are sheer excellence, and the work that went into their development is amazing - from what I've read, they practically rebuilt them from scratch.

They also made other well received ports such as Borderlands with four-player split-screen, and the Unfinished Swan, and have now been trusted with Igarashi's upcoming Bloodstained.

Recore's brief concept trailer alone looks more interesting to me than anything Nintendo have made in years (since the Ravenblade, Eternal Darkness, Metroid Prime era).

Donkey Kong is definitely not the sort of IP I can get excited about, personally.
 
They should make a game with the western audience and aesthetics in mind. A brand new FPS/Adventure franchise, a Fallout, Diablo or Mass Effect like adventure, something to appeal to this audience. They need to differ themselves a bit from Nintendo's aesthetics and IPs and have an identity of their own.
 
What makes you think that? If anything, if Nintendo DIDN'T think highly of retro they never would've been given such IPs to work with. They would've just been relegated to asset work like in MK7 only.

I think they are highly important to Nintendo just as much so as their other studios. At the same time people who say they're "above" making DK is just ridiculous. I remember when they were making their Wii U game and everybody thought it was Star Fox, a new Metroid, Startropics for some reason or a new IP and then it was Donkey Kong and everybody freaked. But that's what Retro Studios are. The Donkey Kong guys. There's nothing wrong with that DKCR 1 and 2 are amazing but every it seems like everybody expects too much from them.
 
He's not their supervisor anymore, so he may well not know. But it doesn't really rule out a falling out.

The other rumor is that Retro pitched their own game idea (potentially a brand new IP) in 2013 and it was approved, if that is the case then Nintendo most certainly has a high opinion of them because that's generally rare. Nintendo's subsidiaries are usually given projects rather than the other way around unless the idea is really good (see: Splatoon) and they have faith in the developers.

Retro's always made games under "order" so to speak. Metroid was handed to them over the projects that they were working on and couldn't seemingly get done, and later Miyamoto recommended them for working on DKC, which is where we are today. In the meantime, some key figures (specifically those attached to Metroid) left the studio, and Tanabe is unlikely to hand over Metroid Prime (especially if there was a falling out). So unless Sakamoto gives Retro the go ahead on a 2D successor or a Fusion successor, and Retro wanted to make it, don't expect a Metroid from them.

Where was it revealed that he's not their supervisor anymore? How about Tabeta?

Also, Miyamoto has expressed a desire for Retro to work on another Prime game. And whatever game Retro is working on now was begun under Iwata's Presidency. Iwata is another man who had a huge respect for Retro. If the two of them wanted Retro to work on a Prime game, I doubt there is anything Tanabe could do to stop that, whether he is their supervisor or not.
 
unseen 64 is a website collecting information about cancelled games and pre-release showings of game

tamaki is one of their writer, he did investigations on a lot of things like factor 5's cancelled kid icarus game, metroid dread and project HAMMER (the tweets I was referring to being made around the same time as that last video)



maybe, but that's pretty odd wording to me when simple pr-speak ("i'm not allowed to talk about this at this time") would do.

Tamaki is the guy who gave the scoops about Project HAMMER, Wave Race Wii, NST's amiibo game (revealed to be Mini Mario & Friends), and Unseen64 is a site dedicated to finding info on canned games and stuff cut from games. :)

Edit: Beaten. :P

He's not their supervisor anymore, so he may well not know. But it doesn't really rule out a falling out.



They are guys who hunts for insider leaks on dead projects or studio interworkings, and generally deal in rumors that they tend to have corroborated with insider sources that they have. They've leaked a number of things.

The other rumor is that Retro pitched their own game idea (potentially a brand new IP) in 2013 and it was approved, if that is the case then Nintendo most certainly has a high opinion of them because that's generally rare. Nintendo's subsidiaries are usually given projects rather than the other way around unless the idea is really good (see: Splatoon) and they have faith in the developers.

Retro's always made games under "order" so to speak. Metroid was handed to them over the projects that they were working on and couldn't seemingly get done, and later Miyamoto recommended them for working on DKC, which is where we are today. In the meantime, some key figures (specifically those attached to Metroid) left the studio, and Tanabe is unlikely to hand over Metroid Prime (especially if there was a falling out). So unless Sakamoto gives Retro the go ahead on a 2D successor or a Fusion successor, and Retro wanted to make it, don't expect a Metroid from them.
I see, so they are pretty much "in the know" about these things. Sad to see that happen between Retro and Tanabe then.
Maybe it had something to do with that rumor you're talking about Vena, about them wanting to work on their own game. Maybe Tanabe wanted another Metroid Prime-esque game instead and that's where the disagreement came from.
I can see retro being given the freedom to work on their first original thing. They honestly deserve it and I actually hope it is something new.
 
Yes, 'Lol' at the design director, the art director and the principle technology engineer for the entire Metroid Prime Trilogy, right ?

Their Metal Gear Solid HD ports are sheer excellence, and the work that went into their development is amazing - from what I've read, they practically rebuilt them from scratch.

They also made other well received ports such as Borderlands with four-player split-screen, and the Unfinished Swan, and have now been trusted with Igarashi's upcoming Bloodstained.

Recore's brief concept trailer alone looks more interesting to me than anything Nintendo have made in years.

And as for what remains of Retro, Donkey Kong is definitely not the sort of IP I can get excited about.
You listed a bunch of ports and a game we've seen nothing of.
Well, that's one of the last things that's gonna happen. NCL decides what they make.

Didn't retro want to do donkey kong?
 
Where was it revealed that he's not their supervisor anymore? How about Tabeta?

Also, Miyamoto has expressed a desire for Retro to work on another Prime game. And whatever game Retro is working on now was begun under Iwata's Presidency. Iwata is another man who had a huge respect for Retro. If the two of them wanted Retro to work on a Prime game, I doubt there is anything Tanabe could do to stop that, whether he is their supervisor or not.

I think it's the other way around. If Tamaki's rumor is correct then the implication is that Tanabe wanted them to make another Prime game and Retro didn't causing a split.
 
I feel like shitting on Armature is missing the point of why Retro might not be in the best position to make Metroid Prime 4. They might not be individually more talented than other Retro staff but they probably were very influential in pushing the games the way they did. Their absence doesn't mean Retro sucks now or that they're "limited" to Donkey Kong (which is dumb, there's nothing inferior about platformers to Metroid) but a lot of the people that probably made Metroid great are gone now. There's still a lot of talent and maybe they could make a kickass Metroid Prime 4 that revitalizes the series and wins back its position as a Nintendo franchise, but it's definitely not set in stone and the people there might just want to move on.
 
I see, so they are pretty much "in the know" about these things. Sad to see that happen between Retro and Tanabe then.
Maybe it had something to do with that rumor you're talking about Vena, about them wanting to work on their own game. Maybe Tanabe wanted another Metroid Prime-esque game instead and that's where the disagreement came from.
I can see retro being given the freedom to work on their first original thing. They honestly deserve it and I actually hope it is something new.

Who knows, all we have are rumors.

Didn't retro want to do donkey kong?

Miyamoto offered them the IP, they accepted.
 
Yes, 'Lol' at the design director, the art director and the principle technology engineer for the entire Metroid Prime Trilogy, right ?

Their Metal Gear Solid HD ports are sheer excellence, and the work that went into their development is amazing - from what I've read, they practically rebuilt them from scratch.

They also made other well received ports such as Borderlands with four-player split-screen, and the Unfinished Swan, and have now been trusted with Igarashi's upcoming Bloodstained.

Recore's brief concept trailer alone looks more interesting to me than anything Nintendo have made in years.

And as for what remains of Retro, Donkey Kong is definitely not the sort of IP I can get excited about.

They made one original game, which sucked. They also made a bunch of ports which are quite good but they're not indicitive of what they're capable of as a dev studio. It's also laughable that you think a game that we know nothing of is "more interesting than anything Nintendo have made in years."
 
I think they are highly important to Nintendo just as much so as their other studios. At the same time people who say they're "above" making DK is just ridiculous. I remember when they were making their Wii U game and everybody thought it was Star Fox, a new Metroid, Startropics for some reason or a new IP and then it was Donkey Kong and everybody freaked. But that's what Retro Studios are. The Donkey Kong guys. There's nothing wrong with that DKCR 1 and 2 are amazing but every it seems like everybody expects too much from them.
The whole outrage with Tropical Freeze, I think at least, had more to do with there already being quite a few platformers already being on the Wii U. A lot of people love the game we did get and I don't think people really hates Retro for making such great DK games. But thinking about how we got games like the Prime series from the studio and the console already having a good amount of the platforming genre, I'm not surprised some people were disappointed. Some way more than others lol.
 
They made one original game, which sucked. They also made a bunch of ports which are quite good but they're not indicitive of what they're capable of as a dev studio. It's also laughable that you think a game that we know nothing of is "more interesting than anything Nintendo have made in years."

Recore's brief concept trailer alone looks more interesting to me than anything Nintendo have made in years (at least since the Ravenblade, Eternal Darkness, Metroid Prime era).

I've my own reasons to be more excited by the work of the former Retro guys than I do in a Donkey Kong developer, sorry if you don't share my taste.
 
basically came in here to echo Metriod & remind folks how overrated DKC is, but that Mother suggestion could be interesting i guess
 
The whole outrage with Tropical Freeze, I think at least, had more to do with there already being quite a few platformers already being on the Wii U. A lot of people love the game we did get and I don't think people really hates Retro for making such great DK games. But thinking about how we got games like the Prime series from the studio and the console already having a good amount of the platforming genre, I'm not surprised some people were disappointed. Some way more than others lol.

It would have already been received much better if it was 3D Donkey Kong or something and not some copy of the last title, which had just rereleased on 3DS (plus, as suggested, in a way oversaturated genre that doesn't feel very ambitious - it was refreshing when they've brought back some 2D titles late into the Wii life, but then Nintendo overestimated the success and just went overboard).
 
Isn't Recore yet another Inafune thing? We know how his past ventures have turned out (Mighty No. 9 from the looks of things, that penquin game being canned, Yaiba, etc). I wouldn't get too excited for it.
 
Recore's brief concept trailer alone looks more interesting to me than anything Nintendo have made in years (at least since the Ravenblade, Eternal Darkness, Metroid Prime era).

I've my own reasons to be more excited by the work of the former Retro guys than I do in a Donkey Kong developer, sorry if you don't share my taste.

Donkey Kong Country Tropical Freeze was good. Batman Arkham Origins Blackgate sucked. It's fine to be excited for a game, but overly sell a game because they're stilling pulling the "Makers of Metroid Prime" card all these years later despite that not actually meaning when all is said and done makes you seem like a child.

The whole outrage with Tropical Freeze, I think at least, had more to do with there already being quite a few platformers already being on the Wii U. A lot of people love the game we did get and I don't think people really hates Retro for making such great DK games. But thinking about how we got games like the Prime series from the studio and the console already having a good amount of the platforming genre, I'm not surprised some people were disappointed. Some way more than others lol.

There was like one other 2D platformer on the Wii U at the time. No, people were people didn't get whatever dream game they projected onto their favorite developer. And now people are doing the same thing again. Time is a flat circle.
 
Isn't Recore yet another Inafune thing? We know how his past ventures have turned out (Mighty No. 9 from the looks of things, that penquin game being canned, Yaiba, etc). I wouldn't get too excited for it.

Mark Pacini, director of all three Prime's, is directing ReCore.
It is a co-development between Armature and Comcept.

Inane and Armature have formerly collaborated on the first-person Maverick Hunter prototype (https://www.youtube.com/watch?v=olYCsHuqjOo).
 
Something completely original, hopefully without Nintendo reps overseeing the process.

Something completely new with Nintendo reps overseeing it could be cool though.

A throwback to the N64 and Gamecube days when Nintendo had a bunch of original western developed games that where nothing like what Japan Nintendo was making but still had that Nintendo bar of quality.


Thats what I want from Retro and what I have wanted since they finished with Prime 3 and anything else in a already established Nintendo IP will be a real bummer for me.
 
Recore's brief concept trailer alone looks more interesting to me than anything Nintendo have made in years (at least since the Ravenblade, Eternal Darkness, Metroid Prime era).

I've my own reasons to be more excited by the work of the former Retro guys than I do in a Donkey Kong developer, sorry if you don't share my taste.

So you don't like Nintendo games and prefer gritty, realistic western games.

That's fine.

I still don't see how you could possibly argue that Armature's single original game is in any way, shape, or form better than either of the two original games Retro's put out since those guys left.
 
Whatever the project ends up being, people will likely be immensely disappointed by its announcement, but absolutely fall in love with the final product come release.
 
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