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What we know about Legend of Zelda Wii prior to E3 2010

viciouskillersquirrel said:
I died in TP....

<.<

Haha :) But really, it couldn't have been often. I died only once in that game and only because I was literally not even paying attention to my life after a while and charging right in for every situation. I was actually shocked when I saw it, realizing I didn't even know what the lose-condition looked like!

It's all very difficult to wrap my head around, because Miyamoto was once quoted saying his most memorable moments for gaming are also the most challenging ones. Again, taking the New Super Mario Bros: Wii approach may be the answer here. If somebody loses many times in a row, just give them some sort of "super guide" type of way out.

ShockingAlberto's post needs to be copy/pasted into the first post of the main GAF Zelda reveal thread ;)
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
I just hope Tingle is back, after Wind Waker they paid far too much attention to internet manchildren. The console Zelda team stumbled around in a daze between 2003 and 2006 without a clear vision for the franchise, starting out with fresh ideas with the wolf and the animal interaction and then ditching those to make a brown OOT retread. I'm sure they now want to do what EAD Tokyo did with Galaxy and really re-establish the franchise.
 

IrishNinja

Member
JasoNsider said:
Again I disagree, and especially take exception with that bolded part. Sure Zelda:LttP wasn't brutal, but it sure was no cake walk that is for DAMN sure. If you don't understand that then get your ass back to your SNES and review. How you go about lumping "upping the challenge level" with "fringe shit" is beyond me.

i said fringe cause there's very common complaints - overworld in TP didnt reward exploration, some early dungeons felt uninspired, some feel the game just clones OoT, motion controls, etc. there's a zelda complaint thread here as often as religion or mac threads in the OT section, and you're the first dude i heard say this. you're entitled to your opinion, just struck me as odd/highly fringe shit. there's series known to be challenging - Ninja Gaiden, new megamans, etc - zelda's not one of them.

Just get off my back about the Demon's Souls comparisons. I'm not the only one who found it to be at least a small throw-back to some old school Zelda design. Again, the development team themselves even reference it.

yeah, but like half the devs these days reference Zelda. again, okami, darksiders and such, i totally get the feel. not to give you shit here, but what specifically do these have in common for you? what you described as fear of every monster around the corner's attack in demons souls...i could say that was true of final fantasy, shadowgate, deadly towers etc, not seeing the specific connection here, unless you were really terrified as a kid that an octorok was gonna fuck your shit up you were using a potion and the game wouldnt pause for some reason.
 

BowieZ

Banned
So I wonder... could the Mario Galaxy Orchestra recording sessions have included one or two pieces for Zelda, to be used in trailers or whatnot? Considering it was basically all Mahito Yokota and he wrote the music to TP's trailer, right?
 

watkinzez

Member
BowieZ said:
So I wonder... could the Mario Galaxy Orchestra recording sessions have included one or two pieces for Zelda, to be used in trailers or whatnot? Considering it was basically all Mahito Yokota and he wrote the music to TP's trailer, right?

Galaxy 1's recording sessions occurred in August '07, so no.
 

RoadHazard

Gold Member
BowieZ said:
So I wonder... could the Mario Galaxy Orchestra recording sessions have included one or two pieces for Zelda, to be used in trailers or whatnot? Considering it was basically all Mahito Yokota and he wrote the music to TP's trailer, right?

This is what Wiki says:

Wikipedia said:
The game's score was composed by T&#333;ru Minegishi, Asuka &#332;ta, and Koji Kondo. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru &#332;shima created orchestral arrangements of the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.

I think that's the piece you're referring to?

And regarding not using orchestrated music for the whole game:

Wikipedia said:
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used digital music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision.

http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_Princess#Music

I really hope they choose to go down the fully orchestrated (and live recorded) path this time.
 

eXistor

Member
JasoNsider said:
I disagree, sir :p Played the original Zelda and Zelda II not too long after Demon's Souls and the similarity is striking. Hell, even the director themselves say that was a major inspiration! Just because it looks like gothic/medieval and has RPG-like tendencies doesn't mean it doesn't bare resemblance in other ways. It feels like a dark Zelda 1 on steroids in some ways.
I agree. I replayed Zelda II not so long ago and it was quite obvious how much like DS Zelda II really is. I thought that was quite a fun realization when I was playing it, it also made me respect both Zelda II (such an underrated game) and DS even more.

That said, for the new Zelda I don't give a hoot what the game will look like artistically. Personally I'd prefer aLttP in 3d, but it's not the style that makes the games good or not so good. As long as they nail the gameplay I'm game. Hell even if the game looks like a pile of steaming horsemanure I'm game, there's no way I'd miss out on a new Zelda.
 

GCX

Member
RoadHazard said:
I really hope they choose to go down the fully orchestrated (and live recorded) path this time.
Nintendo developed several techniques for Mario Galaxy that allowed them to use orchestrated music in very interactive ways aka almost like midi. There's no excuse for them not to use orchestra anymore.
 

BowieZ

Banned
watkinzez said:
Galaxy 1's recording sessions occurred in August '07, so no.
I meant Galaxy 2, which took place a few months ago. It seems to me like it would have been a good opportunity to kill two birds and also record some early Zelda pre-release/trailer music, but it's merely speculation of course.

RoadHazard said:
I think that's the piece you're referring to? ...
I really hope they choose to go down the fully orchestrated (and live recorded) path this time.
Ahh, ok, thanks, I stand corrected about the trailer composition.

As for 'fully orchestrated', I was presuming that they would pick an epic battle theme and use that for the trailer... again, speculation. They may end up just using some stock epic music from past games, Zelda or otherwise. But yeah I think it's a reasonably safe bet that a new Zelda fits the requirement for -- and will ultimately use -- live recorded orchestral/ensemble music (if SMG1/2 do).
 
-Graphics and artstyle resemembling Zelda NES artwork.

-Environments so huge they make Link look like an ant. Even the trees are really tall.

- No NPCs, except for a few crazy characters who speak in riddles, like in Zelda NES.

-You're thrown into a world. That's it. No help, except for maybe stumbling into a cave and you find a riddle on the wall that helps you find a dungeon. Dungeons aren't in order.

-Screw all of these new weapons. Just Link's sword, bow, potion, and some bombs.

-Time to be creative with the dungeons, even with the listed items above I've mentioned.


EDIT-Basically I want Zelda NES remade. :lol
 

BowieZ

Banned
Jason's Ultimatum said:
EDIT-Basically I want Zelda NES remade. :lol
:lol

Old games that worked brilliantly. Does one want them to be 'remade' because of nostalgia or because they worked brilliantly?
 
GCX said:
Nintendo developed several techniques for Mario Galaxy that allowed them to use orchestrated music in very interactive ways aka almost like midi. There's no excuse for them not to use orchestra anymore.

Especially when you consider the fact that Zelda has typically been the franchise which Nintendo approves the largest development budgets for.
 

Luigiv

Member
RoadHazard said:
I really hope they choose to go down the fully orchestrated (and live recorded) path this time.
Yep. Either that or midi music that's actually dynamic. TP's music was mostly static so having it all real-time was a waste.
 

RoadHazard

Gold Member
GCX said:
I may be mistaken but iirc this TP trailer theme was composed by Yokota:

http://www.youtube.com/watch?v=Tiq06cQPH44&feature=related

Yeah, but aren't we talking about this one?

I think this is a briliant piece of Zelda music, especially starting from 1:09. There's a bit of the Zelda theme, there's a bit of Zelda's Lullaby (1:32), etc., and it's all very epic. Sent chills down my spine the first time I saw the trailer and heard the music.

EDIT: Here's the actual trailer: http://www.youtube.com/watch?v=YHu7hvxjdww
 

Relix

he's Virgin Tight™
Thank God none of you are Nintendo developers. Wow so many horrible ideas that could kill the franchise :lol
 
Jason's Ultimatum said:
-Graphics and artstyle resemembling Zelda NES artwork.

-Environments so huge they make Link look like an ant. Even the trees are really tall.

- No NPCs, except for a few crazy characters who speak in riddles, like in Zelda NES.

-You're thrown into a world. That's it. No help, except for maybe stumbling into a cave and you find a riddle on the wall that helps you find a dungeon. Dungeons aren't in order.

-Screw all of these new weapons. Just Link's sword, bow, potion, and some bombs.

-Time to be creative with the dungeons, even with the listed items above I've mentioned.


EDIT-Basically I want Zelda NES remade. :lol

Most of what you said sounds good. Except that part. Link needs somebody in the world....
 

Twig

Banned
Leondexter said:
The older Zelda games ARE harder than the newer ones, even now and even though I've played them a million times. They're just shorter.




Nintendo has a whole new cash cow lineup of games for "new audiences". They all start with "Wii" and they've put them on top of the world. I was hoping that some of their other franchises--specifically Zelda--could be re-thought from the perspective of "how can we make this an exceptional game that also has something new to offer the series?" (which they have said) and not from the "how can we make this easy enough for people who suck at games" perspective (which they apparently have also said). It's not hard to have mixed feelings given the difficulty (if not impossibility) of reconciling those two views.
Yeah, and I'm all for new things, too. Nothing has... been new since DS launched, aside from the control interface. It's still the same old Zelda, only easier.

My hope is that now that we've had the easy Wii Zelda (TP, lol), they'll be more willing to make Wii Zelda 2 harder. Hopefully.
Branduil said:
Both Galaxy games are harder than Sunshine and Mario 64.
And I'm thankful for that, but that's Mario. This is Zelda. (Also well over half of Galaxy 1 was easier, if only because the controls are tighter and more polished, but that's kind if irrelevant.)
 

evangd007

Member
JasoNsider said:
Nintendo has never done a hard mode for Zelda and I just don't see them starting now. In fact, difficulty modes in general just don't seem to be their style (save for games such as Mario Kart)....though I agree with you completely. Just make the game difficult by default and enable an easy mode that unlocks for those who died 10 times in a row on the first dungeon.

Considering how they have handled NSMBW and Galaxy 2, I wouldn't be surprised if they did something along those lines. Not necessarily beating the game normally, or beating it while using Super Guide giving your complete file an asterisk. For example, make the game easy for those who load up on fairies, but tough for those who don't, and have a complete no fairy save getting some sort of special recognition. Hell, it could be as simple as giving away a boss's weakness on the game over screen if you die too much.
 
i would play tp in anticipation, but then I remembered the 500 fucking hours it takes for the game to start and how boring things are between dungeons and how stupid the ending is
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
BowieZ said:
As for 'fully orchestrated', I was presuming that they would pick an epic battle theme and use that for the trailer... again, speculation. They may end up just using some stock epic music from past games, Zelda or otherwise. But yeah I think it's a reasonably safe bet that a new Zelda fits the requirement for -- and will ultimately use -- live recorded orchestral/ensemble music (if SMG1/2 do).

I wouldn't be too surprised if they opted for not actually doing a trailer this time.
 
gamergirly said:
Most of what you said sounds good. Except that part. Link needs somebody in the world....
I'm fine with a small number of NPCs as long as there are tons and tons of monsters in the world, just like LOZ.

However, I'd rather see a new badass Zelda Wii filled with NPCs PLUS a "New Legend of Zelda Wii" game.
 
EmCeeGramr said:
i would play tp in anticipation, but then I remembered the 500 fucking hours it takes for the game to start and how boring things are between dungeons and how stupid the ending is

Just download a save from the beginning of the Yeti's Mansion and shove it onto a SD card, put in yer Wii, done.
 
Ok, so, here's something we haven't really discussed yet.
What instrument will Link play this time?

Personally, I'm hoping for Electric Guitar.
 

Easy_D

never left the stone age
AceBandage said:
Ok, so, here's something we haven't really discussed yet.
What instrument will Link play this time?

Personally, I'm hoping for Electric Guitar.
He'll summon an acapella group to sing for him.
 

Bentendo

Member
wrowa said:
In which trailer was that music used? I can't rermember that track at all.

I can't even remember if it was in a trailer. I'm probably wrong here, but wasn't it just in that soundtrack that Nintendo Power gave out? It's pretty fantastic whatever it is.

But it doesn't stand up to this piece (also done by Yokota):

Link
 

Meier

Member
Even though I haven't played with my Wii in months (ten times tops in the past 2 years), didn't finish the last Zelda or Mario, haven't cracked open SMG2 at all despite buying it at launch, I am still taking off next Tuesday just to see this unveiled live. I can't wait!
 
Meier said:
Even though I haven't played with my Wii in months (ten times tops in the past 2 years), didn't finish the last Zelda or Mario, haven't cracked open SMG2 at all despite buying it at launch, I am still taking off next Tuesday just to see this unveiled live. I can't wait!


How does it fell?
The not having a soul part, that is.
 
AceBandage said:
Ok, so, here's something we haven't really discussed yet.
What instrument will Link play this time?
Wijaf.gif
 
Green Scar said:
Just download a save from the beginning of the Yeti's Mansion and shove it onto a SD card, put in yer Wii, done.

But then you'd miss the best dungeon in the game (The Arbiter's Grounds).
 

Nessus

Member
I'm hoping that with the appearance of Super Guide in NSMBW and Cosmic Guide in Galaxy 2 Nintendo will implement something similar in the new Zelda (Miyamoto has already talked about it).

That would allow them to keep the overall difficulty higher, and then offer to help the player if they get stuck. That way more experienced players can still enjoy a semblance of challenge, and EVERYONE can make it to the end.

I dunno, a few years ago there was a quote from an interview, I think it was with someone at Valve, about how a lot of consumers never even finish games, and how developers spend all that time on the late game content that a large percentage of people never experience because they get stuck or bored or whatever.

And that really resonated with me. It seems ridiculous to lock away so much content behind a skill barrier that not everyone can meet, especially when they paid full price for the game, and I think that's something that the video game industry is going to have to really address if it is serious about becoming a mainstream form of entertainment on par with movies, etc.

By all means, don't give the less skilled players who require help to beat the game the exact same reward as players who complete it by themselves (I like how something as simple as not being able to get a gold star in NSMBW is actually a significant incentive not to use the Super Guide, for example), but don't just lock away all that content either.
 
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