Prime Blue
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The only time I died was when I recorded the "Game Over" composition for my soundtrack rip. :lolviciouskillersquirrel said:I died in TP....
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The only time I died was when I recorded the "Game Over" composition for my soundtrack rip. :lolviciouskillersquirrel said:I died in TP....
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viciouskillersquirrel said:I died in TP....
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Thunder Monkey said:Money well spent I say.
JasoNsider said:Again I disagree, and especially take exception with that bolded part. Sure Zelda:LttP wasn't brutal, but it sure was no cake walk that is for DAMN sure. If you don't understand that then get your ass back to your SNES and review. How you go about lumping "upping the challenge level" with "fringe shit" is beyond me.
Just get off my back about the Demon's Souls comparisons. I'm not the only one who found it to be at least a small throw-back to some old school Zelda design. Again, the development team themselves even reference it.
I'm more excited for the Metroid Dread reveal myself.Haunted said:beelze, hold me.
We're a couple days away from seeing the new Zelda game! omg excitement
Dascu said:I'm more excited for the Metroid Dread reveal myself.
BowieZ said:So I wonder... could the Mario Galaxy Orchestra recording sessions have included one or two pieces for Zelda, to be used in trailers or whatnot? Considering it was basically all Mahito Yokota and he wrote the music to TP's trailer, right?
BowieZ said:So I wonder... could the Mario Galaxy Orchestra recording sessions have included one or two pieces for Zelda, to be used in trailers or whatnot? Considering it was basically all Mahito Yokota and he wrote the music to TP's trailer, right?
Wikipedia said:The game's score was composed by Tōru Minegishi, Asuka Ōta, and Koji Kondo. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements of the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
Wikipedia said:Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used digital music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision.
Now that's just setting yourself up for disappointment.Dascu said:I'm more excited for the Metroid Dread reveal myself.
I agree. I replayed Zelda II not so long ago and it was quite obvious how much like DS Zelda II really is. I thought that was quite a fun realization when I was playing it, it also made me respect both Zelda II (such an underrated game) and DS even more.JasoNsider said:I disagree, sirPlayed the original Zelda and Zelda II not too long after Demon's Souls and the similarity is striking. Hell, even the director themselves say that was a major inspiration! Just because it looks like gothic/medieval and has RPG-like tendencies doesn't mean it doesn't bare resemblance in other ways. It feels like a dark Zelda 1 on steroids in some ways.
Nintendo developed several techniques for Mario Galaxy that allowed them to use orchestrated music in very interactive ways aka almost like midi. There's no excuse for them not to use orchestra anymore.RoadHazard said:I really hope they choose to go down the fully orchestrated (and live recorded) path this time.
I meant Galaxy 2, which took place a few months ago. It seems to me like it would have been a good opportunity to kill two birds and also record some early Zelda pre-release/trailer music, but it's merely speculation of course.watkinzez said:Galaxy 1's recording sessions occurred in August '07, so no.
Ahh, ok, thanks, I stand corrected about the trailer composition.RoadHazard said:I think that's the piece you're referring to? ...
I really hope they choose to go down the fully orchestrated (and live recorded) path this time.
:lolJason's Ultimatum said:EDIT-Basically I want Zelda NES remade. :lol
GCX said:Nintendo developed several techniques for Mario Galaxy that allowed them to use orchestrated music in very interactive ways aka almost like midi. There's no excuse for them not to use orchestra anymore.
Yep. Either that or midi music that's actually dynamic. TP's music was mostly static so having it all real-time was a waste.RoadHazard said:I really hope they choose to go down the fully orchestrated (and live recorded) path this time.
GCX said:I may be mistaken but iirc this TP trailer theme was composed by Yokota:
http://www.youtube.com/watch?v=Tiq06cQPH44&feature=related
Jason's Ultimatum said:-Graphics and artstyle resemembling Zelda NES artwork.
-Environments so huge they make Link look like an ant. Even the trees are really tall.
- No NPCs, except for a few crazy characters who speak in riddles, like in Zelda NES.
-You're thrown into a world. That's it. No help, except for maybe stumbling into a cave and you find a riddle on the wall that helps you find a dungeon. Dungeons aren't in order.
-Screw all of these new weapons. Just Link's sword, bow, potion, and some bombs.
-Time to be creative with the dungeons, even with the listed items above I've mentioned.
EDIT-Basically I want Zelda NES remade. :lol
Yeah, and I'm all for new things, too. Nothing has... been new since DS launched, aside from the control interface. It's still the same old Zelda, only easier.Leondexter said:The older Zelda games ARE harder than the newer ones, even now and even though I've played them a million times. They're just shorter.
Nintendo has a whole new cash cow lineup of games for "new audiences". They all start with "Wii" and they've put them on top of the world. I was hoping that some of their other franchises--specifically Zelda--could be re-thought from the perspective of "how can we make this an exceptional game that also has something new to offer the series?" (which they have said) and not from the "how can we make this easy enough for people who suck at games" perspective (which they apparently have also said). It's not hard to have mixed feelings given the difficulty (if not impossibility) of reconciling those two views.
And I'm thankful for that, but that's Mario. This is Zelda. (Also well over half of Galaxy 1 was easier, if only because the controls are tighter and more polished, but that's kind if irrelevant.)Branduil said:Both Galaxy games are harder than Sunshine and Mario 64.
Haunted said:beelze, hold me.
We're a couple days away from seeing the new Zelda game! omg excitement
Can't be both? U:BowieZ said::lol
Old games that worked brilliantly. Does one want them to be 'remade' because of nostalgia or because they worked brilliantly?
EmCeeGramr said:my hopes for the next zelda:
-shit
-nostalgia-based crap
- i should never be a game designer
-what the hell is this
JasoNsider said:Nintendo has never done a hard mode for Zelda and I just don't see them starting now. In fact, difficulty modes in general just don't seem to be their style (save for games such as Mario Kart)....though I agree with you completely. Just make the game difficult by default and enable an easy mode that unlocks for those who died 10 times in a row on the first dungeon.
In which trailer was that music used? I can't rermember that track at all.GCX said:I may be mistaken but iirc this TP trailer theme was composed by Yokota:
http://www.youtube.com/watch?v=Tiq06cQPH44&feature=related
BowieZ said:As for 'fully orchestrated', I was presuming that they would pick an epic battle theme and use that for the trailer... again, speculation. They may end up just using some stock epic music from past games, Zelda or otherwise. But yeah I think it's a reasonably safe bet that a new Zelda fits the requirement for -- and will ultimately use -- live recorded orchestral/ensemble music (if SMG1/2 do).
I'm fine with a small number of NPCs as long as there are tons and tons of monsters in the world, just like LOZ.gamergirly said:Most of what you said sounds good. Except that part. Link needs somebody in the world....
EmCeeGramr said:i would play tp in anticipation, but then I remembered the 500 fucking hours it takes for the game to start and how boring things are between dungeons and how stupid the ending is
He'll summon an acapella group to sing for him.AceBandage said:Ok, so, here's something we haven't really discussed yet.
What instrument will Link play this time?
Personally, I'm hoping for Electric Guitar.
wrowa said:In which trailer was that music used? I can't rermember that track at all.
gamergirly said:Most of what you said sounds good. Except that part. Link needs somebody in the world....
Meier said:Even though I haven't played with my Wii in months (ten times tops in the past 2 years), didn't finish the last Zelda or Mario, haven't cracked open SMG2 at all despite buying it at launch, I am still taking off next Tuesday just to see this unveiled live. I can't wait!
AceBandage said:Ok, so, here's something we haven't really discussed yet.
What instrument will Link play this time?
Fixed.beelzebozo said:developed by bioware
Green Scar said:Just download a save from the beginning of the Yeti's Mansion and shove it onto a SD card, put in yer Wii, done.
Shadow of the Colossus had very few NPCs.Jason's Ultimatum said:I think having a few NPCs, even none, would add a sense of loneliness that could make the game more immersive.
Easy_D said:He'll summon an acapella group to sing for him.
The Lamonster said:Shadow of the Colossus had very few NPCs.
LegendofJoe said:But then you'd miss the best dungeon in the game (The Arbiter's Grounds).