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What we know about Legend of Zelda Wii prior to E3 2010

Like Amirox said, if motion plus is overused the combat will likely become tedious and tiring - which is something none of us in the thread want. Personally, I hope the game will have substantially less enemy encounters, and that Nintendo will compensate for this by making the encounters more visceral and memorable using motion plus to accentuate the combat in ways that improve the experience instead of hindering it.
 

upandaway

Member
LegendofJoe said:
Like Amirox said, if motion plus is over used the combat will likely become tedious and tiring - which is something none of us in the thread want.
Nintendo doesn't want this either. It's a clear design error that has nothing to do with motion controls specifically, rather with Nintendo's incompetence.
 

Cygnus X-1

Member
Amir0x said:
Again, it might be ok if we were merely talking about a traditional controller implementation, but we're talking about swinging the wiimote around wildly like a sword for every encounter we get into. Any focus that is too centered on combat will ruin any appeal Zelda has for me personally.

For me, Zelda is about great level design and great dungeons/puzzles/bosses. Nothing more nothing less. I believe, actually, that motion/motion plus has great applications in Zelda puzzles: imagine the way Zack & Wiki handled many of its puzzles, but imagine that applied with Zelda teams intermittent brilliance. I just don't believe motion/motionplus focused combat Zelda is at all appealing to me. It has too many problems and is a significant downgrade from traditional controls.

Twilight Princess had great level design and great dungeons/puzzles/bosses. But it was also incredibly boring.
I personally would like to have a fantasy-like story, with non-trivial characters, which in turn have some growing relationships with Link. Ah, and possibly Link should not be known from the start as a hero. Just a fairy boy who help people throughout its quest and at the same time pursuit the main objective to defeat evil.

Boy. From that side, take Okami as example.
 

Akai

Member
Cygnus X-1 said:
Ah, and possibly Link should not be known from the start as a hero. Just a fairy boy who help people throughout its quest and at the same time pursuit the main objective to defeat evil.


So basically the same premise as every other Zelda game? :lol
 
God, only 5 hours left!

2cgosnk.gif
 

Twig

Banned
Akai said:
So basically the same premise as every other Zelda game? :lol
Maybe he means this Link should be the FIRST Link, instead of the Nth Link? As in, there's been no previous "hero" sorta fing.
 

CassSept

Member
I wonder if they are using Conan the Barbarian music for the first trailer, or some in-game music as it's that far in the development.
Alternatively, it would be great if they used original music, like in E3 2005 trailer of Twilight Princess. One of the best tunes in the whole series, even if it was used only for that trailer :lol

Soundtrack by Mahito Yokota pleeeeaaaaseeeeee!
 

Cygnus X-1

Member
Akai said:
So basically the same premise as every other Zelda game? :lol

No. Let me explain better.

In Majora's Mask and Ocarina of Time, Link was underrated everywhere he went. Not considered as Hero. Not considered as someone who could make something, if not from very few key characters.

In Twilight Princess, Link did not have really to prove himself. Sometimes in an implicit way, sometimes more explicitly, Link was already the "hero", the "chosen". Everything was so damned predictable. Not only in the sense of gameplay, but also progressing throughout the storyline.

Do you remember what though Darunia of Link the first time they met? And How Kokiri's felt toward Link?

Zelda is also a strong will, impersonated by that fairy boy, who has to prove to the entire fictional world what in the same world seemed impossible.

Twig said:
Maybe he means this Link should be the FIRST Link, instead of the Nth Link? As in, there's been no previous "hero" sorta fing.

That's also a component. But it's only part of the story. In the Wind Waker, the "descendant of the Hero" was put in a way, that Link was not taken seriously anyway. Even the King doubt him somehow till the triforce of courage was recomposed.
In Twilight Princess, pathetic how the first time they met, Zelda already considered Link as a hero.
It was due mostly because Link already had the triforce in its possession. A great mistake. A BIG mistake, because it was THE sign that he already had the power to do anything.
 

Diffense

Member
There is no need to worry about the possibility of M+ being used for combat: it obviously will be used. It's one of the few things we know about the game at this point.

I can understand not liking motion controls but it's pretty wimpy to hear people talk about getting tired from moving their arms a bit. You all sound like overweight couch potatoes!

Honestly, I don't know what to make of it because Grand Slam Tennis' controls were pretty hit and miss. When it worked it was brilliant but when it got out of sync it was horrendously bad. So thewhole thing translated to a rather average experience.

I'm not worried about my arms falling off but whether there will actually be precise control.
 

Akai

Member
Aaron Strife said:
If it takes place before Ocarina of Time, there at least won't be a precedent for Hero of Time/Wind/Light/etc.

There's only been one game that has had some sort of "expectation" of a Hero, Wind Waker, and even then it's more of a legend passed down to teach young boys to be courageous rather than a true expectation of someone to save the world. The Majora's Mask line doesn't have the Hero of Time, and no one even realizes the Wind Waker even exists by Spirit Tracks...

Cygnus X-1 said:
No. Let me explain better.

In Majora's Mask and Ocarina of Time, Link was underrated everywhere he went. Not considered as Hero. Not considered as someone who could make something, if not from very few key characters.

In Twilight Princess, Link did not have really to prove himself. Sometimes in an implicit way, sometimes more explicitly, Link was already the "hero", the "chosen". Everything was so damned predictable. Not only in the sense of gameplay, but also progressing throughout the storyline.

Do you remember what though Darunia of Link the first time they met? And How Kokiri's felt toward Link?

Zelda is also a strong will, impersonated by that fairy boy, who has to prove to the entire fictional world what in the same world seemed impossible.

I'm still not really following. Link being the Hero is something that is already expected by the player, since well, the player expects the character they are playing as to be the Hero. In Twilight Princess there's absolutely no expectation by any of the other characters on Link, with only mild praise given throughout the game, and even then Link never gets the recognition he deserves, even though he does. It's like this in every Zelda game. If anything, he SHOULD have Hero status and be known as such before the game is finished for once...
 

carlo6529

Member
I wouldn't be surprised if Nintendo simplifies the combat by limiting the amount of attacks we do and instead "overuses" motion+ towards solving new puzzles in the game that weren't possible before.
 

Miau

Neo Member
CassSept said:
I wonder if they are using Conan the Barbarian music for the first trailer, or some in-game music as it's that far in the development.
Alternatively, it would be great if they used original music, like in E3 2005 trailer of Twilight Princess. One of the best tunes in the whole series, even if it was used only for that trailer :lol

Soundtrack by Mahito Yokota pleeeeaaaaseeeeee!

Fucking this.

I actually would be surprised if he isn't involved in this, even if in minor capacity. I see no reason not to have an orchestral soundtrack and right now he is (most likely) the man working at Nintendo with the biggest experience in this area.

I expect no less from this project.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
carlo6529 said:
I wouldn't be surprised if Nintendo simplifies the combat by limiting the amount of attacks we do and instead "overuses" motion+ towards solving new puzzles in the game that weren't possible before.

That's probably more likely, although new dungeon items can only be a good thing. Spinner was such a breath of fresh air.
 

Twig

Banned
Cygnus X-1 said:
Twilight Princess had great level design and great dungeons/puzzles/bosses. But it was also incredibly boring.
I personally would like to have a fantasy-like story, with non-trivial characters, which in turn have some growing relationships with Link. Ah, and possibly Link should not be known from the start as a hero. Just a fairy boy who help people throughout its quest and at the same time pursuit the main objective to defeat evil.

Boy. From that side, take Okami as example.
uhhhh no it wasn't
 

Akai

Member
Miau said:
Fucking this.

I actually would be surprised if he isn't involved in this, even if in minor capacity. I see no reason not to have an orchestral soundtrack and right now he is (most likely) the man working at Nintendo with the biggest experience in this area.

I expect no less from this project.

I hope he's not just to see orchestrated music fanboys rant about it all week...
 
Dascu said:
Boyz II Men
:lol

Anyway, yeah, I am really feeling the hype now. Gotta tip my hat to Nintendo for keeping something so big under wraps for so long. It's not completely unprecedented but it's appreciated.

Bring it on!
 
So how's the Internet going to react if this isn't shown?

I imagine explosions the world has never seen before. When they're waiting for a big Zelda game, they don't act sane or reasonable.

Nintendo could show dozens of other games, but if Zelda isn't one of them, the whole show will be moot in most people's eyes, which is kind of sad.
 

Cygnus X-1

Member
Akai said:
I'm still not really following. Link being the Hero is something that is already expected by the player, since well, the player expects the character they are playing as to be the Hero. In Twilight Princess there's absolutely no expectation by any of the other characters on Link, with only mild praise given throughout the game, and even then Link never gets the recognition he deserves, even though he does. It's like this in every Zelda game. If anything, he SHOULD have Hero status and be known as such before the game is finished for once...

The Hero status shall be obvious just for who's playing. Not inside the game, if not at the very last part of it.

There has to be a certain amount of mistery around the character. In Majora's Mask, Link was not an hero, if not for the player. He was more like a traveler, who was reduced to a deku by skull kid. Despised by the fairies. Ignored by citizens and characters.

Who was then Link?

A good fictional character, who helped everyone, everywhere throughout its journey. He brought happiness through its actions, not its status.

In Twilight Princess, people around Link already had expectations. He already was well-respected.
Sure, the almost-complete absence of decent interactions with characters and the reduced-to-a-minimum amount of side-quests helped him acquire that connotation. It was also due to the bad-organized structure of the game, in which Link went only from dungeon...to the next one with emptiness in the middle.

Absence of emotions, dominance of dungeons, concentration on level design and a world where most races and characters outside Midna were recycled from Ocarina of Time sure helped the game be so heartless and desolate.
 

Rich!

Member
Right. 4 hours left.

That's approximately either 4 episodes of Dexter or 8 episodes of Blackadder. WHAT TO DO?

edit - gonna go play ocarina of time instead. :lol
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
balladofwindfishes said:
So how's the Internet going to react if this isn't shown?

I imagine explosions the world has never seen before. When they're waiting for a big Zelda game, they don't act sane or reasonable.

Nintendo could show dozens of other games, but if Zelda isn't one of them, the whole show will be moot in most people's eyes, which is kind of sad.

GAF will probably explode with threads flooding the forum about wanting to kill Nintendo. Then when it's shown at a private showing later in the day there will be threads proclaiming they want to marry Miyamoto.

You know, the usual.
 

Cygnus X-1

Member
Akai said:
I hope he's not just to see orchestrated music fanboys rant about it all week...

Well, if the tunes are great, orchestration can be done before the ending of the development, like Galaxy 2.
 

Mojojo

Member
JasoNsider said:
:lol

Anyway, yeah, I am really feeling the hype now. Gotta tip my hat to Nintendo for keeping something so big under wraps for so long. It's not completely unprecedented but it's appreciated.

Bring it on!

It would be funny if their conference ended to be the most 'hardcore ' of the three.. they got the casual market in the bag anyway, I don't expect them to repeat the same gimmicks as in their previous E3 conf, just to differenciate themselves from from Sony and Microsoft this year.

Of course i am probably hyping myself to delusion like each E3, and they'll spend 1 hour on the vitality sensor.
 
D

Deleted member 30609

Unconfirmed Member
Mojojo said:
It would be funny if their conference ended to be the most 'hardcore ' of the three.. they got the casual market in the bag anyway, I don't expect them to repeat the same gimmicks as in their previous E3 conf, just to differenciate themselves from from Sony and Microsoft this year.

Of course i am probably hyping myself to delusion like each E3, and they'll spend 1 hour on the vitality sensor.
yeah, don't go too crazy.

expect the usual half hour+ of stuff we don't really care about.
 
balladofwindfishes said:
So how's the Internet going to react if this isn't shown?

I imagine explosions the world has never seen before. When they're waiting for a big Zelda game, they don't act sane or reasonable.

Nintendo could show dozens of other games, but if Zelda isn't one of them, the whole show will be moot in most people's eyes, which is kind of sad.

Meltdowns. No, really, there is going to be a shit-storm if this is not shown. And it won't even be Nintendo's fault. People have already built up the expectation based on little to no evidence that it will be present. Partially because it kind of makes sense, but mostly because it's been long enough and people just want a brand new wave of Zelda.
 

Akai

Member
Cygnus X-1 said:
In Twilight Princess, people around Link already had expectations. He already was well-respected.
Sure, the almost-complete absence of decent interactions with characters and the reduced-to-a-minimum amount of side-quests helped him acquire that connotation. It was also due to the bad-organized structure of the game, in which Link went only from dungeon...to the next one with emptiness in the middle.

Sorry, but you can't say Link had expectations and at the same time say he didn't due to lack of character interaction. Link had NO expectations period, cutscene or otherwise. People thought he was a nice guy and was dependable, but only a pitiful few expect him to save the day (and even then only on a small scale). Hell, even the kids (outside Colin) never figured Link would come out of nowhere to help them. It's ironic that the most praise/expectation Link gets in the game is from the three fangirls who hang outside the S.T.A.R. game, and I figure that was likely an intentional in-joke on Link's lack of reputation...

And if anything his intentions were more realistic since he kept trudging forward for Ilia's (and then Midna's) sake rather than the Ocarina of Time path of "This is your destiny, go do it now"...
 
balladofwindfishes said:
So how's the Internet going to react if this isn't shown?

I imagine explosions the world has never seen before. When they're waiting for a big Zelda game, they don't act sane or reasonable.

Nintendo could show dozens of other games, but if Zelda isn't one of them, the whole show will be moot in most people's eyes, which is kind of sad.


No, I'd say it's justified.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Rez said:
yeah, don't go too crazy.

expect the usual half hour+ of stuff we don't really care about.

I'm expecting that part to be filled by sales talk and Vitality Sensor this year.

So here's how I'm thinking it'll break down:

Minutes 0-60: Nintendo 3DS / DS
Minutes 61-90: Sales + Vitality Sensor / Wii Relax
Minutes 91-110: Wii
Minutes 111+: Zelda Wii
 
lorddarkflare said:
That reminds me that I have been up for 20 hours.

I think it may be prudent to catch some sleep before shit goes down...

No. Bask in the dreamy sleep deprived state and let the anticipation utterly distort your view of reality.....It'll be fun i promise.
 
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