So.. You're telling me there won't be a snapdragon 820 in the portable NX
I think that was very clear to all of us from the very beginning...
So.. You're telling me there won't be a snapdragon 820 in the portable NX
blu:
active cooling is a no no, but maybe tablet territory is where Nintendo want to be. I am expecting something on the relatively large size either way.
I think that was very clear to all of us from the very beginning...
The Nintendo Mmmmmm goes beyond language barriers and is universally understood!
I'm naive! or rather i'm not really aware of the price of smartphone components.
So let's say, let's take the Vita example, just for the sake of it, and imagining Nintendo wants a powerful portable this time to be the drive of their unified offer.
Back when the Vita was released, how did it compare to smartphones ? Wasn't it more powerful ?
Generally true, but I have a couple of remarks:We're back to "architecture" misconceptions again? Look, the CPU platform doesn't matter from a software standpoint, assuming there is a console and a handheld they actually don't gain that much by making them the same. That's what a compiler does, it compiles code to a particular instruction set. It makes more sense to make logical choices about architecture based on other factors, like what is a reasonable get from that market. There aren't really any x86 chips getting ARM-like power/thermal efficiency (despite what Intel would have you believe), and certainly not from AMD. That said, there aren't really any ARM chips getting x86 power (despite what Apple would have you believe), and certainly not from AMD. I assume that if they made a switch at the console level, it's to x86 with an AMD GPU, and at the portable level they are likely happy with ARM and will license a GPU design from ARM/Imagine etc. since AMD doesn't make one for ARM SoCs. Now they could do a console SoC with ARM but considering how little exists in that space they'd pay a lot of R&D to get something of parity.
I think by the time PS Vita released it was probably using close to state of the art mobile tech, at least in the CPU side (although with lower clocks) so it would have compared positively to high end smartphones. But maybe I'm wrong?
Generally true, but I have a couple of remarks:
1) while the CPU ISA does not really matter for app devs, it does matter a lot for the OS dev, namely the platform holder - we are talking hypervisors, kernels and VMs/sandboxes here. Nintendo would literally halve their platform support expenditures with a A53 hh + A57/A72 console combo. I'm not speaking figuratively.
2) Looking at NX as the foundations for the next few generations, the sooner a console vendor goes ARM, the smoother their future will be. On one hand, you have a healthy architecture market with everybody and their dog, and on the other you have AMD and Intel. AMD are smart but feeble and Intel are.. intel.
Now I... ah... have to... mmmm... look any... ah... Nostalgia Critic... errr... impersonation of Jeff Goldblum... ah.
Well i remember it having abetter version of the Iphone 4 gpu if i'm not wrong.
So, what if Nintendo aims for something equivalent.
Imagine a Nintendo Kimi-san. Named after El Presidente.
Well i remember it having abetter version of the Iphone 4 gpu if i'm not wrong.
So, what if Nintendo aims for something equivalent.
That's not to say that x86 for the home console is impossible (who the hell knows with Nintendo), just that ARM seems to make a lot more sense for a variety of reasons. Some journalists just seem to think that x86 is a big deal for ports, perhaps under some sort of delusion that games are still written entirely in assembly language.
So he's a bean counter, not a video game guy. Eh, not so sure about him anymore.
We're back to "architecture" misconceptions again? Look, the CPU platform doesn't matter from a software standpoint, assuming there is a console and a handheld they actually don't gain that much by making them the same. That's what a compiler does, it compiles code to a particular instruction set. It makes more sense to make logical choices about architecture based on other factors, like what is a reasonable get from that market. There aren't really any x86 chips getting ARM-like power/thermal efficiency (despite what Intel would have you believe), and certainly not from AMD. That said, there aren't really any ARM chips getting x86 power (despite what Apple would have you believe), and certainly not from AMD. I assume that if they made a switch at the console level, it's to x86 with an AMD GPU, and at the portable level they are likely happy with ARM and will license a GPU design from ARM/Imagine etc. since AMD doesn't make one for ARM SoCs. Now they could do a console SoC with ARM but considering how little exists in that space they'd pay a lot of R&D to get something of parity.
I'm naive! or rather i'm not really aware of the price of smartphone components.
So let's say, let's take the Vita example, just for the sake of it, and imagining Nintendo wants a powerful portable this time to be the drive of their unified offer.
Back when the Vita was released, how did it compare to smartphones ? Wasn't it more powerful ?
So he's a bean counter, not a video game guy. Eh, not so sure about him anymore.
Because the video game guy CEO they just had was a marvellous success with the Wii U, 3DS, Current online infrastructure and third party support.So he's a bean counter, not a video game guy. Eh, not so sure about him anymore.
Well...he helped form the Pokemon Company, so he clearly did something right.
Because the video game guy CEO they just had was a marvellous success with the Wii U, 3DS, Current online infrastructure and third party support.
An ARM based SoC doesn't have to match top-performing x86 cores (i.e. Skylake), it only has to match plausible x86 candidates for a console (i.e. Jaguar/Puma). The A57 and A72 are well within the performance range of Puma in a console environment (one of the reasons AMD's dropping it in favour of ARM).
It was for a while (I think the iPhone had similar performance within about a year). And, from a theoretical point of view, there's nothing to stop Nintendo using a 14nm SoC with eight A72 cores and a PowerVR GT7800 GPU, which would put them well up there against any smartphone chip. The problem is they'd have to either charge serious money for the handheld or sell it at a loss, and Nintendo's history doesn't suggest they'd do either of those things for the sake of performance.
He made sure its bills were paid. He's a banker who became a CFO who became a president who's now the CEO. He knows money, not game development like Iwata did.
I'm sorry, this has nothing to do with NX, I just wanted to give my reaction to the posted snippit about him.
Really? I thought that Apple's gpu's were a custom design? (Something that others wouldn't be using.)
Regardless, I think the Vita probably was more powerful than phones at the time, with the caveat for gaming. There's a lot of power in a phone that isn't be specifically tapped for gaming. That's probably changed a lot though too since the Vita's original release.
I will be honest, I am expecting a least a year before you see it on store shelves... And that is on the guess that of the rumoured two devices, the one that they show first is the portable.You'll get the announcement in march, the unboxing/unveiling in June and the release 0n November 20, 2016
just speculating.
And with Nintendo's current relationship with developers, every bit of things that makes them look marginal plays against them. And IMO, that sort of problem should be changed from the go on NX.
Nobody writes from scratch. Surely nintendo will branch something existing to step on. That said, past that branch point the OS support will be practically entirely nintendo's responsibility. Just imagine:1 is Nintendo's issue and even then it's not that big an issue because they aren't going to be writing from scratch either. I'd expect them to adopt common open-source pieces like Xen and OpenBSD.
iOS largely works across architectures (the entire dev emu is x86). How many x86 iOS devices have apple released again? That's right, none. They support just ARMv8 (ARMv7 being quickly deprecated). Perhaps it's cheaper..2 also doesn't matter. If you're system works across two architectures not only do you have more choices it's no issue if you decide to drop one in the future.
Their CPUs are custom-designed, but they use relatively off-the-shelf PowerVR GPUs (as does the Vita.)
One important thing is that the NX handheld isn't going to be using nearly as high resolution a screen as today's top-end phones. Even if they have decent GPUs in them, a lot of them are effectively crippled trying to push 3.6 million pixels, so it's not unreasonable to expect better graphics from the NX handheld than you'd get on most phones, just at a lower resolution.
If the home console CPU is AMD and handheld ARM, will software be enough to make porting between the both easy? Any chance handheld games can be played on the home console, and then be played at 1080p? Like work similarly to the WiiU GamePad, just in reverse.
But with that state of mind what is the best they could put in a 3ds form factor for -200$, if they go classy i mean. Cause they won't do that for the sake of being high tech, sure. But they could if they need their portable to drive their software. I see the GT7800 GPU is 332gflops. That's not far from WiiU isn't it. But with a 540p rez they would need less to have WiiU graphics.
Yes, surely.Will there be a thread for all the investor stuff.
Basically I'd say Vita performance is on the bottom end of what's possible and XBox360/Wii U performance is on the top end.
We gotta at least get a timeframe in which they will actually talk about the thing. Can't keep investors pissed.
I really think this is what we should be expecting from a handheld coming out in 2016 at a minimum. However, I'm going to seriously temper my expectations until we see it in action. I could see really conservative pricing on Nintendo's part playing an unfortunate role in bringing the specs to that lower level.
I really think this is what we should be expecting from a handheld coming out in 2016 at a minimum. However, I'm going to seriously temper my expectations until we see it in action. I could see really conservative pricing on Nintendo's part playing an unfortunate role in bringing the specs to that lower level.
Handheld games with those graphics are enough for me to buy only a NX Handheld.Honestly, I'd like to see the handheld do THIS:
https://www.youtube.com/watch?v=PV9LjF6yCnM
That looks beyond Vita and pre-360 I think.
Of course Killzone Mercenrary is outstanding-looking, but of course that's a AAA 1st-party game by Geurilla Cambridge (well, AAA for Vita I mean haha ).
Basically the handheld NEEDS to support Unreal 4 Mobile at minimum. That will make or break 3rd-party support on a grand scale I feel, since Japanese 3rd-parties are ALL OVER that engine. And of course the console would benefit most from the proper Unreal 4 being supported.
I don't think a "kinda, maybe, sorta" Unreal 4 will work. Armature is doing just that with Bloodstained on Vita and Wii U, and... I don't see that working out well. We saw how Unreal 3 tried to be on Vita with Mortal Kombat IIRC and that was AWFUL. It has to be proper verified support.
Nobody writes from scratch. Surely nintendo will branch something existing to step on. That said, past that branch point the OS support will be practically entirely nintendo's responsibility.
But it's not like we don't have examples of such things in console space already. Case in point, Sony and AMD, who took over portions of the LLVM tree. Can you guess why? And do you expect nintendo to take leadership over some domains in, say, Xen?
You know, that might also be something to consider... Just about everyone knows that Nintendo is VERY picky about prices and pricing.Perhaps it's cheaper..
(Though I will say the Wii U gamepad's screen really leaves something to be desired, so I hope it's a step up from that.)
Rösti;193908596 said:Here's an updated post regarding the briefing:
It's hard to know without actually being in the business of buying leading-edge IC's for a multi-billion dollar business, because there's no publicly available information on how much, say a 100mm² chip manufactured on a 14nm process would cost in mid-2016 for a multi-million unit order. There are websites which publish "cost breakdowns" for things like this, but they can be all over the place. For example this cost breakdown for the iPhone 6 claims the A8 processor cost Apple $37, while this cost breakdown of the iPhone 6s claims the A9 processor cost them just $22 (despite the fact that it should be notably more expensive than the A8, being one of the first chips made on the new 14nm process).
That said, at a guess they might just be able to squeeze something like the PowerVR GT7400 or GT7600 (the latter is what's used in the iPhone 6S) if they were using a 14nm process and willing to take a small loss at $200 (assuming everything else in the handheld is cheap as hell). Basically I'd say Vita performance is on the bottom end of what's possible and XBox360/Wii U performance is on the top end.
Honestly, I'd like to see the handheld do THIS:
https://www.youtube.com/watch?v=PV9LjF6yCnM
That looks beyond Vita and pre-360 I think.
Yeah, there is nothing magic about x86. Jaguar is on-par with the Cortex A15 from several years ago. The main selling point was probably that it was cheap, easy to program (out-of-order), had a decent integrated GPU, and decent power consumption.I've said it before and I'll repeat it again, people drank the kool-aid hard when PS4/X1 went x86 and thought it some sort of magical "great" thing.
"You must use x86 if you want to be modern like the cool kids!"While using a crap processor that will cripple this gen's capabilities in the long run.
What Mega Pokemon do you think Mr. K has on his team?Imagine a Nintendo Kimi-san. Named after El Presidente.
Of course Killzone Mercenrary is outstanding-looking, but of course that's a AAA 1st-party game by Geurilla Cambridge (well, AAA for Vita I mean haha ).
Basically the handheld NEEDS to support Unreal 4 Mobile at minimum. That will make or break 3rd-party support on a grand scale I feel, since Japanese 3rd-parties are ALL OVER that engine. And of course the console would benefit most from the proper Unreal 4 being supported.
I don't think a "kinda, maybe, sorta" Unreal 4 will work. Armature is doing just that with Bloodstained on Vita and Wii U, and... I don't see that working out well. We saw how Unreal 3 tried to be on Vita with Mortal Kombat IIRC and that was AWFUL. It has to be proper verified support.
To be honest I don't know what they'd have to do to end up less powerful than Vita. Even a single cluster of PowerVR's four year old Series 6 GPUs would be more powerful than the Vita. Not that I'm expecting anything like XBox360/Wii U power levels, either, just that they're at the top end of what would in theory be possible if Nintendo did choose to go for performance.
What Mega Pokemon do you think Mr. K has on his team?
Then the previous information appears incorrect. First indication was Hotel New Otani Tokyo. I'll look into it.
Right. I think the Vita is at the lowest rung possible. I can just imagine a situation here someone says, "I want 12 hours of battery life," and someone else says, "But we can't guarantee that with the sort of specs we're targeting," and the ultimate response is to throttle back the specs to make that happen. It's pessimism. I would just really prefer to see the performance be strong, and am preparing myself for a future in which it wasn't the main driving force for the design.
Rösti;193927400 said:Then the previous information appears incorrect. First indication was Hotel New Otani Tokyo. I'll look into it.
Do you think we would see so many PS3/PS4/Vita releases if it isn't easy?