HeisenbergWW62
Banned
Yes. It will be their Q1 new IP. Like The Order/Bloodborne in 2015, Horizon this year, and Sucker Punch's game in 2019This is definitely 2018, right?
Yes. It will be their Q1 new IP. Like The Order/Bloodborne in 2015, Horizon this year, and Sucker Punch's game in 2019This is definitely 2018, right?
NoYes. It will be their Q1 new IP. Like The Order/Bloodborne in 2015, Horizon this year, and Sucker Punch's game in 2019
If it makes you feel better I'm already getting sick of posting that
Lol good move to the 2018 side and accept ya fateIf it makes you feel better I'm already getting sick of posting that
(Granted they hired people more known for their writing this time around).
NeverLol good move to the 2018 side and accept ya fate
Could be interesting but I hope for their sake its a 2017 holiday title and Sony doesn't Titanfall it.
All I know is as each day has gone by we still no nothing. Maybe they should change the title to years gone. Amirite .
Wait, why did it only enter full production in 2015?
The devs said they went through a very long prototype phase and totally scraped a lot of ideas that weren't working out till they finally got to Days Gone. Seems like Sony gave them a lot of leeway to make something they really wanted to make and felt would be something special.
I dont know if you work for the devs, but that OP really hyped me on the game
I very much love the idea of a very interactive open world and a world full of people and wildlife
Didnt realize the horde waa but one enemy type and I love this idea that the game is an open world Last of Us with crafting and improvising.
I actually really like the main character like how I liked Joel or Daryl from the Walking Dead. Just a badass. I know he is a generic white guy, but Theres something I like about that somber country/southern character.
I just hope they do a better job then Ready At Dawn with their first console game. I loved the PSP Syphon Filter games.
Ugh... I didn't realize they were the same company that did Uncharted Golden Abyss. I really hope they have new writers cause I couldn't stand the writing/character writing in that game (I usually can deal with bad story writing, I like Bethesda games for crying out loud. But I had to use willpower to not skip each cut scene <- it's a policy of mine that I at least pay attention to the story the first time I play a game).
This kills my hype a little bit but maybe it will be different writers (people change in a company over time). But then again, the only other game I can remember recently whose story writing made me cringe that bad was Killzone Shadowfall and Horizon is said to have some really good writing (Granted they hired people more known for their writing this time around).
I know people hated what they saw but I thought the trailer was lit.
I would wish the game truly has a big ass map with tons of different possible scenarios, and co-op.
I was looking at the gameplay trailer:I'm interested in seeing the final builds framerate cuz man that can't be an easy thing to do
I was looking at the gameplay trailer:
https://youtu.be/bGej8K1r8KI
The framerate does seem to sputter a bit at times. It's really an impressive number of enemies on screen though. I feel like if they can get the framerate stable, increase the feedback on enemies when they get shot, and maybe make the main character's movements a little less stiff, it could turn into something pretty solid.
Of course. Look at Horizon Zero Dawn.I'm really hype for this game, but can the OG Ps4 do it justice?
I'm really hype for this game, but can the OG Ps4 do it justice?
These things aren't exactly zombies, though. Instead they're infected humans, turned feral by some as yet unexplained disease. Because of that they're a little more reactive to the game's open world. "Every creature is different, they are a living type," explains senior animator Emmanuel Roth. ”They have some needs and behave differently depending on the weather, the location". We've only seen two variations so far: the main horde type and a ”newt" - an adolescent version that appears to be the ‘hide and jump on your back' type of bastard.
http://www.gamesradar.com/sony-expl...al&utm_source=twitter.com&utm_campaign=bufferThat danger will be something you can build up to, with Roth observing that, at the start of the game, the player will be in no state to handle the hordes seen so far (”that will happen later in the game where you are equipped enough to deal with them"). The open world also means you can avoid conflicts if you want. ”If you went to the saw mill and you didn't want to deal with the swarm, you're fine. You can go somewhere and deal [with things] the way you want," says Roth.
Fortunately you won't have to worry about thousand strong crowds at every turn. In my demo an alternate route showed off some smaller encounters, fighting off a few Freakers at a time in side a building. ”There's going to be different sizes of horde; you'll come across varying ranges of numbers," confirms Pape.
If started full prod in 2015, it's an open world, new IP coming from someone who didn't work in a console game since 2010 or in this genre and has many important technical challenges and aim for supreme visuals... I think that the game is likely to be released in 2019. Holidays 2018 if we are super optimistic.
I'm looking forward for this game. Everything looks great and I think the team is super talented.
I know that it looks like every single zombie trope imaginable mashed up into one.
I know that it looks like every single zombie trope imaginable mashed up into one.
*Yes, this is an open world game. Bend called it a dynamic open world, and its being built with Unreal Engine 4...Take, for instance, the hordes of freakers seen in the demo...That horde will follow you indefinitely if you keep the right distance between it and yourself. Say you want to take out another human gangs camp. Have that horde follow you and drag them all the way to your rivals camp. The horde seeks the bigger target and does your work for you.
I know that it looks like every single zombie trope imaginable mashed up into one.
looks like every single Open world trope imaginable mashed up into one
The devs said they went through a very long prototype phase and totally scraped a lot of ideas that weren't working out till they finally got to Days Gone. Seems like Sony gave them a lot of leeway to make something they really wanted to make and felt would be something special.
Yes. It will be their Q1 new IP. Like The Order/Bloodborne in 2015, Horizon this year, and Sucker Punch's game in 2019
Could be interesting but I hope for their sake its a 2017 holiday title and Sony doesn't Titanfall it.
No based on what?
Personally I think they'll be a 2018 release. They must have serious development issues if they need more than 4 years.
The fuel management system sounds like whats in mad max... which is great and an underrated game
I expected this much sooner so at least ppl are legit discussing for the most partI know that it looks like every single zombie trope imaginable mashed up into one.
Lol what made you pre orderPreordered !!