What were the technical roadblocks to Bungie pulling off on-line Halo 2 co-op?

I don't know, but I'm still hoping that online co-op will become downloadable content in the future
 
You can't appropiately, to the T, sync the games online, from what I heard. It'd be a bad experience. People would just bitch about it.

I'd like to see those Elite rocket packs in the future. That'd rock as Downloadable Content.
 
The Abominable Snowman said:
You can't appropiately, to the T, sync the games online, from what I heard. It'd be a bad experience. People would just bitch about it.

Heh, that doesn't stop things like co-op Halflife online, created by the modding community.
 
God, I wish this was in there. I assume they know that a lot of people feel that way and if they could have, they would have (within reasonable constraints).
 
Or Ghost Recon 2 online coop with 16 players. I guess neither has the amount of enemies/action/vehicles that Halo 2 has though. I can understand why they didn't include it if it was less than extremely smooth though, since the amount of bitching would be phenomenal.
 
733 MHz PIII, lower than expected XGPU fillrate are my guesses, but I wouldn't really know.




Halo 2 Xenon edition cometh! :D
 
xexex said:
733 MHz PIII, lower than expected XGPU fillrate are my guesses, but I wouldn't really know.

Those are perfectly good reasons why they took out the stencil shadow lighting and such, but not why online co-op isn't in (since neither would have much effect on it).

My best guess would be (as suggested above) that there isn't enough bandwidth when you get into areas where there are very large numbers of characters fighting against/with you. In those situations, you are probably well over the 16 player limit for regular multiplayer. There may also be memory constraints - there isn't enough room in memory to run the campaign and maintain networking information for each character.

Either way - I hope it comes out as a download later. I'm probably the only person out there who would trade the whole online multiplayer mode for online co-op. It was a huge disappointment to me that they didn't include it.
 
Uncle Dukey said:
I still think it's cruel that there's a co-op selection in system link mode....

I've pointed this out before, but here's what Bungies FAQ says about system link and Live co-op, with emphasis added:

Q Does Halo 2 support Xbox Live or System Link cooperative play?
A Bungie never announced Xbox Live or System Link cooperative play. Although we realize these would be cool features, they were not in our plan for the game's release on November 9th.

That sure sounds to me like they put the proper 'hooks' in the game to make it an option down the road.
 
I'm sure they stress tested co-op and had it working. Probably is...not every country has the same bandwidth....I'm sure in Japan with their 10MB+ broadband for dirt cheap you could do Halo 2 co-op without a problem...but in the UK for example where even 1MB is still expensive, forget it. But I wouldn't be surprised to see it avaliable as a download content offering next year - some UK ISP providers start proving 3-4MB links from early next year. Bye Bye BT those money grabbing bastards and their 30 GIG cap.
 
Nobody ever actually created a CO-OP mod for Halo PC either...

Hell, has there even been a high quality CO-OP mod for Doom 3?

Online co-op works well enough in Quake and Unreal. Then there's Sven Co-Op for Half-Life.

System Shock 2 is the PC CO-OP king!

However, all of those games load data in an entirely different fashion than Halo and Halo 2. I believe that's part of the problem...

Those games simply load a map on both machines and start. When you reach the end of that map, a new map loads. Halo doesn't work like that...
 
dark10x said:
Nobody ever actually created a CO-OP mod for Halo PC either...

Hell, has there even been a high quality CO-OP mod for Doom 3?

There hasn't been a high quality Doom 3 mod or Halo mod to begin with. The community isn't there.
 
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