ArjanN said:
What game is this?ArjanN said:
Does the comparison shot/video have that one feature off? Of course if they "optimised" ie scaled polycounts, lighting & shadowing complexity, removed whatever that feature is, scaled motion blur, particle physics, texture resolution, etc, etc, etc it would be on par with current gen stuff and so comparable and running on the same hardware.Gram Negative Cocci said:According to Epic if it wasn't for one feature costing them a 40% loss in frame rate they could have easily optimized Samaritan to run on just one GTX 580. It's perfectly doable on current PCs. Just behind closed doors
Nirolak said:
TekkenMaster said:Ok, that's pretty impressive. What game?
_dementia said:What game is this?
Thanks for the help, but no need to be so condescending.subversus said:lol people. It's Alice.
I'm sure anyone could have either done hair the good old fashioned way with some shaders, alpha maps and canned animations, that they should be able to get convincing results with for most cases, or just had their programmers implement their own hair physics. They just didn't care to.TekkenMaster said:So did Unreal just recently get a plugin for hair, or has it had hair all along but devs suck and didn't use it?
I see what you did there.vocab said:Quake 3 engine.
Epic's been upgrading the engine a lot over the years and some developers do extra work on it as well.TekkenMaster said:So did Unreal just recently get a plugin for hair, or has it had hair all along but devs suck and didn't use it?
Nirolak said:
_dementia said:Thanks for the help, but no need to be so condescending.
There are very few games with good hair due to the lack of good middleware for hair as it it difficult to get right and takes a lot of time/computational power. If someone were to make good middleware for making nice hair cheaply and quickly then you'd see a lot more games with it.Alextended said:I'm sure anyone could have either done hair the good old fashioned way with some shaders, alpha maps and canned animations, that they should be able to get convincing results with for most cases, or just had their programmers implement their own hair physics. They just didn't care to.
Still going strong after all this time!vocab said:Quake 3 engine.
TekkenMaster said:So did Unreal just recently get a plugin for hair, or has it had hair all along but devs suck and didn't use it?
Well that would depend on your standards. To remove subjectivity from the equation, I'm sure they could have had far better results than most Unreal Engine games bothered to, if they actually tried. They wouldn't be the most awesome and natural hair ever, but I don't see why they restricted the design so much on it. We had more hair last gen. I mean, I see games like The Witcher 2. Geralt's hair are fine. Not the best, but fine. They'd be almost just as fine even if they didn't have physics and just had a canned animation for that bouncy ponytail too. What stopped other developers from doing hair like that other than their own ability and will? It's just a model like any other, with textures and shaders and the extra of haivng some physics that help make it look more natural in certain cases, but that isn't even mandatory to get at least half decent results with some effort.Mr_Brit said:There are very few games with good hair due to the lack of good middleware for hair as it it difficult to get right and takes a lot of time/computational power. If someone were to make good middleware for making nice hair cheaply and quickly then you'd see a lot more games with it.
Does Asura's Wrath count?cosmicblizzard said:Too normal. Can it do Nomura/anime hair?
Neuromancer said:Still going strong after all this time!
Nirolak said:Does Asura's Wrath count?
http://images.gamersyde.com/image_asura_s_wrath-15314-2131_0005.jpg[/ IMG][/QUOTE]
That hair looks awful and is a good example of why people think unreal engine can't do hair. Epic really need to add in some hair plugin to their engine that lets people create good looking and realistic hair without having to add separate plugins like the Alice developers had to. Right now it's probably the biggest single issue with the engine.
subversus said:I didn't mean to be condescending. I though that Alice is pretty iconic to recognize her.
It was still the best example I could think of.Mr_Brit said:That hair looks awful and is a good example of why people think unreal engine can't do hair. Epic really need to add in some hair plugin to their engine that lets people create good looking and realistic hair without having to add separate plugins like the Alice developers had to. Right now it's probably the biggest single issue with the engine.
Saige said:Is CD Projekts RED Engine available for licence? I remember them talking about how much work they put into it to make it great for developing non-linear games.
Gravijah said:Alice isn't iconic at all.
There's a Korean sandbox MMO called ArcheAge that's using CryEngine 3.Mooreberg said:Who else besides Crytek is using it? I know that Nexuiz port for XBLA is... can't think of anything else.
The latest version is CE3 >__> I guess they need to promote more.ZealousD said:Hopefully CryEngine 2 gathers up a bigger share, though. Everything I've heard says that it makes things easier for developers, even if UE3 is the standard atm.
Alrus said:About Phyreenine, isn't it a Sony engine? How did From Software get it to work on the 360? (or how were they allowed to?)
subversus said:always seemed like iconic series to me.
:| You don't really program in Japanese.GT Vespene said:Japanese companies aren't known for great 3d engines. Sure, their internal titles thrive with platforms like MT Framework and the so called Crystal Tools, but these engines are made in Japanese. The language barrier is a huge obstacle in selling these asian tools internationally.
dramatis said::| You don't really program in Japanese.
If you mean that the development companies are Japanese and that forms a barrier, that's ok. Engines need more than just code to be amiable, they need documentation and support.
beril said:Yes it's a Sony engine but I believe you're allowed to use it pretty much how you like. We did the same thing at a company I worked at. It already comes with a DirectX renderer for the PC-version so porting it to the Xbox wasn't that much trouble (though I wasn't really involved in that bit myself).
Correct me if I'm wrong, but wasn't the hair a proprietary modification made by the studio that developed Alice?Nirolak said:Epic's been upgrading the engine a lot over the years and some developers do extra work on it as well.
You can also see improvements with Gears of War 3 and Mass Effect 3.
I think PhysX stuff is basically integrated into UE3, even the UDK, as far as I know.NBtoaster said:It's using Physx for that, so it's not actually part of UE3.