StuBurns said:In fact I could see all the major publishers having a single internal engine each in the future.
This is what I'm expecting. Would this be cheaper in the long run?
StuBurns said:In fact I could see all the major publishers having a single internal engine each in the future.
That has to be a joke. Their HDR implementation is so bad it's completely unacceptable for a high end PC game.RustyNails said:Best of all, simply the best lighting system in any game I've played.
PumpkinPie said:UE3 can fuck off next gen. I want my textures now, not in ten minutes time.
Good luck with that.Cwarrior said:This,
I hope to never see that engine again.
It seems you are correct.Blizzard said:Correct me if I'm wrong, but wasn't the hair a proprietary modification made by the studio that developed Alice?
I hope Witcher 2's TSOOD engine catches like wildfire in the realm of RPG development.
fixedsomeguyinahat said:You'd hope that, but the screenshot you provided said it was suited to non-linear RPGs. So no modern Japanese developers are going to have a need for it.
RustyNails said:I hope Witcher 2's TSOOD engine catches like wildfire in the realm of RPG development. It's insane. Insanely good that is. Incredible number of NPCs on screen including huge battles, decals, props, animations and other things going on. No two NPCs look alike (different facial hair/clothes) too. Best of all, simply the best lighting system in any game I've played.
Wazzim said:fixed
PumpkinPie said:UE can fuck off next gen. I want my textures now, not in ten minutes time.
I dunno. I find the sunrise and sunset rays shimmering through tree branches to be incredibly well implemented. It's like CDPR had a vision of how art in Witcher 2 should look, and TSOOD engine made their vision into reality.Metroid-Squadron said:That has to be a joke. Their HDR implementation is so bad it's completely unacceptable for a high end PC game.
Which will be a problem for linear RPG developers. They have to realize sooner than later that non-linear RPGs are the way to go. Even Square realized this and started making FF 13-2, which is supposed to be non-linear and with moral choices of sort.someguyinahat said:You'd hope that, but the screenshot you provided said it was suited to non-linear RPGs. So no modern developers are going to have a need for it.
Yeah hair is a bit lacking in the TSOOD engine. But that's hardly the number 1 concern plaguing WRPGs though.beril said:Yet the hair looks worse than FFX on PS2...
To be fair that's probably something we'll see more and more of as games move over to deferred rendering. Alpha has always been a bitch and it's even more so with a deferred engine, but without it, hair will always looks incredibly crappy.
Which features? I could have sworn people also said the hair worked fine on ATI cards with PhysX set to low. You can also use PhysX stuff using the automatic software emulation layer, it's just slow if many effects are used.Nirolak said:It seems you are correct.
People got confused because they locked those features to NVidia cards on PC.
Tokubetsu said:Hair and dress stuff still run fine on AMD (4870s here). You're basically missing extra particles from explosions, ground hits etc along with stuff like smoke and the butterfly effect.
Phonomezer said:lol
Man those Alice .gifs are making me want to play the game.
It certainly has proven its worth in very linear scripted games, but as a general purpose engine it would probably not fare so well.CatPee said:I kinda wish the Naughty Dog Engine (4.0 by next gen, I'd assume) could be licensed.
RustyNails said:I dunno. I find the sunrise and sunset rays shimmering through tree branches to be incredibly well implemented. It's like CDPR had a vision of how art in Witcher 2 should look, and TSOOD engine made their vision into reality.
Just in time for the PS5 and Xbox 1080, with Transfarring support with the PSVitaXperia 3!Metalmurphy said:Source Engine 2.0 releasing with Half-Life 3 will blow everything else away.
It'd be a lot cheaper, but there would be certain growing pains getting the staff all used to the tools, and it'd make moving publishers more difficult for developers.NEO0MJ said:This is what I'm expecting. Would this be cheaper in the long run?
Just wondering, why claim the sub-HD as a negative for CE3 while most games this gen aren't exactly sporting rather high resolutions?Totobeni said:I don't have any problems with Unreal Engine 3, it's is pretty good engine and work great on consoles ( unlike CE3 so far - Crysis 2 sub HD+poor framerate) and it look like next gen console will put it on mind too ( Wii U),so I don't see it going anywhere anytime soon, and game on it can look different on it and not just the infamous gears look (games like Mass Effect , Shadow Complex,Mirror's Edge, Alice).
Ugh, alpha-tested hair.Nirolak said:
The problem isn't physics, it's blending and aliasing. Alpha-test is horrible for hair: pixels are either fully opaque of fully transparent and are aliased to hell since MSAA doesn't work on them. This is the kind of stuff that needs alpha blending to look right, but having lots of alpha-blending triangles close to each other is the way for tons of visual glitches. Sorting individual triangles it far too expensive and still cannot avoid glitches.Nirolak said:It was still the best example I could think of.
PhysX is an integrated partner though, so it's available to all licensees.
Teetris said:There needs to be a high end PC engine already that can be used across every genre out there
Not to mention that the engine CAN run at 720p and stable 30fps on console. It's Crysis 2 that couldn't.Lesiroth said:Just wondering, why claim the sub-HD as a negative for CE3 while most games this gen aren't exactly sporting rather high resolutions?
And shading. Anisotropic specular is a must for realistic hair rendering.M3d10n said:The problem isn't physics, it's blending and aliasing.
That seems to be in UE3 now too. Not perfect, but serviceable enough IMO.Metroid-Squadron said:Not to mention that the engine CAN run at 720p and stable 30fps on console. It's Crysis 2 that couldn't.
Don't confuse a game with an engine.
And shading. Anisotropic specular is a must for realistic hair rendering.
I have played some awesome games with the UE engine.Cwarrior said:This
am going to say your going to see even more UE3 games next gen.
Nirolak said:It's alive again actually. Gamebase bought the corpse and brought it back: http://www.gamebryo.com/en/About/
Catherine, El Shaddai, and Rocksmith are three titles that have used it recently.
I NEED SCISSORS said:I honestly think BF3 looks better than the Samaritan tech demo. Too bad EA aren't licensing that shit like they did with Renderware.
PumpkinPie said:UE can fuck off next gen. I want my textures now, not in ten minutes time.
RustyNails said:No two NPCs look alike (different facial hair/clothes) too.
Weenerz said:Valve has proved that you don't need a new next-gen engine to make an amazing game (Portal 2).
All they need to upgrade is the loading time between maps and it would be perfect.
Criterion is using Chameleon actually. Black Box is the one using Frostbite.D2M15 said:Funny how EA bought up Criterion for their engine last gen and now Criterion are leaning on DICE's engine.
I NEED SCISSORS said:I honestly think BF3 looks better than the Samaritan tech demo. Too bad EA aren't licensing that shit like they did with Renderware.