They spent most of the budget of spectacle. I’m at the end of the game now. The combat is repetitive, the story is predictable, and the characters are so one-dimensional. No open-world exploration and very limited customization options. I feel like this game is more of a linear action game than an RPG. It’s more DMC than FF.off topic: has any final fantasy game ever been forgotten as quickly as final fantasy xvi? aside from the visually spectacular boss battles, is there anything genuinely unique or memorable about it? it's hard to believe that it came out only a little over a year ago. i suppose you could say that the final fantasy vii remakes stole some of its thunder, but was there really even all that much thunder there to steal?...
Everyone realized the game sucks after the first few hours. They should have just cancelled it and renamed Octopath 2 to Final Fantasy 16.on topic: final fantasy xii zodiac age
off topic: has any final fantasy game ever been forgotten as quickly as final fantasy xvi? aside from the visually spectacular boss battles, is there anything genuinely unique or memorable about it? it's hard to believe that it came out only a little over a year ago. i suppose you could say that the final fantasy vii remakes stole some of its thunder, but was there really even all that much thunder there to steal?...
FFXII is BORING. And then people tell me "no if you program the game to play itself during combat it's really great" as if that is a point in its favor.12 is not only the best FF but among the best JRPGs ever made. It’s really really great. Just keep in mind that you don’t meet the main character in the game until later on. You’ll know when.
there's a reason no one ever tried to make a 30hr dmc game...They spent most of the budget of spectacle. I’m at the end of the game now. The combat is repetitive, the story is predictable, and the characters are so one-dimensional. No open-world exploration and very limited customization options. I feel like this game is more of a linear action game than an RPG. It’s more DMC than FF.
this's the genius of the ffxvi demo. you front-load the opening of the game, & them make that opening your demo...Everyone realized the game sucks after the first few hours. They should have just cancelled it and renamed Octopath 2 to Final Fantasy 16.
IMO Zodiac Age is the best BY FAR.
God tier music, really fun job/combat system with lots of interesting and OP possibilities, characters who talk and act like grown ups with functioning brains instead of retarded anime tropes.
Story-wise it’s like Star Wars meets Game of Thrones.
FFXII is BORING. And then people tell me "no if you program the game to play itself during combat it's really great" as if that is a point in its favor.
But, I do know people like it.
It's a bad Final Fantasy game. That's what's memorable about it. It's a single player FFXIV down to plot progression and overall combat system. Press your buttons and pop your CDs when off cooldown. No party management. Just Clive.off topic: has any final fantasy game ever been forgotten as quickly as final fantasy xvi? aside from the visually spectacular boss battles, is there anything genuinely unique or memorable about it?
I think using the MMO story team for FF16 was a mistake. Also a lot of the game screams "rushed" like they put all their money into the cutscenes and didn't spend enough time building the rpg or crafting elements out at all. And the pacing on the side quests was awful; by the time you got to the good side quests your opinion on side quests had already been thoroughly destroyed by the MMO style fetch quests from the first 3/4 of the game.FFXVI is a huge disappointment for me, but still better than XIII and XV. I found it even great at some points, mainly when it was story driven. But once you're thrown in the open to fetch some things and have to talk to some nobodies the game falls apart. The combat wouldn't be so bad if the game was cut short by at least 20 hours, it can't cope with the length of this game. And it suffered from accessibility. Everything in FFXVI just screams fear for not being too difficult. It avoids elemental buffs, statuses, equipment, weapon variety for the sake of being accessible for everyone.
XII is the most underrated, yet enjoyed the highest scores. I think it also had to do with the time it launched in, pretty much during the next-gen war. It was probably overlooked quite a bit. And the style was a lot different from VII-X. It had a more serious and mature tone. Characters didn't speak like pretentious retards on shrooms.
I didn't like it immediately. The demo was quite a culture shock, coming from FFX and the ones before. When I did a write up on this demo I wrote that this isn't your daddy's FF.
I guess age made me appreciate it more, and perhaps the bad FF that succeeded it. When I played Zodiac Age I knew this was my number one FF game. The characters, the gambits, the settings.. I consumed the game. There is just nothing like setting some gambits, and let the AI deal with trash mob, doing some adjustments depending on the type of enemies you would face. When it works out as you intended its chefs kiss. I still felt I did a lot of control though, esp. against bosses. I would always take note and micromanage where needed.
Great game, if a bit undercooked in the story department which goes from GOAT FF to missed potential. You could see Matsuno and co were in trouble.
But speaking of Matsuno. The guy was behind Vagrant Story, FFT, TO... some of the best games ever made.
You know uve never beat 5. Maybe Ill pick up the pixel remaster and do this.Let me make it simple:
1. 1 character grind Ranger, Ninja, and Mystic Knight.
2. After those are mastered, switch to Freelancer and equip the Rapid-Fire/Dual-wield/spell lade abilities.
3. This party member can now do 8 charged up attacks per turn instead of just 1 regular attack. How good is this? Good enough they made it Bartz super move in Dissidia.
4. The other are all red mages. Red Mage is awesome for the first 2/3s of the game and absolute shit the remaining 1/3. But that won't matter because you wanna master it for the dual casting ability.
5. Change to whatever magic based jobs (I at least go for White Mage and Summoner) and equip dualcast to enjoy the Bahamut spam.
6. Most of these jobs aren't available right away so roll with whatever worked for ya in FF1 until you get them.
Ff10 HD remaster is gonna be on par to ff12 visually. Solid choice.Im thinking of buying a Final fantasy game and i dont know where to start
I cant play older one than 12 because i cant stand the graphics and i didnt include the 13 ones because i hate the artstyle
So which game is the best out of these 4 ?